HollowsGrief
HollowsGrief
About
- Username
- HollowsGrief
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1481410#Comment_1481410
Oh right. But this is still assuming it does move around the map randomly so no one knows where it is.
According to one of the devs the hatch has its spot picked out at the start of the match, it is simply invisible until the conditions are met for it to spawn, but its spawn location was already picked during the loading screen. Either way, you can't camp the hatch if you don't know where it is, this would at the very least make it a big gamble to let your final teammate die instead of a last desperate attempt to finish the gens.
-
If hatch is hidden until only one survivor is alive then no one can camp it. While this doesn't fix slugging for the 4k to be fair nothing will fix that other than removing hatch completely, which will never happen.
-
@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1481403#Comment_1481403
Again, this still doesn't change the problem. Again, someone can camp hatch and do nothing all game while geting carried then escape. This doesn't help all that much.
Did you not read the part where I said hatch should be HIDDEN until it is opened?
-
It should only spawn when all 5 gens are done or only a single survivor is left alive, it should be hidden all game long otherwise. Also put a timer on using a key on the hatch, boom balanced just like that.
-
Troll post, nothing to see here people move along.
-
The only thing I hate about playing GF is when I get revealed through walls and crap, it's extremely annoying and WAY TO COMMON.
-
Oni-chan. He's always looking at me inappropriately.
-
Kate or Ace, but mostly Kate.
-
The only people who think DS is fine as is are the ones who do not play Killer at a high level. The perk is beyond broken, there does need to be a variation of DS existing to discourage tunneling to be sure but the current version is far to easy to abuse.
-
But everyone knows that showing off a woman's body is the most vile evil thing you can do!
-
As a rank 1 survivor and killer I can say I agree 100%. Gen speed is way to quick right now, one good looper and you lose the game easily, 98% of the time you have to resort to slugging a huge amount during games if you want any chance to win.
-
It's a good perk to counter slugging. You can't get up on your own sure, but you can get to a safer area where someone can revive and heal you without worrying about the killer quad-slugging the team.
-
Calm Spirit is an extremely strong perk, it counts things like Infectious Fright that most Billy and Onis use, it counters the Doc's ability to track you entirely among other things. The problem with CS isn't CS itself, it's typical meta perks are just broken when stacked together and never worth replacing them.
-
Spirit is fine and doesn't need MORE nerfs. Just because you find her unfun doesn't mean she is OP.
-
The perk would be far to easy to abuse if they kept it as it was on the PTB, the change was absolutely necessary for the health of the game. Movement speed is a core function of the game and altering it in any way has massive changes on how things play out, if I am being totally honest they shouldn't add any more "haste" perks into the game as it could very easily break things.
-
Kate is the only "pretty" female survivor imo, most of them are a ugly tbh.
-
I think Legion is extremely annoying to vs no matter the players' skill level. I find him more annoying than even old Doc/Ruin every time I get hit with his stupid ability I sign and role my eyes. I want him to be reworked, he is extremely weak and also annoying to top it off, a lot like old Doc.
-
As a killer main I do find the use of noed pretty laughable. In a endgame build I think it's great but I only ever see it used as a crutch, but on the flip side survivors are guilty of using BS perks far more often than killers so I think it's fine, I just bring a map.
-
Hex: THOT
-
Doc doesn't need any chances, he's fine. Hell even his add ons are all useful in some aspect, which is WAY more than most other killers. Leave him be, a good killer of any kind is going to make you feel powerless sometimes, that's their nature.
-
Imagine being stupid enough to walk back to the spirit while she is in the process of chasing you.
-
So their fix is to not allow a killer to switch in the lobby anymore? This is stupid, undo it right now. Literally no one wants this, stop it.
-
Imagine caring what ethnicity a psychotic serial killer is. Take your virtual signaling back to Twitter please, we care about things like "fun" and "balance" here, not politics and race. Thanks.
-
@KRG said:
Title. Why is this allowed? We can't see killers name. Today had a few games with friends where killers automatically leave the lobby and one also left just at the start of the match cuz we put 3 petrified oaks. He said he doesn't want to play against swf. Okay bro, i guess you'll play alone if they remove swf cuz this game would be dead in 1 week. And we are totally chill team, not even that good like people are talking about that bAd sWf.
A real shame you don't get to go up against me, I absolutely love when SWF squads try to bully me with stupid crap like Sabos, it makes it a lot of fun to put turds like that in their place.
-
I really wish I could downvote you just for the second statement you made. This perk is such a joke you could remove the Hex part of it and it still would be mediocre at best.
-
Oni doesn't need a nerf, p1ss off thanks.
-
I always tunnel OoO users even at the cost of winning the trial. That perk is beyond overpowered and honestly the only perk in the game I would consider total bullsh1t. You run that perk and you will not escape, period.
-
The only thing Demo needs is some better add ons, his are all mediocre at best.
