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HamsterEnjoyer

HamsterEnjoyer

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HamsterEnjoyer
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  • This! Its exactly why I play TCM so much more. I much prefer feeling like I'm actually in a victim role. Like you're telling me characters like Jane, Mikaela, Yun-Jin, David, and Jeff ALL handle the situation of being chased by a stronger and much more powerful killer as 'Run away and loop around wood!' rather than fighting back or trying to stay hidden?

    Part of the reason this game is so unbelievably stale is that its the same gameplay loop with no options to play the part you want to play it always boils down to heavy chases that all play in the same way regardless of who the killer is.

  • @GoodBoyKaru said:

    So long as we get a different icon for when a survivor is in a locker with Head On equipped and charged so I stop getting sandbagged for trying to save their asses during a chase I'm all for it (and Inner Strength too ig)

    Or better yet just show us what perks other survivors have like they do in mobile T-T

  • @Chaosrider said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680581#Comment_3680581

    So killer fun is winning? Cause thats what you make it look like. Buff arent necessary needed as well as tunneling isnt necessary to have fun games nor winnable games.

    Yeah actually it is. Why is that a bad thing?

  • @Caiman said:

    The yellow tape is ugly as hell, looks out of place on most maps, and isn't necessary in the majority of places it's put. I'm starting to resent Resident Evil for inspiring DbD's map designers to keep copy-pasting this crap everywhere.

    Signposting vault locations is good but you don't need to lazily re-use the same dumb thing on every map. You can make different things that match the map's aesthetics.

    Yeah, it wasn't even needed on most windows at all. Before it was restricted to maybe a few less obvious vaults but really do we need it on EVERY SINGLE MAZE TILE?

    I still am not sure what the thought process was for this change. I've been back into playing DBD a lot and I really can't believe its quite literally on almost every map😭only one I didn't see it on so far is Coldwind :(

  • @ArkInk said:

    Can we please keep this post at the top for awhile? It's such a small thing, but really? I'm all for better map learning tools for beginners, but the earlier maps were fine already and it's really immersion breaking. It was fine for the RE maps because those were straight from the RE remakes, but the rest simply don't fit the vibe. I liked the vaults being specific to maps.

    Real. When I saw the Raccoon Police Station for the first time I was like "Oh thats so cool yellow tape like in the games!" Little did we all know the can of worms it was about to open...

  • What All Things Wicked does to a mf

  • @Pulsar said:

    No to both of these Killers.

    SM and Legion are the only two that need full re-designs.

    Hey its the one thing we share in common. A hate for Legion.


    On the topic at hand, I actually agree with the point on Spirit. However they change her I just pray they keep her whole ghosty aesthetic I love how scary she can be if she chooses to play that way

  • @GentlemanFridge said:

    i think it works in spots that are a bit ambiguous as to whether they're vaults or not, but they're really not necessary in your classic maze tiles.

    I just feel like there are so much better more immersive ways to show a spots a vault. Like how about on GOJ instead of yellow tape its Vine overgrowth? Tbh I think Lery's and Midwich did good jobs at this as well how they were before the yellow taping.

  • While she is the prettiest killer, I meant mother in the sense that she is our mother and we all listen and look up too

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677924#Comment_3677924

    Thanks for an actual response of a SM player.

    Can you clarify in all seriousness what you mean by that:

    amazing power

    You set a drone. Whats so exciting about that? Some may think i am joking but i really want an answer to that question.

    Well I'm someone who loves Area control/Denial. Yeah just throwing a drone down is easy but this is where the whole 'adapting to who you're against' comes into play.

    When you throw a drone you have to keep in mind not only does it deploy where you pressed the button, but the beam is always facing the direction you are meaning if you play with it properly you can deploy a drone in chase while also forcing a survivor into a stack of lockdown. That and using game/map knowledge to identify which loops are priority and what loops chain into what for example I could throw a drone on a loop which might give me some good coverage in that loop OR I could throw it between that loop and another and force a survivor to play the loop in a way that leaving the tile to try and go somewhere much stronger would result in them getting lock on which is a strategy which is so fun and strong on maps that I otherwise hate like Borgo.

