JonahsTablet
JonahsTablet
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- Username
- JonahsTablet
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Comments
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@TheArbiter said:
And all of these are countered by pressing E
I get what you mean, but you can't Dead Hard Infectious Fright can you?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/322877/eyrie-of-crows-on-low-resolution
jokes on you, Doom literally looks better these days:
https://us.v-cdn.net/6030815/uploads/HEB3PC8V08Z0/screenshot-doom-20220510-150043.png
You can even adjust the FoV :D
What engine is this on? This looks like doom 64.
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I agree with @Laluzi, it would be an interesting purple, definitely not worth iri though.
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Yes and make a separate, more intense track as he drags you to the basement for a good ol' fashioned staring contest.
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Yes, bt, no mither, and dead hard should be basekit.
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@catkillsmouse said:
Jason goes to Evil Dead instead lol.
Hell yes.
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Unnerving presence is a perk in Dead By Daylight too.
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Of course Coco is gonna get sniped, dude will entertain any ego battle you wage against him. If I had half as many hours into the game as him, I would do the same though tbf.
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As someone with a low end GPU who has to massacre their resolution to get 60 fps on corn maps, I agree.
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I know the struggle, we just gotta be patient until cross progression comes out.
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What? You don't like it?
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In a Swf? Yeah probably, combine it with blood pact and dark theory and you move at 111% movement speed, making you faster than 110% killers.
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@Purgatorian said:
I like the idea of the haste and free pop effect however, due to the haste, it should not last as long as pop so you have to quickly go to a gen to use it.
To lessen the abuse of the haste effect, it should only kick in once you are so many metres away from the hook and last only for maybe 10 seconds, returning to the proximity of the hook or when getting into a chase. It then ends.
I was thinking that for haste you only gain it when moving away from the hook.
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@QueenSaccharine said:
https://forum.deadbydaylight.com/en/discussion/comment/2940100#Comment_2940100
I think brutal strength already only shaves about 0.4 seconds off or something like that, but seeing as it's been nerfed in the past, maybe brutal strength as basekit could be too strong, who knows? Would require a lot of testing.
Also, somewhat off-topic here, but I see plenty of people say that Gideon is a rough map for a lot of killers or that it's very survivor sided but I just don't see it. The pallets are very safe, sure, but it's easy to corale survivors into corners of the map and deadzones and leave them trapped and ensure a hit/down, and patrolling gens is deceptively easy once you're used to the layout. idk, I've always thought of it as one of the better maps for killer, though I'm sure some killers like Billy or Huntress struggle there.
Depends on the killer, I always smile to myself when I'm playing Nemesis on there, but when I'm playing Billy/Bubba there it's pure pain.
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I really struggle to see how this could make things worse as a killer main, I mean sure the survivors could bring another 4 extremely strong perks and steam roll me even harder, but eventually my MMR will put me against babies again.
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Because strong things existing in the game should be illegal and everything needs to be one sided.
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@QueenSaccharine said:
https://forum.deadbydaylight.com/en/discussion/comment/2940097#Comment_2940097
Hey man, if you don't care about game balance, that's fair enough, I'll gladly discuss it with people who do instead. But we can all agree on good play being rewarded. And more BP, because holy damn, you never don't need BP.
True that, I think I'll just stick to s##t posting for now.
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@QueenSaccharine said:
https://forum.deadbydaylight.com/en/discussion/comment/2940076#Comment_2940076
That I would not argue with at all. Giving bonus bp for playing well sounds like it should be a given, and being rewarded for hooking multiple survivors in basekit may not fix the issue but could convince some people to tunnel/camp less.
Same could be said for the bp bonus given by We're Gonna Live Forever for survivors. Maybe less of your solo queue teammates will stop unhooking you in front of the killer without BT, or leaving you to die off of one hook even when the killer isn't facecamping. Hell, it could make solo queue an actually bearable, perhaps even enjoyable experience.
...Nah, like that would ever happen.
Finally, I think this is the first time I've ever been able to come to a compromise with someone on these forums, I think I should just go outside instead of spending my time bickering with other people here.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940074#Comment_2940074
You have to approach things directly. If you wanna punish camping and tunnelling, you have to directly make it unrewarding to do so. This could be done in endless ways.
We didn't want survivors vaulting the same window 30 times in a row. They made it so it would block after 3 vaults. They didn't go like "Oh, beautiful survivors, I'm gonna give you these bunch of free buffs, so you dont even have to keep abusing those windows!!! Because now having that possibility PLUS the buffs I'm gonna give you, you wouldn't dare just take both and abuse both anyway right?!?!
