JustZed32
JustZed32
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@IronKnight55 said:
Yep... I've been playing on Xbox and the MMR is absolutely terrible at the moment. As a Red Rank survivor I get put with 2 rank 15-20 survivors and usually one red rank survivor. Same thing happens when I play killer. I don't think its working as intended.
I actually think what they have to do is basically set our previous ranks as some sort of meter
What i think rn is that system probably lacks info on us, mb
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@SupaSlay3r20 said:
The idea is that ranks are now considered irelivant.
Can you please guess how much kills did i get? I litterally got only a silver chaser and bronze gatekeeper
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Btw i crashed next game
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AWFUL. I just, as 15th rank, got with 2, 5, 6,8 ranks. GJ.
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Haha surveilance go brrr
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1481187#Comment_1481187
Skill check that everyone with experience can hit, good job
Dont blame me, it wasnt my idea, bruh
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/1481187#Comment_1481187
Skill check that everyone with experience can hit, good job
Its, i think, a perk actually against gentapping buuut... I think this must be a base like trapper must have a brown bag
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@[Deleted User] said:
Gen tapping, especially during a chase should cause it to explode, you have to stick to the generator for at least 1.5-2 seconds else it acts like when a survivor misses a skill check. Stupid plays should be punished.
It'd be nice but we have overcharge perk
If you dont know:
Overcharge a Generator
by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check
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@PrettyFaceKate said:
It's ok as it is. It's meant to avoid purely stalling situations. Same reason why base regression is only 25% of base repair speed.
Your objective is not to stall gens forever. Your objective is to kill survivors.
Your pressure doesn't come from kicking gens when survivors are nearby. Your pressure comes from chasing and downing the nearby survivors.
Yes, however, pressure is not just about chases, pressure can be done also with time. Like things as PGTW hadn't existed if i was wrong.
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@DawnMad said:
I don't understand the people who says gen tapping should take longer than 2.5 seconds or whatever. It takes only 2 seconds default for a killer to kick the gen, how do you think its fair for it taking survivors longer to stop it. Maybe something around 1s could be good but personally I don't see a problem with it at the moment. This change would make kicking generators mid-chase a valid strategy for killers which means they can just let a gen regress while chasing a survivor right next to it and that survivor can't do anything about it.
Yes, however, lets just assume that, well, in-game, survivor's time is 2-4 times less worthy then killer's time(this actually might be a false statement)
But we are not talking about this. I've told about the problem of gen-tapping in chases, its not about repair in general...
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Are mods/devs gonna spot it by themselves or we have to adress it somehow? Rn, 27th july, 20:40 gmt+3(kyiv) 76% stand for implementing these changes. Most(43%) stand for 2.5 seconds delay, i think that this is enough to prove the fact it is pretty crucial change.... Well, your turn, BHVR.
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Dude, i got today even worse, like look at it. Im killer
IMG_20200725_165633.jpgIt is SO damn unfair that i cant normally describe that...
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There is actually a game... Deceit. You know. Its all about murder mystery. Its actually well-done, so i see no point at doing that rn
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Ok, lets just claim you just to see how much hours did they play. Thats mostly the point
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With microphone killer would be just given info about gens, location, and all the info, so no...
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Why would you ever use bond in swf, like... I mean, you pretty much know position.... And, as many here, i'd prefer sprintburst then dead hard. Yeah...
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With Quick n quiet it is actually possible to jump into locker during chase, why not. Also with the inner strength this would be rly nice
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1452991#Comment_1452991
Killers have perks to add four unique advantages to better suite their playstyle. They need a weapon to put survivors in the dying state and sacrifice them to the entity.
Can we talk about hook grabs now?
Dude, really, hook grabs are extremely rare to happen. I, as a killer, know that camping is kinda stoopit and, really, if killer caps, give him a chance, let him do it at least kill 1 while all other genrush. If it is a good team(even random) it is easy to distract and save...
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@M1ghtyM4x said:
So I completely understand and agree that disconnections from games voluntarily are a problem and not just on one side i've had a lot of killers dc as well as seen many other survivors quit. The disconnect on one side is easily tracked to simply being targeted by the killer or being slugged and left on the ground. I would like to offer a simple suggestion for atleast one of this problems, and before we get all the messages about how unbreakable or no mither are counters to slugging let me make one very fine point against that. THE KILLER WILL JUST DOWN YOU IMMEDIATELY AFTER YOU GET UP. I will offer another option removing the ability of the killer to hook survivors who they leave on the ground. I don't even care if its a perk and has to activate after being left on the ground for so long. Let survivors kill themselves on the ground. Call it "The other way out" and count it as a death i don't care but being that killers insist on ruining these games by not hooking people and i'm going to be brutally honest in a game where everyone is left crawling on the ground the only one who is having any fun at that point is the killer. I would rather dc and get into a new match but no we have no other option but to sit there and wait to bleed out. I'm not suggesting giving survivors bloodpoints for it heck i'm not even asking to take any points away from the killer, all I'd like is to not have to sit through the remainder of the match on the ground cause that is absolutely not my idea of fun.
