Johnny_XMan
Johnny_XMan
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- Johnny_XMan
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Comments
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2856389#Comment_2856389
I must admit, I was thinking if Dead Hard wasn't complained about then Sprint Burst probably would be.
I'm in the camp that Sprint Burst is actually stronger than DH when it's used in a specific way, although it's not as frustrating as Dead Hard is.
I am of the same thought. I would much rather deal with DH than SB. DH players play much more greedy that they will often go down faster than a SB player.
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Camping is not healthy for the game regardless of the “excuse”.
Some killers use camping as a means to apply pressure, but not everyone of them is doing it because of that reason.
That’s why you see Bubbas camping at 5 gens, or why the whiffers who can’t run a simple LT wall do it. Some are just bad, period. So they rely on the game’s own broken playstyle to get free pressure that other good skilled killers earn.
Until the devs actually see the fact that you can cheese this playstyle, you will have to bring the same meta perks. DS, UB, and BT to have a chance.
This is a very bad solution for new players and dare I say has probably driven new players away. All when you consider that they do not have access to those perks straight away.
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I don't think you understand what the killswitch option is for.
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I think there are far better more iconic characters IMO.
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No
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849096#Comment_2849096
But I've played against her and seen other people play her, and she is an M1 killer. It's not like I was going in blind.
I don't think anyone is doubting that she is an M1 killer. She is an M1 killer with stealth abilities and a teleport (which the average M1 killer doesn't have). No one has ever said she is Nurse though.
Also, just because you have a perspective as survivor isn't the same as when you actually play that killer. This goes for any killer you try for the first time.
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No because this community tends to behave like children, actually no children behave better than them nvm.
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I would say that this sounds like a first time reaction rather than evidence that she isn't ready for the game.
A lot of her gameplay requires you to be aware of your surroundings. In the same way that Freddy has to be when he teleports to gens. If the survivors seem unfazed by your power, it is possible that it was due to this being your first time playing her and they knew that.
I don't think anyone wanted nor has claimed she is new "Nurse". Not every killer needs to completely negate in-game mechanics in the way that Nurse does.
I 4k'd my first time as her, but I also have enough hours in the game to understand that it is not enough to use as analysis when you consider the fact that I probably got RNG-lucky. As I am capable of admitting I was not good with her, and she is still a work in progress for me.
This was my build btw, nothing amazing.
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I have too many ideas but honestly I stopped posting ideas a while back due to the fact that this community would rather drown legitimate topics with the constant complaining about X Y and Z without substance. I am not saying don't complain but bring a solution to "said" problem, and for once have some etiquette while at it.
This basically ties into your point about the community. It's embarrassing that this community has basically become what everyone thought was a just "meme". There are people on here that no matter what the devs do, they could end world hunger and they will ALWAYS find something negative to say. So my advice to the devs is don't listen to those people.
As for the game itself, I think the game needs more content related to Maps. I think because the formula of this game is so simple, they need to start getting more creative with maps and how the interaction with them works. Right now it is a basic Throw and Break pallets/doors. There is potential for other interactions too.
Perk meta as it relates to balance, I feel like it is a touchy subject. So I am going to refrain giving an answer on that.
Lobbies need to be updated. Survivors need to be able to see other survivor's load outs so that they can properly 'prepare' for a match. We are in a meta where now more than ever it matters understanding and knowing what our teammates are bringing to the table.
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I mean sorry you find her weak, but they aren't wrong.
Learn to play her.
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I miss Hawkins because I do feel there is a lack of maps in this game.
In fact, maps are possibly the one thing I look forward to the most with chapters.
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2848025#Comment_2848025
The devs know how immature their community is. Just waiting on the " OMGGG WALL HACKS COMBO DESTROYED THIS KILLER" vids from the epic comp survivoid content creators.
You had me at the devs know how immature their community is. I honestly don't think they do.
The community has become a huge problem IMO. More than some of these perks being bugged.
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Oh yeah, might as well delete the whole entire game maybe only then will these people be happy.
When it is nothing but an empty lobby.
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You're part of the problem.... and yeah I can 100% guarantee this would never happen.
Have we gotten so far as to suggest to delete something rather than adjust it?
In that case, let's delete No Ed, Ruin, Pop, Scourge. Yeah delete them all. 🙄
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@Veinslay said:
OP is the same guy that said he sees Circle of Healing in only 1 out of 10 matches. Not sure why the mods let him keep doing his same tired shtick
Same reason why they let every cry baby killer complain about perks they don't like.