If you want to punish a behaviour (pun intended) you tackle it directly, especially in this game, where people's number 1 priority is ruining everyone else's games and being the pettiest possible.
Ok, the problem with what you're saying here is that camping ranges from necessary on some killers, to just op and unnecessary, lumping all killers into the same group like survivors is foolish.
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@QueenSaccharine said:
https://forum.deadbydaylight.com/en/discussion/comment/2940040#Comment_2940040
Nerfing one or two top tier killers would not balance that out at all?
I understand the frustrations of having to pay money or wait months to spend iri shards just to get one or two perks that might not even be as good as they're cracked up to be, but making perks basekit throws the game balance off, requires those perks to be reworked, requires perks with synergy to be reworked/nerfed as well, etc. and the balance between the game being survivor or killer sided is already flimsy at the best of times.
The biggest problem with perks becoming basekit is an obvious one but it's one people don't often consider: you still have four perk slots, and now you can free up those perk slots for even more ridiculously meta perks, or run a bunch of perks to immensely buff and abuse your newly buffed basekit.
I'm not against the idea of some perks being carefully reworked into basekit with consideration to game balance and fairness for both sides, but that takes a lot of time and effort on behalf of the devs and something like that won't just happen overnight. And none of us are going to be able to accurately predict how these changes affect game balance without extensive testing in or even after a PTB.
Saying "just make pop/BT basekit lol" does not factor in any of this and could easily break the game for one side or the other if not implemented carefully. And above all else, neither would fix the issues with tunneling and camping that they're supposed to in the first place.
Now we're getting to the same point that I always get to when debating things about DBD, I honestly just don't care about balance, it's clear Behavior have absolutely no clue what they're doing, if you disregard all other changes and just made the bp gains for BBQ basekit, I'd be ok.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940064#Comment_2940064
Well, if any positive reinforcement can achieve that (I don't think so) this certainly isn't it. This would have no impact.
You believe people would "change their ways" because of a hook haste and free pop. What would actually happen is: "Ok, now I have free perks included, and I have more room for perks to continue sweating, camping and tunnelling even harder, now it's even easier to win doing what I always do"
This is like me saying, ok if you allow survivors to move 10% faster and repair 20% faster, they will feel more relaxed... And they will stop bullying noob killers! It will be glorious... everyone will be happy!!!!
Please. Let's stop kidding ourselves.
There could be other buffs, I was just spit balling those ideas. We can at least agree that a change more intelligently designed could make some change though, right?
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As a console Pinhead, no, I bring engineers fang a lot to make it worth when survivors are moving in a homogenized way.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940054#Comment_2940054
As I stated before. What you suggest is simply a killer buff for people who don't camp. What would be the effect on the camping and tunnelling issue? zero.
Yes, it would! I camp and tunnel, but if the better way to play would be to not tunnel and camp, then I would absolutely change the way I play. Imagine if I was proposing changes that would make bullying killers harder, that would reduce the amount of bullying that killers would experience, but by this logic it would not be effective at all.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940033#Comment_2940033
Imagine I told you: "Hey, I know how to fix the issue of killers going against sweaty SWF squads!!!!!.... give 5.000 bloodpoints to killers for playing against them!!!! That would encourage them!!!!"
You'd just be like, "Really?" Not even worth replying to, right?
Well, that's pretty much what you did there.
People.Who.Play.Like.That.Don't.Care.About.Positive.Reinforcement.
I play like that, I would like the option to not play like that. I changed the title because I think it was misleading, but you're completely straw manning my argument, I'm saying that people who play fair should be rewarded with a better outcome than those who camp.
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@QueenSaccharine said:
I agree with the idea of incentivizing killers to play better and not resort to tunneling/camping, but giving all killers buffs and making perks basekit isn't the answer. That just creates new problems while not solving the initial problem.
Giving survivors perks as basekit isn't the answer either. If all survivors had BT as basekit, killers would camp hooks even more than they already do. If all survivors had decisive strike as basekit, killers would slug at 5 gens all the time. Hell, the mere existence of boon perks already encourages killers to tunnel, since the survivor who set up a boon can keep setting up the same boon over and over again without any drawbacks until they're dead.
Then just nerf Nurse and Blight to compensate, I hate this attitude people have when it comes to making perks basekit, the biggest problem I have with the game is having to buy new chapters just to get mediocre perks that will become obsolete in a few years. Tunneling and camping are very powerful playstyles, but if there was another way to play that was equally as powerful, then you would see a large reduction in those behaviors.
