Grigerbest
Grigerbest
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God bless these guys... They have 0 idea what they're talking about...
@Piruluk said:
She is a relic from the past when game was an extremely casual experience with lot of overpowered option, like instantly doing gen with toolbox add-on , or infinite loops, or Mori after one down, blendettes ruling the dark maps with supreme stealth.
Today dbd is evolved and trying to be more of competitive game, and taking every fun option from survivor players, maps are brightened up, no longer possible to break LOS on most maps, or the options are severly limited, not to mention the extremely long list of aura reading perks. In short every countermeasure is disabled vs Nurse.
She doesn't play the same game like any other killer, she has no limitations, it doesn't matter what survivors are doing, she is playing against herself. If Nurse player avoid making any mistake, she is guaranteed to win every time.
Is it really good argument letting her to stay extremely overpowered just because she is hard to learn?
She doesn't belong into the game anymore, especially since everything that was unfair to killers, taken from survivors.
Its time for Nurse to be reworked, to be not a free win for a dedicated killer player.
Statistically she always be underpowered, since on console she can't reach the level which possible on pc, so console data providing the justification to be untouchable right now
Dude, look. The only extremely op and hard to balance with perks things are her range addons and her blink attacks being like usual M1 attacks that can apply an exposed effect. Thats it.
You don't need nurse to be completely reworked or removed from a game, just because YOU think so.
Did you played nurse by any time? Have you actually won a match with nurse against decent survivors who knows how to juke her?
Your whole post makes me think like you haven't even touched her. You've no idea what are you talking about.
I want people try her first without range addons and without exposed perks. And then talk about reworking killers who's too op. Not from only survivors point of view who have 0 idea how to deal with her.
After update I constantly see survivors camping a pallets or vaulting against nurse. And then they complaining in the end game chat.
I see survivors not even trying to doubleback or missdirect her, they just going Shift+W without even looking back and hearing her blink being charged. And what they do? They complain again! They don't know how to play against her that they just whining in chats about.
Dear OP, please take your time to watch some of these:
https://www.youtube.com/watch?v=qMlBH9t6ARw -
@Gladonos said:
What are killers hoping to achieve when they give up and go into a corner? Are they trying to artifically lower the killrate so that they get buffed even more? I mean what the hell!!!
Well, the killers tend to do so only against insane swf bully squad. If you're not a good nurse or blight, you just can't do much, the match feels hopeless.
I can understand that survivors feel the same when they're being camped.
But look what I wrote... Survivor dc and suicide on hook now without any reason! I'm not camping, I'm not tunneling, I'm actually losing a match, why would they dc? Why would they give up? Before this thread, I didn't even think about stuff like "they're increasing the numbers of killrates, so the killer will get nerfs"
I don't mind killer nerfs but only in fair reasons. Not coz they're cheating a system.
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Stridor is on?=)
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Michael at least have personal chase music. . .
Philip doesn't...
Sally doesn't...
Anna doesn't... (her lulla doesn't count)
Amanda doesn't...
Etc...
I want them to make personal chase music for those who doesn't have one first, if you don't mind.=3
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"Thats a weird title..."
If nurse not using purple and green range addons, she's completely fine.
2 things wrong with nurse right now:
- Busted range addons. (they should be reworked)
- Her blink attacks works on instadown perks. (they should not be as M1)
And thats it. . .
Survivors just killing themselves on hooks like it's a doom's day. I'm telling you, 8 out of 10 matches you'll have ragequits, suicides on hooks, giving up's. It's insanity.
I can't remember the killers do such stuff, when the game was survivor sided. -_-
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Bird Lady can't place crows near hook, well it actually F up the gameplay, but I wouldn't mind something similar for bubba.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337425/how-would-you-fix-trapper
Starts with all his traps in hand, cannot step on his own traps. These two changes make him more viable for both new AND more experienced players.
Also his traps should instadown.
And if someone gets caught in 2 traps they are automatically sacrificed to the entity.
Traps should have larger radius of effect not just a tiny spot to step on.
Traps should inflict mangled and hemmorhage if someone escapes them.
Trapper should be able to move at 150% for x seconds after setting a trap.
"Starts with all his traps in hand, cannot step on his own traps. These two changes make him more viable for both new AND more experienced players."
So basically, trapper is gonna be a second hag, the difference is only in teleportation button.
I think trapper at least needs to have an addon to completely hide his traps at first.
