Irisora
Irisora
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@MrPenguin said:
The devs don't consider it an exploit according to their mods, so survivors have nothing to fear.
Unlike when killers were just using normal legion add-ons and got perma-banned for it because they were bugged, thats an exploit.
But not this, using a extremely rare perk thats almost never used, and pairing it with with anti-slug or just runing to the same side of the map every time to make sure you can abuse it, thats fine.
Using add-ons that were ran normally on a killer, nah thats an exploit.
https://forum.deadbydaylight.com/en/discussion/comment/2137433#Comment_2137433
The devs don't even consider it an exploit, but when killers did the legion thing with it being much more likely they just didn't know, nah that was an exploit.
Its not "the devs don't want to ban people for their own mistakes anymore", its that they don't even consider it an exploit despite it being a much worse case because survivors are doing it.
The bias is clear to me.
Yep but its nothing new. Im personally taking a break meanwhile, i think it's the wiser thing to do, after the disappointment i had with the trickster and now an exploit like this.. maybe its the thousands of hours i have but as the time pass i play less and less this game.
At this point i refuse to play with game breaking bugs it really drives me away from the game. They also didn't entirely fix pallets stuns either.. so i think behaviour is either working with tight schedules or in a crisis period.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2137629#Comment_2137629
"So why you are so entitled that suggest survivors should see generators in exchange?"
Your first mistake was to assume that i wanted survivors to see where generators were.
Even if you said that in a sarcastic way you are crearly against this change, so my comment still reach you. There is no point in being against a so minimal qol change like this.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2137580#Comment_2137580
If it's not that hard and been doing that for years then why do you complain?
Oh right, this is the forums, complaining is a must here. Sorry.
There is a huge difference betwen complaining and suggesting. And this is nothing more than a qol suggestion, just like it is for survivors. So why you are so entitled that suggest survivors should see generators in exchange? In no way its the similar, most killers struggle againts gen rushers and survivors already have the hook count... So.
You are literally admitting that survivors should always be treated better than killers. At least you are honest about your preference.. But this is nothing more than a qol change, it won't really impact survivor gameplay at all. If a killer wants to tunnel you he can do it without any hud, just his memory and its not hard at all to remember hook counts. So imo there is no valid argument to be against a change like this.
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It depends on the killer, some are more addon dependant that others. For example the new nurse, you can't play without the recharge addons, unless you hate and want to punish yourself 🤣
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2133907#Comment_2133907
Just get better at the game lol I saw you play you have like 300 hours and you're still bad at the game and you cry and cry when you don't get what you want
I'm sorry if I sound rude but you need to understand that not everything is about you, consider that you need to play better. Git gud.
You don't sound rude, you sound like an unmature dude that instead of giving a proper argument to @Lord_Tony you keep indirectly insulting him. He asked you a question and you cannot answer it you know why? because there is no counter against swf in comms and that's a fact that you are just denying.
The game isn't balanced around swf, it never was, and anyone that its not an entitled survivor knows that. And lets be clear here.. most killers don't want to deny the possibility of playing with friends, they only ask for balance which is completely understandable and should be addressed by the devs.
There is a reason why if you hit ready as killer you instantly go into a match, and the reason is obvious.
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I don't have anything againts survivors that use flashlight, but flashlights are bugged and broken right now. Sometimes you will be blinded by a survivor that is flashing at 90º of you, and that shoudn't blind you at all, but it happens.
And there is a huge ugly desync with flashlights, even if you are facing the other way you still get blinded. And that wasn't there a few updates ago i feel the devs shadowbuffed flashlights again and it really unfair.
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You forget the survivor with detective hunch that will also hunt all your totems for the perfect broken swf match. Funny you put balanced landing in all of them, most swf use DH.
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Those perks already exist, they are called BT, MoM, and DH. Oh and soulguard.
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By the description i understand that It increase the overall time it takes to fully decay the knives effect. Its very similar to "ripper brace" but this one increase the time it take to "trigger" the decay.
So once the trigger takes effect, those addons you mention should increase the decay time.
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@Huge_Bush said:
I feel better about myself. I think I only spent about 40 bucks on this game when I first got it. I only paid for the base combo with stranger things, Freddy and Ghostface.
The only way I will spend any more money is if they wow me with the Resident Evil chapter and the 5th anniversary event. They promised they were going to go all out with the anniversary and Halloween events from now on and adding a new character isn't going all out.
*I will buy Claire Redfield tho, I don't care how much it costs.
