Itslat3ncy
Itslat3ncy
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@konochivu said:
The only thing is a flashlight. Removes her ability to fake power and if you blind her during the phase, she will be put out of her phase (I dunno why they didn't give her light burn like on wraith/nurse but yeah).
You can blind her while she phasing? I never knew that
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My bad I posted that comment before that. I still dont think that my post should have been moved to feedback and suggestions which sounds like a devs only place when I made it so the community could read it and react. If it isnt my bad but it seems like it
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Thx for closing it before anyone could respond.
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/2153740#Comment_2153740
The Myers house in 5 isn't a house, it's a goddamn mansion
Perfect for a map and has a menacing vibe to it. God I hate that movie though
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@piggygooik said:
Im not sure how it would look like since a whole block of houses, cars and maybe a few playgrounds make sense for a map from Halloween but we all know how broken it is.
How would they rework to still be faithful to Halloween but still made it balanced. TBH I think it would be kinda boring to see just a slightly better-looking but balance map. The map is still going to be boring to play on even if the broken parts got fixed.
I want a map that looks cool and is fun to play on.
plz tell me how would like the map to look like if they reworked it to where its balanced but still fun to play on.
They could make it the myers house from halloween 5.
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@GannTM said:
I would move Oni up to A tier tbh
If the survivors are good the Oni won't get his ability until maybe 4 gens done because they'll predrop pallets to deny him hits for blood
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@Yaassin_q8 said:
Say everything you want about improving the game (nerfs-buffs-ideas) even map ideas
To improve the game I 100% believe they need to optimize it on console. The frames drop on basically any action done. (Killer using power, touching a gen, using dead hard.) The game wouldn't be as bad if you could actually play it within frames dropping. Also a few changes to some killers and solo q would be nice.
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@Jane_Is_Mega_Thicc said:
Be creative and put thought into your perk, and just have fun making it!
Heres mine: Damaging Goals: Every time you hit 3/2/1 survivor(s) with a basic attack the perk activates, the next survivor that Repairs a Gen, Heals Themselves or Others, Cleansing Totems, Opening A Exit Gates will have there aura shown for 4/5/6 seconds.
The perk deactivates after the aura duration is complete.
Enraged
Your lust to kill you enemy strengthens you.
After breaking 5/4/3 pallets the next pallet you kick breaks instantly.
The perk deactivates after breaking the pallet.
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@Jane_Is_Mega_Thicc said:
Be creative and put thought into your perk, and just have fun making it!
Heres mine: Damaging Goals: Every time you hit 3/2/1 survivor(s) with a basic attack the perk activates, the next survivor that Repairs a Gen, Heals Themselves or Others, Cleansing Totems, Opening A Exit Gates will have there aura shown for 4/5/6 seconds.
The perk deactivates after the aura duration is complete.
Enraged
Your lust to kill your enemy strengthens you.
After breaking 5/4/3 pallets the next pallet you kick instantly breaks on impact.
The perk deactivates after destroying that pallet.
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I hope mr. X, Leon, Claire with Jill as a legendary skin.
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@Unifall said:
Must have been a baby pig. Its not wise to follow survivors with traps on their heads because the timer will not go down during it.
She crouched so the timer did go down because the game doesn't think your in a chase
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2113309#Comment_2113309
you can still be in chase while crouched, it just makes it easier to follow people without being in chase for the sake of sneak attacks
I talking about when they crouch chase so you head will pop. They will chase you with a activated trap while crouched to make sure it pops because crouching doesn't start a chase.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2113392#Comment_2113392
And cloacked wraith can attack by pressing m2 and then hitting, big brain time ...
Chase event depends on M1 hits, if this wasn't worded clear enough.
Then that's just stupid game design if it only starts chases when you can m1. I was also going to say that wraith uncloaked doesn't have the undetectable anymore and that's why he can start a chase, but there no point if it's based off m1 attacks. Pls dont try acting like I'm dumb with saying big brain time
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2113369#Comment_2113369
Yes, so?
The argument of "actually being chased" makes as little sense as "actually being hit" by killer's M2 for STBFL stack calculation purposes.
This feature is part of her power design.
Edit: btw, the intuition of chase event proc for some cases and not for others is that chase only works when the killer can hit you. Cloacked wraith and crouched pig can't attack, myers and gf can.
Wrong, crouched pig can attack with her dash so you have lost that arguement. Also devs have not said that is apart of her kit.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2113333#Comment_2113333
And how does this trick make it as an argument against such mechanics? This feature is a part of her power.
