DarkFox
DarkFox
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- DarkFox
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Comments
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I've taken to using treatment over punishment after doing some minor research about the field.
However, I don't have any of the dlc killers (nor can I buy them outright with funds right now) so...in place of pop and coul and such? I do have sloppy butcher, though I don't feel it does much and I'm hesitant to run hexes cause most games they're just gone (I have a tier 1 noed and thrill of the hunt i think it was?), especially cause I don't know the spawn points at all nor could I remember them all.
And how many generators are on the map again in total? Cause I will admit I play with minor ADD where I get tired of being looped by one person so I'll go off and look elsewhere for someone else in a less irritating location that I can actually hit or stomp a gen since the "speed boost" from tunneling feels essentially worthless.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/633879#Comment_633879
compared to previous year dbd it is going downhill. now why do u think that is
Because survivors have flashlights, 20 palettes, adrenaline, DS, dead hard, sprint burst, balanced landing, borrowed time, mettle of man, and what else to make a killer's job even dumber when hexes are worthless by just 1 half competent snot?
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I don't see how it stops them from dropping palettes cause I just dealt with a DS punk who got to mad 3 and I saw literally no kind of stuns appear, like at all (and I M3'ed multiple people cause I KNOW they were farming points off me being pains in the ass with those lousy flashlights).
But I'm not seeing how you can shock, switch, and hit cause switching takes a good length of time to actually happen from my perspective.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/631963#Comment_631963
I read the post fully, I just said that because there would be no point, devs nerf for a good reason, even if it makes one side angry
Wow...sarcasm just goes right over your head huh? Should I direct you to r/wooosh?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/631916#Comment_631916
Flickering Flashlights do nothing anyways but waste the life in the battery
Someone didn't see the hidden /s in that statement.
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Flickering the flashlight on and off repeatedly jam/s it and loses 50% of its current charge to make it work again.
Also, The Entity starts to tire of cat and mouse games. Survivor/s who loop more than 3 times without dropping a palette lo/se access with it entirely and begin to slow down.
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To each their own. I can't speak for your experiences and no one else can speak for mine.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/630889#Comment_630889
You must’ve cleansed this guys totems @OP.
Unless he plays on PS4, I'm more a Killer than a survivor (too easy to survive, harder to deal with 4 people not wanting to take their [dirt] naps)
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Because you choose to base this only on Steam charts? And only your region? Not gonna count consoles or any other region that plays?
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@LCGaster said:
Who gets mad because totems got cleansed?
Totems are high risk high reward, they shouldn't complain just because they got cleansed
So should survivors have exhaustion perks be a one time use per trial then to even the field like with adrenaline?
Sounds only fair when the killer can't watch all 5 totems at any given moment and chasing 1 (potentially rotating) person leaves at least 2 to do gens and 1 to stealth around doing cleansing.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/629157#Comment_629157
I fail to see why survivors claim everything to be so annoying..I love facing docs, its somewhat exciting if it's a good doctor
Because it inhibits them from gen rushing and opening the gates I'm sure.
"That killer is slowing me down, I want my bloodpoints dang it!"
"Ugh, and those stupid perks slowing me down too, so annoying!!"
"Why is the killer allowed to try and kill me? It slows down MY game too much. The killer shouldn't even exist to begin with. Just us 4 survivors doing generators with nothing chasing us!"
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I was always at a loss on if I was playing the doctor correctly or not my first few games cause I tried shocking as much as possible (and trying an add-on that mentioned turning the shock field from a cone to a circular radius), but I still didn't feel like it was too much, like I had no pressure once I lost track of literally everyone in Gideon's Plant and knowing about annoying survivor things from YT'ers (dead hard, borrowed time, decisive, sprint burst and balanced landing, etc.), I felt like I was either playing too safe or had no real pressure options at that point, on top of finding no scratch marks at times.