Jimsalabim
Jimsalabim
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- Jimsalabim
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Comments
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remove the gens and make something more exciting you have to complete as a team. find/ collet parts, make something... nothing more annoying than the sound of popping gens left and right and getting stressed out the moment you are running out of time
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it got extended so we can farm s h i t face to prestige
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so 2 days does that mean 2 days + some hours? like when is the end date set?
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i want those cocktail gens again those looked amazing!
of course another awesome theme is also ok :)
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come on gois who is here for the big hype?
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stop making assumptions and wait until we see the real changes in live gameplay.
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why are you all complaining about ranks if it's proven of no indication of one's skills. a rank 15 can be as good as a rank 2 and vice versa. Also don't forget a lot of good players just hover around rank 12-15 just because they don't have to face all these try hard killers (and usually the same killer over and over again) at the highest ranks.
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feng min looks nice
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you could fix his small size with a simple solution: a vehicle where is is put in and drive with. would be badass too and fix the height problem.
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it only makes sense that you get a part of the points when you are keeping a killer busy for 2 gens (for ex.). after all it's thanks to you they can complete these gens without interruption.
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can someone check what i mean and come back with an answer?
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i've been saying this since the engine update.. end of last year... it was horrible. some maps are oversaturated/ugly. atmosphere is gone. But like every change in life you just adapt and get used to it. That doesn't make us not wanting back those nice graphics back then. I know they said something in the line of map rework and lighting changes. But i honestly just don't expect much from this to be very honest. That way you can't be disappointed.
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maybe make a second game option where ONLY solo survivors can match up with a killer. Next to the already existing gamemode where everyone is allowed (solo & swf). It would mean you have a choice as killer if you really don't want to enounter swfs. But before you say, oh but then no killer would queue up anymore in the original gamemode... well you could give them 50% extra BPs (for example) to get extra insentive to play against possible swfs.
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enter your played hours... must be between 1 and 5000.... uhm i have more .. lol!
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so protection hits ? I think that's problematic as well. I can already see survivors running in front of killers in a chase to get that protection hit, instead of doing gens. Desperately getting 3 hits is hard, and time consuming as well.
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i'm more concerned with that DC
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@Redcum said:
Most likely not Hellraiser. It's not popular enough, before I started playing DbD , I had never heard once of Hellraiser even though I knew Ghostface , Jason , Freddy and Leatherface.
If you never heard of hellraiser before then A. you're very young or B. you're not a horror fan
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/450980#Comment_450980
no this forum has problems, practically when you modify an already sent message you can happen that the message is totally erased to you and appears at the bottom that must be accepted before being able to see it, and so I tried to rewrite it but that notification always came out, and then all of a sudden he sent them all together .. it's not lag, it's a problem of the forum platform that has too many problems..
@Peanits Is it possible to get the message to the forum technicians asking if they can change the platform on which the forum is based? has too many problems, including disabled private messages, inability to change the nickname, is slow, and graphically is to be redone, for example the numbers next to the reactions are never seen because of the background and the color of the number itself, should be redone from scratch both the design and the technical side..
this forum is basically a representation of the game. spaghetti code
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@Supernaut said:
Sorry, in toiilet at work, so can't link, but leatherface DID have teasers. They were the...
"What mask do you wear" ones... Or something. The community thought there were going to be masks released and thought nothing more.
It was only on release day that it became apparent. Nowadays every shred of news is micro analysed so we would have sussed it long ago!
pls tell me where you work so i can have a good time on the toilet :D
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in other words: devs should concentrate on the core problems of the game instead of binch releasing dlcs. Or in other words go for long term profit in stead of the steady short term.
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so when you disconnect through pulling the cable is that also making no sound? and the "leave match" option is the sound option?
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Let the hate begin...urmmm... i mean Games!!
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considering the toxicity of this community expect the vote down numbers going through the roof for everyone :D
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oh ######### guys we need to be careful what we're gonna say now; they have added a vote down option.... :P
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/449453#Comment_449453
@Jimsalabim Born in 1972, raised primarily in the 80s when the slasher genre really found its feet. I never cared much for Scream at all. I have to admit, if there is a Scream DLC, it will be the first DLC from Behavior I would definitely not purchase. I don't care what Perks it has.
There are so many better licensed killer choices still out there.
Yeah he doesn't attract me too as a killer, but if his gameplay is interesting (i mean it can't be worse than legion can it?) than i will probably just buy it like all the rest of the chapters.
I heard the rumours of Pinhead possibly coming and tbh i like this idea way more. But again it will greatly depend on the playstyle and perks that are introduced.
I mean i think freddy is a great horror icon but I never play him because he is just boring and uninteresting to play (and vs. also).
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i'm an 80'ies boy and i think this "ghostface" is lame.
I did enjoy the parody movie based on scream titled "scary movie" from 2000. That ######### was funny
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Let's be honest, it's just THE IDEA of having a horror icon in the game is what makes ppl so excited. In reality the killer is just chasing a survivor in a realm that has nothing to do with these horror icons. It's just a cat and mouse game and the value of having that oh so great horror icon in the game quickly fades away.