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So in other words a place to ######### about something you don’t like.
Dont need to consolidate it, you can just search the forums.
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It’s not doing bad for how simple it’s formula is and how old it is.
Like it or not, many games wish they had DBD’s longevity.
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@Heartbound said:
To be fair we've been killing survivors for years. We had to run out of them eventually.
Too many baby dweets dying 😭
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As if releasing a solo survivor has any relation to balance of perks.
They could have released Mikaela with a killer and her perks would have remained the same.
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Lol
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@IronKnight55 said:
Idk. I've played her for hours and thought she was a decent killer. Obviously not as strong as some killers but that's ok. I think condemn should be more threatening and maybe the TVs should have a shorter cooldown after teleporting. Either way she's my new main.
I agree.
I honestly think people are just playing her wrong. She has an insane amount of map pressure.
I had a player yesterday that was chasing me one second and the next downing someone on the other side of the map.
She basically has something that other M1 killers don’t.
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@Cybil said:
Me when I'm solo queuing at night.
🤣 Haha
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841697#Comment_2841697
So making an ice outfit like they did for ghostface but now with Michael is okay and won't ruin the character?
Spoiler: It won’t.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841679#Comment_2841679
So what if they're in a different realm?
Is Michael only roaming the streets of Haddonfield? No. Like if you think making a creative choice on a cosmetic ruins the character for you. Then you should be complaining about the others things that do not make sense for his particular character.
You are in the minority on this.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2841635#Comment_2841635
How is an M1 Killer with an arguably weaker Demogorgon Portal "not weak"?
She has ALOT of map pressure something that M1 killers are missing.
I say this because being someone who plays an M1 killer as their main character (Michael) there are times where you can hold pressure but it is much more difficult for him to go from point A to point B. He (like many other killers) doesn’t have that luxury.
That in and of itself needs to be recognized. You may not think she is balanced but so far she feels balanced playing as and against.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841546#Comment_2841546
Nah instead of thinking about a blighted skin, it's way better to get rob zombies Michael or Michael from the Halloween kills movie
To each their own, I personally did not care for the Rob Zombie version of Michael.
As I said, just because they take small creative liberties does not mean they can’t also do additional canon versions of these characters. Especially when if you really wanna get technical they are in a different realm. Not where we originally saw them.
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You are allowed to have your opinion. I think they have been pretty respectful of the source material, as the cosmetics fall in line with those specific characters entering the Fog… which is essentially an entirely different realm than where they come from.
In other words it adds more lore (if anything) to what happens when two worlds collide.
I personally think it is pretty neat to see. As a Michael main it would not bother me one bit if we got a blighted Mikey. First off the orange melting serum against the white? So cool.
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It really depends on the killer's pressure. Because if they can teleport to that area where you are working on gens, you do need to pick up tapes.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2838796#Comment_2838796
I did move on.
https://us.v-cdn.net/6030815/uploads/P1NGU6FBQFD4/image.png
I'm just coming back to Forums because The Ring is coming up and I predict it's going to fail to increase player count.
If you are still here, then you still haven't "moved on".
To some degree you care enough to log into the forums and still talk about the game.
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You can thank all the camping and tunneling killers for the DS meta.
A perk to half-way (yes not entirely) counter a playstyle that is virtually available in every single match.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2839491#Comment_2839491
Thanks for bringing that to my attention <3
Anytime 😘
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So I figured out how to get it. I went to the in-game store and then it opened the steam page from there.
I couldn't find it when I went to the steam store directly before. This is all I keep seeing:
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It's well past 12pm EST and I still don't see it in the steam store 😐️
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I hear what you're saying. The game is by no means "perfect", but this community isn't any better.
While I don't believe everyone is this way, there is a segment of this community (the bad apples) that (for whatever reason) they continue to be present and negative no matter what good or bad comes out.
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Did you just explain why this perk along with others are meta?
😀
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It really does suck to wait in a lobby for a long time only to me matched with a hacker.
Like, no matter how much you might like/dislike the devs or game. This situation has gotten out of hand.
Their reporting system needs to be improved IMO. At this point “Hacking” should be it’s own category.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2833924#Comment_2833924
It's called killer experience. Try playing killer for more then one match. Unless all you play is nurse then you will maybe not notice this.
I have 6.3k hours in this game. I play both sides. Just because some people have trouble playing killer doesn’t mean others experience the same.
