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JC316

JC316

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  • @BasedMorlis said:

    https://forum.deadbydaylight.com/en/discussion/comment/923772#Comment_923772

    That's not true. Just because it's in the survivors favor sometimes, it's just as often in the killers favor. In your example, break the pallets and move on. It's honestly not that hard of a concept. Let them win that chase and go patrol, or if they are dumb enough to sit and wait, keep removing pallets from them. I understand the frustration of chasing a survivor through seemingly every pallet on the map but its a choice to waste the time to continuously follow the one survivor. I mean honestly, breaking the pallet isn't that big of a time waste and they can't get terribly far unless they are that in-touch with the map, and frankly I've found that to be far and few. I rarely have a match where I have less than 3 sacrifices, and if all I get is 1 or 2, thats still fair to me. Just like we have the option to tunnel and camp, they have the option to gen-rush. It's all about choices and no matter what kind of RNG comes into play, it counter-balances somewhere else on the map.

    Name some RNG elements that go in killer favor. The only one I can think of is door spawns. I broke the pallets. I stopped counting at 10, it was a very pallet happy map, I would say at least 20 spawned.

  • @BasedMorlis said:

    https://forum.deadbydaylight.com/en/discussion/comment/923752#Comment_923752

    That thought process is absolutely laughable. I have plenty of success playing killer and having plenty of fun doing so without crying for Hex: Ruin buffs, or saying stuns last too long etc. etc. etc. This game is almost entirely based around out-witting your opponent. If a survivor wants to endlessly loop an area, then learn how to counter loops. Play characters that are more suited to doing so. No one said you have to master each and every killer. I am absolutely horrid at leatherface and always have been. I'm excellent at Pighead and Trapper because I understand the game mechanics behind them. This game is fairly balanced as it stands. I've killed planty of people who try to loop because the reach on lunge is so large you can hit them even after they're through a window or over a pallet. Claiming the game isn't balanced at all is a failure to acknowledge all of the ways the game is favored towards the killers off the rip. Don't let getting to rank 1 or being upset that you didnt kill all 4 survivors cloud your judgement of what balance is.


    I'm not concerned about getting a 4K, hell, I usually give the last guy hatch or the door, nor am I concerned about ranking. I'm fine with the mind games if more of the pallets were actually unsafe. Played on The Game map vs someone that knew what they were doing. There was a double pallet on the loop near the basement, it was a square composed of three hallways, two pallets, and no windows. There is absolutely no mind game available there. Even though the survivor was trolling a bit, even he admitted it was disgusting.

    What's so damned irritating about this game is that when something gets unbalanced due to rng, it's ALWAYS in the survivors favor.

  • @BasedMorlis said:

    Almost all of these arguments are based on the assumption that the Survivors and the Killer are around the same skill, which just isn't the case 99% of the time. For the most part, the Killers have the upper hand in most games. If you want to get into the nitty-gritty, if the survivors all get out, so be it. There isn't any real reward for being rank 1 at the end of the season that I've ever heard of. This isn't a major game like R6:Siege or Gears where if you're ranked extremely highly you can go make legitimate money off of them. Relax. The game is fairly balanced. There will always be tweaks that can be made to improve the balance of the game, but as things stand, it's not as bad as the majority of the people on these forums seem to make them out to be, for or against killers.

    The problem is that it's not balanced. The skill required to loop a killer is minimal. The skill required to play as killer is insane. As killer you have to learn powers, perk combinations, tracking, map layouts, lunge ranges, mindgame techniques. As survivor....well....if you've ever ran your sibling around a kitchen table, you can reach rank 1.

  • @Frey said:

    https://forum.deadbydaylight.com/en/discussion/comment/921081#Comment_921081

    Coal tower isn't an infinite, my dude. Once the pallet's gone, you're pretty #########. Autohaven, even with the good pallet/window placement, is not an infinite. Killer can easily gain distance if survivor tries to go around back. That confirms it, you're just bad.

    Did I say infinite? No, I said god loop. Learn to read. I get the feeling you're one of those survivor mains that thinks being able to run a killer for 4 gens with zero effort besides knowing the map is normal and fair.

