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Irisora

Irisora

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Irisora
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  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/239851/devs-are-purposefully-putting-low-rank-killers-against-high-rank-swf

    More like there are less High Rank Killers like because It's easier to uninstall this game than win against constant high rank SWFs.

    It's not fun, I rather play Bloodborne, Dark Souls and Doom Eternal on Nightmare because they are hard but feels fair but when I play against 4 Man SWFs Rank 1s it Hard and feels BS 90% of the trial.

    I'm a Rank 1 btw getting Rank 1 Survivors too and I'm so close to taking a break again. if I take a break again the Rank 1s SWFs I'm going against will probably go to lower rank Killers.

    Yep unless you are playing with a top tier killer, swf feels always really unfair and sometimes even with top tier killers. They are completely broken but it has been always like this and the devs really don't want to balance that neither give solo survivors the same advantage and then balance everything.

    Its hilarious then when you come here to the forums and you see post like "why everyone plays freddy, spirit, nurse, etc".. and the anwers is plain simple.. cause SWF.

  • 😂 true right now hes the choice if you want to throw your match and just de-rank. I don't even know what devs was thinking about when they came out with the current state of his power. I think they thought it would be an op killer therefore they added the decay, slow aiming/throwing, 8 knives to injure and 110 mov speed..

    They clearly were wrong and need to test things better. Ptb should really take feedback from players and not be a simple showcase.

  • @[Deleted User] said:

    How many posts are you going to make about this one killer?

    You can't blame him, he's right everyone knows that the trickster is the weakest killer in dbd history. And hes upset like i and many, we are eagerly waiting for some buffs or rework of his power.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2076508#Comment_2076508

    Stop with the "360 is an exploit" it's nonesense, the developers haven't put in a lock to prevent survivors doing that motion, it's always been there and has always been allowed and the devs have NEVER tried to limit the rate at which you can turn, they have however put in a lock to his turning radius that doesn't work, the fact killers are ignoring this difference because they want to believe to hard that 360ing is an exploit is ridiculous.

    As ridiculous as thinking j-flick is an exploit wich is not. You know why is this "j-flick" its in many people sights now? because its killer related. If it was survivor related no body will complain about it. In any case as i said before many killers can benefit from cycling your dpi its really pointless to target blight because this "feature" "bug" or call it whatever you want is in some people mouth right now. 360 really behave the same way, the killer bug itselft and hit the air in an animation when survivors do a correct 360...

    Both things are taking advantage of the game mechanics...

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075715#Comment_2075715

    Nope. Try again. It's an exploit. The developers have stated it's unintended and not something he's supposed to be able to do. You also seem to be forgetting that not everyone plays on PC.

    See the definition of an exploit here: "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers."

    What about it ISN'T an exploit?

    By that argument then a 360 its also an exploit and not a pro tip. You try again my friend.

  • The most hilarious thing about the trickster is that he have an addon to increase the amount of blades required to injure someone in exchange for blood points... "memento blades" 🤣🤣🤣

    That addon should be completely removed from the game. The mere existence of that addon is a joke.

  • @Beaburd said:

    TLDR:

    I made him work by forgetting he has a power, and playing him as an inferior version of a base killer.

    ---

    As someone who plays Trickster this way as well (Monitor + detection perks + pop), I agree it's the best way. That said, it is depressing that he can only work by abandoning what's supposed to make him somewhat-unique (his power).

    Behaviour might as well have released a killer called "The Basic One" who can only M1 and runs at 110% movespeed. Kinda shameful.

    Lol it definitely would have been a more proper name for him sadly.

  • Only in their head. Haven't seen anyone. Very few people play blight and even less use that trick.

  • You must have been very lucky with the maps there because not using bamboozle, crowd control or cruel limits with him is like losing before even starting the match. He really needs at least one window blocker perk.

  • @OnryosTapeRentals said:

    It's an exploit, therefore it should be removed. The developers have been pretty clear about this. There's literally no room for discussion, it's by definition an exploit. End of.

    How its an exploit if you can play the game at 12000 dpi if you really want to? Call it a bug but not an exploit since every person with a gamer mouse can use that feature. And he's not the only killer that can benefit from cycling your dpi. This whole discussion about this is really absurd. I'll would call it a pro tip not an exploit.

