Johnny_XMan
Johnny_XMan
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- Johnny_XMan
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Comments
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You’re only as strong as your team is.
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Honestly I’m fine with it only because you can counter it by slugging the person and because many survivors who bring this combo have most likely been in situations where they died on first hook or were camped to death that no one bothered to save.
It’s a very self dependable combo.
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Watch this space guys...
Watch devs actually increase gen times/ add a secondary objective and watch this space still complain about "gen rushing".
Survivors will adapt. They always do.
They've already nerfed gen repair time, they've already given you bloodlust to aid you during a chase, they've already nerfed healing time (which is why someone who knows how to loop doesn't even bother doing it). What more do you want? The survivor's head served to you on a platter?
Imagine if you had to assemble your own hook before hooking someone... I mean there are times when I can think of that survivors needed that extra 30 seconds too.
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@Raidoku said:
https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579
this opinion is flawed your saying that ruin is the only way to kinda slow down gen rush? silly you need 1 perk in order to enjoy game as killer xD
@Raidoku It would help if you actually read the entire thing, rather than read one sentence and put words in my mouth.
I simply asked the question seeing as OP never provided information about what he was running. Ruin (yes) its just a perk, but some people need it more than others. I've seen killers 4k with only 1 gen done, and no Ruin... so you gonna tell me it's not possible?
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lol That is cool
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Because they are unnecessary.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/613891#Comment_613891
Please be kidding when you say he was tunneling. 1 minute and 15 seconds is NOT tunneling, especially when he got the down. He didn't take 1 minute and 15 seconds to injure them. After the pallet stun, did you really expect him to ignore an injured Survivor and go after a fully healthy one that had old DS ready?
My main worry with using perks to solve the gen rush problem is that the devs will end up putting things in them that would work much better as base mechanics.
@SnakeSound222 There are two occasions in which I consider tunneling applies.
One is where a survivor has been chased for a fair amount of time, they get an escape (pallet/flashlight/DS saved) and the killer still continues to chase them. Another is when the killer goes immediately back after the person gets unhooked.
Either way, he didn't even bother to check around that pallet to make sure someone else wasn't there. He had time to do it.
Another thing is he shocks that Laurie, and his shock misses her..... this, when he knew he didnt have any add ons and knew he had to get much closer before attempting to shock. Even he acknowledges how bad the shock without add ons is.
I don't expect him to go for the healthy survivor instead of the full health one with DS but at some point he needed to have broken chase and check other gens possibly being done.
Which brings me to my main point and one that I have already pointed out before. Do you really expect survivors to not do anything aside from the objective which grants them an escape? A secondary objective is only going to give bad killers more time that they wouldn't otherwise need if they were actually not wasting it.
Imagine if you had survivors asking for you to assemble your own hooks... all those times they made mistakes and it resulting into a snowball that costed all of them to get hooked in one chase.
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579
https://www.youtube.com/watch?v=j9dM4oNPA18
Tell me what happened here then? That 1 whole minute I wasted finding my first Survivor? The fact no chase lasted more than 30 seconds (the first one) at the most? The only thing I see I did wrong was not tunnel someone out.
@SovererignKing There are two things I see wrong. First, you hear the gen being worked on from inside the house before Claudette throws the pallet down. That immediately gives you information that a gen has been worked on (at least at 40-50% from the sounds of it) and that someone must be inside the house. You hook Claudette and don’t even bother to go in to check at all.
Another thing I see is you go back as soon as she gets saved, which was obvious because someone was in fact inside. You walk in and don’t even bother to kick the gen again. Which costs you a third gen.
You then find a gen that has been worked on but not a lot of progress on that one but you still don’t kick it. Then I don’t know if you dropped Laurie or what happened there but she gets off your grasp and basically gets a free escape but you continued to chase her.
Those are the things I see that cost you gens, especially since you knew ruin was gone at that point.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579
As a high rank killer, sometimes it's just out of our hands because we don't always want to play nurse.