Lol, when i was the only person downed in the match yesterday i litterally crawled to the hatch and was the only who survived. Never lose hope!
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Yes, yes, why killers even have perks? Like why do they even need weapon? Just remove it, let survivors just do gens, whats wrong? Or why do survivors go on foot, like give them a motorcycle, games will be faster
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1441064#Comment_1441064
It's impossible to prove one way or another without a lot more information, but let's assume you're right for the sake of argument. Should we really acquiesce to people like that?
I mean, no, but did you mention all the hate only around rainbow icons? Around new last of us where comunity went in a blind rage bcs of lore? It was huge. Right now, characters have no lovelines, friendships or such. At least cuz they are from different countries, aren't they? Well, lets just leave it like that
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Adding lgbt to the game brings not that much happiness as it would bring hate. Tell me if im wrong
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Ok, lets just claim that Steve is an absolute warrior.
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Why dead hard when sprintburst??7?
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@anarchy753 said:
On PC, it's definitely Feng. Technician is like training wheels for working on gens, Alert is great, regular information, and Lithe is a solid chase perk.
Zarina is a solid meh. Red Herring takes too much wasting of your own time to have a positive impact, and the situations where you want it are few and far between, over just working on a gen. Off the Record is nice, but it doesn't really have a good effect if killers are coming back to the hook anyway. For the people is certainly not for noobs.
Jeff is average. Breakdown is rarely valuable. Aftercare is outclassed by Bond or Empathy. Distortion is too few uses to be used outside of specific builds.
Kate is 50/50. I love Dance With Me, and have had many times where it's single-handedly won me chases, great synergy with vaulting perks. WoO is terrible. Boil Over is terrible.
Jane is alright. Poised is situational, and largely relies on gens going off at good times which you can't really control. Head On is a VERY powerful perk with very little counterplay, but you also run the risk of irritating the killer and having them focus you more than basically any other exhaustion perk. Solidarity is a nice time-saver, but there's plenty of other healing options.
Overall I'd probably vote Kate, but it'd definitely between her and Jane.
Nah, i dont agree with any of those. Lithe is a worst exaustion perk(confirmed) alert<spine chill, technican... Is :/ . I mean, on highest ranks where everyone litterally scores 75% perfect skill check its :/ . The way to fix that is that perk would 50/50 grant also no progress loss
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@Ziazan said:
ping up to 5000ms would absolutely not work. that's entirely unplayable. that's FIVE SECONDS. you're using trash internet to play a game that requires low latency.
Dude, im not about constant using connection with 5000ms, im about... Did you ever read carefully? These 5000 ping are rare/very rare so that isnt that bad. We(i) also cant control when inet gonna drop....
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Damn, recoding servers will cost a lot of our donations, i don't think they gonna do this... But... But... Who knows. Idk actually why you say that, if they make everything similar(in code) i don't think that its gonna cause problems, this way is, i think, the most optimized of all... If players could reach code or, even better, pseudocode(easier to read) we probably would be able to correct something in it. But noone gonna do that cuz its prohibited, i dont think they really use opensource code. Well, thats my word, glhf
@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/1421940#Comment_1421940
Ive been here since 2016. They don't listen to too much because there's so much that people post. Unfortunately also, a majority of the pbase does not give any type of suggestions or criticism. So they have to take what they do get with a grain of salt.
Suggestions should come from everywhere though. Especially if an employee thinks an idea is good, bring it up. Hell, They barely listen to their Fog Whisperers.
i believe the biggest issue is, they need to completely recode the game around their servers. Their spaghetti code actually made things worse when they changed to dedicated, and to fix it would mean they would need to completely recode the game as a whole. Everytime they bring out new DLC its another line of code ontop of existing code and typically jacks everything up.
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@Jill10230 said:
Hello
Spine Chill shouldn't work on undetectable killers...
For example, Ghostface's description clearly says "surprise", or "survivors need all their perception"...
With this perk screaming (I'm here)!
They are stealth killers the time to get close to the survivors they have already spotted, and remove the power of ghostface, without even having time to mark a survivor...
Ps: Ghostface makes a noise not possible while moving, I don't understand why I've never heard the footsteps in the movie. When I play survivor and I meet a Ghostface I have the first reflex to look at him to remove his power, in order to better looper him. When I remove Spine Chill it's a bit harder, because there is the surprise effect. I can also hear him walking when I hide, crouching down it seems he's walking on iron... On the big maps he has almost no chance against good survivors. Remove Undetectable it's the same. ^^
Cant say nothing but bruh
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/1411325#Comment_1411325
Yes but you and your roommate are an extremely small demographic as far as issues go. a LOT of us have day to day, game to game issues. I have great fiber optic internet. Yet, DBD is the only game i get disconnected from. I also cannot find a usable security setup that doesn't cause the EAC to violate a security protocol and force close the game. So i literally have to disable my security if i want to play the game and thats the ONLY solution support has been able to offer me.
