JeanCharpentier
JeanCharpentier
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- JeanCharpentier
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Comments
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@ThatOneDemoPlayer said:
Git gud
Ye okay, anything else to say or is it too much to ask to your grey matter ?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905101#Comment_2905101
So you think killers have time to go for 12 chases and win?
I guess he (she?) thinks exactly this ye while in reality most killers cannot even end 6 chases 😂
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@StarLost said:
Curious as to your total playtime.
How many hours do you have /played?
Do you primarily play survivor, killer or both?
I've got 792 hours, probably a 90/10% split favoring Killer.
2000 hours, 1500 as a survivor, 500 as a killer.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2905211#Comment_2905211
Exhausted on the floor was gone well before validation.
The timeline was this:
- exhausted on the floor,
- then changed so that you would be only momentarily exhausted and then being immediately refunded,
- to then not being exhausted at all and simply skipping the falling animation aka sliding on the floor,
- Validation
- Now back to sliding on the floor
And it's no use repeating it's lag. Of course, it's lag. That's what caused it in the first place and which they tried to fix it with validation. The point is that validation has been nerfed and the effect of lag is apparent again.
https://forum.deadbydaylight.com/en/discussion/comment/2905126#Comment_2905126
Nobody said blindly itt. The devs hammer on statistics frequently. Of course, they value the numbers. It's one of the parameters.
I have had the "momentarily exhausted and then being immediately refunded" till the DH hit validation server release.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/319249/unfair-killers
I dont use metaperks, play only solo, seldom bodyblock and dont bring items, and yet i dont get fair games from killers.
So, no matter what you bring or dont bring, you cant expect a fair game from the killer, so i understand everyone tilting the match in their favor by bringing all the power they can.
Well honestly, most games i have as a killer, i'm facing try hard survivors, like 80 to 90% so well killers have enough and play dirty now, most of them.
Most survivors have pushed it for years abusing everything that was too strong. With SBMM, survivors started to try hard even more and they abuse all they can. Look, CoH has been released, we all knew it was broken and way too strong, and what happened ? Survivors abuse them, 2 CoH in most of my trials, as a surv or as a killer. It is bs...
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2892900#Comment_2892900
and that's bad? no one should have a 20 trial win streak LOL what do killer mains expect? that's ridiculous
A good SWF can have hundreds of trials win streak, all good right ?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2905097#Comment_2905097
How exactly do I do that?
Teamplay ? If survivors are smart enough they will rotate on hook. If they do not, why the killer should be punished for the survivors' mistakes ?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2905125#Comment_2905125
Yes, at thousands of hours I dont know the game, yet you, who admitted to playing mostly SWF, clearly knows the game.
If you need to tunnel and camp, you are a bad killer. Do you need noed too? Noed should be buffed right? And Hook stages should be lowered right?
And no, I dont have a problem with killers using gen slowdowns. Do you?
You would have looked smarter by not having replied to me with whatever this post you made is.
And you complain about noed that is an hex perk being removed 20 sec top after popping with competent surv, it means a lot about your skill lvl. It's not even a tier C perk.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2905125#Comment_2905125
Yes, at thousands of hours I dont know the game, yet you, who admitted to playing mostly SWF, clearly knows the game.
If you need to tunnel and camp, you are a bad killer. Do you need noed too? Noed should be buffed right? And Hook stages should be lowered right?
And no, I dont have a problem with killers using gen slowdowns. Do you?
You would have looked smarter by not having replied to me with whatever this post you made is.
When did i say i have played mostly SWF ? No where, you just invent things. And yes you only know one side and you do not have friends so you do not even know how OP the survs are... it is ridiculous.
Yes i have problems with it that they are forced to use those perks, do you even think sometimes ? The perks they use do not help them in chase or anything, it is just to slow down gens a little... and they are forced to play them or else they cannot do anything.
Fact is all those perks should be base kit as it is a design flaw : gens are too fast.
But ye, survivors have full teamplay perks (BT/boons) and they also have strong chase perks (Lithe/DH/DS) + bodyblock, removing hooks, toolboxes but it is fair.
Killers have nothing but slowdown gens perks and it is fair.
