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GraviteaUK

GraviteaUK

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  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/402605#Comment_402605

    DS doesn't help you if you're about to get farmed. The skillcheck has a delay and if you're right under the hook being farmed you're 9 out of 10 times not going to get it. DS also doesn't do anything for face camping cause if they are face camping you then you're not getting off that hook with going down having them just stand on top of you. Once you've committed to facecamping you stay on the person so people can't get them up.

    Does lower the chance of being tunneled off the hook. Borrowed Time doesn't need to have anymore changes. The fact that it went from a one time deal per survivor to something you could keep doing is good enough.

    I would agree but you have immunity frame as you are getting unhooked so unless the killer times it perfectly you will always get a few steps away and get to use DS.

    I have yet to be in a position where im re-hooked before i get a chance to walk/crawl away before using DS and have been running it since the change. (Hated old DS)

  • A Legion nerf?


    low quality bait.jpg


  • @Milkymalk said:

    Just to support what I am saying: Had another game like that just now.

    https://us.v-cdn.net/6030815/uploads/349/9SWAZ0UIPG70.jpg

    https://us.v-cdn.net/6030815/uploads/158/AI8QWRSW2MYI.jpg

    https://us.v-cdn.net/6030815/uploads/699/FE1H22HRXUW8.jpg

    "2% Survivor found"??? At 3 kills, I am only awarded 2%? 17% Survivors hit? What else am I to do, let them escape and catch them again just so I get the % to pip? The game is basically telling me, "You did what you needed to win, but that's not what I expect you to do. No cookie for you."

    Did you camp and tunnel or something?

    I only ask because Legacy Trapper, Rank 15 and only 16k points earned seems low af.

    How long did that game last?

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/410475#Comment_410475

    But you can't seriously be proposing that survivors have to run in a straight line? You probably spend too long chasing a good survivor, if you think looping is a problem. Orion you need to adapt, I have. I don't miss the DBD when I joined where survivors were literally untouchable with double pallets everywhere, pallet vacuum, double exhaustion perks. That was bad. Now it's way better than before, but you can't see it. Not all your games will be effortless 4 mans and you need to accept that.

    Genrushing is a massive issue, but looping is a thing of the past.

    https://forum.deadbydaylight.com/en/discussion/comment/410478#Comment_410478

    No, I'll just run Up the Ante and take my chances, see you AdApT. .-.

    Looping is not a thing of the past lol.

    You can still make shack an infinite if you can break LoS for a moment, the temple on the new map with BL is pretty much an infinite same with most houses on Haddonfield again with BL which plenty of survivors are running.

    Yes things might be better than before but that means it's just gone from broken to more manageable, does not mean it's fixed.

  • The Spirit seems hard until you have played her a few times and you quickly figure ways to counter her.

    First if you loop and she stops moving WALK away from the loop and you will see her swing into the pallet you're no longer standing at seconds later.

    Also Iron Will, Spirit is much harder to track with vs survivors with Iron Will on.

    Avoid walking through grass when she's phasing as good spirits will hear/notice this.

  • People use Ruin because on the less viable killers which is basically Not Billy or Nurse, unless the survivors are potatoes map pressure is difficult without Ruin the game is over in 5 minutes or less with maybe 1 hook per person.

    Forest and Farm maps have massive areas to cover and very strong loops.

    Ruin allows the less viable killers slightly more breathing room to apply some pressure before gens start popping.

    Right now totem spawns are a joke, hell i actually prefer Than over Ruin because i have to to something to make it work and it can't be removed by totems.

    But the % isn't high enough and gets worse as the game goes on so not worth it.


  • @gantes said:

    I'm sick of people not knowing how Plague works and labelling her as low tier.

    Watch any video of someone who knows how to play her and then comment on the matter, please.

    I have seen plenty of R1's try The Plague and she has the same fundamental weaknesses as The Huntress but slightly more forgiving hitboxes and more speed.

    But in exchange for that she has to wait for survivors to purge before her range does any damage and the attack moves slower than Huntress hatchets.