In my case, all DCs unless it was an EAC SecV has all gone back to the campfire screen. having a reconnect button would take mere seconds to enter the game, as it would bypass the minimum minute countdown for ready up, so if you immediately reconnected, it would be fine. Restarting the client would obviously take longer. Implement a timeframe that players can reenter the game(ie: 1m-2m). This would be extra helpful when the game hiccups at the loading screen and it kicks you back.
I've texted similar to the Support, but, well... They have a weird, an extremely weird rule - they can make no suggestions or such. Why? Noone knows exept, of course, bhvr. I think we just have to make more discussions like that so... Well, that actually might make some impact on the game, lol
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@TheEntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/1411284#Comment_1411284
Well... I say it would take a lot if we're taking in consideration the AI to be put into the sandbox to test the perks and such.
Cmon, thats not ai, thats just a prescripted movement
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@Cheers said:
This wouldn't work what so ever. Let's say you get lucky, and you get back into Dead by Daylight and into the game in five minutes. The amount of things that would have happened in those five minutes would change the game, as the killer would deal with one less survivor.
Additionally, if you're disconnecting so often that you go down to ran 14-18, than that's a problem on your side. Since the addition of dedicated servers, me and two of my roommates are yet to disconnect due to an issue of the devs dedicated servers, and one of my roommates has been forced out twice. That was it.
Still ping up to 5000 would definitely work. Connection is mostly disabled on 1-2 seconds, almost never more. Like i see litterally connection working like the next moment.
Yes, i know its my side. But i honestly dont understand why game litterally throws us to the loading screen - libraries are loaded already, also textures. Devs just did it easy way, optimizing this aspect, however, is not that difficult
P. S. Game reloads connection much faster if you restart it idk why
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Trapper is, probably, one of the most debuffed and hardest to play killers so i think there are not just skillchecks but a hard skillchecks... Thoughts?
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@TheEntityNea said:
I agree with you and understand what you're saying.
Thing is, this would take a LOT of time to make for the devs.
Then again... KYF exists for a reason.
A lot of time? Really? That gonna take a few days lol... They dont have to animate or such
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I think it must be more like a perk(maybe reworked one)/offering - it'll work just exactly fine then
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Mori works just exactly fine as it has to. About yellow mori - yes, it must be sorta buffed and solution is just let us kill anyone on dead on hook phase. That gonna be just alright...
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Yes, thats so easy, bhvr dont want listen to us, its been 4 years already...
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@Ghost077 said:
>Ущерб одинаковый - трое сурвов вместо четырех и шансы на побег минимальны.
Даже слив на крюке даёт сурвам больше времени. А также больше БП ману.
>Если ман ливает, тот это тоже всем в ущерб - потрачно время и подношения.
Ну как бы да, об этом я тоже выше говорил.
>Очень много людей стареньких с поуходило, которые со старта играли, они тоже немало времени и денег вложили - им это не помешало. Они и не ливали почти. Пришли как раз неадеватные, которые ливать пачками начали.
Тем не менее на онлайне их уход не сказался. А неадекватов и раньше хватало, у меня есть тиммейты, играющие с 16 года, рассказывали.
@JustZed32 said:
https://forum.deadbydaylight.com/ru/discussion/comment/938364#Comment_938364
Было бы неплохо тогда ввести что-то типа автопочинки одного, самого не заведённого генератора, (и я не говорю про ситуацию, когда 1-2 гена осталось)
Или тогда просто дать 25% буст к заданию цели(я исключаю именно лечение)
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@Ghost077 said:
>Ущерб одинаковый - трое сурвов вместо четырех и шансы на побег минимальны.
Даже слив на крюке даёт сурвам больше времени. А также больше БП ману.
>Если ман ливает, тот это тоже всем в ущерб - потрачно время и подношения.
Ну как бы да, об этом я тоже выше говорил.
>Очень много людей стареньких с поуходило, которые со старта играли, они тоже немало времени и денег вложили - им это не помешало. Они и не ливали почти. Пришли как раз неадеватные, которые ливать пачками начали.
Тем не менее на онлайне их уход не сказался. А неадекватов и раньше хватало, у меня есть тиммейты, играющие с 16 года, рассказывали.
Было бы неплохо тогда ввести что-то типа автопочинки одного, самого не заведённого генератора, (и я не говорю про ситуацию, когда 1-2 гена осталось)
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@junaily said:
Одна минута очень мало. Первый лив вообще никак не чувствуется, т.к. пока ты выйдешь с лобби, вернёшься обратно в меню уже секунд 25-20 остаётся.
Может, сделать от 10ти минут? Хоть это и многовато и могут пострадать те, у кого хреновый интернет (хотя это объективно только их проблема), но зато люди будут сначала думать, прежде чем ливать.
Я, например, уже больше года не могу выполнить достижение Майкла "Воплощение Зла", потому что КАЖДЫЙ считает, что его долг заруинить любому это достижение. А когда бан всего лишь на 1-5 минут, естественно, им намного приятней будет ливнуть и подождать.
Вот вся проблема в том, что это не их проблема. У меня укртелеком отрицает любые траблы. И не только ж укртелеком... Но от 5 минут да, можно