You should question yourself and learn what being objective means.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2905089#Comment_2905089
Not a killer main issue imo, more like a "i want to tunnel easily but they got DS and they ruined it" issue.
More like sometimes you have no choice considering the gen speed but ye, you clearly do not know the game as you play only one side, it is obvious.
If you need DH and DS, you are a bad survivor. Do you need CoH too ? CoH should be buffed right ? And gen speed should be lowered right ?
When most killers' build include 3 regressing perks with Corrupt/PoR/DMS, you feel like everything is okay ?
When i outplay a survivor and he has a 3rd chance (1st hit, 2nd hit fail so 3rd chance) thanks to DS, where is it okay ?
When everyone is rushing gens, end game, ye you cannot secure a kill cause there is BT and DS. Everything is fair.
Why don't we turn it on the other way where you cannot secure a save ?
All killers are deserting the game but you continue to push it without any valuable argument.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2905077#Comment_2905077
What’s wrong with DS? This forum is filled with killer mains geez.
Actually i play survivor more than killer :)
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2905077#Comment_2905077
DS is "unfair" now too? Jeez
All the perks giving second chances yes.
Why do you need DS ? Don't want to be hooked again after the unhook, ask your teammate to help.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904836#Comment_2904836
So you don't know if there is an issue, you just feel like there is...
That's paranoia, that is.
I have survivor friends that use the lockers really efficiently almost every trial so it is jsut another way for the survivors to avoid the killer, after the too many pallets...
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@AlkaloidssOP said:
They exist.
😂
Well some players want to play fair.
When i play with my team, we never use DH/DS and well we still go out most of the time.
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Awesome background (sound design, visuals etc...)
Scary to face
Weak
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2904853#Comment_2904853
I hope they do give rewards. I know playing competitively is not viable for most of the killer roster and they deserve that extra boost. Where did "half of the playerbase" come from though?
I understand what it happening. A lot of people complain about the competitive nature of the game and then continue to play competitively. Games are meant to be fun so don't force yourself to play.
I'm probably the only person that thinks creating a competitive and casual game mode is a good idea but the major complaints (meta, tunneling/camping, MMR) come from what seems to be casual players looking for fun complaining about competitive aspects. But the fact that there is a meta and strategies such as tunneling show that there is obviously a divide in how people want to play.
Average players on steam was 60k, 3 or 4 months ago. It is 32k this month.
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2904784#Comment_2904784
If I could right now I would. Why do I need to provide evidence of me enjoying a game though? Is it that hard to believe a killer doesn't rage every game and actually enjoys the role they choose to play as? I get frustrated when things are out of my control (Lery's on a killer like Oni for example) and that's about it. If I get burnt out I switch builds/killers, switch to survivor, or take a break from the game.
Nah it exists for sure, but you are just a few.
Why do you think that BHVR is thinking about giving special rewards to those playing killers ?
Why do you think survivors queue times have increased a lot ?
Why is there 7 to 15 killers in queue for 2500 survivors in queue ?
Why half the playerbase has left ?
... it is not that hard to understand what is happening.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904812#Comment_2904812
I guess we'll have to agree to disagree there. Personally I feel like the lockers are good, both in number/placement and function. I don't think I've ever actually seen anyone complain about the lockers before.
They do not complain cause it's not the main issue and we can't know for sure that is is used a lot, it's not like taking a pallet into the face for exemple.
It is something you do not see/feel.
But if i tell you (number just out of my head) that in every trial there is an average of 5 times a killer is near alocker with a surv inside and do not know it, we would see it differently.
But it is maybe 8 times per trial. who knows ?
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I'm amazed with this community, killers are leaving, no one want to play killer but you still have ppl saying the game is fair on both sides 😂
I will call this being delusional but that's not the good word for it.
Survivors have a perk to counter everything, everything while killers do not.
Why don't we have a perk that one shot a survivor that is taking a protect hit ?
A perk to one shot a survivor for 60 sec after a stun ?
A perk that injure a survivor fast vaulting ?
It would be as broekn as DH, BT, DS but ye you will all say it's not the same.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904803#Comment_2904803
What bad game design does iron maiden counter? I get that the rest you're going to say are "gen speeds are too fast", which I am not sure I agree with, but IM? I use it on doc literally to counter survivors trying to hide from the madness.