    Then theres the beam rotation aspect where you have to actually keep in mind the cooldown of bringing up your radar, reversing beam rotation, and then putting it back down in time for some value. Rotating beams is something I don't have fully down yet but in the few games where I do get big brained and have utilized the beam rotation during chase it has helped immensely. Survivors can also loop drone areas if they play it smart which is why I'd rather place them in spots that are transitional as well as some loops that an M1 killer will just usually waste so much time on I can actually play around it with a survivor in a way thats engaging for both of us with them monitoring the drone and me monitoring them and us both trying to figure out the next move. Situations like that are more common with SM when you play her in a very aggressive almost prison warden type style. Watch everyone and strike when you know it'll play out the way you want. Shes such a domino effect killer where making a mistake can cost you the game but playing perfect feels like you're actually being rewarded.

  • @Yharwick said:

    Everyone read the OP VERY CAREFULLY before commenting.

    I'm gonna go shower now after reading that.

    I felt I should've clarified how...hard...it can be to face him. But at least I'm opening a discussion I guess😂

  • Well I don't get that many DCs with her truthfully and when I do get a DC or someone trying to give up I just sorta laugh but whatever

    My main love for her is in everything about her. Cool lore, cool design, cool voice, amazing power, I've been a skully fan since her release. No other killer besides maybe Hag has the area control that SM has and not in the way she has it either. I love the web playstyle of getting survivors into an area that they don't know is exactly where I wanted them to go and getting rewarded for playing smart. Regardless of what people say, matches against good survivors as SM are very largely about how well you can play her and how quick you can adapt to the survivors playing and stuff like this is so fun for me.

    It wasn't a bad thing that I found some of her perks fun, I just REALLY wish they'd buff Leverage and THWACK! cause THWACK! got outranked pretty quick and Leverage has always been a weak perk that had great potential.

  • @Bloodartist said:

    • New killer gets released
    • People dont know how to play against it
    • People complain
    • Time passes
    • People learn to play against the killer
    • There is less complaining
    3_16_2024 11_04_48 AM.png

    until this is possible he will remain too OP

  • image.png

    Im sorry shes just so mother

  • @Chocolate_Cosmos said:

    He feels good againts Survivors who don't look at him and don't try to dodge his ability and those who ignore his teleports.

    He is kinda weak againts decent Survivors who know how chase and power works.

    Sorry but this sounds like a skill issue. He is at BEST top B tier if you know him well and I mean you can hit almost all your shots.

    How is it a skill issue I have to change my pants after every match? This is bs I'm sorry

  • @HexHuntressThighs said:

    R/woosh

    Im glad at least one person got it

  • @WolfyWood said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672852#Comment_3672852

    Well unless you're ready to argue I suggest you evacuate the thread because -They- are coming to indoctrinate you into the Skull Merchant Cult.

    Am I the They in question

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664118#Comment_3664118

    SM is very problematic and it has nothing to do with her past. I am the living proof for that, since i dont even knew chess merchant neither did i play a single round against her due to inactivity.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664365#Comment_3664365

    The first video explains why she is hated so much:

    https://www.youtube.com/watch?v=vOliDIQxQlE&t=

    The second video explains her "counterplay"

    https://www.youtube.com/watch?v=h-6oxf7BkDo

    What i dislike about her the most is a combo of this:

    • Stealth
    • Random drone hits
    • Drones slow you down while SM gets faster
    • A million status effects

    All at the same time basically.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664402#Comment_3664402

    It is strange how experiences are different. I play legion quite a bit, and DC's are close to never happening in my game. I say close, but if i am honest i can not remember a single DC i had since i came back about a year ago.