    Most survivors simply won't purge and make her an M1 killer and with perks like MoM they can take almost as many hits anyways.

    Put that onto maps like Rancid Abattoir with that window, (every killer knows THAT window).

    There is 0 reason to play Plague when Huntress when played well is simply the better killer.

  • So essentially it ONLY works on something that would send you from healthy right to the floor?

    If you get M1 twice or get hit whilst injured you still go down?

    Am i getting that right?

  • @FlamingkittyUmad said:

    Survivors dont fully control the flow of the game, the game is balanced on top of the point of a needle- it's easy for one side to crush the other, but either side CAN destroy the the other

    Not really.

    With the exception of The Nurse, every other killer is simply capitalising on mistakes made by the survivors.

    The Killer can try and force but with the exception of The Nurse a survivor that makes no mistakes vs a killer that makes none the survivor wins.

    It might seem like a killer like Trapper can dominate but it's an illusion, if you get bodied by a Trapper either he's a master of forcing the survivors into making mistakes or the survivors made too many mistakes themselves.

  • @thediniz said:

    https://forum.deadbydaylight.com/en/discussion/comment/402612#Comment_402612

    dude nobody will enter a trial with only anti camp perks and if they do they would pay the price while making anything that is not beeing unhooked or unhooking,

    now camping may not doom the other survivors game, they might get all gens done while their commrade dies but what about the guy on the hook? he also paid for the game just like you and me, he also waited a long time on lobbys to get in a game like you and me and he also want to have fun playing the game like you and me, when he gets camped its not about if he is a good player or not its about he not getting a chance to play the game

    You clearly don't actually play this game.

    The current Meta setup is DS, DH, Adrenaline and MoM.

    So yes they do enter with second chance perks and yes it does work and no they don't pay a price the build works perfectly well which is the problem.

    Don't preach and start throwing insults when everything you have suggested has already been tried and abused by guess who! survivors.

    And i never said looping should be re-worked i said i don't find it particularly fun it was sarcasm, the point being just because something is not fun for one side does not mean it needs fixing but of course you were too busy throwing insults to actually read like an adult.

  • I have 0 problems using the new DS, it works as it should.

    I have used it since the change for anti-tunnelling and i get value out of it most games.

    I prefer the 3-5 second stun.

    Why? same reason you can track Freddy look at the surrounding area for grass etc. or are you trying to say you get a free escape with no way of tracking it at all?

    Now except since the stun only lasts 2 seconds they will be back on your ass and you will be down not long after.

  • Killers de-pip for getting 4 salty survivors hitting the good old Alt F4 so yes i would like to see the banhammer slapped on both ty.

  • Mettle is an OP as hell second chance perk against any killer who has no damaging M2.

    Had a guy hatch on me even though he messed up and got hit twice, because of that damn perk.

  • Laggy killer what more can we say on this?

    It's the 200000th post stating the exact same thing.

    It's nothing to do with hitboxes and everything to do with the fact the killer is the server.

    If he hits you on his screen you go down, nothing more to say on the matter.

    His latency 0 yours is probably 200+ looking at that video.

    Servers are the only thing that can stop that, that or putting in ping limits.

  • Lets not forget taking Flip-Flop and crawling away from nearby hooks and it's pretty much a guaranteed wriggle if he's not got IG on which lets face it most killers don't these days.

  • The problem is it would be inconsequential.

    If what gets added is not as efficient at stalling the killer than loops survivors would run loops anyway.

    And if im honest alot of maps have way too much clutter as it is.

    Loops, Jungles, Pallets everywhere, Shacks, near Infinite loops in houses and temples.

    They tried to reduce the number of pallets but on average just 1 per map is gone and they put back the chance of double pallets in certain areas which is always nice -.-

  • @projecteulogy said:

    https://forum.deadbydaylight.com/en/discussion/comment/404219#Comment_404219

    So you mean 90% of the games played in purple and red ranks? 90% of my games are against Nurses or Billy, all running Ruin. All m1 killers running NOED. You also act like killers don't slug. They do. A lot. Maybe you should play survivor fam.