Fact that there are 20 lockers on every map and that you can hide inside one to the point the killer will never be able to find you ?
How many times a killer goes past a locker with a survivor inside, unseen ? It is way more than what you think.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2904684#Comment_2904684
and yet kill rates are over 50% and most matches end up with a 2k plus so your story doesn't add up.
You are almost guaranteed a 2k with camping and tunnelling, especially with a one-shot killer. Camp and tunnel if you wish to win.
Killers are winning left and right but since they are not having easy matches anymore and they have to try they are complaining.
Wow, took you 3 pages to come back to the conclusion of my first post, gj.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904583#Comment_2904583
So you are amused at the idea that the devs create perks to help one side counter the other sides strategies? Do you also get as much of a chuckle out of Corrupt Intervention, pop, or Iron Maiden existing? All of them also exist to help killers counter survivor strategies. That's literally how the game is designed.
Nope, DH/DS/BT/CoH are perks created to counter the killer's strategy.
Corrupt, pop and iron maiden are bandaids to a bad game design. We could compare them to a perk allowing the survivors to run cause their basic kit is just walking/crouching.
DH = 2nd chance if you made a mistake
DS/BT = counter tunneling/camping
CoH = counter hit'n'run
Tons of strong loops = counter chases
Pretty much everything the killer can do is countered.
Corrupt/Pop = just slow down the gen speed, it doesn't help in chase, no 2nd chance perk and it does not help to camp or to down surv.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/2904556#Comment_2904556
So every time you see dead hard used you are ok im gonna tunnel and camp this guy just wow! Most of the time dh only gives bit of distance and is easy to bait still usually I down dh users in less than 10s. But usually I hit them before they use it you just have to be enough close and not do huge lunge. Bt is not problem almost never unless you go after unhooked unless they take protection hit for unhooker with it so sometimes I go after them then and other times if they want me to hit them I just wait it out. Bodyblocking usually gives you 2 free hits so I take that even free downs I sometimes still manage to hook the guy and they're not doing gens while doing that. I main oni so thank's giving me my power freely.
Nah just only this but if i see a DH + some BB or 2 guys using DH.
It's the feeling i get during the start of the trial. If i see they are good survivors, that they use DH and that there is some kond of synergie between them + boon installed etc... and gen rush, yes i tunnel/camp.
Usually when you face good survivors you have all the "toxicity"right at the start :
- huge gen rush
- DH
- bodyblock after the DH
- extremely good loopers
So yes, the game forces me to try hard and camp/tunnel so i do it.
DH is impossible to bait against good survivors because a good survivors will play with sound, not the visuals and so will trigger his/her DH right when he/she hears the hit going. Only noobs pre-shot it.
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@toastcrusher said:
and dont just make it about me sind i joined the disccussion.....this problem is well known and made who know how much players allready dump this game.
Well, out of the 50 millions copies they have sold, i bet that less than 200k players are still playing regularly on consoles/PC.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2904567#Comment_2904567
That is very UNTRUE.
Before MMR killers could win most matches playing fair, that meant that they could beat most teams when playing at 70/75% their true capacity, with the occasional SWF team to beat them.
That was clearly a problem since you are not supposed to win consistently when not playing at your full potential.
MMR came into the picture and now killers are versing teams at their real level, since the easy 4k is gone there is a lot of complaining.
This is a much more balanced game, the strength of the two teams is relatively comparable.
If you are not ok in playing people at your skill level, DBD is not the game for you. Not anymore, a lot of content creators quit the game.
If you don't feel like playing on equal footing, leave dbd
And to clarify how the SBMM is working : it is a 1 + 1 + 1 + 1 + 1, all players are from equal level, it means that each survivor is able to 1v1 you during 1 to 2 minutes. As a killer you cannot win especially with all killers that are weak at pallets.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2904567#Comment_2904567
That is very UNTRUE.
Before MMR killers could win most matches playing fair, that meant that they could beat most teams when playing at 70/75% their true capacity, with the occasional SWF team to beat them.