    Just played a match on The Game, it was very pallet happy and I had a guy that knew where every single loop was. Had TWO pallets on the loop near the basement, absolutely no mindgame or counter play available. Had a crapton more very safe pallets. On top of that, the hooks spawned a long way apart. Needless to say, it was not a fun game. Still got a 2K, but I had to camp to do it.

  • Speedhack likely. I've run into it once.

  • @KuromiStarwind said:

    Imagine being so bad at the game that you actually bring a wasted perk like Franklin's into a match when you can literally have just a little awareness and avoid it. Clearly something some people lack like this guy.

    I would rather lose and have 4 people escape and try to have fun and improve, than camp someone. Tunnel? Maybe if I have to really do it, but even then I usually avoid it.

    Some people will look for any excuse they can to justify the scummy way they play, simply because they're bad at the game. Guess what? The vast majority of second chance perks survivors have are total BS. They punish good killers who do not tunnel and camp more than they punish those that do. But that's life, friend. Grow a pair.

    Or I can vent my frustrations on the forums, get other killers to do the same and maybe, JUST MAYBE, BHVR will pull their heads out of their asses and take a look at some of the more broken aspects of the game.

    I love how it's always the killers fault, even though this particular group of survivors came in with the sole intention of bullying.

  • When the objective can be completed in under 5 minutes and it can take up to 2 minutes to catch a survivor, you know the game is horribly balanced toward survivor. It's like BHVR wants two different games happening at the same time. They want survivors to have lightning rounds, but they want killers to stretch it out. It's impossible to pip against gen rushers.

    The maps need to be smaller, or ruin needs a major rework.

  • @MPUK said:

    Matchmaking is currently what it is.

    The flashlight thing can be annoying I agree.

    If someone unhooks in front of you either pull them off the unhook midway through or hit them?

    You specifically mentioned OP perks but the only perks mentioned in your original post were Head On and Borrowed Time?

    It does sound like you need a break from the game or go play the other side for a little while and see how useless those perks can be.

    The grab is useless since they can interrupt the animation. IMO, if the survivor is sitting still at all, you should be able to grab them. Matchmaking is what it is because killer is weak and BHVR basically gave killer mains a slap in the face. No killers in higher ranks means longer wait for survivor and these mismatches.

    Head on is annoying because there is no mind game, you just have to wait the 30 seconds, but I wouldn't call it OP under normal circumstances. With a high rank, toxic SWF bully team, it is absolutely OP. Borrowed time is incredibly OP and DS is OP at the end of the game.

    I play both sides in addition to a lot of deep rock galactic. That is irrelevant and has nothing to do with broken aspects of this game.

  • @MPUK said:

    OP set of perks? Borrowed time and Head on? Is that what we are whining about here?

    No, I 'm whining because matchmaking put me in a situation that I never should have been in. I'm whining because a flashlight can blind outside of your FOV. I'm whining because survivors can walk right up to the killer and unhook without any way of punishing them.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/922539#Comment_922539

    Then you're not good enough on nurse i guess. Pop and Thana are not that good one her. And you need both CD addons.

    Yeah, I can agree with that, especially on Badham with immersed survivors that are 3-8 ranks above me. I was using the CD addons, but a map that huge is difficult with nurse. I have the same issues with blackwater swamp and hawkins.

  • @arslaN said:

    This game would die if swf didn't exist.

    I agree since most other games have it as well. The problem is that the killer doesn't have the tools to stop it.

  • I got it on humble bundle back in 2018 and played maybe an hour as survivor. The learning curve was BRUTAL since I couldn't find a playable tutorial, only text. It was too stressful, so I moved on. Came back to it after Noob3 and Monto came into my youtube feeds.


  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/922480#Comment_922480

    Most killers also refuse to adapt to new metas. They adjust slowly if at all. While the Ruin meta has turned honestly into a wasted slot. Many still argue for it. While many survivors have no issues with it even at green ranks.