  • @Florin said:

    https://youtu.be/b2VDtv540vw

    I did this way too many times, that's why I main bloodwarden.

    Lol the good old bloodwarden doing its thing.

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075273#Comment_2075273

    If they reduce the number of knives required to injure/down, 60 default knives are more than enough, hence the add-on makes no sense.

    Yep but we are still waiting for that.. will they take our suggestions? I hope they do. The state of the trickster release was pitiful.

  • You are completely right my friend. The trickster almost always get a gray hunting emblem making you de-pip or black pip with luck. All thanks to his slow speed.

    Giving him 110% was really a mistake when the knives are so useless in loops. Hes not a huntrees or deathlinger to justify the slow mov speed.

    I personally would prefer a buffed power since i don't like m1 killers. I would be ok with the current mov speed if you weren't slowed while aiming throwing and the requiered knives to injure would be reduced to 6 or 7. And of course with the decay gone.

  • Isn't there already a way to bind combos or macros in consoles yet? After so many gen consoles that feature should be already there.

  • @Zaytex said:

    STBFL on him feels amazing. Shame all the gens fly before you get max stacks though.

    Yep not really worth it with the sluggish speed he have. Its painfully hard to even get max tokens.

  • Not really, 60 knives goes away really fast. 70 and 85 (yes both addons stack) knives saves you a lot of time.

    I agree with the part that devs should reduce the amount of knives required to injure someone 16 to down someone its really a joke.

  • You can bind a macro either to your keyboard or your mouse. And problem solve, rest your hands in your neck while you watch until someone unhook you.

  • @Dr_Loomis said:

    "But don't worry guys: he winks and does a little laugh during chases. So open your wallets. See you in the fog!"

    And the laugh gives away his position btw. It makes it harder to trick survivors with mindgames.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074131#Comment_2074131

    https://forum.deadbydaylight.com/en/discussion/comment/2074133#Comment_2074133

    Neither of you read it, huh?

    A) The skill check mentioned is -currently- part of DS. It's not referencing a skill check when doing gens/healing, it's referencing the skill check requirement of triggering DS.

    B) This suggestion isn't about letting them do things while DS is up. It's about giving DS, current, highly restrictive DS, the ability to trigger once per unhook, as opposed to once per match.

    OMG not comfy enough with 1 second chance, you want to be able to hit DS 2 times in a match, hilarious.. one of the most absurd things i have read in years.

  • You will eventually get it, if you keep playing him you will de-rank really fast. Its the sad truth lol

  • @onemind said:

    Good thing he has no responsibility then

    🤣 so true

  • @EvanSnowWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073498#Comment_2073498

    No, it would not. Your math is bad.

    Iridescent Head = One Hit

    Trickster Blades = 8 Hits per Health state.

    If he slugs someone and then downs the rest with one blade each, that means each of those other people were hit a minimum of 21 times, and that's assuming he only did one Health state on them and got the first health state gone with M1s.

    That is BEST CASE SCENARIO math.

    24 =/= 1.

    True and they can heal themselves. So in no way is the same as iri hatchets.

  • @terumisan said:

    I guess the devs thought he'd be op on concept but in practice he's bad

    It can be the only logic explanation. I hope they realize that the decay shouldn't exist at all with the current state of his power.

  • I think i already gave enough data. Been playing him since release and drop from rank 2 to 5. Best killer for deranking ever 😂

  • @Moxie said:

    "Only takes a Few Blades to down someone"

    A few = 16 apparently.

    Never change Sluzzy <3

    "Sluzzy, Sluzzy never changes" 🤣

  • I do, solo survivor and killer. And most of my steam friends also play both sides.

  • @_HN_ said:

    Nah, it's not nearly as bad.

    My main problem with it is that it's so powerful that it's almost an auto include, and that's not really good for the diversity of builds.

    If the dash wasn't included in the perk, it would be a balanced perk. But try to convince a main survivors of that, they will yell at you and think you are the devil lol

    Its really unfair how a single perk can double the time a killer waste on you because he reach that pallet or that window with the dash but sincerely i think that the devs will never touch this perk again, its every survivor favorite and they will riot if they do something.

