Jago
Jago
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- Jago
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Comments
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Lol. You guys should play both side to understand the frustration of playing solo Q survivor is. And therefore, the legitimate issue of the complaints concerning NoED.
"Them VS us" mentality brings nothing to the debate. And that will show up one day. By not having constructive arguments other than "do bones" or comparing NoED to exhaustion perks or SWF, the little baby you're trying to protect will be gutted just like Hillbilly.
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Yes, the new patch is a mess and has improved frame drops.
Enjoy the 5th year anniversary event.
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@[Deleted User] said:
Better than nothing
Actually, nothing would have been better.
The frames are worse now.
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I'll never understand why people defend Noed :'D
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2319474#Comment_2319474
https://forum.deadbydaylight.com/en/discussion/comment/2319476#Comment_2319476
So because console performance is bad, you're going to purposefully get fewer points and make other players get fewer points? How is that supposed to help?
Even if its not intentional, players on console have a huge of a handicap right now.
Exhaustion perks are cancelled due to freeze, and being in a chase is basically synonum of getting downed quick.
The only way console players will enjoy this event is : take a toolbox, run prove thyself and just genrush to the max.
What an event. Im not even talking about people that will DC.
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I dont know if we can Cyberpunk dbd but that would be cool.
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Honestly I hope the console version of DbD get cyberpunk'd.
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@Emeal said:
This belongs in the bug section mate, not General discussion.
Thats cool if people can see what we're complaining about.
This patch is worse than the previous one. What a joke.
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No. It's worse.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112
1) NOED is a hex perk 😬
2) its not nonsense. One extends the chase by 15 seconds the other reduces chase by 15 seconds. I dont need to start a new thread, these things are related like it or not
3) They really arent, theyre two sides of the same coin, you ignoring that doesnt change it
You offered a balance suggestion, and i asked why you think its ok for noed to have to be earned but not your exhaustion perk. Nobidy put words in your mouth, its what you said.
Noed and exhaustion perks DO balance eachother out, thats literally my point. You get to extend chase by 15 secs, i get to reduce chase by 15 seconds. Thats called balance. Noed is also limited and situational (just like exhaustion perks). Its not just a 3 second speed up, its erasing a mistake and dropping a pallet which leads to another pallet or vault. It takes about 15 seconds to get a hit, dead hard extends that abput another 15 seconds
Survivirs have have perks and their brain to coubter noed (see how this keeps happening? I told you, theres nothing you can say about noed that cant be said about exhaustion perks).
You can keep saying noed and exhaustion arent relatable, doesnt change the fact that they absolutely are
As I said, this discussion with you goes to nowhere. Since my first post you just copy past what I say by changing the narrative to your advantage. Changing a "do" to a "dont".
No thanks. Have fun with your discussion running in circle.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2318984#Comment_2318984
1) They are a secondary objective if the killer decides to make them a secondary objective. Since noed exists it behooves you to assume he has it unless you can figure out what his buikd is and do bones
2) exhaustion perks are unfair against low rank killers that have no idea how to counter them
3) they dont have different effects though. Exhaustion perks extend chases, noed reduces chases when its active or slows down gens if survivors cleanse all bones (giving the killer more of a chance to deal with all the exhaustion perks).
I really dont though, exhaustion perks and noed have the same effect on the game, if you want one gone then be happy to have both gone. Personally, id be fine if noed and all exhaustion perks were gone
You dont have to earn your exhaustion perk, you simply tap a button and the chase is extended 15 secs. Why does the killer have to earn tokens to use noed?
I feel like this conversation is going to nowhere, but I'll do a last try. After that, I'll let you to your convinctions.
1) The killer doesnt make totems a secondary objective. Once again, totems are here to make Hex perks available, and some survivor perks aswell. Secondary objectives dont exist in this game. I guess we can say some killer powers are an objective by itself, like reversed beartraps or plague fountains. But totems definitely are not this type of objective. Totems are not a secondary objective because you think Noed provides this feeling.
