Junylar
Junylar
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- Junylar
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Comments
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593257#Comment_2593257
That's the problem- they're not fair hits, they're hits that only look fair because of slight desync issues. If a hit gets refunded at a pallet, you were not supposed to get that hit and would've only gotten it due to server desync.
If I hit the survivor BEFORE he drops the pallet - the hit is fare. The hit validation just favors survivors, so almost no hit is "fair" now.
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2592961#Comment_2592961
Imagine thinking fixing a bug fixes the survivor a 3rd health state.
If anything, it just means you abused the fact that pallet/dead hard hit validation was notoriously killer-sided.
If you hit someone - the hit should be accepted, not rolled back. When your fair hits get cancelled for obscure reasons - it's not a fix, it's a clear additional health state that allows survivors blatantly tank hits with no excuse.
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Yeah, now killers are getting robbed of their fair hits. Pretty good job so far
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2593006#Comment_2593006
Hit-Validation tries to decide the fairest course based on where the killer is and survivor is. It works better than basing it solely on Killer data, because any lag always affects the survivor but not the Killer in hits.
Yeah, all those clips show perfectly how "fair" it is. Having it actually happen in your own killer games feels even more fair.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2593006#Comment_2593006
They are not immune. You are salty that you dont get your hits at Pallets anymore by just lunging at every Pallet you see.
And in regards to DH... It is even in the description that you will have invincibility. And I dont even get why this is now a problem, but proves once again, Killers want Survivors to have weak Perks... Or even bugged Perks, like DH previously.
Killers complained about DH for Distance and it still does that and is still better when used for Distance. And now it actually functions and Killer players act like the world will go down. But as I said, just showed that Killers are fine with Survivors having non-functional Perks, but anything above it is a NoNo.
I get my hits, they just get rolled back. I play well and the game just undoes any play I make. Try to look at the world without your survivor-colored classes once in a while.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2592961#Comment_2592961
You mean the way it was always meant to work? But since the release of dedicated servers it hasn't?
The survivors were always meant to be immune to any damage at pallets and at will with dead hard, even if they time it wrong and actually get hit before they activate the perks? Mmmkay.
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@Brokenbones said:
But they just nerfed keys and hatch? Notoriously survivor sided mechanics
There are a lot of reasons to be annoyed and upset at BHVR but siding with one aspect of the game isn't one of them imo
You can't compare hatch nerf with virtual immunity at pallets and with dead hard survivors now have. They added survivors a third health state.
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It's on, back to unescapable suffering, suicides on hooks and afk games...
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And not a singe kill switch has been flipped that day
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Yeah, it's only active for less than hour, but sure it's OP already. We don't need actual experience and data to judge perks, right?
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2592792#Comment_2592792
Steam organizes the files. What are you talking about?
Payday 2 had the exact same complaint from the players every patch.
The files of the game are organized by the developers. Steam only organizes game directories within steam directory structure.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2592746#Comment_2592746
Payday 2
Phasmophobia
Outer Wilds
Monster Hunter World
Killing Floor 2
Just some of my games that take forever to update. All these are on HDD. DBD is on NVMe. Last hotfix patch that people complain about installed in 3-4 minutes for me.
Out of these I have KF2, and no, I never noticed its updates taking the entire evening to apply. I've played payday 2, but not for long, I only remember it taking like 80 GB on disk or something. Destiny 2 takes a lot of space too, but its updates were quick, or at least much quicker than DbD's. It's more about optimization of program structure: if to change a small detail you need to update all files in all parts of the program - you probably are not good at organizing your software.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2592732#Comment_2592732
Its not an issue with the game. Many titles are like this.
I have 150 games on steam, and this is the only one that behaves like this. Many people have already noticed that updating DbD specifically takes forever.
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@Mr_K said:
Its not a download its applying the patch. The speed of which is based on your HDD or SSD read/write speed.
Edit: Damn necro posts
It just shows that many problems in the game are years old and still not even close to being fixed.
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For some reason DbD is the only game on steam that takes ages to apply any patch
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But they have to keep it hidden, otherwise people will know how to abuse it! Right now players have no idea what they are supposed to do to decrease or increase their MMR deliberately, so keeping it hidden makes total sense! It's not like devs have explained on their stream exactly what action increase and decrease MMR, so players can only guess, and by no means they can come up with a way to deliberately drop it.
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... and then you wake up and get up to make yourself some breakfast and a cup of hot morning coffee
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@xLadyHarukax said:
Steam
swf
happens each 1-3 games. infinite loading scream, needs to shut down the game completly, losing pips.