Did I bring Ruin? I shouldn't need a perk as a killer to have a chance against the worst of conditions.
Did I apply pressure? Sure, to one person. But most killers can't apply pressure to multiple people, or when they do, other survivors can ignore it.
Was I tunneling? No. But that is a self inflicted handicap that I shouldn't honestly need.
Do I bother to check gens? All the time. As soon as I move to the other end of the map the one at 0 that I checked first is already done.
Gen rushing is a real problem.
"As a high rank killer, sometimes it's just out of our hands because we don't always want to play nurse."
Sometimes it is out of your hands even if the gens aren't being repaired at a great speed. Either side has side effects for making mistakes.
"Did I bring Ruin? I shouldn't need a perk as a killer to have a chance against the worst of conditions"
As pointed out before, I wasn't stating that Ruin is required but that it is there to aid (slow down), and if you don't use it, and a team is playing optimal. Gens will get done in no time.
"Was I tunneling? No. But that is a self inflicted handicap that I shouldn't honestly need."
If you read carefully... I wasn't suggesting that you should tunnel, instead what I meant was that IF you were tunneling, fast gen repair will be the ultimate result.
"Do I bother to check gens? All the time. As soon as I move to the other end of the map the one at 0 that I checked first is already done."
Then I would suggest that you need to work on being aware of your surroundings (like when you're in a chase) listen to gens possibly being repaired where you are chasing. Remember it and come back to it after the survivor gets hooked.
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@My_Farewell @GrootDude They all say the same thing...
"Clearly you've never been in red ranks..."
Nice clapback. xD
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"Not a single killer wants it..."
Oh.
"Survivors only want this louder to benefit them, please give players the option to disable this."
And you don't want it because its too loud or because it benefits you too? Lol
smdh
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Imagine asking to remove SWF After the topic has been beaten to death, and has been addressed countless times.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579
If you don't think that it is a problem you either: Are not good enough survivor or you are just ignorant killer.
I have played as side that rushed and side that gets rushed. Unless you play nurse or maybe spirit you are as good as lost depending on maps.
If you are m1 killer and pallet town have plenty of safe loops and pallets you won't get enough people fast enough for them to not finish their objective.
After that, one of them usually gets purposely downed for everyone to stack up some unhook points or everyone depips that game. It isn't balance, it is a problem.
@theArashi It's only a problem if you (as a killer) allow it to be.
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@SnakeSound222 said:
We need a mandatory secondary objective badly. With how big of a problem it is, I’m shocked that the devs haven’t mentioned it at all recently. Relying on perks and not base gameplay mechanics to fix the gen rush problem is never a good idea.
https://forum.deadbydaylight.com/en/discussion/comment/613625#Comment_613625
Did you watch the video? Tru3’s chase lasted around a minute and 15 seconds. He got pallet stunned after picking up the Laurie. He then chased her again because she was injured and a easier target than the fully healed Meg that had DS.
@SnakeSound222 I did watch the video and as pointed out before ... I saw a killer who should have dropped chase a long time ago. Especially after he got pallet stunned only to drop the survivor he had been tunneling.
If you want them to add a secondary action you're asking for survivors to waste more time before escaping... this when killers already have tools to slow down gens at their disposal.
Perks exist to aid with the overall counter against survivors... that's why Ruin/ PGTW/Thana are in the game. No one is saying you're required to use them, that's why you have a variety... BUT if you feel that gens get done too fast, they are there to aid you.
Do you only want to use certain perks that help you with tracking but still have a 'built in' slow speed gen repair (i.e. secondary objective)... ? I think if you want them to do that, then they need to compensate survivors with exhaustion being cut in half or allow it to progress faster because just as much as there are times when gens get done fast there are also times they don't.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579
Ruin shouldnt be required on killers.... survivor life is boring AF anyways and should have more to do...... more points, more obstacles, more excitement without being required to get chased... I doubt anyone would really complain if it were to happen...