That was clearly a problem since you are not supposed to win consistently when not playing at your full potential.
MMR came into the picture and now killers are versing teams at their real level, since the easy 4k is gone there is a lot of complaining.
This is a much more balanced game, the strength of the two teams is relatively comparable.
If you are not ok in playing people at your skill level, DBD is not the game for you. Not anymore, a lot of content creators quit the game.
If you don't feel like playing on equal footing, leave dbd
Ye okay, let me guess you are not playing killer at all 😂
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@toastcrusher said:
https://forum.deadbydaylight.com/en/discussion/comment/2904616#Comment_2904616
its mindblowing to see the amount of complaining killer on this forum, but when i play solo i get stomped 99 out of the 100 games...and thats not just me then, cause there are 3 other survivors to.....oooo its so difficult facing all those swf's, the swf's i never matched up with......and besides that...ever watched a stream from skermz or sweh....those swf sometimes and they are fun matches to watch and they die aswell in the end....
You cannot balance a game around the solo experience when you allow SWFs.
Sry. In every game it is like this, play Valorant solo at a good level, you will see that you will loose most of the times cause the other team will be a 5 stacks.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2904613#Comment_2904613
As if getting to the highest Ranks at DBD is hard at all.
And yes - it is a casual party game. But if you feel better, you may keep pretending that DBD is the hardest and most competitive game ever and only you can be that good that you face Tournament Teams on a regular basis. Whatever floats your boat.
It is not casual anymore since SBMM and yes it is way harder to win as a killer than to be diamond at Valorant.
DbD is meant to be casual, the design is for a casual game but the devs made it into a sweat fest where killers cannot win if they play fair.
That is why the game is dying cause those devs are incapable to balance it, at least to some point. I have not seen a game so unbalanced at high level and i have played many games competitively.
Evolve has died because it was unablanced and guess what, the game was infinitely more balanced than DbD.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2904601#Comment_2904601
DBD is a casual game which is very easy compared to other games.
That you get sweaty teams "every single match" (which I doubt) does not make them tournament squads. You wont face a team with full organization every game. Tournament Teams are not compareable to every Team you encounter in public games. And you wont really face tournament teams on a regular basis, not even often, because they mostly dont play Public Games.
I have over 7k hours and I faced a tournament team exactly once, some time at 3 AM.
And you cannot compare tournaments and public games. In tournaments you have way better players than in public games and also you have limitations on Perks and Add Ons.
I really wish that every Forum Killer Main would stop thinking they are facing Seal Team 6s all the time and that they are just godlike that they get those teams on a regular basis.
At high MMR 100% of the players you face are try hard. Even without any perks they would still be able to win most games against at least half the killer as there are so many safe loops on every map that it is crazy.
Just play killer, rank up and then after 200h of sweat fest, come back here saying the game state is okay.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2904556#Comment_2904556
Yeah this attitude is a prime example of why DBD has taken such a negative direction.
You utilize strategies that are simply unfun. The devs have allowed this and players see no issue with abusing this. So others respond in kind and those same players seem shocked that people respond just as negatively.
The devs stance on camping/tunelling is always amusing.
"it's a legitimate strategy, so we won't fix it." However here are a bunch of small bandaid solutions, that don't really fix it but make it somewhat bearable. D strike, BT, soul guard, off the record, baby sitter ect. Its like they are saying, we know its awful and we want to fix it but we also don't want to upset killers. So please use this and we hope it helps.
It would be far easier to just to outright fix it.
Cause it is fun to face 4xDH/BT/DS ?
Fact is they broke the game balance adding DH/DS and BT. It has been years now that survivors are just abusing broken things, and now, everyday i see a campt/tunnel complain thread here.
- survivors used to abuse infinites
- survivors have always abused items
- survivors now abuse DH and boons
- survivors are abusing 360 (that just work thanks to the garbage killer's aim assist)
How long do you expect killers to continue to play the game ? How is it possible to be so self centered all the time ? Everything has been done to pollute the killer gameplay. And BHVR is sending surveys cause they do not understand why we are massively leaving...
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@Aven_Fallen said:
Ah, yes, Killers only play scummy because the Survivors bring Perks.