Annoying asf
Infinite loading scream, that would be a perfect name for this nonsense.
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Only killers and SWFs are allowed to have fun in this game. Solo survivors are here just to suffer.
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- Doctor - annoying shock + wallhack
- Legion - annoying wallhack + ignoring of pallets and windows
- Trickster - annoying knives you can't do anything against
- Clown - annoying bottles you can't do anything against
- Trapper - annoying traps that leave solo survivors no chance
- Hag - same as above
- Ghostface - his power is bugged, he somehow makes you exposed in a second and is not getting snapped out even if you were clearly looking at him the whole time
- Huntress - somehow she ALWAYS goes towards you within the first second of trial, + she has broken hatchet hitboxes that haven't been fixed for 5 years already, makes you want to DC after every bs hit
- Twins - annoying victor who has no terror, broken spinechill detection and also broken hitboxes, also they only ever slug and camp
- Nemesis - annoying zombies, broken whip hitbox, and for some reason people who play them only tunnel
- Demogorgon - broken leap hitbox, and also people who play him only tunnel, the reason for this behavior is beyond me
- Pinhead - annoying chains
- Freddy - broken melee hitbox that they still can't fix + annoying teleporting power that brings them a lot of ez wins out of thebox
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2576108#Comment_2576108
No, this is called whataboutism.
No, this is called double standard.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2590050#Comment_2590050
You know that I can hit you again even with BT, right?
It's not really easy to do, but possible.
Only if you have purple-pink addons, which nodoby picks if they are going to facecamp, since it would be a waste of bp.
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I just dodge RPD offerings
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2588715#Comment_2588715
so you dodge 99% of lobbies? i know it's your choice and all but you're just wasting your own time as well as several others by doing that. in all of my killer games, items are always in play so there's really no point in dodging..
Not 99%, 20-40% at most. And I only play the side that has instant lobbies at the moment, so I don't waste much of my own time.
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Yeah, a neat idea, to implement something that every other game has. But alas, it's not going to happen at least within 5 years.
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They are doing this for free 1750 bloodpoints. Basically they know they are doing the wrong thing, but they will deliberately continue to farm teammates.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2590015#Comment_2590015
Buba or Trickster would show you...
Oh, this mantra again. BT counters facecamping Bubba easily.
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Is it just me, or starting today infinite loading screen now happens EVERY SINGLE GAME? Earlier it was once in about ten games, but now it's not ceasing even once. Steam, solo survivor.
Also it's worth to mention that for some reason the game eats 50 MB/s of disk usage while stuck at loading screen.
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@ignaeon said:
Most killers cannot stop a pair of full health survivors from unhooking. Yes, one of you may get caught, but the others may get away. Hook duty can be rotated like this to finish gens before anyone dies. Make sure to run unbreakable in case you're slugged, and ds in case you're tunneled.
Correction: no killer can stop a pair of full health survivors from unhooking. The most they can do is to down the unhooker, but the unhooked survivor will be free.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2589932#Comment_2589932
This may be the weirdest thing I've ever read.
No, DC Penalty = survivors not trolling and griefing their team.
Why should you be able to shut 4 other people out of a good match, at will?
When I play survivor, I don't mind my teammates DCing, since DbD is not a sports tournament and as a solo survivor I never even hoped to escape this trial in the first place. Especially if it's something like annoying camping doctor, then I may even follow the example. And I'm yet to see another survivor genuinely complaining about DC's. I only see killer mains demanding DC penalty. And the reason is always the same: killers just want to see solo survivors suffer, and they feel frustrated when a tormented soul escapes their hell without giving them their satisfaction. And it's always the same made up justification about "ruining the game for 4 other players". No, people who DC don't ruin the game for 4 players, they just ruin the sadistic pleasure of one player.
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It's funny how only killer mains complain about DC's. DC penalty = satisfaction of killers' thirst for solo survivors' suffering.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2588715#Comment_2588715
Curious, why dodge multiple consolers while playing survivor?
Because most console players play like bots, at least according to general experience of me and people I discussed it with. Before the ranks were removed, I've seen enough console players of purple and green ranks who played like literal 20's for some reason. It's strange you are asking about it, I though it was a well known observation.
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MMR reduction on DC is not confirmed, and as a survivor, just dying 30 seconds into the trial will not take much longer than regular DC, although it will definitely reduce MMR. So DC is not to blame here.