Who ever said it was required?
I am asking for statistics. If survivors don't have toolboxes gens aren't done as quickly. It is the same philosophy if killers don't have Ruin, gens get done quicker.
Saying devs need to "fix" gen repair times just because you personally feel that you got gen rushed doesn't make it a problem. Which is why I asked those questions.
What happens when Killers snowball and survivors have to save AND complete other said objectives... I don't think that will be fun.
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No it doesn't.
He should have broke chase a long time ago. Why is he still chasing after 2 mins?
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Imagine balancing for a 2v8 .... yikes.
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I love how people keep asking for more objectives to slow down gens.... when it practically just buys time for bad killers who have yet to learn how to catch a survivor.
Half the posts on here about "gen rush" don't explain in detail what they might have done that resulted the gens getting done so quickly.
Did you bring Ruin?
Did you apply the right map pressure?
Were you tunneling someone till their 3rd hook?
Did you bother to check gens once in a while?
Etc. Etc.
These are the questions that need to be answered before someone claims "I got gen rushed".
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Adrenaline is fine as it is.
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Here is a little tip I would give you... don’t go out of your way to find totems all the time.
Usually what I do is look for them or cleanse them while I am on my way to fix a gen.
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Why is there always one of these at least once a week?
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I mean is it really that big of a deal?
Go find hatch and close it to get the extra points.
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Personally I don’t think they are unbalanced and repairing isn’t the only survivor objective.
There is also keeping the killer busy, making sure someone goes to unhook teammates, cleansing totems... all of which don’t use toolboxes.
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I think this needs to be another mode because not everyone who plays KYF wants to play under “imaginary” parameters that don’t exist in a live version.
Basically not everyone treats this mode as a means to provide feedback, like PTB.
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Perk: You gonna eat that?
The survivors can now find snacks inside chests. Bring snacks to give to the killer and prevent them from hooking you. The perk disables itself if snacks are past their expiration date.
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I can’t put my finger on it but something about the new Trapper costume looks off... definitely doesn’t look like how it does in the promotional art.
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She is my main.
I love her lore and her cosmetics.
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What is the problem with combining perks?
Literally that's what people do when they are creating builds. Combine the best perks possible to create some sort of synergy.
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add ons or no add ons, I think as long as latency issues exists, so will the bs that she can pretty much swing and hit in places she normally wouldn’t.
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@JnnsMu I think you’re exaggerating there with the 3 survivors being able to do 10 gens while a good looper is being chased by a “good” killer.
A good killer knows when to stop the chase, especially if it’s at an infinite.
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IMO while a lot may be RNG based, you also can’t pretend like you can’t make the best out of the situation as killer.
I see a lot of killers immediately DC if they get a certain map or if Ruin gets cleansed in the first 30 secs. So it’s like they didn’t even try.
The win is not going to be handed to you regardless of what rank you play. You also have to put in the work, and that doesn’t mean only relying on survivors making mistakes.
Both sides have tools that can make or break a match. It’s about what you do with the tools you have at your disposal, this includes the map you just spawned in.
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Both Adrenaline and No Ed are fine leave them alone already.
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Clown is not that bad especially when you consider that he can cover a larger area than snares can and not to mention hinder survivor’s vision.
I find him fun to play as.
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If you want to Phase 2 I assume you mean you just let go which is technically not a DC?
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@Orion Your first comment insinuates that because of perks like (Adrenaline, Lithe, Self Care) being used, condones the killer to say whatever non-sense they feel like.
You are then called out on it, and act as if "everyone" is just calling you a salty killer main. Disregarding any actual reasoning behind why people didn't agree with you in the first place. Only to then try to backpedal and say "Killer was probably frustrated because..." (because in reality you don't even know why he/she is going off in chat) when your initial comment was dead set on "And you wonder why the killer is slightly pissed?".
