GrootDude
GrootDude
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- GrootDude
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Comments
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@Spaceman94 said:
Because survivors will always complain about any killer that requires them to use skill. Whiney little cry babies and nothing more. So fed up of this forum
Both sides complain a lot, not every survivor complains about her btw.
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@Spaceman94 said:
You're talking out your ass
That isn’t the only thing I can do with my ###. :P
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Claudette-Windows Of Opportunity/Borrowed Time, Balanced Landing, Adrenaline and Decisive strike.
Hag- Tier 1 ruin because I just prestiged her recently.
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@ahandfulofrain said:
DS doesn't work with Deliverance anyway. Doesn't matter.
Yes it does.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/633278#Comment_633278
It already does move to my knowledge
It doesn’t
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Prestige
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Congrats:)
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I use to play Wizard101 and for a time you could surpass an invisible yard in some shopping district and climb onto a floating rock, once it was patched a lot of us still had ways to reach it because we placed markers that’d let us teleport to a area we marked.
In the same game we had a bug with rugs that we could basically make them into stairs, don’t know if it was patched.
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@purplerain said:
https://forum.deadbydaylight.com/en/discussion/comment/631717#Comment_631717
XD legion wraith . other are underwhelming compare to s or even a tier killers . some swaety survivor main ^
Maybe you aren’t a good killer.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/632133#Comment_632133
Probably an old video, I've just tested it in KYF now, her glass doesn't shine and her hair does go up (on the head pieces I mentioned)
I’ve also noticed when you wear frosty eyes the eyes turn normal while phasing.
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/632011#Comment_632011
But a 4 minute game vs SWF with Wraith? Or Trapper? Or Clown?
I was maining Trapper and Hag at red ranks before reset, my games are never that short.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/628088#Comment_628088
It’s happened to everyone. It is why I hate rank reset. This Huntress was Rank 14 and she chased me for four gens. She ran out of hatchets and STILL continued to chase without hatchets. This was on Blood Lodge, one of the only good maps for Huntress. When she finally downed me, she camped and smacked me on the hook and nodded her head. It’s just poor sportsmanship. They’re mad because they weren’t able to catch you.
Oh well...all you can do is move on to the next game and let the newbies face somebody even better at looping than I am and see how much they DC.
This happened at red ranks but I do also hate rank reset.
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Killer isn’t hard if you are good at killer.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/631348#Comment_631348
Oh yeah, I also forgot "RuN IroN WiLL AnD SpiNe ChIlL, IN ThE HoPEs Of FacINg One oUt of SixteeN Killers"
And then after you run said perks:
"SPIRIT SHOULDN'T BE AFFECTED BY THESE PERKS!! IT'S UNFAIR!!!"
You didn’t read the post.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/631340#Comment_631340
Survivors can counter her with the following:
Looking at her hair when she starts phasing (only works efficiently on default and bloody head piece)
Walking (yet she can still hear you piss easy)
Running from the loop (but if she was standing still she can just phase to you and still get a hit)
Hoping that her collision in phase (which in my personal opinion should definitely not be a thing) doesn't collide with you.
These "counterplays" can be countered very easily by the Spirit player and it doesn't take that much effort from the killer to do it.
Spirit is the biggest problem in this game (even more than Insta heals, mori's, keys, Adrenaline and NOED)
Those aren’t the only counters.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/630344#Comment_630344
Of course a person with a Spirit image says this because every spirit player "knows how to counter her".
I don’t play spirit but still say she’s has counter play.
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I miss red ranks
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/631313#Comment_631313
Should've been more specific. Sorry mah buddy. But you propose counters and I noticed quite a few people shooting you down.
In essence, I'm saying play however you want and make the most out of matches.
My bad man. :)
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@Shad03 said:
Ooooorrr just play how you want? Seriously.
I never said you couldn’t?
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Either one depending on my mood.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/631128#Comment_631128
*laughs in toxic ez*
*calls you a HAXOR!*
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/630969#Comment_630969
*Escapes trap*
*360's*
*dcs*
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He could’ve slugged.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/631024#Comment_631024
I don't talk about Hag and Trapper, I talk about killers in general. Not every killer can counter these buildings/loops. Even Trapper can't, because his traps are #########.
Well I’m playing Trapper and Hag.
