Hoodied
Hoodied
About
- Username
- Hoodied
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Hoodied's perks
Pull yourself together!: You try to help people when they are in a bad place. When an injured survivor is within 10 meters of you, they have reduced grunts of pain by 50%/75%/100%, the survivor cannot be seen by aura perks within 12/14/16 meters.
"Calm down and he won't find you!"
Old Wounds: You have been hurt like this before, you are used to this pain. You bleed 25% slower and heal yourself 10%/15%/20% faster, your grunts of pain are reduced by 25% when not sprinting.
"I've had deeper"
Quick on your feet: You walk 5% faster and vault 5% faster, when being hit the speed boost is 3%/6%/9% faster, however you will be exhausted for 20 seconds.
"I try to walk out of my situations, same with climb away...never knew I would need them now"
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Deja vu!
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No, I play the same way as usual cause all they are is just another person to sacrifice to the Entity
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@OniWantsYourMacaroni said:
All about perks changes.
The latest Mid Chapter Update showed how much meaningful changes can be achieved in a single update.
It helped a lot in terms of balance and made the gameplay for those maps a lot more interesting.
Another big problem in this game however is the state of the perks.Right now only a handful of perks are useable whereas the rest has absolutely zero/very very little impact on the game.
Because of that we have may have a very large pool of perks but a very little pool of perks that are actually used.
My suggestion is to dedicate the next Mid chapter Update to changing all the under used perks in order to shake the META up and give the player more opportunities to try more different and fun builds in order to freshen up the gameplay even more.
Your thoughts?
@OniWantsUrLocation said:
I would like to have some perk changes, but if people fall in love with changed perks they might change those perks again -> hangmans trick
btw.: I like ur name
The 2 Oni's.....dear god xD
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This is the same website that said they made a new scary movie in 2019
This is unreliable as hell
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@Orion said:
Verify the integrity of the games' files and make sure software that interferes with files (anti-virus included) is either not running or excludes all DbD-related files.
HOLY HELL YOU ARE BACK ORION!
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Jason is a low chance due to the lawsuit, and Pennywise would be hilarious to see in this game imo
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Dr.Trager from Outlast
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Any cornfield or swamp map
I hate them with a burning passion on any side
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Cold Dirt
I used to run Cold Dirt and Joey's Mixtape before the rework and MY GOD IT FELT GREAT
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Just an idea...don't hurt me
Why not make every match 100% have an obsession, even if nobody has obsession perks?
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I just wish that they made the perk actually work with his other perks
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@leyzyman said:
https://forum.deadbydaylight.com/en/discussion/comment/1244290#Comment_1244290
I have proof that wraith does not take longer to unlock with a video I made.
https://m.youtube.com/watch?v=FWo4P4SLhYY
Sorry for quality. Used my phone to record.
The time for both uncloaks are 3 seconds each. On both sides. Just the animation is different.
Must be a bug then, as its the reason why people get this feeling that its slower
but if this is intended I will be pretty mad
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Wait...chili works?
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I didn't notice anything like this to Oni so far, infact I have been hitting more people as Oni
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@DwightOP said:
People also complain about wraith and Billy, they apparently got shadow nerfed. I couldn't tell it by myself cuz I ain't touching this trash game at its current garbage state.
From what I have found, Billy suffers from the following (Might be more)
-FOV is heavily decreased when missing with his chainsaw
-Flick doesn't exist
-His pallet break feels faster
-Crashing feels longer
-His animations are broken
-His sprint feels slower
For Wraith I only know one so far
-It is longer to uncloak
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I have found some interesting amounts of pallets on maps as both killer and survivor
Sometimes I will have what feels like the entity let what feels like endless pallets on maps as killer, sometimes I will get literally 6 pallets as killer
Same thing goes as survivor, infact I was playing Oni yesterday and I literally found a generator with NO pallets nearby, absolutely NONE..but then again this is the same patch where Billy is practically the equivalent of a potato so...
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In order for a 24 hour ban you need to DC alot...
So that means you have dc'd before this, if its the same reason then I recommend re-installing the game or something
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Oh man, can't wait for the update when scratch marks just don't appear at all
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I wish I had your lobbies, all I ever find are SWF's with one guy using OoO
Its really annoying and I have found way too many
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This can happen to any killer as long as you lunge I believe
Got it to happen with Deathslinger
However, I do have you covered with the clip with Legion though
HoodiedBill playing Dead by Daylight: Special EditionThis can also happen on any pallet on any map and this bug is unpredictable as hell
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1242871#Comment_1242871
I'm not sure i understand what you're saying here.
They changed something that didn't affect gameplay at all when that work could have been put into something that could have affected it
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@Boss said:
I'm pretty sure changing struggle phase wasn't sacrificed so Offerings could be made smaller.
Its a rough example on what that change could have been put into
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Slugging is fine.....
