Hag.is.Dtier
Hag.is.Dtier
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- Hag.is.Dtier
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Comments
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@Gh0stDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1075524#Comment_1075524
https://forum.deadbydaylight.com/en/discussion/comment/1075524#Comment_1075524
https://forum.deadbydaylight.com/en/discussion/comment/1075524#Comment_1075524
https://forum.deadbydaylight.com/en/discussion/comment/1075524#Comment_1075524
https://forum.deadbydaylight.com/en/discussion/comment/1075524#Comment_1075524
Dude,almost all of the killers can easily defeat Freddy,most of them are immortal,fearless or inhuman:Hag,oni,Myers,bubba,Hillbilly,spirit wraith etc...
Your horror knowledge is clearly poor if you think any other killer could easily defeat Freddy Krueger. Freddy would wipe the floor with the rest of the cast.
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When I mained Anna I used:
Ruin/Corrupt intervention
Shadowborn
BBQ
Whispers
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I'd rather play on Haddonfun than Red forest. Gigantic map, almost all the pallets are safe, Anna's homestead is still very safe when a survivor runs it properly and awful loops copy pasted from Ormond.
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Demogorgon, most people are bad at him so they think he's weak.
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@SpaceCoconut said:
On a scale of No Trap Trapper to OG Omega blink Nurse.
Hope he's on Demo level. Best designed and balanced killer in the game, at the moment.
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Lefty: "REJOICE!"
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@CrassardStreams said:
Yeah, I get that I guess. But she still seems like she needs something and knowing where the boxes are asap vs when it's active doesn't really change much? Either they'll look for them or they won't regardless of aura?
I still think good survivors would just do Gens. Making the built in rule set useless. Two pig mains on tutorial entity, discord server (Scorpionz and Peppa pigsaw) said the same thing. A better buff would be to make the first Jigsaw boxes always a deco, so the traps are able to stall the match.
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Bubba: He's a big meme
Ghostface: Best stealth killer
Demogorgon: Fun killer with high skill requirement
Previously Hag but she's bugged at the moment...
:(
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I'm rank 1 survivor and killer on PS4.
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Killer: Demogorgon, Bubba, Ghostface, Oni
Survivor: Kate, Nancy, David, Ash
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@Liruliniel said:
I know this is a odd suggestion, but I would like it so the hatchets would match your weapon skin since I feel some people put some effort into making the Huntress look good. I would say this about all killers, but Huntress's hatchets power is the only killer power I could see this possible since her killer power is another weapon.
You could do it with powers like Billy's chainsaw and Oni's Kanabo too.
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Pretty woman and remake Leatherface skins:
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@CrassardStreams said:
As far as I know, Pig is the only killer in the game who has their unique mechanic highlighted the entire round for something that's RNG that's not good. You don't see alarm clocks highlighted until you're asleep and you don't see purification pools iirc until you're infected. Why is the only stealth killer that can't inflict exposed giving away who she is and where to counter her the entire round?
Make Rule Set No. 2 baseline for Pig.
Second Suggestion, tweak her Ambush. The Roar is at the start of the charge, maybe have it start like halfway through charging it. Also, every exhaustion perk in the game straight up counters it which kinda blows as it's her main way of dealing with chases or getting a hit quickly from stealth. Feelsbad learning someone has sprint burst so they're basically invincible since they move faster than you do the second they hear the roar and will forever be out of reach. (Also Spine Chill is super common but that's another topic)
She doesn't need to have a faster ambush, just increase the duration/range like a tiny bit so if you actually get the drop on someone you're not cucked so hard.
I think that'd be fine. She still wouldn't be on the same level as Huntress, Nurse, Spirit, and Demigorgon, but she'd at least be on a fairly even field with the other m1 killers.
Survivors will just do gens if rule set number was base kit. Mostly negating the point of RBT's
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1073764#Comment_1073764
Clown's better than a lot of killers in chase
Sure he is...
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1073752#Comment_1073752
You’re not meant to have every hit on a survivor be an instadown. Sorry to burst your bubble but the game isn’t balanced around the 4k.
Next you'll tell me that Clown is good in chase...😂
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1073752#Comment_1073752
You’re not meant to have every hit on a survivor be an instadown. Sorry to burst your bubble but the game isn’t balanced around the 4k.
Never said I did...
Sorry to burst your bubble but your not supposed to 4-man escape every game.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1072675#Comment_1072675
Didnt say keep him the same just agreeing that he doesnt need nerfs.
As for billy being the most balanced....lmao. That old meme.
LF’s chainsaw is a balanced version of Hillbillys. Instadowns are incredibly powerful that’s normally why they come with restrictions;
Haunted grounds - time limit
Make your choice - time limit
Devour hope - Need 3 hooks before totem destroyed
Myers - time limit, needs to stalk first
Ghostface - time limit, needs to stalk first
Oni - Time limit, needs to collect blood first
Leatherface - Unlimited uses and on demand chainsaw, but slows him down making it harder to hit and a hefty time penalty if you miss
Hillbilly - Unlimited uses and on demand chainsaw. Still able to keep pace with a survivor while using it and only a minor penalty for a missed swing.