The Survivors can be completely perkless and Killers would not change their playstyle.
Play scummy if you want. But dont blame Survivors for it, it is your decision to play that way and not because of them.
Before SBMM and some changes (boons, DH server validation etc...) there were way less camping and tunneling. But the META, decided by the survivors, just brought more and more toxicity.
Killers cannot win if all survivors are using META perks + broken items. It is the way it is.
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@Icaurs said:
so your solution to deal with unfun playstyles, is to be unfun yourself. Also DH/BT still allow for a match of DBD, they do not deny the killer the ability to play the game. Yes it can be frustrating, but you as a killer can still play. Camping and tunnelling denies all players the ability to do what is the most fun aspect of DBD (the chase) so its not fair to compare them.
Any players who says, I only do x because everyone else is was going to do it anyway.
I do not deny the survivors to play the game, on the hook or on the ground :).
On the hook the surv can move his/her arms, on the ground he/she can crawl.
And no, 4xDH/BT hugely prevent the killer to score hooks by the time the gens are done. 1 DH use = 30 seconds more chase. Since the hit validation on this perk, DH became way too strong. You cannot even bait it as if you use it right when you hear the start of the attack, the server will validate it.
With DH/BT/bodyblocks/toolboxes, the killer can do 3 hooks by the time 5 gens are done.
So yes, they come in the trial with broken loadouts, i play with a broken strategy.
Don't expect fairness from someone when you don't want to play fair.
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@Maxitolliony said:
if you got a swf with these perks ggs.
no scratch marks, self healing at a fast rate, iron will so you will never hear them and dead hard to just flat out ignore your attack.
legit if all survs runs this you can't do anything.
i just wish they would nerf all the meta perks so others can shine, the mmr is fine since you get bloodpoints for climbing up but mmr is kind of not balanced right ether.
sigh.
so much cover for survs so its so easy for them to just dip cause of these perks since you legit can't see or hear or do anything to counter the healing since you waste so much time breaking the boon so many times.
If during the first chase the survivor uses DH and i see some kind of coordination with other survivors (BB or teamplay) = i tunnel and camp and i do everything to ruin their trial as they obviously wanted to ruin mine.
Those survivors do not want a fair game then they do not have it.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/319239/the-game
I don't understand why stating the number of pallets or windows make a map broken.
You do realise The Game is a literal maze and lot of loops are dead end because of breakable walls and closed doors?
Once you have played it 5 times you perfectly know where to go and how to play it.
25 pallets is okay for you, maybe you would like 150 safe loops ?
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@ThanksForDaily said:
The Game was killer sided map for years.
There's the other side of the coin. Get used to it.
It has never been killer sided 😂
The first version was already survivor sided, the new version is even worse.
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2000 hours here, i do not have all killers and still the killers i have do not have all the perks 😂.
Yes the amount of grinding in DbD is the worst in the game industry. I do not even understand how it is possible legally.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2901869#Comment_2901869
The statistics are not everything, there are too many factors, and the factor that the nurse has a bad kill ratio, because it is a difficult killer to use, the players the vast majority of players left in the game almost more than 75% are people between 1h - 2000 hours, very little percentage really knows how to use the nurse, therefore, you have to see those things too.
I have 5400 hours and I'm still playing.
The weak was for Sadako, not the Nurse... 😂
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It was a corn field map... not the biggest one but every scourge hooks were placed somewhere i could not reach after usual chases.
I have used them twice only... i mean it is a perk you need to use 5 times+ for it to be worth it.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/319126/scourge-hook-pain-of-resonance
There's a perk called Agitation.
Ye great, just imagine a perk needing another one to work... just because of a bad design. 🙄
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2902884#Comment_2902884
Really? I was sure it added up. My bad then.
I feel every hook on the map is a scourge hook when facing a killer with this perk.
Yes it depends, sometimes you will get gold spawns for those hooks and everytime a survivor is hooked the perk will trigger but sometimes you will have an awful spawn for all 4 of them and you will be able to use the perk only once or twice...
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@GoodBoyKaru said:
Isn't almost everything in this game RNG-related in some way? Like it just randomly picks 4 hooks sometimes you get bad luck.