For the record I don’t disagree that sometimes depending on the map AND circumstances (perks, add ons, map RNG) the match could go one way or the other. But to sit there and say “The game is survivor sided” I need more than that. That is not going to cut it.
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I really want them to do Dracula 🧛♂️ he makes sense in this game and is an iconic horror monster.
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um no?
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2833924#Comment_2833924
Multiple data. In fact, since you are always defending survivors, let's see ur gameplay
Huh? what does me asking a legitimate question about actual statistics and not the random vague “game is survivor sided” comment thrown in posts like this one have to do with my gameplay? I play both sides equally if you must know.
Stop being so triggered.
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Is there a picture of this? Lol
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No it won’t.
You know what will continue to happen though? You will continue to cry about it.
You’ll move on to “Now can survivors just stop running!” Instead.
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@Lucent said:
The game is so tilted in favor of survivors that when they complain it does seem petty.
Where are the statistics that say that the game is favoring survivors aside from the comments on these forums?
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I still enjoy the game.
I think the game does have potential to expand on its formula. Two things that come to mind immediately are:
1) The ability to interact with map environment more, to make chases more fun.
2) Updating things like the bloodweb by getting rid of tiers on perks. There are so many perks now that one has to wonder if tiers are indeed needed. Things that would make the grind feel a bit lighter.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2831011#Comment_2831011
Devotion 80 | 60K hours | WORLD RECORD HOLDER |
https://forum.deadbydaylight.com/en/discussion/comment/2831016#Comment_2831016
That's why I don't watch any of that content or give it any attention apart from a bit of mockery. There's people that enjoy it which is fine but It's funny to poke fun at it
There's dbd content out there that doesn't need to resort to clickbait
Lmfao can’t forget about that devotion level
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Is it bad that I want it for the little figurines? 😬
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2830995#Comment_2830995
SWEATY HIGH MMR SURVIVORS VS ME (I won)
Then you watch it and the survivors are either messing around the whole game or make tons of mistakes
I hate clickbait so much
TOP COMP HIGH MMR KILLER| 500,000,00K HRS|#1 NURSE ON SOME WEBSITE (That nobody knows about) 😂
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I cringe whenever streamers have it in their title.
😬
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They don’t have to admit anything because everyone knows what their philosophy is when referring to “skill” = “ kill or escape”.
Treat it like you do grades. They don’t mean anything and neither does MMR. Because you re bound to get potatoes that were able to escape due to someone else doing all of the work.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2829613#Comment_2829613
It may be situational on a technicality, but the situation it's useful in is "being injured and in chase". You'd have to be in a very noteworthy deadzone on a truly awful map not to have something you can Dead Hard to.
There's no intellectualising away the fact that Dead Hard is extremely strong. The meta isn't always made up solely of the strongest stuff, but in this instance it is- Dead Hard is unambiguously the strongest Exhaustion perk because it has two strong effects that can be used at almost any time in the match, unless you get genuinely unlucky.
Sprint Burst is the closest, but people tend not to mind that one so much for a variety of reasons. It requires more of the user, it can be properly relied on to bait it out, it doesn't eat certain powers the way that Dead Hard does... I'll grant you that Sprint Burst is arguably just as strong as one of Dead Hard's effects, but it's not as strong as both at once, and it's the only one that comes close.
Lithe requires a vault. It doesn't give you distance to get to a vault (that you then can likely play around as a chase-reset) the way that Dead Hard does.
Balanced Landing requires a drop, and that's much more scarce than anything else on the list.
Smash Hit requires a pallet and a stun.
They all either have categorically weaker effects, much more situational activation requirements, or both.
Is the killer actually on you? Time it right and you can dodge a hit with Dead Hard. Is the killer about to be on you? Press E and you can reset the chase with Dead Hard. Both of those things are on the same perk and either one of them is on par with the majority of the Exhaustion perks on the roster.
I understand what each exhaustion perk requires what I don’t understand is how adding one simple step (vaulting a window, finding a structure with height is really that much of an effort) because unless you are talking about Shelter Woods there is always a window, something with height etc in every map.
I am also not sure why you compare the other exhaustion perks weaknesses with Dead Hard’s when they are working differently and serve different purposes. As I mentioned before you cannot use Lithe, SB, BL etc in Short Loops. There is only Dead Hard.
Because I firmly believe if the devs made another “short loop” exhaustion perk, players would complain about that one too. They do not mind getting robbed in a long distance loop but in short distance they throw their hands up in the air. When it is giving an entirely different value because that is how the perk is suppose to work.