    But the fact remains. Stop tunneling. End of discussion really. Killer mains taunted the ######### out of survivors with "git gud" when responding to complaints about Tunneling and Camping.

    2nd Chance perks are in fact a legit strat. Just like tunneling and camping. Didn't say it wasn't a cheap tactic, but its a tactic nonetheless.

    I believe the same Dev who said tunneling and camping is "sometimes the right thing to do" also said go play Civilization.

    "Go play survivor fam" i spend most of my time on survivor and i have the VODS to prove it.

    Running perks are not a strat rofl, strats are the way in which you play.

    Looping is a strat, mindgaming is a strat.

    Perks like MoM that give value for doing NOTHING are wrong.

    Not every person playing Killer wants to be cornholed into playing Nurses and Billys they do this because of the state of second chance perks and SWF.

    My main is Trapper with no NoED before you ask.

    They can remove NoED if they also remove MoM.

    new DS is fine on it's own and not stacked with MoM no problems with new DS at all.

  • @projecteulogy said:

    With all the tunneling, camping, and slugging i've been the victim of while not running DS or MoM, Killers really deserve what they get at this point. Only one in ten games i play does the killer not tunnel and be toxic.

    "but Its a strat!"

    So are using 2nd chance perks. Like killers running NOED. Matter of fact, the only 2 killers at a huge disadvantage is Doc and Wraith, because their ability literally cannot hurt you. Meanwhile, Hag can still teleport and smack you after you use MoM.

    If they changed a few killer's scoring events on hits, MoM would be niche at best. Which would be better than just nerfing the perk.

    Killers have 1 second chance perk that most killer mains see as a crutch and won't use it.

    If BVHR said NoED was being removed along with MoM and DS no killer would care.

    If NoED suddenly became meta there would be 10000s more posts than there are already AND you can remove it before it activates AND after.

    I can't remove perks from a survivor can i? you can try and find a way around it but you can't remove it.

    MoM does NOT require camping or tunnelling it actives on the 3rd hit.

    It even affects hatchets and LF chainsaw currently.

    I have 0 issues with new DS if ran ON IT'S OWN that way it's literally tunnelling only.

    It's the fact all these 2nd chance perks seem to be set up to run in conjunction with each other so nicely that makes them open for EXPERIENCED survivors and SWF teams to abuse the hell out of them.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/403718#Comment_403718

    grabs?

    rancor And/Or S.T.B.F.L.? (MoM increases the chance of becoming the obsession)

    exposed?

    basically m2?

    billy?

    Leatherface?

    nurse?

    " your aura is revealed to the killer " part?

    " don't tunnel the obsession " ?

    yeah. no counterplay at all.

    Grabs require precise timing and require the survivor to make a huge oopsie that's not a reliable counterplay at all.

    Exposed, Only MYC is reliable on this, DH can be removed before it even hits 3 stacks, NoED can be removed and Rancor only works on 1 target and does not work with Plague, Legion, or Huntress reliably.

    M2, Currently MoM affects Hatchets and Leatherface saw.

    Aura revealed to the killer if they also have DS means the killer has to slug or risk the DS.

    The problem is neither of these perks on their own, the problem comes with running them together.

    MoM also is used AFTER BT.

    You can say "No tunnel/camp" all you want but even the devs admit sometimes that is the correct play to make.

    But don't worry you will all be back when you back every killer into running NoED and Ruin in the same build and 90% of the killers you run into are Nurses or Billys.

  • @Kurisataru said:

    MOM would work great for me because like 90% of my hooks are yay close to coming out. But since I face the same killers often who will occassionally rebuild themselves slightly just to deal with me and I'm sure many of us do, theres no point in using it imo.

    Speaking of killers rebuilding themselves/reforming their play to deal with you. Running kindred against the same killer multiple times in a row makes me laugh. One game they're facecamping, next game they're proxy camping, next game they think they're slick and taking it back a bit further. Kindred makes me laugh.

    okok no more change of subject.