You’re not meant to be getting an instadown on every hit which is what any decent Hillbilly gets. Killer mains have a warped view of balance.
"Leatherface is balanced"
What are you smoking?
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87.5% revving movement speed and buggy tantrum btw...
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@ClickyClicky said:
Leatherface basekit is fine, it’s just Hillbilly who needs to be nerfed into the ground.
I have faith in you BHVR 👌do what is right for the game.
"Leatherface basekit is fine"
Remember kids don't do drugs, they rot your brain...
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@Ashy_Slashy said:
https://forum.deadbydaylight.com/en/discussion/comment/1072049#Comment_1072049
Nah, some people would but most of us wouldn't. Unless they have 4 toolboxes obviously.
Bring an Ebony mori and Franklins. That will piss them right off.
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OoO is one of the most broken perks in the game. In SWF it's a ######### nightmare for most killers. Even against stealth killers , Object becomes a revearse Spine Chill so you'll still know they're coming.
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Wouldn't use M&KB anyway.
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@Seltas0208 said:
What's your opinions on this statement?
And also when are you betting consoles are getting optimized? By bets in seven years when the games died
I just want the game optimised.
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Freddy... even though I hate him, I'll be unbiased.
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@Mist_Scarf said:
https://forum.deadbydaylight.com/en/discussion/comment/1067206#Comment_1067206
leave me alone i love hag so much but also hate pallets... ;(
Mindgame them with traps, duh...
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That perk build on Hag... 😂
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@CLAUDETTEINABUSH said:
Oof nice thought.
I believe there are just references tho not inspiration.
It would be really cool to have these kinds of Easter eggs. Like when an obsession exists and both Myers and Laurie are in game Laurie automatically becomes the obsession (or has higher chance) it would be so neat?
The licensed maps in general need athestic reworks (I think Hawkins is great though). Haddonfield looks rubbish in my opinion. The only recognisable building is the Myers house and even then, the inside looks completely different.
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As I play Bubba as a secondary I'll go over why he's a garbage:
1) Chainsaw revving movement is 87.5%, a survivor running speed is a 100%. So unless your sniffing the survivors arse, you won't hit them
2) Chainsaw can not be used at loops because he's too slow and cannot curve alongside objects due to the buggy tantrum.
3) Bubba's only strength is camping, good survivors will do gens and escape.
4) Bubba is reliant on addons and PWYF to use his power in chase.
Bubba need's a Doctor type rework. I know Leatherbilly made a post last year with some great changes to make Leatherface viable.
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Demo only needs QoL changes and optimisation.
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@fredo_rdrgz said:
Killers: wraith glitch where he is stuck in cloak form when flashlight burned. Hag having major delays in her traps when triggered making them less useful. Spirit not being able to hear survivors who are right next to her when phasing. Ghostface’s stealth ability being just a general mess.
The devs: y'all hear something?
Survivors: DS ISN'T TRIGGERING EVEN THOUGH I HIT THE SKILL CHECK!!!
The devs: We are so sorry to hear about that so to compensate for that it will be fixed in the next hot fix and along with that you will have five seconds of invulnerability after using DS.
They can't even fix simple sound bugs like Bubba's chainsaw. Meanwhile Last year get's weekly bugs and has less players. BHVR have no excuses when a game that was pretty dead get's weekly bug fixes, when DBD get's none until the next patch.
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Balanced killer, still needs optimisation.
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Love:
Oni: Scary and challenging killer to face
Huntress: Good Huntress players are scary (on the right map)
Trapper: Makes the game stressful to mindlessly run around, More interesting gameplay
Hate:
Freddy: Boring brainlet killer, no skillful gameplay. ######### Freddy's rework!
Spirit: ugh... Spirit mains
Doctor: Annoying and Laggy
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Spirit... hard to master?
Spirit is ######### easy and boring to play. I don't even play Spirit and can easily win with her.
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@Cronk said:
https://forum.deadbydaylight.com/en/discussion/comment/1058502#Comment_1058502
So you say ######### console player yes?
Well the person in question moved from PS4 to PC.
As I myself play on PS4 I couldn't give a toss about legacy skins. Hallowed blight skins look better anyway.
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@DwightOP said:
So, I hope Leatherface is the next one who gets attention from the devs. He is super weak against strong loopers (basically just an M1 killer without anything to help him during a chase) and is extremely boring to go against when the killer decides to insidious facecamp everyone.
I hope he becomes stronger (Billy level) while removing this braindead facecamping.
He's the second worst killer in the game. Power is a massive hinderance, aside from camping (because standing at a hook all match is very viable)...
He need's a rework along with Clown next.
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@ZoneDymo said:
nice ad, expecting it to be locked soon.
Also pretty sure a lot of people describe it as a money grab by the devs with broken promisses sooooooooo yeah no, dont get that, stay away.
Except that Last Year get's weekly bug fixes, while DBD has been out for more than 3 years and still barely get's bug fixes. Even simple audio bugs like Bubba's chainsaw, is still bugged since Plague release.
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Last year is set in the 90s not 80s. If you're gonna advertise a game at least get simple facts right...