    I ran a slowdown build on Nurse. Ruin, Thanataphobia, and Pop. Without a single toolbox or gen speed perk, they had the exit gates open in 6:25. Brand new part, toolboxes, and prove thyself would have had that easily under 5 minutes.


    @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/922452#Comment_922452

    Had some games with that as well, but it is a minority. With 10/11 i played 7 games in a row against red / purple 4 - 7, maybe with one green in it. They can even do 2 gens with ruin on in no time. Without a high pressure killer, you are mostly #########. Oh, don't forget the obligatory waiting at the exit gates to t-bag.

    Yep.


    @FriendlyGuy said:

    If you want to derank you want easy matches. No sir, smurfs are on the same level as toxic twats.

    Like the "rank 19" survivor I played last night that had 1200 hours in the game?

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/922452#Comment_922452

    From what I heard it starts at +/- 6 Ranks and gradually opens up on availability.

    Yes, but with the killer wait times and the clear rank differences, it shows fewer killers are playing the game, and I put blame for that 100% on BHVR. Killers haven't been buffed in a good long time, and it really doesn't help that the devs here basically respond with "git gud" when killers point out obvious flaws.

  • @BaldursGate2 said:

    Ultimately, you will rank up with killer when you play against potatoes. That is bad. You can play funny builds and still manage to get a good amount of bloodpoints out of it, not even a single sacrifice is needed. Just remove the 6 rank rule, so you won't play as green vs. purple / red. I don't want that, it's not fun, thank you.

    6 ranks...Lol. There is no 6 rank rule.

    ranklol.jpg


  • @dooces said:

    rank 3 with survivor. queue times are 1-2 mins. rank 9 killer after reset, queue times are 15-20 mins.

    Not for me, I am lurking around level 12 as killer right now and the queue is instant. Level 9 survivor takes 3-5 minutes.


  • @feechima said:

    https://forum.deadbydaylight.com/en/discussion/comment/922388#Comment_922388

    Fair enough, these players can be extremely toxic. I've encountered it on both ends. But if its affecting you this badly, do you honestly still get enjoyment from the game? I'd suggest closing end game chat or dropping a gg and closing the window at the end of the game. There are just so many immature people playing this game, and yes, children. I play on pc and xbox and every time someone tries to add me on mics they're between 10-14 years old. I just stopped accepting party invites months ago. I try to keep that in mind that I might be dealing with a kid who thinks he or she is hot stuff insulting people or trying to be the next ochido in DBD.

    I am an extremely competitive person and I get great enjoyment out of this game, even when I get beat by an obviously better team. Heck, I don't even mind salty survivors. What I do mind is a balance team that would allow such a blatantly overpowered set of perks. One less OP thing and this thread would have never existed. If the grabs off unhook hook actually worked properly, or if borrowed time wasn't so OP, or if the flashlight, which clearly says in the game tips "must be shined directly into the eyes" couldn't blind you outside your field of view. I would have gotten at least a 2K and wouldn't have been so mad.


    @dooces said:

    amazing how killers think things are unbalanced when they dont win 80% of their games. try survivor, where your odds of escaping are 25%.

    Define winning. I define a win as at least a ruthless killer. If I get a 2-4K and depip, that's a loss.

  • I feel like Ruin shouldn't be a hex or a timer. Rather, it should be dependent on the amount of healthy survivors. With all 4 in a healthy state, it should be running normally, but it should lose effectiveness by 25% with every injured or hooked survivor. It would also give a buff to No mither, because 4 NM's would completely eliminate ruin, but would also give the killer an instadown.

  • @feechima said:

    It sucks to have a bad game, four flashlights with high ranks can be rough, but you're displaying classic bully behavior. Most bullies are bullied. The kids that go to school and pick on other kids were picked on themselves. It doesn't excuse the behavior, and it only frustrates and angers more people. It's like spreading a cold. If I have a frustrating game as killer or survivor I take a break, reevaluate what just happened and how I can do things differently next time. I can't control the survivors or the killer no matter how they decide to play but I can decide how I react to it in the future. A cool head wins games. A hot one can't think clearly enough for victory.