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/449282#Comment_449282
probably you know and play a dead by daylight by a short time, leatherface and krueger came out in about 2 months
that would be like 3 characters that are licensed including Ash.. yeah not gonna happen
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this game is not realistic so you don't have to apply logic here. in real life you would be 10x slower when injured. Or just not move at all. and a chaindsaw in your back would just cut you in half. just sayin' :D
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well i only care about this ghostface killer if the gameplay is interesting. the killer itself as in status and appearance it's totally lame. But if the game elements are cool (perks etc) then who cares right? it's an arcade game and its about the gameplay so you can have freddy michael and other major iconics ingame but ultimately he must be fun to play
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so again, you guys are speculating that there will be 2!! new killers in the upcoming 2 months May and June? that does seem a bit excessive to me.
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@HarryToeknuckles said:
How about publicly shaming them on this forum? That way we'll also know who to avoid playing with.
just change your name on steam et voila
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why is there a connection between "oman" and "pinhead/healraiser/cenobite" ?
if it is based on the sounds leaked i can kinda see the connection even though they are not the same.
I checked the sounds from the hellraiser 2 movie labyrinth with the leaked sounds and it's not the same sound as the leaked sound #5, although they both have the same industrial vibe to it.
On a personal note I would rather see Hellraiser (pinhead or cenobite) in the game than Ghostface. I really don't understand the hype for this killer as he seems a bit gimmicy and comical. I do hope that if it is pinhead it will be based on the 80'ies version of pinhead because the latest version is not the same actor. (just like we got freddy based on a different actor which was a major let down)
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i don't believe the dedicated server can tell if someone pull their internet cable or he just lost connection. it's literally the same. only the action one take is different.
now if you leave the match through the Menu where the option "leave match" is then yes you can tell of course but other than that you can't
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btw the community maneger told a few days ago that they will not touch billy and nurse for the time being stating that they are fine with how they are ingame.
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post removed
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@Delfador said:
I don't think they will do that.
If something like that happens to me I will just still stand, won't give the stack to the WGLF user and suicide on the hook.
you don't know if he has WGLF. in fact i barely see anyone use that perk anymore nowadays unless its double bps or you're playing with friends?
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when i'm on the hook i 'm in such terrible pain i want someone to get me off the hook. in all seriousness it's part of the game. sometimes you get lucky sometimes you are screwed.
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i have the same problem but on a lesser extent as you. I have to close the game sometimes in the loading screen through the task manager. but it's like 1 in 10 or even less frequent than that. It's been better lately so i think they are coming with fixes. so don't give up yet, they will keep releasing fixes that will eventually help you too.
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you can't. unless you can quickly turn around something. in many cases not a possibility and too little time also
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if you want to feel enraged pls play on the PTB now, hits from far away that connect. even worse than a laggy killer on live
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Then also deactivate NOED
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Actually if they really want to keep this like it is in the PTB i wouldnt even mind to just let the last survivor sacrifice to the entity whenever the hatch is closed.
This whole power up gates and try to escape after the hatch is closed is so silly
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this whole end game thing is to show off how cool they can make animations.. look how cool it looks to sacrifice you to the entitiy. Yet they fail to make a good solution to what happened AFTER a hatch closed. Oh lets decrease the gates, but oeps it also effects the survivors after a all gens are finished. So they can now escape even faster. But yes it was needed for that ONE last survivor when he needs to open it when the hatch is closed.
You know i wouldn't even mind if the game just ENDS for that last survivor when the hatch is closed by the killer. This whole power the gates and try to escape through it is just silly and boring.
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let's be honest here the game's success is thanks to the option to play with friends over voice coms. there would only by 1/3th of the player base now if this wasn't an option
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this game is not about being scary, in fact it never was scary. It's a cat and mouse game, and very entertaining in chases. Everyone knows this is about looping and chasing; if u wanna get scared you should play a single player horror game. (Soma, alien isolation..)
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I really don't understrand the buff to opening gates. It was already on the short side, but still long enough to keep tension for possible killer approaching. But now it's like gate is open before u realise. And for what?! because of an End game collapse that isn't even a gamechanger or turn around. 3 min is way way too long.
And it's only a good thing when the killer is hooking ppl after the gates are open andhoping to prolong the end game so survivors have to choose what to do. But 3 min is way too long for this with the slow down in time also when hooked or chased.
Survivors can now escape even quicker with the 15 sec open gate, who's idea was this?
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i'm downloading the PTB as we speak... will report later
edit: it's extremely slow
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There should be a seperate Queue for SWF it's just that big of deal. It's actually unbelievable solo players and Squads are in the same queue for a match.
I understand the game's player base is not big enough to split the two but they had to think about it before they implemented it. Now we have to find solutions to a problem that is unsolvable. That's why there is after 3 years still no solution because the devs are unable to do anything because of the risk breaking the game balance wise.
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I believe this is why this community can be so toxic at times. We have two sides that have opposite goals to achieve and will do anything to go there. Which means automatically that it will be unfun for the other side. This is almost unavoidable since it's the game's fault.
Of course it will not always apply since there are survivors and killers out there that just don't 'try hard' at the game and make it pleasant for everyone.