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@Marcus I’ve likely trapped those.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/630978#Comment_630978
I mean we are just referring to hag then maybe. However since you had to commit to multiple say 20 second chases I find no difference than the commit. You would have 2 Generators up to 60 charges or more. One generator at say 30 charges and the original chased survivor is on a gen for another 30 by the time you hook and move around it would still leave you with at least 2 generators done and more likely to pop soon.
I was referring to hag and Trapper.
@Marcus those survivors just sound better than you.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630978#Comment_630978
How exactly do you down them faster. You just asserted that they can't run the same loops without actually justifying that claim.
And it doesn't matter if the gen is at 50% unless you are going to immediately kick it, which won't get you very far since now they have a ton of distance.
Otherwise it doesn't matter since the important thing is the total number of charges put into the 5 gens with the most progress. It isn't until mid-late game where specific gens are more important unless you're doing a specific strat or are playing Freddy. It's not like it matters what order the gens are done in outside of a 3 gen strat ect.
You don’t seem willing to listen, I explained these things but you still aren’t listening.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630972#Comment_630972
You still haven't explained how that helps. The person I'm currently chasing will just hop on a gen and leave me no better off than if I just kept chasing the initial person to begin with. Likely worse off since the person on the gen is most likely further away.
I have, you just haven’t been listening. Let me explain it again, if you drop chase for a survivor who had a gen at 50% and the other survivor hops onto a gen at lower percentage then I have effectively applied gen pressure and due to my setup I will likely down them faster.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630966#Comment_630966
I know? You don't need to switch targets for that though. You can just down the first person to begin with, no need for this dubious juggling shenanigans.
Whenever you know a certain gen is being worked on then you should abandon the chase.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/630960#Comment_630960
*Backs away into bear trap*
*Sound of shins snapping*
AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
Rng: *Nopes in luck*
*Recolor Trapper laughs as he approaches.*
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630934#Comment_630934
No. The issue isn't that survivors hit traps.
The issue I'm bringing up is that if the strategy only works on certain survivors then it follows that good survivors can just not act like the certain survivors it works on and thus can counter the strategy.
If it doesn't depend on that sort of thing and instead depends on for example the outcome of a mindgame then you shouldn't need to change targets. You can just do whatever your strategy is on the first survivor.
You must not know where to tactically place traps then, if you know where to trap then you can destroy.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/630886#Comment_630886
*Laughs in trap*
Manically laughs in trap*
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/630934#Comment_630934
If you keep trapping gens as Hag, you gonna get hard countered by Smart survivors and Urban Evasion users, so I'm telling you to change this strategy.
Around gens as in paths and loops near these gens, same for Trapper although focusing more on trapping loops.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630913#Comment_630913
If you trapped where they ran then just chase the initial survivor to that spot in the first place.
Situations where that isn't possible also involve more than 30 seconds of setup for the first hit, let alone a down.
If you got a hit this way it was because you found a weak link, not because the strategy itself is effective.
A setup of course takes time but if you setup around certain gens then they won’t have nearly as much area to run. So killer actually being efficient=survivors are bad?
No wonder people think survivors are OP.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630899#Comment_630899
You're missing the point. Survivors are functionally identical. If you are struggling with 1 survivor then whatever they did to make you struggle the other 3 survivors can do too.
So you ought struggle with all 4 survivors. The only reason why this wouldn't be the case is if one or more of the Survivors is just bad by comparison, and relying on that is no good way to craft a strategy.
They can’t always run to areas that became difficult, plus who’s to say I didn’t trap where they ran?
@ScottJund said:
While I agree with the sentiment that a lot of things have more counters than you think, there aren't any counters to a good Spirit other than perks, especially if she has Prayer Beads. As far as Omegablink Nurse, there is no counter whatsoever.
I didn’t include nurse because she is going to get a slight nerf.
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@DarkFox said:
https://forum.deadbydaylight.com/en/discussion/comment/630895#Comment_630895
Unless he plays on PS4, I'm more a Killer than a survivor (too easy to survive, harder to deal with 4 people not wanting to take their [dirt] naps)
Neither side is too easy, heck, I have an easier time playing killer. I was red ranked on both sides before reset.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630891#Comment_630891
Explain. How does letting someone go help you down someone.
