Jesya
Jesya
About
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- Jesya
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The only thing that will kill DBD is DBD.
Healthy competition is good for the community and the game. Right now DBD has none.. so we are left with piles of bugs that go untouched for what seems like forever - and we allow it because there is nothing on the market like this worthwhile playing. Competition would force them to rectify the bugs before the community moves on to its competitor.
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@SnakeSound222 said:
Because the devs want to give Survivors a million chances to escape. They could've given something to reward the Killer for doing a good job, but instead gave them a way to speed up the game and still kept escaping as a Survivor ridiculously easy.
and yet they are still bitching about EGC and how it's unfair.
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The mori is so beautiful.
I cannot wait.
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It's possible they already asked and the license holder said no.
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Are there any plans to make QoL changes to head on?
It seems that even if the conditions are right, sometimes the perk doesn't proc and it's frustrating.
Oh and the stun should last just a tiny bit longer :)
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people are that mad about being slugged for a max 4 minutes?
WOW and lol
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It's a nice bug we've had for awhile now. Enjoy! /s
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@Hexyl Ahh thanks for clearing that up.
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@Someissues said:
who the hell is Robert Bean Scott , i look up his name on the The Scream wikipedia page, nothing comes up
From what I understand he's the creator of the ghostface mask. So it appears that BHVR are working with the license holder of the mask.. not the scream franchise... which is most likely why the killer is called the ghost and not ghostface.
I could be wrong tho.
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That’s disgusting. There’s literally no excuse for people to behave that way.
It also jeopardizes the the future of how any license holder would want to work with BHVR if their community is going to harasss and grief someone.
Ew. Jesus. Gross
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you are not entitled to a free escape. You need to work for it.
Killer can't patrol 2 gates at once. You need to be smart about it.
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I don't like actual leaks like this one or Ash's perks... but love the speculation and all the posts, videos and discussions about the upcoming DLCs.
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@HawkAyeTheNoo said:
DBD community should vote on who becomes Fog Whisperers.
I don't like this idea at all... imagine all those DUUUUD's voting for that idiot to be a fog whisperer if he met the criteria. Would just be a popularity contest with possibly crap content creators. (not all the fog whisperers have the highest view counts or subs).
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They think 2m bloodpoints is "generous"? Big oof.
From what I understand a few people lost their legacy and they just got the middle finger in response.
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The fact that this is even a topic, and 3 people upvoted it concerns me.
Either people are completely delusional about wanting any semblance of balance or they are smoking some real good #########.
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Couldn't play all bloodhunt except for today. Considering there too many dc's mid game and 2-3 man games at the start it's kind of crappy.
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wow the first 2 are so beautiful.
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I have been using alert since the recent buff to it in pretty much every match. It really is a good perk when running solo.
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@[Deleted User] said:
Why do people not want crossplay? Look at the least successful kill rates for killers just on consoles, and see who sticks out
This confirms why I don't want crossplay.... it clearly would be so imbalanced due to the limited of maneuverability on a controller compared to keyboard and mouse.
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@Weederick I think they are taking their time so they don't have another Freddy nerfed to the ground because of knee-jerk reactions again. I think they want to see how the community handles the perk before changing.
But I think after a month it's time to make some adjustments... throw exhaustion on there or something.... it's just a terribly thought out perk and should have never been introduced into the game as it currently is.
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I think Claudette and Kate's makeup should have been swapped in this set. The eye looks would go better with the other outfits. Kate's makeup is too dark and Claudette's is too pale.
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@Swiftblade131 said:
It's fine
Then I don't have to make a paragraph as to why I disagree if I don't have the time.
I can plop down a frowny boy and we done.
careful now, you'll be called a coward.
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My ultimate wish would be to have a bug free game. There was a thread a few weeks back that had a long list of needs, wants, bugs etc that really needs to be addressed and tackled by BHVR.
But to keep the game going and hiring/keeping the right people to fix those bugs requires revenue... which means DLC's, cosmetics etc. So.. we kind of need both.
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Because repeating someone else who I agree with really adds to a conversation.
Get a thicker skin. If you can't see a few downvotes by your post and it bothers you that much perhaps the internet isn't for you. "Downvote spreads negativity" LOL. ❄️
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I love it. I can say I like or don't like someone's idea without having to actually reply with nothing much to add.