  • I can imagine Ji-woon stabbing Jake and saying "Notice meee senpaiiii" 🤣🤣

  • There already are a considerable amount of similar games and all failed. Dbd will always have the lead in this genre because they earned it, we like it or not.

  • Demo is awesome, same as hag and the twins. Just they aren't that popular.

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070653#Comment_2070653

    Lol not even noed can make him decent man this killer is so bad

    Yep noed is useless on him because of the slow mov speed. Im trying different build and perks to make him perform better but hes so weak that needs double the perk slots sincerely and even if he could get 8 perks that won't make him good in any decent loop 😅

    He really can't catch up around the shack or any tall loop, and using the power is really useless in those and most maps. I really hope they bring decent changes like they did with the twins and make him viable.

  • He is bad at everything, no one is exagerating, and most people that play killer probably exausted every tactic perk combinations and everything else to come to that conclusion while playing hours and even non stop since the release not 3 games... Like me.

    He needs buffs, and a serious number of changes not one. And that's a fact.

  • It has nothing to do with the perk enduring. Use it freely.

    And in any case, no one will be banned for using something that's in the game and its not your fault to use it. It's the devs responsibility.

    Dont be deceived by survivors. They will always try to make you feel you are doing something wrong to let them live. Don't play by their made up rules.

  • @StibbityStabbity said:

    I honestly don't expect a buff. They might shift his balance a bit, but my guess is he will gain some kind of benefit while also eating a new penalty.

    My reason for this is simple: I don't think the devs see killers in Tiers, ranks, etc. They only see them as doing what they are designed to do. Whether a Killers function is viable, strong, weak, etc, doesn't matter to them. Only that they work as intended. Wraith got a buff alongside a nerf. Not because Wraith would have been too strong, but because he's supposed to have very set gameplay and counter play. When they buff one aspect, they nerf another. Wraith is supposed to have clear cut counter play. Spirit is supposed to deprive the survivors of usable data to work with. Trickster is supposed to be a death by a thousand cuts. Whether or not any of that is balanced doesn't matter. Strong or weak doesn't matter. Only that the intent of the gameplay is there.

    Maybe we will get ricochet as base kit. Cool. Maybe that will also increase the amount of hits required to 16 for an injury. Big oof. I wouldn't be surprised, though.

    Maybe I'm being very pessimistic. Probably. I was a Legion main, however, and look at that track record. QoL changes that would make Legion a solid mid tier killer have never happened. He's still punished for using normal attacks. He's punished for using his power. His power lacks any real bite. Trickster has the same issues, and my guess is they are fine with that. If they're fine with Legion punishing the player for playing as intended, how will Trickster be any different?

    Legion may not be the best killer and could get a reduced fatigue penalty when canceling the power but is still one of the most fun killers to play with and in close maps is powerful or if the survivors are dumb enough to leave the last gens together they are dead.

    The new killer can't be compared to legion, the trickster is really weak in comparison, probably the weakest killer in the game so far. Literally every other killer plays better than him because hes a crippled m1 killer and has a nerfed hatchets power, he really doesn't excels at anything other than being glamorous.

  • More like abuse it, now it's limited to it true purpose.

  • They really could improve challenges and dailys by more blood points and more interesting, non grindy, non repetitive missions and i hope they do some day.

    Althought you don't have to play it by force, its just your choice, I enjoyed the first two rift for example completed it and after that i didn't complete anything else lol

  • @Rank_21 said:

    People assert their dominance in a video game, that is something they cannot do in the real world.

    True everyone shows their true colors when they are behind a screen, videos games or social media. Although with this pandemic the human hypocrisy and greed is showing without even trying to hide it.

    Humanity as a whole is awful and probably deserves any catastrophe we encounter.. but the bad thing is that nature and diseases don't difference between good and bad people, and usually the good people are the ones that suffer more from every selfish action that another human being does.

  • He only excels at one thing sadly.. depip. It really dissapointing, they created so much hype from this chapter and deliver this. I just hope they don't abandon him and make proper changes in the upcoming days/weeks.