2) Agreed, dead hard for distance is an abuse, for example. But comparing it to Noed, once again, is a nonsense. Make a different thread if you want to talk about that.
3) Thats what I say. Noed and exhaustion perks are different subjects. If you want to talk about chase time reduction, noed is not a candidate. Talk about stbfl, yes. But the purpose of noed is not to reduce chasing time. It's to one shot at the end of the trial with no pre-requis.
"You dont have to earn your exhaustion perk"...
I dont say killer has to earn token to use Noed. It was a balance suggestion. Dont put words into my mouth. It may not be optimal, maybe. But it opens a debate, compared to the "killer good survivor bad" (or the contrary) cliche of discussion we find on this forum.
The idea is to find a solution to make the game balanced. Plus, exhaustion perks are limited and situational. 3 second speed or dead hard, require 45-60 seconds recovery. Once you know which survivor is running which perk in the trial, it's the killer job to play around it. A low rank killer wont notice the Meg havin 3sec sprint. It's not that impactful. The killers have powers anf their brain to counter that. Dead hard for distance, once again, questionable.
But it has nothing to do with Noed. Noed is a subject by itself and has no point of comparison into the killer or survivor loadout.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2318707#Comment_2318707
Totems were added specifically to be a secondary objective, and noed gives incentive for survivors to do that objective.
If the killer is running noed, they gave up a perk slot for it. So they have less room for all those other perks you hate, theres also a high chance theyre running another end game perk too like blood warden, neaning theyre playing the whole match with 2 perks.
Every valid argument you can make about noed can be applied to exhaustion perks
1) No. It's not a secondary objective. It serve no purpose except cleansing Hex and activate some survivor perks.
2) I dont care what the killer runs. My point is Noed is unfair against SoloQ and low elo players. Noed + BW is a meme and has nothing to do with the Noed complaints.
3) Comparing Noed and Exhaustion perks is a "killer vs survivor" mentality nonsense. Both require balance, yes. But they wont be treated the same since they have totally different purpose.
You guys have to stop with this "if noed is gone, we must take dead hard in our fall". It's stupid and doesnt serve balance.
You guys should suggest solutions instead.
Example : Make noed a non-Hex token perk, 2 hooks = 1 token. Each token grants a one shot once doors are alimented.
This would reduce the frustration caused to survivors since killer would have to work to get it (devour hope mentality), and that would avoid for killer to have a blank slot if totems are cleansed.
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Noed was made when Killers were in such a bad spot.
Compared to now, with all the regressions perks and optimizations we got, Noed feels outdated.
It is an overkill perk for new survivors and soloQ, because there is no incentive to do totems.
Look at the tutorials. You've seen a totem or something talking about hex perks ? Nope.
Totems are NOT a secondary objective. Stop with that narrative.
Totems are a simple way to counter powerful hex perks, and thats all.
If a killer applies pressure on a team of 4 SoloQ survivors, guess what ? You dont have the time to do totems / search all around the map for totems.
Noed is a relic from the past, and needs to be reworked.
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They dont care, cash is going in.
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Noed is a perk that's been designed when killers were in a really really bad spot.
Now, killers are fine with all the regression perks.
The problem is that NOED is an overkill against Solo survivors, and especially against low ranks since there is no incentive to cleanse totems.
Dont start a "do bones" : no, its not a solution. If the killer is applying mad pressure and hook multiple time, 1 survivors cannot have time to spend to search Aaaaaall accross the map to do totem hunting. Its not realistic and is an abused advantage.
Noed is a relic from the past, and has to be reworked.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2317159#Comment_2317159
You just said it.
Totems are here for Hex perks.
NOED is a Hex perk.
Why don't you actually go and run NOED yourself as a killer.
50% of matches don't even reach EGC.
40% Do reach EGC but NOED is cleansed immediately.