The problem with trapper is when survivors see your traps, they become useless.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3094274#Comment_3094274
I mean, Freddy and Sadako: both have teleportation spots at gens, which can be shut down, both phase in and out of visibility, both have a very weak anti-loop that's hardly worth bothering with,
Dredge: unlimited teleporting virtually anywhere on the map (except the Swamp), has an anti-loop that can completely shut down loops.
It's like: Freddy<<Sadako<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Dredge
Yup, and what I mean for OP is that... First of all, they should get rid of such thing like "better versions of a killer"...
Well Trapper and Billy are VERY old, all very old killers should have some new mechanics aside from their powers, like Dredge does, or Sadako with her condemn.
I see they making new killers with active and passive abilitys, why don't they apply some to the old ones? They have only actives...
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It is changed I think, more killers with Lethal pursuer and other aura reading, I see less killers with 4 slow down perks.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3094260#Comment_3094260
Billy doesn't require an injure to charge his power, and you can actually see in front of you while charging the chainsaw.
And Sadako has more in common with Freddy than Dredge.
It doesn't deny the fact, that Oni is much stronger and efficient with downing survivors, than Billy, but they working almost the same way.
Freddy, Dredge and sadako all works "kinda" same way, but stronger one is Dredge for sure. A.k.a Better version.
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You understand that trapper is just worsen version of a Hag right now. It's weirdly common for dbd to have such things.
Billy<Oni
Trapper<Hag
Onryo<Dredge...
That what should be adressed.
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@Lyonic said:
I appreciate that trapper got the ability to carry an extra trap but still feel he is very weak compared to the likes of nurse, blight etc.
How would you bring trapper up to their level?
Would you include any addons as basekit?
Dude, I think you should at least compare him with someone from B-tier. Not all the way to S-tier. xD
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See ya very soon.
(I've no idea how to reply on such threads)
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Oh so killer buffs is an issue now, you think it's a problem now. xD
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@Vampirox said:
you wanted your killer buffs so now you get more killers and less survivors
Well, personally I'm having 2-3min q times, but at least I'm not gonna be outplayed by perks anymore. xD
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I know right?
It's so stupid. Not a single piece of respect to your lobby.
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@Lynxx said:
https://forum.deadbydaylight.com/en/discussion/comment/3093570#Comment_3093570
Depends on how you look at the game - you obviously believe everyone plays it to be competitive. That is not a majority.
I play competitive, if survivors are sweatlords.
I'm sure survivors do the same if they see a sweaty killer.
But not right now, now they just leaving. -_- They don't want to play harder.
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@Lynxx said:
Like that high doing something you get for the first time, but can never catch again.
They're just looking for a good match and if they aren't getting it there - they'll leave and try again.
SWF has another strength besides information - their members usually have a sense of personal responsibility to each other.
In SoloQ most people don't have that toward total strangers.
So cherish those SWF - they'll likely be the ones who stick with you longer.
Players who play pvp games should not have such mentality. They should not decide for everyone fun this match or not.
And they should not freely dc the match in pvp games. Imagine some moba game where you have constant dc'er?
1 guy should not decide for everyone in the lobby.
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@UnknownKiller said:
Hell another killer for killswitch?
Is it even possible to have 2 killswitched killers at the same time?=)
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@Slingshot47 said:
Could you imagine if this attitude was adopted by killers in protest of DH and CoH? The logic could easily be applied to them: "I'm tired of miserable matches with SWF groups, so I'm going to DC or go AFK whenever I see a map offering or survivors TB. I shouldn't have to suffer through long, unfair matches that I have no chance of winning."
But this behavior would have been ridiculed (and rightfully so). So what makes this acceptable when survivors do the same?
Imagine calling your friends to play as a survivors, and each match killer just leaving instantly. xD And giving survivors free escapes to mess up the numbers.
Tho some survivors were acusing killers "giving hatches or letting go" as a killrates cheating. -_-
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3092882#Comment_3092882
Literally right here. "It's not about winning or losing. It's about sending a message. And it will be received, you'll see. Most of the survivors that are suffering understand this."
It's not some Killer Main streamer, it's legit Survivors on these very forums saying. They ARE PURPOSELY killing themselves on first hook to artificially inflate kill rates in the devs data. All in a pathetic attempt to get buffs/nerfs.
Pathetic indeed. Like how low you can fall, in attempt to get buffs or nerfs. -_-
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3093347#Comment_3093347
Nurse was broken before if you have reached a certain skill level with her, now it's just a waste of time. I literally don't understand why good Nurses are still playing? I stopped playing Spirit because it seems impossible for me to lose with her right now. I don't have fun destroying people who try their best but literally have no tools to play against such a killer right now, especially since i'm usually playing "efficient".