    No No do go on it's a welcome change.

    Kindred is an amazing perk for that very reason and it takes a perk slot for more crutchy perks.

    I love being able to see if the killer is camping, proxy or otherwise before i run my ass in there for an unhook.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/402705#Comment_402705

    If you do Ruin and NOED together you will almost definitely get 2 kills. Just camp the first guy you find, they rush gens proc NOED, by this time the guy is dead. Go smack someone once and face camp them. If you actually go out and play the game you can 4k really consistently. Same goes for if they can't do gens through Ruin, you just rinse/repeat the first step until everyone is dead. So don't sit that and pretend like NOED isn't strong when combined with other perks. It definitely is stronger when combined with other perks. Do full end game with Remember Me and Blood Warden. Another strong build.

    The hypocrisy is strong with this one.

    Rofl

    Hypocrisy?

    If Running Ruin NoED together became meta you would be on here crying like absolute crazy.

    Luckily most of the time at the moment you see one or the other rarely both.

    You ever actually tried Blood Warden? it's good on paper bad in practise and is easily avoided by stopping opening the door if you see a guy about to be hooked.

    Remember me is ok but requires tunnelling the obsession otherwise it's worthless and the obsession will just open the door at the normal speed and if they are running the god mode build will waste most of the game doing that.

    All these second chance perks were put in place to counter the top 2 Nurse and Billy, problem is they caught already struggling killers on the crossfire.

    Good luck downing that build as Freddy or Legion.

    And i heard they also made MoM affect Bubba's chainsaw now which again another D tier killer is nerfed.

    I don't wanna be cornered into running the 2 GOAT killers or having to use 1 build on every other killer because of these stupid second chance perks they keep putting in.

  • @thediniz said:

    https://forum.deadbydaylight.com/en/discussion/comment/402612#Comment_402612

    dude nobody will enter a trial with only anti camp perks and if they do they would pay the price while making anything that is not beeing unhooked or unhooking,

    now camping may not doom the other survivors game, they might get all gens done while their commrade dies but what about the guy on the hook? he also paid for the game just like you and me, he also waited a long time on lobbys to get in a game like you and me and he also want to have fun playing the game like you and me, when he gets camped its not about if he is a good player or not its about he not getting a chance to play the game

    MoM is not an anti camp perk!

    It has 0 duration it's up until you take that hit. Could be right away or after two other people have been hooked it does not matter.

  • I want second chance perks removed from killers and survivors. (MOTM, DS) (NoED)

    Maps to be of decent proportions not ridiculously huge or too small.

    Killers not having that abilities that just aint worth it (Plague, Legion).

    SWF nerfed they need to find a way of compensating for the increase in communications and the lack of need of several perks, the reason you can see all these second chance builds in sweaty SWF and not solo players is because perks like Bond isn't needed.

  • @ScoopskiPotatoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/402705#Comment_402705

    If you lose to that build, it’s because you’re playing a very particular style. Try increasing the pressure you’re putting on survivors instead of camping and tunneling to the degree you let DS activate. Or Adrenalin, frankly- if they pop all five gens, odds are you lost the game well before that point.

    Again, powerful perks annoy the other side, but that doesn’t mean they’re broken. There is not a single “broken” perk in DbD. They all do what they say they will, which is what was intended.

    Adapt.

    Camping and tunnelling?

    MoM will activate without this, Adrenaline will activate without this and you say "Probably lost" but someone getting fully healed or picked up when slugged is pretty substantial.

    Only DS requires tunnelling.

    And it's funny everyone talks about map pressure when literally only 2 killers do this with the size of the current maps and that's because they have insane movement abilities with very little CD (Nurse, Billy)

  • can we get a nerf to moris, iri heads, infinite evil within 3, spirit's purple addons, instasaw, omegablink, extra blink addons, and just delete legion entirely.

    Yes lets compare addons and offerings that are ultra-rare and one use vs a perk you have for the lifetime of the game that also stacks with other second chance perks of similar effects.