"Shred attack doesn't mean demo is not hitting you, fix stbfl not losing stacks"? From my pov, those two cases are at the same spot of the bug-feature graph.
You fail to realize that the trap is suppose to stop ticking when you are getting chased. Crouching and following a survivor with a trap is still chasing the survivor but using a bug idk (Devs never said it was game design or a bug). Also correct if I'm wrong but GF and Myers can start a chase whilst cloaked or tied 1 aka undetectable just like pig when crouched, but she doesn't start a chase.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2113289#Comment_2113289
Would you actually need communication to pull it off? You can see how far a gen has progressed and if someone's got a trap on, so I don't think you actually need to be told 'this gen is at X' or 'Y's got a trap on'
You most likely would since in solo q most of your teams are potatoes and might just think that you got pushed off so they pop it
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@TripleSteal said:
It doesn't need a fix as it's not a bug neither an exploit. That's just how it works.
I would disagree. It's a thing that shouldnt exist because of one thing. She is chasing you and that normally makes the timer stop. Crouches doesn't mean she isnt chasing you.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2113134#Comment_2113134
correct, this is bait
No it's not bait. I do find it to be an issue, and glad more pigs dont do it because it's boring.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2113239#Comment_2113239
always perceived 99ing gens when someone's got a trap as the main tactic against pig.
Like, it prevents the trap from activating, it kinda counters 3genning (if everything's ready to go PING (except the traps) it doesn't matter where the gens are), and it keeps pig busy. Because she has to 'make her choice': tunnel the person with the trap on, go after the others, damage gens?
And even if everyone's got a trap on, as long as you don't pop a gen, you can go around, search the boxes, keep 99ing the gens and, yeah, only pop them when it's save to do so
That tactic would only work in swf though, solo teams dont have that communication to do so. It's a good tactic though if done right.
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Afius, they could make it a proximity thing were when the pig is within 24 meters could be less the trap deactivates because at that point when she is that close you know she's coming for you.
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@MeltingPenguins said:
what i find 'amusing' (note the airquotes) is that tactic only works if people insist on popping gens while someone's got a trap on. if people would go and just 99 gens, pig's got a problem:
cause she'd either have to actually down asurvivor and cut out the crouch tactic, or she'll have 5 gens pop in her face the moment the trap is off (this is something that i saw happen only ONCE, but it was glorious)
I feel though that would be a thing that a swf would do but solo q that's maybe a 1 and 1 trillion chance that they 99 gens, but that is a smart idea.
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@ChiSoxFan11 said:
I think -- and if I'm wrong, someone please correct me -- the timer only pauses when the survivor is being chased or downed. Going into crouch and undetectable will make you lose chase (much as you get get stacks of PWYF with Wraith, let's say as an example, by cloaking).
The only issue is that, if a Pig player wants someone dead to a trap, they're probably going to make that happen, though that will likely result in them throwing the game.
The problem with the OP's request is simple. If things were magically changed to having the timer pause when The Pig is not showing being in chase with a trapped survivor, then the timer would ALWAYS be paused for trapped survivors for almost the entirety of a match, rendering the traps useless. If it were magically changed to pause when The Pig was in some proximity to a trapped survivor, then how would that work? If the distance was anything large (like a TR proximity, let's say), that would be completely unfair to a Pig who might be playing the game normally and happens upon survivors along the way who are trapped (imagine someone with an active trap that's paused happily working on a gen with immunity while The Pig is chasing someone else in the vicinity). If the distance was less -- let's say, 4 meters or so to prevent a Pig who's camping a box -- then that would actually be a BUFF to the timer, as the timer would actually be running during much of a normal chase, leading to Pigs who would then be able to actively chase after trapped survivors because it would be to their advantage with no real downsides.
It sounds like the OP had a bad Pig experience. While that isn't fun, it doesn't call for a complete rework of the trap mechanic.
I never said it had to be redesigned, but something to fix that issue would be nice. Like maybe make it when the pig is within 24 meters the time stops. It could be less but that's my proposal. It happens maybe every 4 pig matches for me and everytime it is frustrating. So ya I guess I did have a bad experience with piggy
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/243160/pigs-crouch-to-make-time-go-down
This is imo one of the least effective ways to play her, and evil as well. The survs with a trap on, especially active, should not be targeted. It's the survs who don't have one on that are doing gens.
If in chase I stumble across a surv on a Jigsaw box or running around they get slugged and I keep moving. Shadowing one surv to death should and prolly does cost her the match.
Will all her limitations and poopy add-ons she cannot afford to play that way.