-
This is kind mindless ranting and I can't take this post seriously.
-
Main problem with maps is super safe pallets and combo loops. Fractured Cowshed is a great example, a god pallet into the shack into a long wall into a god pallet, this kind of thing is common on the older maps.
-
Bloodlust is a require mechanic in this game, it's like killers asking to remove windows that survivors can vault, it's that important sometimes. Sure some killers don't need it, but the vast majority of killers are M1 killers and they do need a way to catch up.
-
Aside from DS which is just way to easy to abuse atm the only problem with second chance perks is the stacking of them and the fact each survivor can have them. These perks feel like they were designed in a 1v1 vacuum not the 1v4 that the game is.
-
OoO
Ormand
Legion
-
@[Deleted User] said:
Name a good counter or more against a Spirit who runs Stridor and listens for footsteps / breathing.
Gen speed.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1438395#Comment_1438395
And I suppose you have proof that I use those perks every match? 🤔 I quite rarely use DS and BT. Although if you can’t counter these perks or just deal with them then are you really a red rank killer? I know that they don’t bother me.
I enjoy the vault build, because I don't need crutch perks to get out of bad situations that I put myself into.
-
Oh no, my crutch perks that carry me every game aren't working, BHVR fix it please otherwise I might derank to the rank I actually deserve! Good grief, imagine needing DS and BT to get to red ranks, kekw.
-
She is hard to play so yes. Of you are talking about potatoes then no she isn't hard but what killer is then?
-
No thank you.
-
It was never intended that vaulting drop 6-8 orbs, only 3-4
-
To be honest the cage was always useless outside of tunneling. Idk why anyone is frustrated with this change, it was very obviously going to happen. The only time this is useful in my opinion is if the person is on death hook, you can secure the kill without worrying about flashlights and stuff, but other than that it's pointless and always has been.
-
Not for breakout it shouldn't, this perk is borderline broken if the numbers were to change even the smallest amount, the rest of them it sounds like a great idea but breakout effects a core mechanic for killers and should not be able to be buffed in my opinion. It would be like adding a perk that makes you die faster on the hook and another perk that can buff the first one.
-
This is what I need in my life. Please make this happen BHVR. Anime is love, anime is life
-
They hate it because they are under the illusion that once the final gen is done they should all be able to escape and the killer has already lost.
-
@Lt_R1ZE said:
Most of u on the forums complain about how survivor sided it is I get that well I saw a post where they want a meta change because they are tired of being Ds or Bt or unbreakable but if you want survivors to stop running those perks don't camp bt won't activate. Don't tunnel ds will run out and don't slug unbreakable won't work. Simple u want a meta change U change meta.
And what should the killer do if I happen to have DS and unbreakable up while I'm free to work on a gen for 3/4 of it's total repair time? Stop talking out of your a$$ it makes you seem like you have no idea what you are talking about.
-
Spirit was already nerfed in many ways, including making several of her add ons useless. She has vaulting animation now so she can't mindgame that anymore also you dont bump into her anymore so that is less tracking, seriously stop crying just because she isn't a push over to escape. Freddy isn't in need of a nerf either, his teleport is on a very long cooldown and you just loop him like you would a doc/clown. People are so ridiculous these days, they want to be able to run the same perks and deal with every killer in the same boring way, learn to adapt.
-
@YaiPa said:
people said the same thing when dedicated servers were about to come out.
Yeah well those same servers are the authority on killer grabs right now, tell me: how often do those work again? Just imagine now it is in charge of hits too.
-
The tick rate will not help to a noticeable degree. There is a reason most pvp games use client side authority or at the very least a mix of that and server authority. This will ruin killer, and I mean literally make it impossible to play even if you have a good connection. Getting that key hit and downing a survivor just as they vault a god window is the difference between using pop on a gen and keeping the game going and losing that gen and thus the match. This is going to be extremely bad for the game to the point where I will be honestly surprised if it gets past the PTB. If it is past the PTB it will likely just be forced through "we'll fix it later" kind of thing. This is a CORE GAMEPLAY change and honestly a bad one at that. It sucks to be hit through pallets and windows SOMETIMES but it really sucks when you have a 45min que because Killer is literally unplayable. Sorry but I have no faith that they will get this right.
-
Billy already requires skill, your post title is enough for me to disregard anything else you say since you very obviously don't have any idea what you are talking about.
-
As someone who uses Billy regularly I don't see these changes as a problem at all. I very much doubt this will affect good billy players in any way, more than likely they won't even notice the meter because they don't spam their chainsaw because it gives survivors distance on you if you are not using it smartly. I only see this as a very minor nerf to his map pressure and nothing with his chase potential.
-
My only issue with the cage mechanic is the fact that you basically get screwed out of sacrifice points. Please make it give the same amount of hook points as a hook, that is the only major issue in my opinion.