I hope it stays.
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Wraith 😘
Spirit
Myers
Trapper
Hag
Doctor
I don't play the others unless I'm given a daily.
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/452198#Comment_452198
That would mean we would still have 4 perks to use, instead of running a 3 perk game 20 seconds in.
high risk, high reward, I kinda like @CallMeSpidey's idea where the hex lasts for 30/40/60 seconds after broken-I think making them much more difficult to spot like lower to the ground and darker would help too. If killers get a dedicated hex perk slot, what do survivors get in return (because survivor mains will say this is unbalanced).
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Wouldn't this just push survivors to search out a hex totem faster? If I know a killer is running some kind of hex.. I find the totem ASAP. Making a 5th slot only for hexes would push more survivors to do just that.
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@Peasant said:
Where's the survey, then?
Survey is here: http://bit.ly/2Wdq24T
Yeah... there are some QoL changes that would be really nice that the community has been asking for.
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Yeah.. that kind of rubbed me the wrong way. I'm not a fan of pay to win unless it's a free to play game.
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There is always bias because human nature makes us that way. But I do think the Devs try hard to balance, and watching some Dev's personal twitch they seem to be fairly in the middle of the road.. especially when they talk about certain changes they made to balance.
I would say it certainly "feels" like there is bias as survivor bugs seem to get patched alot faster than killer bugs. (looking at you phantom breaths and footsteps)--- but I'm too lazy to pull up actual factual data on this.
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Why are you necro'ing year old topics?
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Pinhead. I can practically see him walking in the fog with us.
We need another leather daddy to sexualize. Mclean already said we were the horniest community around. Let's not disappoint.
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This. I've voted down a few posts because old habits die hard.
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I’d be sooooo happy if it was pinhead.
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Developer streams are conducted during their working hours... same as the North American standard working hours. No one wants to work late or on a weekend. There are VODs for those who can't make it.
Anyway what I liked is the reducing the lava for killers so we can still see scratch marks... however I still feel there shouldn't be any- especially if you run bloodhound it can still be confusing.
And it was nice to see what Peanits finally looks like.
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Meg/Nea
Wraith/Spirit
Going to start trying to git gud on Nurse (I'm on xbox).
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@Tzeentchling9 said:
This philosophy is very prevalent through the Q&A going on. Nothing but counterplay, counterplay, fun, not fun, not downing the first Survivor you find, but going on grand adventures to find more Survivors.
Mentioning that nerfed vaulting is fine because it adds more counterplay and they just need to adjust the animation. Just like when they had the adjust the animation for medium vaults(ignoring that they buffed medium vault speed when they did that).
Saying to just exit FF after hitting a Survivor after they massively increased the fatigue and nerfed the cooldown add-ons.
It's really disheartening to watch.
Glad I'm not the only one noticing this on the stream.
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Looks like whatever translating service they are using to post here is poo.
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@SmokePotion "The Dev Philosophy: Killers shouldn't Kill.
I agree with this statement. The newer killers released aren't viable in higher ranks but "they are fun to play" instead. Umm what??
If they don't want killers to have lethality which is implied in their role name... just rename them to chasers already.
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@MegsAreEvil said:
Killer mains are the source of toxicity. Thats a fact.
Where are your sources for these facts? I'd like to see that data.
Both survivors and killers are just as toxic. Please stop with the rhetoric.
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2 minutes on an open gate, with no one on a hook or slugged is more than enough time.
Wow... just wow.
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On paper it some of it sounded great... I am underwhelmed and disappointed.
Some things need serious changes before going live... Right now I'm really bummed because the chances of that happening based on history is nil.
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The shadow nerf with the lava and tracking scratches is a son of a #########
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Cut NOTHING. Survivors want to dissuade you from using those perks/killers etc to benefit themselves. You play how you want and what perks you want. Keep end game chat off since you're on pc and live a happy DBD life.
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Well hiding offerings that are not universal like maps,fog, streamers or green envelopes certainly would remove people dodging when they see the hidden killer offering.
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because of a forum avatar you're this upset?
You ok???
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I am happy. Thanks for the heads up
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They are going to tell us right before they leave work for the day.. 🤬