    That is a totally fair equivalency.

  • @thediniz said:

    https://forum.deadbydaylight.com/en/discussion/comment/402656#Comment_402656

    Still doesnt seem like it cant be worked out, you seem to already know some specific situations where camping is right so you could work on some mechanics, for that situation you said, lets say you add a increased time between hits when the killer is camping, so the increased time would be based on the number of gens left, lets say a increase of 20% for each gen, this way in the early game the killer would be punished while on the late game when gates are open he would suffer 0% of the penality

    Of course there will other situations when camping should be done but you could still test the mechanic on PTB to find out when this would apply and then think of a solution

    While we do have anti camp perks doesnt feel fair to have to sacriface a perk slot for something that first of all doesnt happen every trial and also in some times can still be countered by the killer

    So again because YOU think something is "not right" or "not fun" you feel BVHR should compensate or otherwise maim killers?

    Of course as the survivor you're not gonna like it, you know what i don't like? loops i don't feel they are particularly fair and don't find them fun.

    BVHR please remove them!

    See what i did there?

    You are at the killers mercy to dispatch you however THEY see fit.

    The killer is at the mercy of all these sweatbag SWF and second chance perks running around.

    Lets just remove everything!

  • @brokedownpalace said:

    I also think it's hilarious when people say the perk rewards you for doing poorly. Wonder how many of them run NOED.

    Sigh the NoED argument again? the one you can get rid of? i don't run NoED personally but i find this such a false equivalency.

    MoM's edition now creates 3 second chance perks and unlike with NoED that does not work with all builds or even all killers (Hello Huntress hatchets, Legion Frenzy and Plague Puke)

    They make them so they actually work in sync with each other! BT actually stacks with MoM then DS comes after it what in the serious shitbiscuit?

    Dead Hard, MoM, DS and Adrenaline.

    Congratulations you now have an all purpose god mode that is only countered by an Ebony Mori or Exposed effect.

  • Why do people do this?

    "Go watch Zubat"

    Yes guys go and watch probably the best killer in the game and you will get that good!

    Same as not every survivor is Noob3.

    The balance is here in gen pop your average person you might bump into and right now that's tipped in the balance of survivors as they have the numbers game and has been for some time.

    Overloaded second chance kit is rife.

    SWF is the biggest issue of them all, outside comms and prestacked setups which wouldn't be possible as randos is broken.

  • As always the problem is with SWF.

    1 survivor running it in a group of randos? no problem.

    4 guys running BT/DS, DH, MoM and Adrenaline in a co-ordinated group with chasers, genners and altruists all running items is an absolute nightmare for any killer to deal with.

    Nurse and Billy are the only two that have any chance of dealing with it every other killer is just at the Mercy of them unless they resort to camping.

  • Nothing RNG about it.

    The totem spawns are a joke, i can find a hex totem on any map in the first 2 minutes tops it's only a matter of time.

    Small game even faster, not that i need it totems spawns are pretty much fixed.

  • @Haku said:

    https://forum.deadbydaylight.com/en/discussion/comment/401315#Comment_401315

    Interesting. I never knew this was tested cause I was thinking about something similar for fixing the camp. How about the bar doesn't go down only IF the killer is in some range similar to the emblems punishment you made recently /where if there is a survivor nearby too that does not work/ ?

    Again any sort of stop timer can be abused.

    If the killer gets ran past the hook by a survivor in chase or not the person gets more time whilst the other 2 get even more free time on gens.

    How is that fair on the killer? should he drop the chase just because he doesn't wanna run past the hook?

    Even when not in a chase? what if i spot you near the hook after i have started to walk away? or i spot you across the map and we are not in chase yet but i have to walk within range of the hook to get to you?

    Camping is fine.

    You get 3 second chance perks and easy gen rush. Git gud don't get caught and learn to not feed the killer stupid kills whilst being altruistic for the sake of it.