Im saving my auric cells for the RE chapter skins and money for the dlc too. This is one of those moments when you wish you had a time machine, i can't wait 🤣
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@jester20k said:
Haven't checked but I know I'm easily in for over $700.
Wow. Devs surely are happy with you 😜
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Thats a lot, I have the game from 2016 on pc, i have all dlc and bought auric cells multiple times, some characters and killers bought with shards.. so doing the math i probably spend around 55 USD. This is because prices are different from regions i suppose, 55 USD its 5000 ARS here (argentine pesos).
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131823#Comment_2131823
She's stressful to play?
https://us.v-cdn.net/6030815/uploads/BT1P5J517Q7G/nurse.png
That's my nurse. I 4k-3khatch every single games and that's far from being her best perk/add-ons. 1-2 gen get done my my first-second hook but the snowball is real with her.
How is a pity screenshot a proof of what you are saying? 🤣
And i can see that you are playing in green rank 9.
What happened to the " I 4k, 3k every match"? can't keep the red rank uh?
Do you know how silly is that comment without posting at least a single vid? And in any case getting kills has nothing to do with how stressful is her power and the bugs you face as her.
I can show you screenshots of 4k with Wraith or Pig and that make them poweful? Nope
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2131806#Comment_2131806
Yes let's just make Killer with a 4.4 m/s which barely can use her power, and need to follow the hit and eat pallets gameplay, what a fun Killer to play AGAINST and not AS.
Look at the most recent Killers, Trickster, Twins, Blight, Pyramid, Deathslinger, Oni, we have Killers with unique mechanics that requires Survivor to adapt and learn how to play against them, not just running in circles around a ######### piece of wood and dropping it like you are winning.
We need more diversity in the chase mechanic, one that is fun for both sides.
I agree, i don't know how people just want to run around a thing like a benny hill show and find it fun. I as a survivor don't find that fun and i prefer unique killers with unique powers and unique ways of dealing with them.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2131763#Comment_2131763
Isn’t he actually a nurse main?
I do think it’s worth testing though. Nurse’s current power is just gamebreaking but she’d still be able to ignore windows and pallets anyway. Just LOS blocker would be more consistent since she can’t go through them but she can also be easier to learn with the 110% move speed
I don't think her power is unbalanced or broken at all, with the charges system applied in the nerf patch, shes more easy to avoid now. I was a nurse main and from time to time i still play her but not very often and let me tell you the reason. She is still good in the right hands, but after the nerf, shes too stressful/unfun to play. Therefore i prefer to play other killers instead.
So imagine how is she for new players? When for me shes just unfun and stressful for other people is unfun, stressful and hard. Getting the point now of why asking for another nerf is crazy?
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@Phasmamain said:
Make her 110% and she can’t blink through walls.
we can do further balancing from there
It looks like Sluzzy is starting to earn followers 🤣
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@Kirkylad said:
Hmmm sounds like a survivor main in disguise to me lol.
Yup and he discovered himself after saying "she needs a nerf", i was hoping for that phrase when he started saying things like "she even takes less skills than any other killer such as pig and spirit" and non-sense like that. it really was an expected post 😂
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People likes to play Freddy on my region. Nothing to do with the hillbilly "nerf". I play billy sometimes and the overheat mechanic really didn't change anything. Good billy's are still rocking.
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@GannTM said:
It will come in 2024 don’t worry
Oh i hope, since spirit don't really need a nerf. Survivor just need to git gud.
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@Kirkylad said:
Yeah pallets are garbage atm but they've tried to fix it and I'm sure they'll fix it properly soon. But at least we get free keys to escape while it happens lol. Besides at least they aren't as broken as sounds for killer which have been bugged for years.
"one of lime and one of sand" an old saying.
This is what we are getting right now.
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Honestly the only powerful second chance perks are BT, DH and unbreakable. This are the only perks that can really annoy you as a killer because it can completely change the tides in a very unfair way. DH for distance can't be deal with and BT in endgame is a free "get out of jail card", while unbreakable can turn a 4k in 4 escapes with little effort. This perks are deadly in swf hands.
This perks are also part of the meta, a meta that hasn't changed for 3 years. Meanwhile the killer meta was changed a lot of times. The favoritism clearly shows here. And this annoys me not only from the killer pov but also from the survivor pov, because not changing the meta make survivor play boring.
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@Steel_Eyed said:
They've completely overhauled the game multiple times. From I've played in the past, what I've seen from older videos, and what we have today; I'd say we're at least on Dead By Daylight 3.
