Cool down's on Killers... Some ideas to help balance "Fine" killers after the Billy Rework
Learning that Billy was being looked during this mid-chapter made me quite happy, as I know that he did need a pass on his add-on's as some were way too strong (I'm looking at you Carburetor Tuning Guide), and they were happy with his play style and counter play, but after playing the PTB the Dev's, that were happy with his play, completely changed how he can and will use his power, including taking away his ability to curve, which in turn will change how survivors will play against this killer. I do understand that we all have yet to play the "new" reworked billy as the Dev's have dialed down the numbers for release but I can say don't have high hopes for Billy.
So, seeing as the way to balance "fine" killers is adding some sort of Cool Down to their power I have come up with some ideas to help balance some of the other killers that I'm sure will be looked at in the near future.
Trapper
- Placing traps in chases is to strong. Make it so if he places 2 traps within 20s while chasing he can no longer place another trap until a 15s cool down passes. Placing traps well not in a chase should not add much to his cool down so maybe 3 traps in 25s when not in a chase to balance him out better, as he will have to set up as well.
Wraith
- He is able to go in and out of stealth at will as many times as he wants. Make it so if he cloaks and uncloaks 2 times within 20s he suffers a cool down from cloaking for 10s. Let wraith make the decision if he wants to use windstorm to catch up to survivors or try and get Play with your food stacks but lose his power for a bit.
Shape
- Stalking should really tire this guy out. Make it so if as he stalks a fatigue bar fills up as well as Evil Within. At 10s of uninterrupted stalking he should suffer a cool down of 7s so survivors can have a chase with him. This will also really balance out his Tier 3 add-ons as stalking will take way longer to get any sort of benefit from them.
Hag
- Hag is a special killer as she really needs to set up as her speed is only 110% compared to the trapper so instead of having a cool down on placing traps give her a cool down on teleporting. If she teleports to 3 traps within 20s she will suffer a 15s cool down to teleport again. Now she really has to make her teleports count and can't just teleport all willy nilly.
Doctor
- Doctor does have a cool down on his static blast but... his shock therapy can be spammed with little consequences. Make it so he can use his shock therapy 4 times within 20s, on his fourth consecutive use he enters a cool down for 20s not able to use either his Static blast or Shock Therapy. Make the Doctor use his power wisely or else he can't use it when he needs it in a chase, no more making Survivors Tier 3 and chasing at the same time.
Huntress
- Huntress needs a bit of a change to make the cool down work with her. First she should be a 115% speed killer when she doesn't have any hatchets at all and 110% when she has hatchets. However when she has her hatchets make it so a fatigue bar fills up as she pulls up and holds her hatchet. She should be able to throw all 5 hatchets within 30s before she can't anymore but if she holds a hatchet for 10s her cool down bar should be at 50%, so the longer she holds the hatchet the less she can throw. She should suffer a cool down of 20s if she throws too many to fast to give her wrist a rest.
Comments
Literally all Billy need was for his charge add-ons to not stack. And a slight reduction in his chainsaw hit box. Instead we got another Billy got jumped, beaten, and left for dead. I'm not even a Billy main. I've only very recently played him. And I'm personally pretty pissed off the more I think about it.
You guys keep telling to yourselves that billy was completely fine.
Sorry, this is a joke post right? I got trolled earlier and am now second guessing everything.
The fact that Billy could charge back to every single unhook in 2 seconds made him ridiculously unfun if he decided to tunnel. The whole map is a proxy camp for that dude
Is this supposed to be a joke post?
Yes, and no. I'm displeased by the a lot of the changes coming to Billy and decided to come up with some stupid cool down ideas other killers could have.
This won't really change that tbh. If he sprint away, and waits for the unhook, he can come right back with little else besides having to manage his Overheat.
Cool, thanks for the clarification!
Because he was. He needed a couple of small tweaks. Instead the basically put a hit out on him. I say this as a survivor main. With Billy gutted I'm sure I'll just see more Deathslingers and PH's. In other words survivor will be miserable.
Internet Explorer is craftier than it looks.
can we stop cooldown on killer Trapper Wraith and Shape don't need a cooldown jeeze.why make all killer not fun........
That's the joke. This game has one of the worst balance teams of all time and people are pointing that out with sarcasm.
Troll post, nothing to see here people move along.
no more dam joke dev need to stop.
You do realise that you can still curve right? If it was possible with Base-kit before. It is still possible now. The only thing thats different is his add-ons and not being able to spam his ability without actually using it.
This is high quality b8 I haven't seen in so long, trapper needs a nerf lmfao
this is a troll post for the community and we all laught.
but probably devs are taking notes...
it was pretty obvious sarcasm.