  • @Jamez666 said:

    What if the killer is within a certain range of a hook, their aura is revealed to the other survivors after a short duration? That way the other survivors know the killer is camping and finish off the last of the gens/totems without worry or revealing where they are to figure out what is happening with the hooked survivor?

    I believe that's called Kindred.

  • So lemme get this straight.

    You have 3 anti camp/anti tunnel perks.

    2 give you a free hit and THEY STACK and 1 gives you a 3-5 second stun after being tunnelled.

    And you want more?

    Im out i can't even.

    Hey BVHR can i have a killer perk that if a survivor tunnels a gen it teleports them to me so i can have a free hit please?

    Survivors seem to want to force me to play how they want for an easy game so i believe killers should be able to ask for the same.

  • @Mushwin said:

    @grim1don't get me wrong i am not thrilled if one does, but i can get a good game out of it....and not always die, what is worse for me is when there is 3 other people doing gens and i am on a hook...and i am waiting and waiting....or they farm, that to me is worse then just having 3 survs....it happens but as i said there is a game out of it....what cheeses me off more if i die becasue my so called team mates are too busy gen rushing to help me...

    @GraviteaUK yes and that is bad, my point was if it's a 3 man vs 1 a game can be salvaged, yes if all 4 survs are salty and just dc, then yes it's the same as what a killer does...my rant was expressed from a current game, and seemingly constantly killers dcing for what i assume is map reasons, it does work both ways...

    It can be salvaged from the end of the survivor sure but not the killer.

    There is 0 sport in hunting down a 3 man i have never been against a 3 man that has actually managed to finish the last gen.

    I usually kill 2 and drag the 3rd to the hatch.

    That's if another doesn't DC not long after the first ofc..

    Sure the game doesn't "End" in the traditional sense but for the killer the game is over the second they load in to see 3 people or the DC symbol not long after.

  • This effect is actually worse than old DS in some ways.

    DS you had to hit a skillcheck and you was dropped to the floor from a dead stop.

    This gives you a free sprint burst and protects you from badly time pallets.

  • @Mushwin said:

    @grim1 then what is it then? it still is a game, minus 1 surv, you still can get points, still have a good game and of course it isn't okay they dc, annoying....but still the game can be salvaged...i mean if it's a 3 v 1 game for you, you don't play? you can still get points and complete daily quests...it's more annoying when a killer does it for the reasons expressed

    And what about the many screenshots of entire teams doing it to a killer and on top of the THE KILLER DE-PIPS not everyone plays for Bloodpoints there is more to take into account.

    To a killer 1 DC is the worse than 4 at least with 4 he can GTFO and get a new game rather than hunting down 2-3 people just to end the game quicker oh and still de-pip on this new ranking system.

    I play from both sides and i can tell you a DC is annoying to both sides.

    There is no "At least with surv you can salvage" there is no brightside. Just salty people who deserve getting slapped upside the head with a banhammer that smells like old fish and gym socks.

  • The current DS lasts 60 seconds, take this scenario the killer does NOT tunnel you but instead gets someone else down in a chase after you got unhooked and hooks them.

    You have been away for 50-55 seconds almost a whole minute when he finds you injured no med pack or SC, sloppy etc and hits you down and hit the DS. Did he tunnel you? no he didn't he found you because you didn't hide well enough he might have not even been looking for you you had one whole minute and a chase to get away but is still punished regardless

    Or perhaps you took the hit on purpose to waste his time? or went for the unhook on the person he caught and got busted on the way.

    Second chance perks are so open to abuse it's unreal.

    Another reason i think tunnelling is prevalent at the moments are the freaking MAPS they keep designing massive maps only Nurse and Billy can properly gen pressure on.

    Wanna take an easy win on that stupidly huge new map they designed? play immersive. Got caught? run to the temple with Balanced landing, unless they are a Nurse, Billy or running Boozle ( not even sure this is enough). you will never be caught unless you make a mistake.

  • @CallMeSpidey said:

    Don't like the change? Stop tunnelling.

    Thanks for the change. Hopefully it'll force bad killers to stop bad habits.