True i don't think there will be a "dead by daylight 2" ever. This one of those games that gets updated constantly as long as its profitable for the devs and splitting their playerbase isn't a wise choice. They already hit a wall trying that with deathgarden.
Also theres no need to do that when you can upgrade your game indefinitely just like WoW.
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It should be a steam achievement 🤣
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2120448#Comment_2120448
He's called the depipster for a reason, don't you know
Funny thing is that they boosted his emblems to not make him look even more bad lol, now if you get 4 escapes you don't depip unless you did terrible.
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Nani? looks like massive lag from that guy.
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@FairP1ayer said:
I’m hoping for Nemesis, I think his Rocket Launcher could work as his power. Huge AOE only injures but can hit multiple survivors and has a long cooldown to balance it out.
Maybe give him a secondary power that is a dash like Oni’s but it is strictly for mobility and you can not lunge during it, the cooldown when getting out of the dash needs to be a couple of seconds so it doesn’t make catching up to survivors and injuring them too easy.
Dragging survivors with a tentacle could be cool too, and since we already have the deathslinger they can make that easily. And the rocket launcher could be added as an ultimate. Another feature for Nemy would be to break walls instantly by just passing through 😜
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"Detras de ti imbecil" 😂
Love RE4 they really could bring any enemy from the RE universe, there are a lot of candidates. But yea it will be probably Nemy or Mr x since they are the most popular.
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Yeah kinda obvious just like aim to the torso instead of the head, we don't get bonus lacerations for that.. would be cool tho 😜
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2119851#Comment_2119851
Dude, Jack Baker, is one of the most memorable and scariest villains of RE, plus as QwQw has said it's the highest-grossing game of the entire franchise meaning a lot more people know about it, and its the scariest game of the franchise to date!
You don't get scared in a RE game.. unless you are easily scared, they are made to put pressure on you just like DBD, gore doesn't mean scary. If you are an old gamer like me saying that Jack its the most memorable villain in RE universe its a blasphemy 😅. Im not saying RE 7 is bad but come on there are many villains in past games with more trajectory of the franchise that earned their place above him.
I think the most memorable villain of all the franchise is Nemesis, specially in the original game, were he would follow you everywhere and make you feel true panic.. when you cross a door and hear Nemesis music in the background it instantly make you say "Oh #########". Not many games achieve that.
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Yes don't play him until he is viable.
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I doubt it. All RE 7 characters are the least popular of the franchise. It will be very likely that we would get 2 survivors just like stranger things chapter, and there a very high chance that it would be Claire and Leon.
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Some people have no shame.
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You earn years of life by doing it, sadly it isn't easy to know before the match.
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Still the worst and un-viable in red ranks. The patch just give you a very small window to throw some knives around things, but its not very noticeable and you still struggle a lot at doing it, specially with survivors that exploit their hitbox running around things with a controller, you will never catch them and since you stil need 16 knives to down someone.. This killer is still the worst and will be unless the devs make proper changes to his power.
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@Boss said:
Y'know, there might be 2 Survivors again.
Stranger Things chapter started it, maybe they have 2 candidates from the RE universe who are both so fitting to put in that they won't decide and take both.
I hope so, the re universe have so many characters that it would be really greedy from behaviour to just release 1 survivor and make everyone else legendaries. Fair thing would be 2 survivors and they could make for the first time two killers too, but that would be too much extra work from them.
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The second option is more appealing to me. So basically making his knives works like clown bottles. Its something, although the reduce of amount of knives to injure someone it's a must change.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2107310#Comment_2107310
FFS, it's the end of the game, he has no more gens to protect. Would you like an escort to the gate while he carries your baggage full of entitlement sir?
🤣 you made my day Mr. Carter
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113501#Comment_2113501
"Our data showed rat liver was used in 80% of demo matches so it must mean it should be nerfed" *1 day later*"OKAY OKAY WERE SORRY WE BUFFED HIS NATURAL SHRED"
Funny thing that by that logic then the survivor meta should be different today, but instead it's has been the same for 3 years.
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Funny thing is that survivor got a huge buff to WGLF because they complained about BBQ giving something more than BP. Sill wanting BBQ to be nerfed just shows how biased some people are and just wants the killer experience to be ruined.
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What are you talking about? No counterplay? Hello, tall loops, buildings? Running around even a rock is enough to mock him.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2113445#Comment_2113445
I mean, you can easily bypass Dead Hard and Borrowed Time with Rancor, considering that you one shot them, and you don't even have to hook them. And besides, DS and BT only save one survivor as well. Go after the unhooker instead.