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@Desh said:
Bro stfu. Provide proper and constructive criticism with a possible solution than just bashing the teams that put work into this patch.
"You can get stuck in numerous pallets, billy is just one big bug in a half with what feels like all of his animations being bugged I believe, and probably more"
The one and only sentence mentioning the issues that I found with the chances of more with it
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@SnakeSound222 said:
Stuck in pallets as in you can't even break them and your game is over? I've been hearing that Killers are getting stuck to pallets and are forced to break them.
Most recently this happened, my first match I got stuck on the pallet and I was forced to break it
2 matches later I got stuck on top of a pallet unable to move and unable to break it
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You can get stuck on a pallet, not inside of it
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Try 50%, as this feels doubled
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Pallets are bugged again
Sometimes you can get stuck literally next to pallets when stunned and are forced to break them
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This isn't a competitive game
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You are lucky, for Xbox its around 15 gb
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Demogorgon is not a killer you just play once and pick up instantly, but he is a good killer in the proper hands
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Lad how does he SEE
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Oni has to work up for his ability to one shot down survivors, lose LoS with him
Bubba has a numerous amount of counters, force him to hit walls if you need to or throw a pallet in his face as even though he is in sprint a pallet can still stun him
Billy is the most balanced killer in the game, in order to deal with him get out of LoS and try to stay as far from him as possible
Michael has a build up as well
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I have no idea what you are talking about, but I literally plan on getting the next Tome and the game is actually quite alive
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Mario, its me luigi, put the water gun down!
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Well, they have to wait a bit before being capable of doing such thing to Quentin's face. (I don't know how things work legally so this could be very wrong) Dev's have to get confirmation about being capable of changing Quentin's cosmetics as he is licensed...and right now the Nightmare License is having somethings happen with it so I can see why they are not working on his face
@AhoyWolf mentioned how Bill's face got reworked, however what they did to Bill's face is different than what @gendoss posted as Bill they just reduced how much hair he had on his face, while what that picture shows of Quentin has a full on face change all together. Bill did most likely have a license from Valve confirming that Bill can have something changed with his face however.
Take all that I said with a grain of salt as I am not smart when coming down to licensing
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Nope.
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Haddonfield, ormond, dead dawg, the game, the birth/creation of any corn map
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T-bagging isn't toxic though......
I don't think t-bagging is poisonous
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1232687#Comment_1232687
I think ebony but limited to 1 or 2 moris would be pretty good. Ivory's gimmick has always been that it is the direct downgrade of the Ebony. Cypress idea looks jank because it encourages tunneling, I would personally add the Ebony requirement on top of that just so it's a bit healthier. Other than these minor nitpicks these changes would do a lot of good imo.
I wouldn't mind adding the Cypress and Ivory change you made to this, as the Cypress that I made could become harder to use than the original form as this Cypress can cause suicides on hook, but I could think of a way to make the Cypress an extremely weaker version of the Ebony... would the hook all survivors and have 1 be killable afterwards be good for cypress instead?
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@Waffleyumboy said:
This makes Ivory better than Ebony, Ivory requires less effort and less hooks.
Exactly why I mentioned in a prior thing that these fall under "glass" items. These are stupidly hard to balance properly so my excuse for this shall be "While the Ivory can only kill 2 and requires you to hook 3 survivors over all, the Ebony requires 4 hooks to kill them all"
If I can think of a way to make the ivory actually a good while also not being too good I will edit the original post to show a better version, but making the total hooks 4 for 2 survivors could work better than 3, but this was a mori I took way too long to think off and struggled to make a good way to make it useful
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I'm just gonna say that Claudette may have bad cosmetics....but Adam has less cosmetics by far and finally got another full outfit after a while and it wasn't that good of a cosmetic
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Endgame demo
NOED, Rancor, Fire up, Blood Warden
Place the portals around like a web and keep 1 portal on you at all times
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What killer was it again?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1218009#Comment_1218009
Yeah, maybe make undetectable 4 secs base, that way the mushroom add-ons that decrease undetectable can be changed for something
I really wish they could give mah boi demo a full add-on rework, because currently his add-ons are mediocre at best, they focus too much on his portals and too little on his shred, which is the best part of him.
I wanted to make is shred into something, as its more of his side power.
Like for example, I wanted to rework his UR add-on into removing shred, but however allowing Demo to crawl around for X seconds but felt like it would nerf him more than buff him.
In a bit I will make an add-on rework when I can think of a way to rework all of his add-ons along with this
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@Todgeweiht said:
I agree, that may make red moss actually decent.
Also make rat liver base while we are at it :3
Yeah, that actually would be a good idea
Would making it extend the undetectable after making it base sound good as well?
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@starkiller1286 said:
But they can still hear when you teleport mapwide so survivors around woukd just hide until they see or hear you thump awsy.
Thats is survivors off the objective, and with this change his UR add-ons become more useful and reliable