10% you get to snowball with NOED.
Yes, I said it : a badly designed hex perk.
It's a relic from the past. An ancient time where killers didnt have even 20% of the tools and optimization they have now.
It is an abuse against solo players, and especially against low ranks that have absolutely no incentive to do totems.
And yeah, I guess wont care that I play killer AND survivor equally. And never have I run Noed except when I was < 100 hours.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/261657/when-are-the-devs-gonna-get-rid-of-noed
Maybe you got all the gens done so quickly because nobody was paying attention to totems?
They're not just optional bloodpoints, they're an objective you need to consider completing.
It's not an objective.
Totems are not even in the tutorial. Totems are here for Hex perks and rare surv perks, period.
Noed is an old badly designed hex perk, and the time will come, for it to be nerfed.
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Playable game.
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At a moment, "Borrowed time" was protecting the unhooked AND the unhooker.
But not anymore.
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A problem ? Lol. They dont have a problem.
It's called marketting. And they are genius at it. Look at all the fools that bought RE chapter and thought it would run perfectly.
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@ChurchofPig said:
What is your current incentive to prestige? That's it.
Having a free cosmetic for characters that dont have. Like Nemesis, Cheryl, etc
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Difficulty to find a match, yes.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/2313684#Comment_2313684
Better yet, base kit running causes the exhausted status for 30s. Survivors can no longer drop pallets while exhausted.
Yooo that's even better ! Should be exposed for running for 5 seconds aswell.
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Nerf running. Add an endurance bar.
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@van9684 said:
That’s why people dc. Killers who refuse to let others enjoy the game, horrible maps, and it also depends on killer. As a survivor you can get a sense at start of a match the energy the killer is putting out. Most seem angry, hostile, and nobody wants to deal with that.
Stop.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2312652#Comment_2312652
All you do is ######### talk killer players. Can you please just talk about something else other than how unfair you feel like the game is
Yeah he tries to do some Sluzzy moves, but with less expertise.
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That's weird, there is not a single Fog whisperer playing on console !
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First , there were pallets. A lot of them.
But now its been replaced by deadzone and unsafe pallets. What can the survivors do, just run and play safe.
The game evolves in a weird path, since it seems the devs dont plan to have a direction toward the balance of their game.
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Autohaven are too dark.
Haddonfield is cursed since release.
Corn is corn.
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Noed is anti-solo Q.
And for this reason, it will be nerfed.
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The tiles and number of pallets have been decreased. Loop fest is over, time to blame on running !
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I play both. 60% surv 40% killer
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Yes, nothing has been released. Like the console optimization patch.
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An unplayable event for console ? High probability
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Lol. First time ?
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Agreed. The corn has lost its charm.
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Noed is a crutch, but I don't rely on it.
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Noed is a perk that will bring nerf to killers since it improve the non-escape rate of survivors. Promotes kill instead of hooks.
Trash perk.
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A new asymetrical that takes in consideration DbD devotion level.
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BBQ stack : denied.
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Tunnelling reinforcement.
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Because I'm a masochist.
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Supaalf
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Lol. Always has been.
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@ShinobuSK said:
Sometimes chase music stops and resumes multiple times during chase, thought its a known bug
Here there was no music AT all. Not a single time. Not a single terror radius. Nothing.
Complete noises and heartbeats.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/260173/no-chase-music
Yeah i had that when i faced a huntress a few days ago. Huntress with no chase music is kinda scary ngl
Edited to add: no chase music OR humming
That's weird. Did The huntress had dark devotion ?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2300030#Comment_2300030
You are just assuming it is greed on BHVRs side. You were not part in the negotiations neither for the licensed contents in DbD nor in Division 2. you have no clue what the terms for usage of the contents are.
There is no agreement for non licensed characters.
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Any status like exhaustion triggers a freeze.
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What do you mean, it will be perfectly functional, not delayed and original.
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That would be the best time for the Evil Dead game to come out.