The time between letting someone go and chasing someone else is time that no one is being pressured. The person you were chasing can just hop on a gen immediately. And when you start chasing the next person then you are now yet again chasing and thus only pressuring a single survivor. You are thus worse off than if you just kept chasing the 1st survivor to begin with.
I am able to stop others from finishing their gen, if I had taken that first chase with someone I knew I’d struggle to catch then the other survivors would’ve gotten many more gens done.
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@DarkFox said:
https://forum.deadbydaylight.com/en/discussion/comment/630605#Comment_630605
So should survivors have exhaustion perks be a one time use per trial then to even the field like with adrenaline?
Sounds only fair when the killer can't watch all 5 totems at any given moment and chasing 1 (potentially rotating) person leaves at least 2 to do gens and 1 to stealth around doing cleansing.
You must’ve cleansed this guys totems @OP.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630877#Comment_630877
A strategy that speeds up chases. Giving up chases doesn't speed up chases.
Downs are a requirement to get gen pressure unless you're doctor. And someone on a gen doesn't have any reason to not be watching for you in order to be ready to run if you chase them.
Letting a Survivor go to chase someone else is the equivalent of throwing away the time you just spent chasing them. It's a losing strategy since the next person you chase will just do the same thing the first one did (or should anyways) leading you right back where you started. You have to eventually commit to a chase in order to get anywhere.
It has been a winning strategy for me for awhile, I can often down people in 30 seconds even faster with Hag.
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1.Hag
2.Trapper
3.Hag
4.Trapper
5.Hag
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No
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/630870#Comment_630870
Neither will 2 minutes of giving up chases
If you can’t down anyone is less than a minute then I’m not sure what you want.
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@NuclearBurrito said:
You can't get gen pressure by giving up chases. You need to get downs to get pressure, because unless you have thanataphobia anyone you aren't chasing isn't being pressured until you get a down.
Once someone is downed you can start to snowball and the game can properly begin.
A 2 minute chase won’t get you pressure.
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@JawsIsTheNextKiller said:
A topless Huntress would be scary. As would a bottomless David.
I wouldn’t call bottomless David scary. ;)
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/630683#Comment_630683
No, but Keys can be find in chests, even Instant Heals can be with Plunderer's Instinct + Ace In The Hole. Again, if you tunnel, you get D-Striked and gen rushed.
Also, at base ace in the hole +pluderers aren’t being used.
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@Okapi said:
@GrootDude What are the counters against SWF voice chat, and a Nurse using omega blink add ones? 🤔
Nurse is going to get changed, I just play normally against swf.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/630683#Comment_630683
No, but Keys can be find in chests, even Instant Heals can be with Plunderer's Instinct + Ace In The Hole. Again, if you tunnel, you get D-Striked and gen rushed.
You will only find purple insta-heals In chest, they aren’t unbalanced imo, you counter them (based on your killer/perks) or just hit them again, never been a problem for me. The odds of finding a key in a chest is super rare and if we’re talking base gameplay then DS isn’t being used.
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@Kebek said:
Is there a counter to counter these counters ?
Quite possibly but who said counter play would work 100% of the time? That’d make several things weak.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/630324#Comment_630324
gen tapping isn't a counter to prayer beads! running or walking in a weird way isn't a counter to spirit (sound, collision, coming out of phase when scratch marks stop)! and what is your base game counter to Insta heals again? play certain killers?
It is a counter, you don’t seem to realize how hard it can be to keep up with sounds if survivors constantly change direction.
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/630324#Comment_630324
What are the counters for Keys and Instant Heals in base game, besides tunelling the key holder and using instant down killers ( which also don't counter Instant Heals if survivors can avoid their instant down abilities ).
Tunneling is the counter to keys, btw if we’re going by base game then these items aren’t even being used.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/630302#Comment_630302
hey bud, remember when I said things should have counters in base game? yeah that doesn't just apply to one side. if I say the counters u list are bad because perks shouldn't be the only definitive counterplay, u can believe I mean that for everything u list perks for as the only means of counter play. no matter how good the wraith is, he has to wait to hit u because of decloaking. if I'm near a pallet I'm safe if I don't see/hear him coming. if I'm not, I'll be on a gen in the open so that I will. also if u need a perk to help u fail where u can't win in the first place, that's poor game design and should be addressed
I gave counters that are within base game potential.