And I don't know about the "killer MMR floor", but their "unique MMR per killer" is definitely BS, since it was confirmed your MMR on every killer is tied to your highest MMR among killers. To be more precise, default MMR of a brand new account is 1100, while 1900 is a hard cap (yes, there is a hard cap), and the MMR of a killer you play for the first time in your life will be about ~200 units lower than MMR of your main. That is, not much lower. This is only the starting MMR that has been confirmed, there might as well be some other dependencies, including the floor you are talking about. After learning how trashy this EBMM system is, it wouldn't be surprising.
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Oh no, it will be f2p. Imagine the amount of cheaters in it.
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Never had it happen to me. Are you on console?
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Infinite loading only happens when someone in the lobby is on console. As a survivor, it only happened to me when the killer was on console. So it's a console issue if anything.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2588708#Comment_2588708
You don't. As I said, zero counterplay. Too OP.
And your "sarcasm" aside? You get hit by a bottle - what do you do to counter it?
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Explain me, why does it never happen in my survivor games? Why is my distance of action so much smaller than on these videos? What am I doing wrong?
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2587574#Comment_2587574
Oh no. Someone's slugged and being used as bait. Do you A. let them bleed out, or B. not take the bait?
Is it scummy on the killer's part? Yes. Are you wrong to reward it? Also yes.
99 times out of 100 the slugged person will rat you out by crawling to you.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2588672#Comment_2588672
Keep in mind that a previous Fog Whisperer was later discovered to have a criminal record for...stuff involving children. Can't really say much more than this.
And yes, bonkers fringe progressive ideology isn't exactly unusual in gaming right now. Blizzard recently replaced in-game portraits of conventionally attractive women with portraits of fruit, and removed the 'pounce' and 'flirt' emotes to be more 'inclusive'. Gah.
I've always thought however bad BHVR might be, they are still much better than Blizzard. It will be disappointing if they prove it wrong.
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As a killer:
- If I play wraith and see flashlights in the lobby
- If I see flashlights and don't feel like using Lightborn
- If I see a lot of medkits
- If I see a lot of toolboxes
- If I see a key
- If I see a clear SWF with similar nicknames and/or characters
- If I see a legacy skin, meaning it's likely to be a cheater
- If I see a an RPD or Haddonfield offering
As a survivor:
- If I see more than one console player in the lobby
- If I see an RPD offering
- If I see a mori offering and don't feel like feeding a troll
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@glitchboi said:
Yep, Clown is clearly OP and needs a nerf. He's literally the new Spirit, zero counterplay.
So how do you counter bottles?
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You are completely fine. Moreover, the cheater is probably fine too, since bans for cheat software in DbD are an urban legend.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2586769#Comment_2586769
You can't just "AFK" the match to lose mmr, it catches you deliberately trying to lower your mmr and keeps you at your current mmr.
Oh, it's "urban legend" and "rumor based on nothing" time already? So soon!
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@kandigoth said:
I haven't encountered an infinite loading screen but I have been in a glitch where I can't run after being saved from the hook
That's interesting, I haven't encountered the bug you are talking about, but I've seen quite a fair share of infinite loading screens. Lets exchange the bugs to help ourselves enrich our collections!
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Look up some Italian cuisine cooking guides, with the keyword "spaghetti".
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2586783#Comment_2586783
I know this MMR is based off of "skill'' but I've read it's kills too??
It's not based on skill. It's only based on kills/escapes, literally, the devs have confirmed it. If you escape - your MMR goes up, if you die - your MMR goes down. For killer you have 4 separate counters against all 4 survivors. If you kill a survivor you get +MMR for him, if the survivor escapes - you get -MMR. It's really how it works, no kidding, this is why everyone calls it "Escape Based Matchmaking".
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2586769#Comment_2586769
that's the most boring thing to do but I feel like that doesn't even do much.
Believe me, it does.
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@Yatol said:
so you dont get free stomp against new players who just started
... unless you AFK a dozen of games to reduce your MMR, yeah
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2586683#Comment_2586683
You don't protest it within DBD. You can protest it outside of DBD and draw attention to them on twitter, post about it on the forums, some other ways maybe.
The question is, if people are playing Bubba to protest NFT, what where they using this build to protest against in the past? Unless you have "NFTs ARE A PROBLEM" as your in game name, and make sure to bring them up in the chat afterwards, then it's not very effective.
People get camped, slugged and tunneled - people get frustrated at the game - people start hating the devs. I've always thought the facecamping Bubba to be the hardest fist of the proletariat, nothing else makes people uninstall so fast.