    I'm not a "turn the other cheek" kind of guy, not with a community this toxic. Maybe 2 out of 12 are good sports. Heck, one match, I was going to give the last guy hatch, I was standing on top of said hatch when I saw him lurking, so I started chasing him and pushing him toward the hatch. When he escaped, he was, trying to piss me off because he escaped and I never downed him once..

    I've been online gaming since 1998's Starsiege tribes and Starcraft. Never seen a community of gamers this toxic. Sure you will encounter the odd troll or hacker in other games, but for the most part, people are good sports. Not here.

  • @Endstille said:

    Because when you play with a set group of people, you can finish generators too fast and for a killer to lose a game, it takes one or two mistakes. I have no idea why people claim it is killer sided. You can end games in 5 minutes, that is 5 chases max even with your 60sec chase thingy.

    That's no joke. I have video of a game that I just played. Nurse with Franklins, Thanataphobia, Ruin, and Pop. At 1:19 my ruin went down, at 5:39 the last gen popped, and at 6:25 the door was open. There wasn't a single toolbox. I got a 2K and depip.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/921321#Comment_921321

    Isn't it the killer's job to choose chases wisely and apply pressure on generators? I agree gens are too fast with toolboxes but sometimes the killer is at fault for losing. If a killer can't end a chase in 60 seconds or less it should be avoided

    If a chase can't be ended in 60 seconds or less it should be avoided?!? Barring nurse, how exactly are you supposed to down survivors then?

  • If you read my numerous posts around here, you will find that I scream for stronger killers a lot, but this is a horrible idea. I can see an easy exploit for toxic behavior. They would haul every survivor to the basement and if they didn't, they would keep the survivor on their shoulder for the whole game.

  • Pipping for one. It's stupid easy for survivors to rank up, yet high rank killer takes perfect play and people can't gen rush. Bug fixes is another. Oni was barely released and his "bugged" flick was removed, yet you have survivors spawning right in front of hex totems for a long time and not a peep out of the devs... Unless you count Peanits and his "You have my permission to not run it" line, which to me is as insulting as the "play something else" line.

    How I see it, at low ranks, killer wins a lot. Medium ranks is fairly balanced, and high rank survivors destroy killers. The question is how do you balance higher ranks without completely screwing over the lower ranks?

  • @Frey said:

    https://forum.deadbydaylight.com/en/discussion/comment/919191#Comment_919191

    There's really no nice way of saying this: get good.

    What are these "god loops" you're on about lmao. You need to learn the map tiles and how to run common loops. Painreliever has some good videos showing how to run some of them, and killer specific guides. Monto and Ortzdarva are really good educational streamers to learn from, watching them has improved my killer play a ton.

    Coal tower, Rancid abattoir, Auto Haven, Fractured Cowshed, and Badham preschool to name a few.

  • Nea or Claudette. I do find that I get tunneled a LOT more when I play as Claudette, so I've switched back to Nea.

  • I have basically no wait time for killer at level 10-13, but at rank 8-9 survivor, I have a 3-5 minute wait. I read a book in the wait time, so it goes fast for me. The dedicated servers are fine for me as well, only occasionally will a hit land or miss that shouldn't have. I also enjoy the rifts, since it gives me cause to play characters or strategies that I normally wouldn't.


    What I do take issue with is toxic survivors, an extremely unbalanced killer PIP system, a broken matchmaking system, and broken totem spawns. I also take issue with the more overpowered perks and add ons. It's still a fun game though, and not loaded to the gills with hackers like the majority of other online games.

  • Oh yeah, I have this same theory. They feed on the despair of both killers and survivors.

  • There isn't much difference in skill in the green ranks, so a 15 vs 10's isn't THAT bad. It's when you get green killers vs purples/reds that it gets tricky.