    🤣

  • What happened to you @kate_best_girl ? I don't remember this kind of post from you. Have you even played him? Properly i mean not a single match, and in red ranks? Hes a clown basically and not the one from dbd, a clown from a circus in decadense.

    Hes really weak, slow, forced to chase around loops with M1 with a 4,4 speed, which is ridiculous. And yes forced because you can't use your "power" in any decent structure. And its not like there are few decent loops, they are everywhere.

    Any wall any tall debris can force him to leave his power behind because he have to literally make 16 hits with his knives to down you, while being slowed even more while aiming... Like if he was a huntress, but hes not. Huntress only needs 2 hits to down you. He... 16.

    Hes really pitiful as a killer and even as a survivor you can notice that. Almost every match is a 4 escape or 1 kill againts him. Really sad and pathetic.

  • The tryhards that suddently get up with unbreakable erasing all your hard effort with just 1 single perk. It can make a 4k into a 4 escape.

    Pretty popular perk among swf.

  • I got it yesterday in rank 4 after playing all day. I was playing full tryhard the whole day and i can tell that its imposible to do it againts a decent team so lets not even talk about SWF. So you need to get lucky to obtain it in the end.

    I think i was rank 2 before playing this killer, so at least the new killer its good at something.. doing -1 🤣

  • @Sluzzy said:

    He is not bad. Killers are not used to him yet. Everyone thought Deathslinger was really bad when he first came out. Once the masters learned his aim, he is deadly.

    You must be the only person in the world that would say that lol. The Trickster is bad and a failure as a killer, he's just all looks and lacks real power.

    Go and play him all day and you will see. Oh nevermind... you don't play killer. My bad.

  • It appears to be true, after playing the whole day as him and seeing the result. He is most of the times an M1 killer with crippled movability. Like @BaldursGate2 said, this time people aren't exagerating.

  • @Mat_Sella said:

    Starstruck is definitely not a waste of shards, it instantly puts respect on your name as any killer, especially when you decide to carry your survivor towards a partially completed gen. If they stick around they are one-shot, otherwise, they are scared and have to move across the map abandoning the survivor.

    Yea that perk definitely worth it, i get to use it a lot with him and as we know hes slow as a snail.. So imagine this perk on a full mov killer like trapper. I think all trickster perks are decent or at least interesting. Sadly we never can have the combo wombo and the trickster itself its really weak.

  • At least the perks are decent this time and not like the ones from Charlotte..

  • Main event can be very useful in the open and when there are multiple survivors together. I got some nice "comebacks" because of it but the implementation of this mechanic really sucks.

    Losing it if you don't trigger it, its a really bad design decision. And to top it off its bugged if you cancel it, there's a long delay until you stop throwing knives and reach the animation end.

    Main event should be saved when its charged. Most of the times one waste it because of this.

  • Hes really weak sadly and suffer greatly from the incapability of putting pression on survivors.

    I played almost 5 hours non stop as him and almost every match with the exception of 2 or 3 were all black pips or de-rank.

    I managed to obtain the adept trickster achievement by luck with some randoms and i can tell that there is no way you can get that achievement againts a SWF. Its doesn't matter how tryhard you are its imposible to beat a SWF as the Trickster, he really lacks the power.

    Yumi's Murder addon should be basekit, the amount of required knives to down someone is ridiculous. I really don't mind about ricochet at all, i think the only needed basekit addon is Yumi murder.

    Now i know why he have 3 perks that basically gives him more time. Because he have no pressure at all, is slow and basically a nerfed version of the huntress..

    Im really dissapointed that the new killers its just all looks and no real power in reality. I hope the devs don't abandom this killer in his current state.

  • They should make the USB addon basekit. The one that reduces the amount of knives hits to down someone. That addon is a must, the base amount of knives required its a joke.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042880#Comment_2042880

    They aren't fixing anything, this delay was forced on them by Sony or Microsoft.

    That's what leaks by daylight said, not an official statement.

  • It sucks, almost a month waiting for it and now they delay it. It makes you want to choke them lol. But if it's to bring the chapter with 0 bugs and not a broken mess like in the past then i suppose its better that way.

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