    "SHES SO OP SHE GETS A MILLION STATUS EFFECTS!" She gets 3. Broken, haste, hindered in very small increments and its very self explanatory. If you're slower shes quicker and if you have a claw trap you're broken wow so difficult to get.

    This status effect argument has to be the worst one against SM yet and is just something thrown out there

  • @i_dont_care223 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406833/when-can-we-expect-a-re-re-work-of-skull-merchant

    I always had this great idea of the drones flying around the map to search for survivors

    i know this would be a pain to code but that would make the drones actually cool

    and for in-door maps they should be able to fly through walls with the burn effect slingers gun has when reeling survs through objects

    That would ruin her and make her painfully boring for those of us who play her for the fun of area control and trap set up.

  • Hopefully never. She was fine last version and shes fine this version, the only reason people still complain is as I've said, content creators keeping the hate train chugging. Once the trend to hate her dies out she'll be fine

  • Even I as someone who prefers stealth gameplay and hiding from the killer over being the power role when playing survivor this gamemode was NOT the way to do it and was kinda terrible

  • @bjorksnas said:

    Tags being permanent until you get 3 or get hooked, so accidents leave the skull merchant with free haste which can mess up other peoples chases

    Having to look at the ground so you are prepared if you run around a corner into a drone aka annoying camera manipulation because you need to focus on multiple things at once in a chase so looking back / forward / around is annoying while being chased

    Her stealth being outright stronger / better than any other killers stealth in the game since she has no lullaby / footsteps / breathing / gnawing / transition out of stealth like any other stealth killer or killer who has even partial stealth in their power

    Haste throwing off muscle memory for looping, hindered just isn't fun and as a secondary part of a power even less fun especially while they killer gets haste at the same time

    She also just throws every status under the sun at you, deep wound, broken, hindered, while getting haste and undetectable not even counting perks and addons she has 5 status effects built in all of which are annoying

    Recalling hacked drones so disabling them doesn't even make a loop safe

    Then on top of that most every skull merchant throws on 3~4 slowdown perks and just makes the game a slog because either they miss chess merchant or want to mimic how someone used to play chess merchant, and the reason I say 3~4 is sometimes they take off 1 slowdown for sloppy butcher instead because whats more fun than 5 status effects... 7 status effects (I don't call sloppy slowdown because its indirect) or just 1 addon slot for 7 status effects

    This is most of it but its just not fun and most skull merchants don't ever play in a fun way since theres really no way to be able to and win so its always just a bad experience built in then they get to do even more if they feel like it

    Mostly because when we try to play in a fun or fair way the survivors just teabag and be as toxic as they possibly can then spam insults after the match is over because I dared to play a unique killer that doesn't really exist elsewhere in this game power wise.

  • The jealousy I have....GIVE ME YOUR ACCOUNT NOW!!!!

  • @Rage_In_The_Cage said:

    I thought killers have a different MMR depending on which killer they pick? Isn’t that the entire reason you can’t change killer after you start searching for a match?

    Clown is my main and I know I get way better survivors when I play Clown, Nemesis, or Trapper than if I play Sudoku or another killer I barely use.

    Its EXTREMELY minimal to the point its non-existent. This is all demonstration numbers but its like this somewhat

    Lets say your base MMR is 10000, the killer you're playing would + or - say 750 mmr points. So my MMR on Nurse could be 10000 and Im amazing but on Huntress who I rarely play and when I do I lose, my MMR would be at 9250.

    Sure I may lose every single game I play on Huntress, but the MMR only factors in the killer by a very tiny amount so while I may occasionally run into slightly worse survivors they're still gonna be at the top of the totem pole

  • I am literally telling you all and have been saying this,

    Skull Merchant hate is so forced its insane. People are just making up stories just to get upvotes or attention etc and it works every time because truly its just a trend to trash on her or complain about her and it has been since launch before her power was even discovered.

    Like can we please move past the train of just making up stories and making up experiences against her just to complain about her?