I mean why should i go for 12 hooks and give survivors the illusion that they can beat me? I'm not here to balance the game for BHVR.
Playing Nurse right now is like playing football against 7 years olds, i mean you can do it and you will win most of your matches but there is no real fun involved because to have fun you also need a challenge. Everything else is just a sadistic joy in bullying others.
I can say the same for swf.
For any killer aside from blight and nurse, you can't beat a good swf group. Prove me wrong.=)
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@bm33 said:
What do survivors want to achieve? The same thing they wanted to before the patch, move on to a new match. There were weekly posts about survivors DCing and giving up in matches prior to the patch, I don't understand why all of a sudden people think this is a new development. Posts for "punish hook suicides" were filled with people saying "they'll just go afk/follow killer until they die if they don't want to be in the match."
Some suicides on a hook and ragequits just doesn't make sence to me anymore. I think they're (as mentioned) trying to cheat the numbers of killrates. It's unfair "brag" for killer nerfs. And I don't like the idea of them doing so, If this the case, I'd rather this to be a reportable feature.
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https://www.youtube.com/watch?v=fyhIWhpCdOk@FrostyEyesSusie said:
M1 Nurse? That's bound to get a "WTH lol" out of me at least, I think I'm gonna try if I ever decide to play killer.
Meh.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3093324#Comment_3093324
The game shouldn't be balanced around those not even attempting to win.
This sentence strike so deep. I'll write it down.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3093348#Comment_3093348
Like that matters, Prove Thyself doesnt stack on itself, having 3 people running it is actual detrimental because you need only 1 or 2 people at most.
You could make the gens take 60 minutes and some people would still complain about them going too fast.
Some survivors always whining on killer about tunneling or camping, even if killer didn't.
Some killers always whining on survivors about genrushing, even if survivors didn't.
Gotcha?
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"Genrush" - not a single toolbox. xD
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/3093291#Comment_3093291
"Good sport vibes"
People using thana Legion are already not having "good sport vibes" and are using that combination because they know it's annoying and a pain in the ass. Killer camping and tunneling people out of the game at 4 or 5 gens remaining aren't having good vibes. Hell people are making post in the forums about how camping and tunneling is still "the best strat" and is even stronger now.
No one in this community cares about "good vibes" in case you haven't noticed so please get off your pretentious high horse
I think you're wrong, coz I care.=)
At least I'm not gonna leave at my team, even if it's "the most annoying match in this game". I'll do my best even in a 100% lose situations. It may sound stupid, but yeah, I care about that random in my team, but if he's gonna just dc and ruin the match, I'll still continue to play normally, who cares, right?=)
Just because you think so, it doesn't mean "No one in this community cares about good sports".
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You can't say "gg".
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3092955#Comment_3092955
woooot Solo @ almost the same as SWF ?. Sorry but you lost complete your mind.....
that would be too much of a good thing
What?=)
The only difference between soloq and swf, is Discord (communication), no?=)
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@RakimSockem said:
Depends on this situation.
I had one game yesterday where after 3 or 4 thana Legion's in a row, I came across another with Thana and the second I saw Dying Light pop up, I just said no thanks. Stood still, let the killer find me, and got out the match. I'm not interested in a 20 minute match.
It should not depends.
In any pvp game you should have some sort of good sport vibe. You're ruining the game for everyone in the lobby, if you don't care... Them must be you should think of rethinking your ways to approach such games.
You should be at least ashamed to do such unspots things.
I'm not telling you to care about killer fun, at least care of your teammates who's got to have you.
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I love any map, if it isn't a corn heaven.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3093214#Comment_3093214
I see blatant and subtle ones, I think it's stupid blatant ones can even exist with them just phasing through walls and spawning wherever they want.
As for the subtle ones I know they're harder to track and code around but other games arent struggling as much as BHVR. Half of them most players wouldn't know, it's stupid I can only tell because iv been playing it since its release.
Even the game in the example people wouldn't bat an eye at in casual lobbies
I played against so many subtle cheaters, I'm paranoid on everything in matches. xD
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This game have the most funny censor in end chat, I just can't say anything sometimes. xD
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Dead by daylight netease incentives...
I'm all in.=)
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/3093222#Comment_3093222
It was bad, and it has gotten even worse. I have always maintained that NOED should be basekit and have a built-in undying so that the only way to get rid of it was to actually do all the bones in the map instead of cutting corners and relying on finding the hex totem when they need to. And I have to say I'm surprised at how accurate my assessment turned out to be now that we've seem the mess a game without NOED turned out to be.