Who cares why the killer was frustrated? Clearly it wasn't perks because if you look at the chat log he never once mentioned any of those perks. Even if that was the case, using certain perks shouldn't give license to anyone (survivor or killer) to talk smack and make insults in post match chat.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602416#Comment_602416
Any real people who said that, or just imaginary ones?
I like your sarcasm, much better than your backpedal anyway.
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No, this is what happens when a bad player can't accept defeat.
Funny how some people still (in 2019) think items/perks being used warrants toxic post match behavior.
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@brokedownpalace Yup... and there might be a good thread where there is actual constructive criticism and ideas that can get discussed, drowned in all the other 'rant' threads.
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@MandyTalk I think it would be good if you guys could consolidate some threads because it is literally the same topic being discussed over and over, and actually nothing really being discussed but people just complaining.
I understand that people don't have to read what they see, but for me I always check the first page because I am normally just glancing at the forums while at work etc. so it's not so much that these are "complaint" threads, but literally like 5-7 of the same topic and sometimes even with the same people.
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Yeah, I honestly didn’t mind the totem explosion sound effect.
This should have been Ghostface’s theme exposed sound effect.
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I like it, it feels more fun to play against than old Freddy.
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Thank you for taking the time and sharing this.
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I agree...
Im honestly surprised at the way moderators don’t simply close threads that have 0 constructive criticism, offer no feedback (which in essence there shouldn’t be any feedback because we haven’t even seen what they are doing).
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I'm fine with the Endgame Collapse part, just not the Hatch piece, I hope they re-work it.
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Instead of taking bets about how useless her add ons are going to be why not suggest what they could be changed to?
There are literally other no-feedback threads just in the first page alone where you could have posted this as a comment.
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@ArecBalrin Who asked for MoM to be specifically changed to gain tokens on protection-events? Doesn't sound like anything a killer would suggest. The devs alone decided that with no regard to killers feedback on MoM.
Lol, ok. I'm done.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/599175#Comment_599175
Your point was an expression of values then, which is low survivor standards. The all-caps text was meaningless to anyone interested in actual content, which should be the basis for discussion, not cheap symbolism.
The Nurse is broken if you apply the standards for game-balance that killers advocate for: that every feature of the game should be valued at it's maximum known potential, which is at the top-level of play.
The Nurse categorically can not be broken if you apply the standards advocated by survivors regarding themselves: not everyone plays optimally, you have to account for most players and not just the best players. If you apply these standards to the Nurse, then you have to consider most people playing Nurse, who are at low ranks, where the Nurse is consistently the worst-performing killer.
The issue I and many others have is that this is a double-standard: the Nurse must not be touched a minute before the question of what standards should apply universally is addressed, by the devs themselves and set in stone.
Clearly you weren't reading nor interested in the point I was trying to make. I literally took [screengrabs] from these threads to showcase that one party does the very thing they try to stigmatize the other side with.... "You cried over this and so you got it."
MoM got a heavy nerf that left it pretty much untouchable, and yet I never saw players claiming the other side "won". That is the point I am making. How one side is so biased that because a killer who is mechanically broken is being "revised", to the point where people are making this into some kind of competition.
I'm not even getting into Nurse specifics which is what you obviously want to happen. I've already said my piece on that topic. What becomes cheap is the same thing being said by the same group of people. This, when we don't even know what exactly they have planned to do.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/599096#Comment_599096
Some nice pictures of context-free text you have there, all in caps. Sure beats actually listening to what discussions actually happened.
Actually yeah, they were all in caps. You can look them up.
The point is not what was in them. The point is that they were about the same thing. A broken mechanic. Nurse is broken so why not fix her.
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Here we go again.
Is this thread necessary?
Remember when killers cried over something that was broken? I do.
https://imgur.com/pPqEW73The double standard is real.
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I have never really thought to compare SWF groups with Nurse.
To me comparing both means that there is no other killer who can go against a SWF group, which simply isn't true.