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@VLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1054250#Comment_1054250
Survivors: Oh, I wonder who the Killer is?
Demo: THUMP THUMP THUMP THUMP (roars while breaking pallets or gens)
Demo: *Global sound que for everything he does*
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@Colton147 said:
I can apply extreme map pressure on Clown without any issue.
My newest current build:
"Corrupt Intervention + Insidious + Play With Your Food + Tinkerer"
Chucking random bottles while undetectable gives quite the scare to the survivor and allows all the map pressure you need.
My previous current build:
"Corrupt Intervention + Discordance + Dying Light + Thanatophobia"
Map pressure with Clown...
Ok buddy
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@VLight said:
So, I heard someone legitimately say that they enjoy the sounds for Killer being bugged, because you weren't able to "lose" Killers in a chase, because injured Survivors were too loud. Essentially, they were saying that Killer sounds were OP.
Imagine thinking that DbD is an immersive game.
"Injury sounds OP plz nerf"
Oni: THUMP THUMP THUMP
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Clown because he's a complete meme. Elephant clown makes him even more derpy.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1048043#Comment_1048043
You're clearly are if you think Bubba is a problem. Bubba's chainsaw revving movement is 87.5%, a survivors running speed is 100% so unless your sniffing the survivors arsehole, you won't catch them. Even then a good survivor will reach a pallet or window.
You can do a simple juke and abuse his fov and the survivor is out of reach, because Bubba is too ######### slow. Bubba's chainsaw cannot be used at loops because he's too slow and cannot hug the loop due to the awful and Buggy tantrum. Bubba can only use his chainsaw in an open field because every object cucks is garbage, useless ######### power.
Bubba is reliant on addons and PWYF (a gimmick perk to use his power in chase...
Yeah great ######### killer right there...
In conclusion Bubba is a ######### joke and needs a serious buff/rework along side Clown. Any one complaining about Bubba is a dumbarse. As for Billy, remove his broken combo's, simple as.
I'm not arguing anymore because It's not worth my time talking to someone who thinks Bubba needs a nerf.
Bye
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@Cotten said:
https://forum.deadbydaylight.com/en/discussion/comment/1044027#Comment_1044027
So apparently you think I'm a dumb survivor? Nah far from that. I love the game and played it on and off since release. My issue isn't really Bubba or Billy. My issue is the fact that they don't have to work for it. Take my favorite killer Michael. He needs to stalk you to build his Evil Within to be able to one shot. Doing this makes him move slow and he can only 1 shot for x amount of time, unless he has his add-on. See, there is an actual mechanic to it. The Doctor just got reworked and now his ability has a 1 minute CD, thus it needs to be used wisely. Revving up a chainsaw that can one shot any one with not downside associated to it is frankly "ehh" and it sucks cause I feel like I cant give props to the killer for wining cause its not really earned.
I will agree that at higher ranks he becomes less viable due to lack of pressure. That said that's at high rank. So when i have to play with people who all need feel the need to save some one or run around all day and not work on the gen it compounds.
Other killers have the similar functions of 1 shot but have mechanics behind the use of it and that's what makes it balanced. Running from Bubba's Chainsaw just so the can rev up again instantly makes me say "really my dude this all you going to do". I would like simply a mechanic behind it. The Trapper had to go around getting traps, Jigsaw and Freddy require us to interact with an object, Maybe Billy and Bubba need to refuel. <--- just a suggestion. This is not a rage rant, its merely an observational thing.
You clearly are if you think Bubba is a problem. Bubba's chainsaw revving movement is 87.5%, a survivors running speed is 100% so unless your sniffing the survivors arsehole, you won't catch them. Even then a good survivor will reach a pallet or window.
You can do a simple juke and abuse his fov and the survivor is out of reach, because Bubba is too ######### slow. Bubba's chainsaw cannot be used at loops because he's too slow and cannot hug the loop due to the awful and Buggy tantrum. Bubba can only use his chainsaw in an open field because every object cucks is garbage, useless ######### power.
Bubba is reliant on addons and PWYF (a gimmick perk to use his power in chase...
Yeah great ######### killer right there...
In conclusion Bubba is a ######### joke and needs a serious buff/rework along side Clown. Any one complaining about Bubba is a dumbarse. As for Billy, remove his broken combo's, simple as.
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You think tea bagging is bad. The noise notification spam is way more annoying.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1046350#Comment_1046350
It’s very easy to avoid his chainsaw, an good survivor will only ever go down when there is a dead zone
Good Billy mains will most likely hit you and insta saw takes the skill out of his power. I don't care about the crap M1 Billy's.
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Michael, Freddy and Doc
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@hex_genrush said:
- he has the charge an insta down ( 2.5 ) seconds
- he requires addons to preform extremely good
- his stun time is very long, giving survivors time to run
- skill is required to chainsaw against ( good ) survivors
- he can still be LOOPED
enough said if you still think he needs a nerf I think you just need to
git gud.
I just want his insta saw gone.
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@FrenziedRoach said:
If you think F13 is anywhere near balanced, you're deluded man. That game is a train wreck
I quit that after the rage mode buff. Laziest Jason buff they came up with.