"You can easily bypass dead hard" Thats not true, most of the times you can't unless the survivor is dumb enough to trigger it in the open. Also DH for distance, to reach a pallet or window can't be deal with unless you are a huntress.
BT cushion exposed status effect so you have to hit the survivor again, making rancor useless if the obsession is the one being unhooked. And you are wrong when you are saying that DS and BT saves only one survivor.. if every survivor run this perks wich is almost every match its 4 "get out of jail" cards not 1.
A btw going for the unhooker its not at option either since the survivor will BT and every other survivor left will tank all the hits and reach exit gates. And there nothing you can do about that. BT and DS in endgame are broken and are unfair just like keys, lets be honest.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2113335#Comment_2113335
"What would you think if the killer could instantly kill survivors in the EGC?"
There's a perk for that, it's called Rancor.
Yea a perk that can kill only 1 survivor if you manage to pass his DH and BT. Nice of you pointing out here how different the devs treat killer and survivor perks. Rancor its not even close to the power a DS and BT have in endgame.
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Probably a killer trying to learn billy and/or a killer that faced too many swf in a row and decided to just dc. I personally never dc but when you face many unhealthy deathsquads in a row you at least think about it lol
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@A_Creative_Name said:
Whenever the servers get fixed...oh right! NEVER.
Yep and the most annoying thing about this is that you are even stuck with the animation as killer, making you lose time and sometimes even lose the possibility of doing an M1.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113281#Comment_2113281
Always love it when perks like ds or bt is complained about people jump to "wow must all be just killer mains". Shush with the generalization. For instance do i find bt or ds bs at the end game since the killer can't do anything to prevent the survivor from pretty much escaping unless they have like a instadown? Of course.
https://us.v-cdn.net/6030815/uploads/EWDMZ2GJXN1O/ps-messages-20200826-214700.jpg
Go ahead call me a killer main i have 6k hours and im a 50/50 player. At the end game survivors can have adrenaline,unbreakable,bt,ds, dead hard. Or others to basically guarantee a escape. Survivors have always had so many outs. This is the only game where i can literally destroy a whole team but still not get my max points because survivors get hatch. Then when you close hatch they get doors. Maybe the devs should crack down on it a bit?
I myself get tired of this too, It really drives me away from the game, sometimes i don't play it for weeks or months. Idk about you but i as a killer want to have fun, with any killer i choose, and that not possible with the current game state.
Most survivor perks just erase all the effort you do as a killer while killer perks aren't as powerful at all in comparison. And its really boring and frustrating to face the same survivor perks everytime wich btw have no real counter. DH for distance have no counter, BT and DS in EGC have no counter, keys have no counter, you can't grab people in the hatch anymore and so on..
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113305#Comment_2113305
DS and BT are both doing what they are specifically meant to do, it dosen't matter if it's at EGC because the perks are doing their jobs.
That doesn't take away the fact that DS and BT are a free "get out of jail" card at the endgame. What would you think if the killer could instantly kill survivors in the EGC? Would you find that fair? because that would be the opposite of that scenario. Also this clearly shows the devs favoritism toward survivors.
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Same with BT. At that point a killer can't do anything other than farming some bloodpoints. I would be extremely fair that DS, and BT wouldn't work in ECG but dbd is everything else but fair.. and giving survivors free escapes and second chances is really a trend.
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The patch didn't do much sadly. His power is still one of the worst next to Pig ambush.. Its really pitiful how you literally can't do anything around loops with knives and you are forced to chase with a 110% speed, and even if you manage to hit with some knives the amount required to injure is a joke.
Even with the "melodious murder" addon the amount of knives required feels too much and an april fools joke. So the trickster basekit is totally non viable.
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@RenTheCat said:
I always find it funny how it's always the same people who use and defend the existance of the hatch the ones that cry about NOED being unfair. Like... you don't even let the killer play when the gates are powered, you just either leave as a team with a key or let your teammates die to leave alone through the hatch.
Why a perk that requires all gens to be completed causes such an outroar when survivors love bringing a key or finding one in a match and then just leave before finishing the objectives.
The ones that cry about noed are the same survivors that use DH,DS, BT and unbreakable every game.
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Yea i have noticed it and there is also a weird bug when you run around the shack as killer. Idk if as survivor happens.
It consist in the shack trying to suck you like it have a magnet lol. Its a bit annoying.