Jago
Jago
About
- Username
- Jago
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Comments
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I cant handle the hum anymore, I force myself to not DC when facing a huntress.
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Great.
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Because we are humans with empathy. I think the people that are concerned about other side s fun are the people that play both roles regularly.
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Consoles have freezes and crashs. Having this issue means DC penalty has to stay away.
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Looks good, but it's trash.
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4 BBQ staxks is enough for me during the event, I let survivors go once I got it.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2336525#Comment_2336525
I am sure people will get good with this map. Map is big and this will be problem for some killers, who has not map mobility. But for others, map is fine.
Blight power is useless. Nurse has to be god tier to guess where survivors are and on which layout she can TP. Trickster, Slinger and Huntress : good luck.
In short, cool map. But not optimized to play seriously. The new haddonfield was born.
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Console frame rates and crash are still there : DC penalty still deactivated.
:)
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RPD map makes Haddonfield enjoyable.
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Enjoy the no DC penalty to depip !
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Delete the character. Simple kekw
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Touching NoED ? BeTtEr NeRf ExHaUsTiOn PeRkS
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Yes 3 man trials are back.
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Play crossplay off. Very good queues on ps4.
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Killer : NoED
Survivor : No mither
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2327526#Comment_2327526
Dead hard for distance (the way good players use it) has about as much counterplay as spirit with stridor.
Agreed, but it has no place to be discussed here. It's a NoED thread, not a whataboutism contest.
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Op : Open a thread about NOED.
Killer mains : LeTs NeRf Ded hArD aNd eXhAuStIoN PerKs
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You're not wrong. Wglf rewards unhooking, and the event is pretty much showing the dark sides of the SoloQ : farming simulator.
Hard to imagine how you could be rewarded for doing gens tho, since Wglf dtacks are pretty simple to obtain in a trial.
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But you'll come back, because you can be stronger.
Hatred and frustration is the fuel and base of this game. That's what makes it addictive. Kind of souls like energy.
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Oh you came here for the gameplay quality ? Unfortunate.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112
1) NOED is a hex perk, additionally survivors literally get emblem points toward their OBJECTIVE category for doing a dull totem: https://deadbydaylight.fandom.com/wiki/Emblems So many points, such that if you cleanse all 5 dull totems, you are guaranteed to get a SILVER.
2) it is a stupid comparison
3) see 3
Just do bones. The reason they can't get rid of NOED in it's current state, is that it is the only counter to gen rushing. If survivors slam gens and don't do totems, or loot chests, or other objectives, the game goes too fast. The game is designed around the idea that survivors do their secondary objectives. But most at high level do not. NOED punishes that, just as DS punishes killers for tunneling. Killers don't KNOW that the survivor has DS, but they always assume they do. Why can't survivors assume the killer has NOED and just do the totems?
I made a thread about this a while back here: https://forum.deadbydaylight.com/en/discussion/260542/unpopular-opinion-noed-should-not-be-nerfed-changed/p1 But i'll paste the main point here for you:
Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:
- Corrupt Intervention (Plague)
- Dead Man's Switch (Deathslinger) *also a bad perk
- Dying Light (Myers) *also a bad perk
- Eruption (Nemesis)
- Hex: Huntress Lullaby (Huntress) *also a bad perk
- Hex: Ruin (Hag)
- Oppression (Twins) *also a bad perk
- Overcharge (Doctor) *also a bad perk
- Pop Goes the Weasel (Clown)
- Surge (Demogorgon)
Now, if we only look at the good perks, you basically have:
- Corrupt Intervention
- Eruption (Usually has to be paired with something else)
- Hex: Ruin
- Pop Goes the Weasel
- Surge
Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.
There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.
Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.
Whatever man, you read what you want to read.
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If you re on console, dont do Tricks
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Farm your team and do points.
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You have faith in humanity, cool.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2320169#Comment_2320169
So you're saying, because Solo-Q has problems, NoED needs a nerf?
That completely ignores the Killer's point of view & SWFs; instead of looking for ways to make Solo-Q better, you're looking to drag Killer down to Solo-Q levels, which just makes SWFs unstoppable.
Exactly.
We both know how the game is survivor sided, especially with SWF. And you know that NOED doesnt work against Swf (except of they are silly or new to the game).
Solo players dont have the same level of informations, and the gap Noed actually creates between the 2 categories (solo vs swf) is too big. That's why I think it's not balanced in it's current state.
SoloQ asks for buff for years. Kindred base kit, ping system... What they got ? Small game totem count ? Wow.
Bhvr wont risk anything concerning balance, (orbon the contrary will kill things for whatever reason), please don't join their poor decision making.
NOED is cool, but the way it works now is outdated.
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Imagine using outdated stats as an argument.
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Honestly it feels better, I dont know why.
Played last night, survivors queues were like 30-60 sec and killer queues instant.
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Play with crossplay off. Fair games.
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I have to disagree.
They did put a lot of efforts... Into the amount of bug and issues.
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Bro, we cant even play the game we ve paid for. What do you expect.
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@[Deleted User] said:
How are queue times better for both roles? That makes no sense.
Probably because the majority of the playerbase is console. Remember the queues before crossplay ? Exactly.
I guess a lot of people have turned it off, with all the issues console actually have.
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@Scream_Queen865 said:
I tried that but I can't even get into a lobby. Repeatedly says Disconnection From Host. I'm on ps4. Did you have this problem as well and then got into a match? Or no?
No problem to find a match. Survivor Q is around 1 minute on ps4. Killer instant.
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Game unplayable on console, 3v1 are back.
The famous "extra effort" from bhvr.
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@humanbeing1704 said:
don't tell me 3 person games were brought back
Yep it is. Have a nice event.
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Imagine being a fog whisperer on console.
Oops. Wont ever happen.
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2321471#Comment_2321471
I personally wouldn't want to bother Sony and the other console companies
It's not their place to solve these issues, its up to BHVR to solve this
Why that ? You buy a game from their store. You buy Dlc from their store. And its not playable.
Cyberpunk treatment is deserved.
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Yes, it's worse.
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If anyone knows if thats possible to make a complaint at Sony / Psn ? The game is unplayable, maybe having a wave of report could force them to resolve the issues.
It's really unprofessional from them to work for months on a chapter and deliver us this result.
Disrepectful.
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Noed is unhealthy. Was designed when killers were in a bad spot compared to now.
It's an overkill on soloQ players.
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They talk about how they "investigate the issue" NOW. But this is NOT after the release that you resolve these problems, it is BEFORE.
You do testing internally and externally (ptb kekw) and you make sure evrrything works BEFORE releasing the content.
They had at least some months to work on it. They are so much focused about new content to sell, that they are not even considering their game is getting burried by themselves.
So sad.
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No. The game is not playable.
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I dont think people will dc.
People will farm, be prepared for BT save rush.
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Always been like that. Enjoy the balance system.
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DC penalty is deactivated because the game is not stable.
Console players have frame drops that are WORSE with this new patch, and occasionally crash the game.
Enjoy the event kekw.
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Probably because there's more survivor players than killers.
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Roleplaying is not for everybody. Let the closed-mind be.
Keep doing what you do my man, it seems to be funny !
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Who runs DH anyway. Better hold W ( θvθ)
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@WormMilk said:
https://forum.deadbydaylight.com/en/discussion/comment/2320200#Comment_2320200
I'm not drowning in this boat alone, if I'm going down so is he.
Hahaha. That's the spirit ! <3
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Don't "help" him. Protect him from this game.
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Don't.