Ye i guess it peaks hooks randomly. But it could be random with some restrictions.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2901869#Comment_2901869
You didn´t understand.
It only counts what are devs are seeing - and they look at the stats most of the time.
Unfortunately yes... because they do not know their game.
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@Marc_123 said:
Nobody knows if she is weak or strong yet.
We haven´t seen the stats - and only stats count.
I think she is very strong in low-mid and so maybe has a much higher kill rate than you might expect - like Pinhead.
Could easily be that she gets nerfed - like Pinhead.
Stats say that the nurse is the worst killer so do not rely on them. You just need to know the game to understand that she is weak (Sadako).
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2900796#Comment_2900796
It's data from an aggregate site that process a few thousand matches a month. So it's probably the most accurate data we will have outside of BHVR giving out information.
Higher is the MMR, higher is the DH rate.
At a good MMR DH is used like 90% of the time (3 or 4 per trial, everytime).
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@I_am_Negan said:
Just bait it out
Half the time their so focused on when you're going to swing their not paying attention to what's in front of them they run in to walls, trees and things. Don't swing like a crazy person and you'll be all right.
Good survivors have understood that the hit validation on DH removed the bait option for killers.
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@Veinslay said:
You guys remember before SBMM when everyone used to justify how strong SWF was by saying "you only face the death squads like 1% of the time, they're so infrequent it doesn't matter if they cause a balance issue" and then SBMM came along and... yeah
Exactly, prior to SBMM, facing a SWF was frustrating but it was from time to time, once in 10 trials. But now... This week end it was a total sweat fest on my side with many unbeatable SWFs.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2896600#Comment_2896600
Nope, most killers go against survivors that are matched with them normally, the number of survivors who must be backfilled is much smaller than the number who aren’t. Think before you make a statement.
No and devs have explained how the soft cap works.
If the MM was waiting for a high 3k MMR killer to match it with 3k MMR survivors, the 3k MMR survivors would have 2 hours queue times.
The MM match the survivors with the first killer available and as there are not enough killers they match high MMR survivors with average killers. That's why they refuse to show you the numbers.
Just read about it, do your own research. MM favor queue time instead of fairness, BHVR admitted it.
Atm in peak hours there are between 7 and 15 killers for 2300 survivors, it has been leaked. So stop to think you are smarter than anyone while you do not even know what you are talking about.
Moreover, as smart as you are, one fact surely didn't escape you : strong SWF wins 90% of their games, ranking up higher and higher to an infinite MMR score.
Killers cannot win against those SWFs that are numerous at high MMR, killers are blocked to a certain MMR score ceiling.
It is obvious that the pool of ultra high MMR survivor is infinitely higher than the pool of ultra high MMR killers.
Sometimes i face unbeatable SWFs and then the game later i face baby survivors. The SBMM just favors low queue times now, that's all.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2896521#Comment_2896521
Having a surplus of survivors makes it more like to be matched against ones your own MMR, not less.
Nope as all survivors must have the same queue times. Think before writing a statement.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2896527#Comment_2896527
Sure the survivor didn’t have Calm Spirit?
Yup, they had the usual meta perks DH/BT/Adre/Unbreakable.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2896430#Comment_2896430
This wasn't high MMR though. I'm an awful survivor.
What scares me about this is:
- There would have been no way for me to spot this as killer unless I was very observant, and even then it would have been suspicious but not confirmed.
- The only way to get this chap banned is for one of the other survivors to both be recording the game and be willing to report.
- From the rest of postgame, I wonder how many survivors just go 'oh hey, a free win - you keep doing what you're doing'.
There are many "small" cheaters.
Today i faced a team that never yelled while being in my terror raidus with infectious fright. I know they were in my terror radius as i often heard footsteps around me just after downing a survivor. Then i found the said survivor not yelling in a corner of the jungle gym, 5 meters away from the down teammate, no scream, nothing.
Same, i often face survivors that activate speedhack just around a jungle gym corner. Some use this kind of cheat so good that you think they vanished in front of you.
Never happened to me before, now it's like 20% of the time.
When i play survivor i also face many wallhackers (obvious). Same, never happened to me before and now it's like 10% of the time.