  • @SpookyJeff said:

    https://forum.deadbydaylight.com/en/discussion/comment/920100#Comment_920100

    Oh that's cool, I just hate the labels attached with Hag being so negative. I've seriously had someone call me a camper because I set a web up around a hook, they walked right over the trap by the hook, and I got the grab. Like dude, I was at the full teleport distance with a Dried Cicada, so I most definitely wasn't camping ๐Ÿ˜›

    I know, I've gotten the same accusation. Just because I can teleport back doesn't mean I'm camping. It's easy enough to defend, people just want to sprint up and unhook, mostly because someone else is waiting in the wings to steal your safe unhook.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/916110#Comment_916110

    it's already like that: survivors just unhooked are invulnerable until they regain control of their character.

    2-3 seconds would make a difference only if the player has sprint burst, otherwise the killer can simply follow you (if he wanted to farm you anyway).

    In any case, this would also be an indirect nerf to borrowed time.

    I'd happily trade BT for a 3 sec invulnerability. Basically survivors want to walk up to the horror monster and steal his prey without consequences.

  • @SpookyJeff said:

    https://forum.deadbydaylight.com/en/discussion/comment/920075#Comment_920075

    Holy hell, I couldn't disagree with you more. If you shoot for a 3-gen from the beginning of the match, you're dooming yourself to a black PiP in almost every case. Run corrupt intervention, and try to make your web cover five gens if possible. You need to force survivors into your web as soon as possible, so you don't want to just set up your web and wait.

    I wouldn't call her a natural camper/tunneler because if you tunnel that means you're likely chasing, and chasing is almost always bad for Hag since she's 4.4 m/s not 4.6 m/s. Camping is questionable because yeah, with 3 or 4 good traps around a hook a lot would call you "proxy camping," but you can and should walk away from the hook once you've got it trapped decently. People will probably be salty at you no matter how you play, but please for every Hag main's sake don't just camp/tunnel. If you want to facecamp, play Bubba so the poor survivors at least see it coming ๐Ÿ˜


    I should explain better. I don't sit back and wait for a 3 gen, I actively chase them, but I heavily defend areas with clumped gens. I won't let one survivor drag me across the map so they can spread out the gens. I'm not talking face camp, it's the proxy camp. Place traps, follow bait survivor, wait for friend to unhook and trip the traps, teleport back. I do a similar tactic with spirit, feign the teleport to lure out impatient survivors.

  • First thing you have to do is decide where you want to 3 gen and concede the far off gens. Her teleport range is bad, so you have to concentrate in one area, usually near my Ruin. Second thing, you have to trap beyond a pallet or window a little ways, because if it's too close, they will escape. Third thing, she's a natural camper/tunneler. That is an important one because she's so slow and her visibility is so bad. Trap around the hook, wait for teammates, teleport. You're going to get a lot of salt about this, but it's the character design.

  • I tried her and I wanted to uninstall the game afterwards. That double cooldown and no vision is a nightmare. But me being stubborn, I stuck with her, dumped a million bloodpoints in and started using add ons and researching strategy. The cooldown is still obnoxious, tracking people through corn is a nightmare, and hawkins is practically impossible, but she is my new favorite killer.

    Something about being able to shut down pallet loops and force the survivor to juke and mindgame makes her very enjoyable.

  • At rank 10, I was getting red rank and low purples, so yeah, that's normal. Getting to red rank as killer is difficult since it takes a lot of time to pip, but not a lot of time to gen rush. You're going to need a killer that can put a lot of pressure on early.

  • @grayon444 said:

    https://forum.deadbydaylight.com/en/discussion/comment/917077#Comment_917077

    ''If a killer forces you to avoid your usual tactics and force you into something new, you should innerly thank him, because that is the only way, you will be getting better.'' Bruh, what new tactics?All that survivors have is windows, pallets, mindgames and jungle gyms.Oh, do you mean hiding?With that bright as ######### atmosphere?Hell no, only if youre a blendette and we all know how blendettes contribute to the team.

    Take it from someone that has gotten his butt handed to him on a platter by high rank survivors, there are other options. Lightweight + quick and quiet + iron will = vanished into thin air. You don't have to run Borrowed Time, Adrenaline, Decisive, and Dead Hard all the dang time.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/919191#Comment_919191

    Did you ever think that maybe you played bad? It's so easy to put to blame on the game.