Base-kit noed?=)
Ok, you're trolling I see you. xD
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Noed was a totem, and it's still a totem, relax.=)
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@EntitySpawn said:
I'm just tired of seeing hackers...
We wasnt even 90seconds into the match and I lose 3 gens just after my first hook.
- Wasnt 90 seconds in
- Wasnt any tool boxes
- I had corrupt
- I had a stack of thana
- I hooked on a Scourage pain hook
Straight after the hook 3 gens pop, it's quite clear someone was cheating. My Scourage alone would of stopped 1 popping instantly after let alone all the other factors I listed....
Waited 10mins for a game not even 5mins..
My friend, at least you were playing against blatant cheater.=)
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It is 2%, and then 100% regression which is 4 times slower, than 1 survivor repairing a gen, no?
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Great. Another "we love nurse" thread.
You guys just need to caaaaalm dooooowwwn.
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Reverting changes is not gonna help.
They have to buff soloq with more communication tools.
Soloq should be almost the same as SWF.
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@Brhoom said:
Ok you pissed me off with your post.
Nurse and Hag?
The two most broken, boring, and unfun killers.
A good Hag is broken unless a 3swf is involved, solos get destroyed against her.
Nurse destroys even the toughest of swfs out there.
Why are you acting surprised? Why should I suffer against Nurse or Hag in this current meta?
Dude, this how I play nurse, what broken about that?=)
Yes, I played nurse with purple range, but I do think it's broken, so I got rid of broken stuff.
Besides, I don't think it's matter who you're versing for you to DC and make your fellas lose coz of you.
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Happened to me too, I was carrying a survivor and turned around to see 2 hooks pointing at each other, while that survivor just stopped wiggling. xD
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As a killer I usually running only 2 slow down perks now and 2 "killer situational" perks...
Slow down: COB and POP (yeah, I'm running pop, despite people saying it's trash, I don't think so)
As a survivor, I'm still trying to find a good set of perks, most likely: Boon, PT, lightweight, and DH (still practicing)
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3092893#Comment_3092893
You think no one wanting to play survivor is a success? People are just imagining the killer queues?
I really doubt, that less survivors playing have to do something with killer q times. To me, it went from instant (at evening) to 2-3min. Some people said it's 10-15min for them. So logically... If 50k playing right now (and it's only steam users) it would be insane numbers of survivors gone to play killer or don't play at all, maybe 15k or 20k, for 10 or 15min longer q.
I think something wrong with matchmaking system, besides the fact, I'm getting weirdier difference between 4 survivors.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3092751#Comment_3092751
https://us.v-cdn.net/6030815/uploads/ISE7782ACYQH/artist-facecamp.png
This is why I am letting go on hook.
Facecamped my buddy at 4 gens, tried to do it to my other friend and Nea did nothing but Urban :(
I can understand in the facecamping scenarios... But as I was saying, they still suicide on a hook and dc's even when they're clearly winning a match, even if killer don't tunnel or camp.
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@Cleverotter said:
I’ve heard some rumors that some survivors are so pissed at the changes to their PRECIOUS dead hard, they are killing themselves on hook on purpose to inflate the kill rates.
Wow, honestly, I didn't even thought about that... Thats Fd up. So bumping up kill rates by ruining games for fellow teammates, and a killer.
It's sounds like cheating the system to me. What a shame...
If thats true, I'm gonna rethink my respect to survivors. xD
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"Kill all survivors, don't let them escape"
I don't think it's matter, how exactly they don't escape.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3086406#Comment_3086406
My guy they made artist this year. Easily a high A tier killer. Nemmy is also pretty strong
Bird Lady? A-tier killer who's getting destroyed by survivors Shift+W buttons? Hmm... K.
(Oh boy, what have I done, I shouldn't say that...)
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3086362#Comment_3086362
Cool blame me for you playing the game as intended. A killer should not let a survivor win my any means unless the survivor is skilled enough to escape.
My friend, as much as I hate survivors and want them to be dead in matches, I also respect them and adore the most "chadiest" one of them.
Survivors who don't give a F about bloodpoints, they're always here for you, they're ready to sacrifice themselves just for you to escape, they will put 100% in their matches, they will go for unhook even being injured and death hook, they will bodyblock even if they go down, even if you ditch him or sabo him, he's still be there for you to help...
I hate survivors, yes, but this kinds of survivors will NOT BE KILLED by me, I'll make sure...
The thing that I like about this game - I don't have to kill survivors that I like.