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@Sumnox said:
"Lets leave the issue of camping and tunnelling unchanged while we just give more free candy for killers, this way we get absolutely nothing fixed but hey... I main killer so I'd like the extra buff"
If you actually read what I said then you would probably put down your pitchfork and actually argue against what I'm saying, I'm not saying buff killer, I'm saying reward killers for playing in a fair and fun way for both sides.
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Everyone knows we got the Fnaf chapter back in August 2021.
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@gendoss said:
My ultimate goal is to one day be a billy god but man is he so hard to play. I should try this because it actually does sound like it could be easier. His sprint is just so sensitive on M&K especially with the faster mouse movements.
The hardest part about playing Billy on controller is learning how to use the saw outside of sprinting, once you get that down, you become the best pub stomper aside from Nurse.
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I always call Iron Grasp + Agitation + Mad Grit the "Benjo Build."
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@Tsulan said:
I like to watch a certain streamer who regularly gets accused of being a cheater, simply because he combines undetectable addons (like wodden fox) with Starstruck. Often he addes IG, Agitation and Mad Grit. Which results in very confused survivors. Since they don´t read the perk/addon description, they assume he´s a cheater.
Benjo?
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boom
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I suggest an alternative to deleting Freddy: fixing Freddy :)
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True.
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The devs aren't stupid, and I feel like this is something they are considering, the game struggles to run on even high end computers, I have an alright CPU, but it struggles to run the game at a playable framerate. If I can play Doom Eternal at an fps more consistent than DBD, a game with the graphical fidelity of an early 2010's sports game, then that should tell you how awful the optimization is for this game.
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@SuzuKR said:
I’m pretty sure that’s referring to the Entity’s minion thingies. The Entity itself is an arachnoid-esque eldritch world-devourer.
I don't think so, if this charm is supposed to represent the entity, then it should have this thing inscribed in it:
and from what I can see, this exact pattern isn't on the charm. It's probably referring to an actual mother spider who will probably be a future killer.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2852027#Comment_2852027
I really like playing Demo. Although can’t really say the same with Artist and Hag, both just aren’t that fun to me.
The only thing I like about Demo is protecting my STBFL stacks, aside from that, I don't enjoy anything else on his kit.
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This reminds me of my first Billy game on that map, I bumped into a twig and those 4 seconds allowed all the survivors to leave through the exit gates (after bm'ing me of course), I'm still kinda salty about that.
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@KateDunson said:
Their attitude is too strong to admit it, they would rather let the game die instead of saying "it was a mistake"
All it takes is one phone call for any company to swallow their pride, Behavior may be petty, but their investors don't give a #########.
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I find this list funny considering the fact that I find Artist, Hag, and Demo incredibly boring to play as.
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@GoodBoyKaru said:
Posted in another thread but here's mine:
You enjoy playing as Freddy more than you enjoy playing as Nemesis? I'm sorry Karu, but I'm afraid we cannot be Twitter besties after this shocking revelation.
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@Sluzzy said:
RNG is more often that not is in killer's favor. What's worse is cleansing 4 totems and Ruin is still not found and the killer wins easily because of it. Or, NOED is that last totem tucked away in an inconspicuous location.
The killer can also spawn near a survivor, down someone quickly, and the game is now in killer's favor.
Yes, I agree Sluzzy, you're absolutely right! (Mods please don't ban me)
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Bro really says he'd rather face Nemesis over Billy.
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Anyone else want to keep reposting this image until she becomes like 5 pixels?
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I don't like Windows and Any means, but Parental Guidance + Smash Hit seems to be a pretty nasty combo, I'll definitely be testing that out in a custom.
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I stole this one from Scott Jund: Lucky Break, Overcome, Quick and Quiet, and Inner Strength. You get hit, you book it out of the killers sight, you jump into a locker, and you get healed while the killer posts this to forums calling you a cheater.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2850066#Comment_2850066
Maybe they'll take it literally and it will be a timed game where you have to escape before daylight or you die.
There's one thing that is certain about it though: I have to think of another excuse other than lag when I lose.
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@DoritoHead said:
I will be completely done if the current meta carries over to the board game lol
How does the board game even work lmao, I'd be surprised if it was anything other than a glorified chutes n' ladders reskin.
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Bro, why does she look like Purple Guy in this pic💀
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@Tr1nity said:
I think it would make more sense if James used it against the killers.
When he uses DS, he just pulls out a comically large knife and nearly chops the killer in half.
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If they're playing on Windows, then I hope they enjoy the 15 fps they're gonna get after 12 hours of playing, if they play on Linux though, then that's not good.