    Flashlights are not overpowered, they aren't hard to avoid. In fact, going against a team with 4 flashlights usually works in your favour if you know how to avoid them. They constantly chase you to get a flashlight save instead of doing gens and that usually costs them the game.

    I'm very self reflective and competitive. If I play bad, I can admit it and say GG. When I am staring at a wall with no survivors in my view and STILL get blinded, that's an overpowered flaw. Look what they did to Oni because he could flick around a corner, yet they leave a light that can blind you without ever shining in your eyes.

  • @Frey said:

    Honestly it just sounds like you need to learn how to run loops effectively. Unless there is a huge skill gap between the survivor and killer, no loop is safe forever, you should eventually catch up to them. If you don't, then frankly you're just bad. I've accepted this myself and am trying to get better, you should too.

    And gen times are fine, run ruin/thanat and gen regression perks, and patrol them, or get a good 3 gen going.

    Uh huh. Lets see, ruin usually goes down in seconds due to broken survivor spawns. You run the loop until you catch up, then a pallet goes down and they run to the next loop, then the next one, then the next one, then the god loop. After that, you finally down them, and all of that work can be destroyed by an overpowered flashlight, but even if you get the hook off, it's one of 12 required and you're probably staring at 2 gens left. Then you're expected to leave the area and not camp, because that's "toxic" killer behavior.

    Rinse and repeat for your second hook, but now the gates are powered, so you hook someone and try to guard them, but borrowed time allows them to escape, and even if you do manage to down them again, they probably have decisive as well.

    You didn't even safety pip, and the survivors trash talk you for camping. When you point out how weak killer is, it's "welcome to killer":


    Honestly at this point, I'm convinced that BHVR is the entity and they thrive on the suffering of their customers.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/918517#Comment_918517

    "Just fix everything I don't like and others like so only I may enjoy the game" lul

    So you think green ranks vs red ranks is OK? The intelligence is not strong with this one.


    @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/918796#Comment_918796

    You are Nurse, if they are healing then you can be back and immediately hit them before they have time to react. You don't need to chase them THAT far, just far enough that they can't pick up the downed player, you can still blink back and hit whoever went for the heal.

    Alternatively, next time you enter a lobby with a bunch of flashlights equip lightborn. I know we all forgot that perk exists, but it basically makes you immune to flashlights. If they are giving you that much trouble then it's worth the slot, especially since you can see what items they are bringing in advance, so it's not like you randomly are bringing it "just in case" everygame, you just bring it when you know you'll need it.

    Have you played nurse since the nerf? She has fatigue, cooldowns, and no lunge to speak of, plus SWF will just tell them that I'm coming back.


    @Frey said:

    https://forum.deadbydaylight.com/en/discussion/comment/916868#Comment_916868

    Flashlight saves? HOW DARE THEY PLAY THE GAME. And decent person would just let you 4k. Why on earth would they want to use any tools at their disposal to save their fellow teammates? Preposterous.

    I've got no problem with flashlight blinds, I DO have a problem with being able to hide outside of a killers vision, with them facing a wall, and still get the blind off.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/918680#Comment_918680

    Nurse shouldn't be an issue, even with the nerf they can't run you for very long without putting a lot of distance between them and the downed Survivor, at which point you can turn around and pick them up since they can't flashlight save in time.

    And when they have two other buddies with flashlights? Chase one, and the other two heal the slug. Try to come back, and one of those becomes bait and the other guy comes back. I understand all of the tactics, but when they have communication and the tools to defeat them, it's really damned difficult and frustrating to deal with.

  • Pretty simple really, this game has no competition and people keep buying the DLC's, so they have no incentive to actually balance both sides. They just appeal to survivors since more people play them. Once survivor queue times get insane and people stop playing/paying, or if Last Year goes gangbusters on steam, they might actually do something with killer.

  • @Xerge said:

    When I see just one flashlight in the lobby I always bring Franklin's or Lightborn, they help a lot, you should try to use one of them.

    I know some survivors will change their items and add ons before the counter hit 5 seconds, but when they do that I just ctrl+alt+delete and move on. I think you should do the same.