I'm not saying I do I'm saying it happens to me a lot as pig and yes while ineffective it is boring for the survivor getting tunneled by the pig because they literally cant do anything to stop it, but just except their dead
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@DoritoHead said:
Correct me if I'm wrong, but can't you get in a chase if you're undetectable as killer? The timer only pauses in a chase, correct?
This is a bait post, and a poorly done one at that.
(or my memory is just trash)
No you cant sadly. Not with pigs crouch, but I'm pretty sure you can with ghostface and myers.
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@SnowMiser said:
https://forum.deadbydaylight.com/en/discussion/comment/2084381#Comment_2084381
The fix for keys was removing them entirely.
Winning the game by not completing your objectives is not a recipe for a fun or balanced game.
You are in fact wrong. In order to use a key you must do the obj to make the hatch spawn. 2 gens left with 2 survs make hatch spawn, 1 gen for 3, and all 5or 4 survivors
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2075884#Comment_2075884
Nope...
It's takes 2-3 bounces to get the j-flick right,
You usually need a speed boost to compensate the turning my guy,
Still counterable though,
Edit: It does raise the skillcap however. so there's that
It was a scenario if you read the second sentence, and no it doesn't how in what world does making it easier to turn increase the skill gap of a killer, that would mean its easier to do it. Some blight line themselves up to rush and get hits. J flick you don't need to you just rush and flick and you can get them.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2075715#Comment_2075715
I really don't see how people are missing the point, it has nothing to do with the DPI but the fact Blight is supposed to be locked to turning 90 degrees an can go further when you're not supposed to.
Its not even 90 degrees, its about 45 degrees, but can be turned to 90 by add-ons,
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@DragonMasterDarren said:
Is it useful? Yes
Does it have counterplay? Yes
Does it raise Blight's skillcap? Yes, not by much and a argument is to be made that becoming reliant on it makes you worse in the long run, but yes
HOWEVER
Is it intended? No
Have the devs said it's a exploit? Yes
Have the devs said they do not want it in the game and have also said they plan on removing it? Yes
No it does not raise the blight's skill cap it lowers it. At some loops you might have to do a couple of tricky bounces to hit the survivor. J flicking takes away that by allowing you to 180. So while j flicking you might only need one bounce instead of 2 or 3 to hit the survivor
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This is elitism at its finest. It's not console players fault the dev's limit us. It's not the hardware other games allow you to turn controller sens up high like warzone. Also I seen you defend yourself by saying I get accused of cheating becuz my sens is high. Guess what, the only people that can accuse you are PC players because they have in game chat. Console players cant accuse, so just stop with this mentality that console players are pathetic becuz they bought something they expected a game to run on.
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I've started maining her about 2 weeks ago. I've won 43 matches in a row as her. I believe she is very underrated and a lot of people dont know how to use her.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1931908#Comment_1931908
Well looking at a dbd stream + the new UI is plain awful.
Well I won't argue about that, but my point was when you the player is just playing the game with the new ui its just like watching a stream with chats, and bit jars and sponsors, and a face cam on screen with gameplay. I guess I'm just use to watching twitch
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/225593/the-good-and-bad-from-this-update
I found using Urban Evasion and just crouch walking around the entire map hilarious. The way the Survivors move is funny. Died in 95% of my games but I couldn't care less I was enjoying laughing at how the Survivors crouch walked
I never used urban on the new update, actually interested at how it looks crouching around now that you bring it up
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@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/225593/the-good-and-bad-from-this-update
TLDR:
Ignore everything else, I want to whine about poor killers, OP survivors.
No I said a lot of good things about survivors if you read it. I only said that the game map is filled with God pallets which is true, and that breakable walls shouldn't create infinites.
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@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/225593/the-good-and-bad-from-this-update
TLDR:
Ignore everything else, I want to whine about poor killers, OP survivors.
No actually, the last post was literally about survivors getting hit from miles away. Also about the animations for survivors are good.. The only time I went to talk about killers is on the map reworks becuz it is an issue when one map is literally just filled with God pallets galore which is dumb even as a survivor main I can admit to it.,and the main building on the other shouldn't have breakable walls to create God windows
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@Squirrel_Thicc said:
You forgot that they made nurse look amazing.
That is true her outfit looks way better than the old one and fits with the map rework
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@Shirokinukatsukami said:
" It's just like looking at a twitch streamers layout. "
Which is an abominable thing.
Most people still watch the stream though. Its the same thing, so I don't understand the complaints about it
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I thought I was the only one experiencing this. I've been seeing those kind of hits all day and my jaw just drops becuz I get hit from 10 meters away.
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I thought it was only me experiencing the issue, its nice to know that it is a known issue and hopefully get fixed