  • For champion of light but I never played him just poured points into him, got his perks, and spent the time having fun with COL on Maria :)

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633614#Comment_3633614

    my opinion of skull merchant is my own..... lol so what you just assumed of me is false. seems you are just salty that nobody likes to play against your main.

    If thats what you wanna say

  • I just always assume its BM and 99/100 times I'm right so I just go for the tunnel camp

  • WAIT I COMPLETELY FORGOT THAT PERK EXISTED

  • @OneGoodBoyDemo said:

    Better idea!! What if we removed tools of torment and pretended that skull merchant was just a collective delusion?

    Its crazy how much she stays in everyones minds. Truly an icon

  • Oh this is fun! I'll put my mains down!


    Ada Mesmer - (Psychologist)

    Perk 1 - Off The Record (Fits the concept of her stress shield)

    Perk 2 - For The People (Fits the concept of her trading health states thank you selfpreservated for reminding me this perk existed)

    Perk 3 - Blood Pact (Fits the concept of her and Emil running for each other when someone else is playing him)

    Perk 4 - Bite The Bullet (Fits her being a cvnty psychologist who's able to keep other people calm with her methods)

    FsTxLlnWIAEdKz2.jpg


  • Yes!


    Chucky

    Legion

    Artist


    All very fun to play! But very annoying to VS for me as survivor

  • @Selfpreservated said:

    I recently bought Skull merchant and I've seen an average of 2 DC per match

    honestly crazy it might be just mmr but I still understand why it is so frustrating to play agains her

    I genuienly think it is an MMR issue with new/mid level survivors vs SM if this is true because I get DCs literally 1/10 matches and typically its when I down them quicker than they'd have liked. But can't say in the last month of me playing her I've gotten a single person Dcing once they know its a Skull Merchant

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633182#Comment_3633182

    If you are actually this downbad to actually quit dbd over the most boring/annoying killer in the game, then thats sad.

    Coming from someone who just parrots what dbd youtubers say and has never formed an opinion of their own I have to laugh

  • Okay but imagine they make a fun power then give it a skin based on every survivor mutated so we get a Yun-jin ver, Kate Ver, Jake ver etc etc

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633183#Comment_3633183

    During chases you're most definitely going to need to put a drone at a window or a pallet, I was mostly referring to Skull Merchants who only use their drones during chases or only place them directly on generators which is a common mistake that Skull Merchants make.

    Skull Merchant's trap playstyle is pretty respectable to me because you actually have to keep in mind of the drone's range, tiles or buildings that survivors are likely going to commit to such as the main building. In the Killer Shack you can actually place a drone on the side of the entrance area (such as next to one of the lockers) and survivors will not see it coming because it's hidden from their line of sight.

    Obviously all Skull Merchants are going to drop a drone in chase though because that's pretty much required and is the right thing to do during chases because while it does force a survivor out of the loop, there's the chance they may fall in a drone's radius allowing for mindgame opportunities.

    Thank you this was my point. Its not like I'm going to give up on creating a potentially lethal web just because I have to do it during a chase or only interact with survivors after I have a web set up.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633183#Comment_3633183

    ....so you just play her exactly like how they described.

    Survivor runs to loop. Drone goes up.

    Survivor stays? They die.

    Survivor leaves? They die.

    Quite engaging and fun gameplay. Certainly the pinnacle of design.

    You love trying to come at me and playing dumb while doing it omg lol

    So I'm not allowed to trap certain areas unless there's no survivors there and if I chase a survivor I must do it purely as an M1 killer if I have no web set up?

    Or

    Do I set up the web up as I chase a survivor if they're running to places where it would be convenient for me to trap regardless of if I was chasing someone at the moment anyways?

  • @glitchboi said:

    The drone concept is cool, and the drones themselves look cool. Her aesthetic, on the other hand, not a big fan...

    Power? Literally Status Effect: The Killer. She's got it all: Undetectable, Broken, Deep Wound, Hindered, Haste... and with add-ons Mangled and Hemorrhage. Pretty lame. I feel like they could have done a lot more with drones, such as being able to spy on survivors while controlling a drone.