    In my opinion there should be a way to prevent survivors from doing that in lobbys, because I'm guessing that you see the survivors to prepare according to what you see in the lobby, right? Or what's the point of seeing their items such as flashlight and keys?

    I wasn't paying attention in the lobby, and that is on me. Usually when I see toolboxes, flashlights, and keys, I run franklins.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/918551#Comment_918551

    If they aren't optimizing for escape then it should be easier to stop them from doing so.

    Why exactly did slugging not work? Even if they keep trying to pick each other up you can hurt them faster than they can heal.

    Nurse is why. If you get survivors that know how to play her, they can run you long enough to get their buddy up, especially when they're running you into head on stuns. If I was using meyers, I would have taken advantage of their boldness and used EWIII to slug them.

  • @AvisDeene said:

    So, what can the Devs do for killers to even put the matches a bit more?

    Nerf the overpowered survivor perks and addons and/or buff killers.

  • Killer hands down. Flashlights, pallet stuns, and head on stuns are all basically instadowns. Most maps have a god loop and MANY safe pallet loops. Decisive strike and borrowed time give out way too many second chances. Generators can be done in under 4 minutes with the right perks and add on's, but you can't pip without time, so even if you manage the 4K after a gen rush, you still lose.


  • @NuclearBurrito said:

    My advice would be to slug you.

    They are waiting for you to pick them up so they can go for a flashlight save, so just don't pick them up and go after the person waiting for the save. If they try to loop you then you can turn around and pick up the downed player before they can get back. If multiple Survivors swarm you in order to prevent this then no one is doing gens so you still can win.

    The way to beat Survivors trying this sort of thing is always to not play into their hands and to keep your cool.

    I tried this. You're thinking about this like a group that is doing archives and wanting to escape, not a group of toxic bullies that planned out exactly how to screw with the killer. The mere fact that there are perks and add on's that would allow survivors to be this OP is a serious failing on the part of BHVR. The fact that I was playing 6 ranks out of my league is a serious failing on the part of BHVR. Again, if I was playing a killer with an instadown, this would have been a different game.

  • @Kenshin said:

    show them no mercy :)

    That's a great idea, if you actually COULD. Imagine a horror movie, the killer is lurking, two teens are making out in a dark attic....They hear a noise..."What was that?!?".....The killer emerges.... Then the two teens proceed to beat the living crap out of the killer until he is begging to go to jail/hell/the grave. The end.

  • @Peanits said:

    What I gathered from the OP is that you had a bad match and then took out your frustrations on a completely different team that didn't do anything to you. I can't stop you from camping and tunneling if you want (I won't even try to), although that's a very flimsy reason at best.

    What you should have gathered is "Hey, maybe we should fix our matchmaking problem and nerf some seriously overpowered perks and add ons". Since you're the expert, what precisely am I supposed to do in that situation? They were much higher rank/skill than me and not the least bit interested in escaping. Slugging didn't work, camping didn't work, chasing them didn't work. When I used the "correct" strategy of facing a wall, that didn't work either.

    @tetsuo said:

    https://forum.deadbydaylight.com/en/discussion/comment/916920#Comment_916920

    He shouldn't play survivor too, imagine him getting tunneled or facecamped few times in a row !

    I've been tunneled and facecamped, NOWHERE NEAR as frustrating as this match.

  • @Saitamfed said:

    Well, there is a challenge, wich I haven't finished. I literally loss 15 flashlights (yes, I am bad with them, that's why I never use them).

    This wasn't about a challenge, I can spot those easily enough and I usually play along. With was about toxic bullies.

  • To the people telling me I have anger issues, Ghandi would have broken a keyboard over someones head after that match. You think I didn't try slugging? In the two minutes it takes to down another survivor, the other one is instantly up. Had I been playing Meyers, Bubba, or Billy, this would have been a different conversation. Even if I was running NOED, I would have fought harder.

    So basically the flashlight can blind you outside of the killers FOV, and no one sees a problem with this? Those saves are basically instadowns, imagine the CRYING from survivors if every killer had the option for an instadown.

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