    Playing her as a trap-based setup killer is kind of fun but no SM I've played against has played her like that, they only place drone at loop and force survivor to leave loop and it's really not interactive, or they just constantly place drones on gens and force survivors to hack them, it's pretty boring counterplay. I guess the drone hacking minigame is fun, though.

    Tbf I play her with this ish but also as a trap killer. Survivors just run to places that make it better for me to trap. Chase and place drones at spots that are good for them to be at like if a survivor runs me to shack ofc Im using a drone because that eliminates shack from play, if they then run to main well then boom drone at main as well. Long loop that I can't mindgame? A drone will do great there!

    So sometimes its just coincidence

  • @JudithMorel said:

    delete her from the game entirely and refund everyone who bought her.

    They would need to refund me every dollar I've spent and the base game as well cause I'd never touch this game again lol

  • @Chocolate_Cosmos said:

    People hate her because they don't understand her counterplay + they hate her because of her past.

    You can avoid her drones in many ways and even in chase too, just stand for a second or crouch for like second when the beam is going for you and watch her drones rotation, because in some cases, you can have enough window to avoid the beam before getting hit from SM. Yes, you can't loop her well but that is how the power is designed and how many many killer powers work. Try looping Nemesis, Artist, Xeno, Slinger on some loops, Pyramid Head, etc...

    Survivors play againts her mindlessly as well. When I play her, nobody tries to do anything and even when attemping to disable drones it is usualy not needed for them to disable it or they get scaned / injured in process or get injured for free with info on them just running around.

    I think she is overhated. She is not the most fun to verse killer lets say or most skillfull, but she rly isn't that much different or horrible than your avarage M2 anti-loop killer. People just overreact and hate her from past and lack of effort from survivor side too.

    PERIOD!!!!!!!!!!!!!!!!

  • @LordGlint said:

    What you just described is what Oni, Nemesis and Myers already do

    Oni not really cause he doesn't even get his power before collecting blood and gets no benefit from his blood besides the power.

    Its like if Oni could use demon dash whenever he wanted but it couldn't insta down and once he reached 100% blood he could uber charge it to insta down survivors and move faster at the cost of more restricted turning

  • All cute except Feng and Elodie :(

    Feng's had potential to be the best skin there and when I first saw the art I literally went straight to the game to buy Feng's just to be greeted with one of the worst styled outfits in the game 💀

    The skirt would've been SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cute if they just MADE IT HIGH WAISTED!!!!! Bhvr seems to really hate fashionable clothes cause why the hell did they remove Feng Min's 1 high waisted skirt then make this skirt that could've easily served not high waisted 😭

  • Tools Of Torment II: The Heart Merchant


    On a real note I think right now my only huge wish for a chapter is maybe Until Dawn

  • No you love her she is your fave

  • Ada re4remake and Assignment Ada outfits are a NEED

  • @LuckyJewel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616033#Comment_3616033

    All we rebuy is just dlc, original or licensed otherwise cosmetic and other purchases you own will exist

    If all we're rebuying is dlc then Im on board 100%

  • @Pulsar said:

    DM did it easier and better, as shown by the best Survivors in the world vs an average pub DM.

    I’m sorry but they were literally terrified of an M1 killer I can’t take that match serious and assuming this was even the case, I never said she couldn’t hold a 3 gen just that plague has always done it better, easier, more effectively, and most importantly neither her or skull merchant were ever problems!

    You can’t seriously still be blinded by your weird hate boner for SM to say she’s still better at 3 genning

  • Tbh I’d be pissed if they hid prestige because atp what is the point of prestiging a survivor past 9? No one can see and no one will know so what’s it even matter, it’ll be like having a high player level and devotion aka just another meaningless number

  • Only DLCs. Cosmetics im EXTREMELY 50/50 on. I would hope and pray we wouldn’t have to rebuy all the cosmetics

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