    So you're completely find with NoED?

    You know since survivors need to stop the bad habits of tunnelling gens and ignoring totems.

  • I thought Merciless victory is simply a 4k, not a double pip?

    But you can't use Mori's to do it.

    4 people sacrificed and DC's do count.

  • I like your ideas except for the 1 shot hatchet.

    Rather than be terror radius based and affected by the likes of insidious or M&A i think it should be a fixed range like MYC.

    Say 30 metres for a healthy middle?

    Currently the lullaby pisses me off a massive early warning system for the survivors you're approaching with direction against a killer that is massively loopable sucks so badly.

  • I stopped using NoED ages ago and can't say i really miss it.

    It's over rated as a perk, that being said survivors have this stupid thing of I MUST TRY AND UNHOOK THAT PERSON WITH A NOED KILLER NEXT TO HIM.

    1 kill turns into 4 because survivors work under a hive mind with a collective IQ of an amoeba.

    "Omg noob uses NoED"

    "UBAD Killr" etc etc.

    Brutal Strength is my current favourite perk, chewing through pallets is so satisfying.

  • Dcing because you don't like the killer you got is selfish and you deserve to be banned.

    Think i DC everytime i get Lerys, or Stupidwind farm on a huntress? no.

    Sure i might ######### and moan a bit and i know im gonna have a bad time (see-through walls are such a good idea) but i don't see how inconveniencing the 4 survivors that spent time waiting for a queues fault.

  • outstanding.jpg
    This is b8 m8. Happy April fools day. :D


  • @se05239 said:

    Feels like DH, MoM, Adrenaline and Self-care are gonna be the new meta. Together with an insta-heal medkit for good measure.

    Tbh with the med i doubt they will even use SC im thinking more DS

  • @JawsIsTheNextKiller said:

    The difference is that you LOSE all your accumulated bloodpoints if the killer DCs on console. I don't mean you get no credit for the win, I mean that for every gen you did - zero points, all the chases - zero points, all the rescues you made - zero points. You literally come out of the game with a score of zero, just because the killer got upset and quit.

    That should be resolved with dedicated servers i guess not sure what they can do about it otherwise but i don't play console either so not sure how it differs from PC

    But even so i would rather take 1 game where i lose 15k bp over almost every game being 1-4 chases/sacrifices down and taking a de-pip to go with it.

  • @JawsIsTheNextKiller said:

    @GraviteaUK - To get all through the game with all 5 gens done only to have the killer DC quit on you is worse because you get zero bloodpoints on PS4.

    Playing survivor I would rather have every other team member DC on me than the killer because I will at least come away with SOME bloodpoints.

    The bloodpoints for a survivor DC is worth barely anything.

    Not to mention the likelyhood? 1 survivor per game will DC now it's pretty much a given, at least on PC.

    I can play an entire night on survivor and maybe get 2 killers drop.

    I honestly wouldn't care if they added it for survivors too.

    And still de-pip as the killer because a survivor got salty?

    A survivor loses nothing but BP since the game drops if the killer does.

  • Absolutely Nothing! Wah huh yea.

    It's a dice roll against SWF it's worthless since they have eyes and ears pretty much everywhere.

    Also im pretty sure it's also ruined (get it!) by Spine Chill since it will still warn them you are coming even with 0 radius.

    That said it can probably be niche use for fun with certain builds and killers.

  • A survivor complaining about DC, Oh the sweet sweet irony.

    You smell that bois? that's the stench of hypocrisy.

    1. Omg tunneler
    2. Omg camper
    3. omg ur bad


    You get 1 survivor DC per game now and you can blame bugs all you want but when it's just after they go down or about to get hook it's just too convenient.

    There are screenshots on this forum with entire teams choosing a DC.

  • @Master said:

    But killer mains require this crutch for their ez 4ks.

    They could just apply map pressure, but nono

    If you can't power through Ruin i dunno what to tell you and i love "Map pressure"

    If you end up on a farm or forest map The Nurse and Billy are the only people who can pressure maps that big.

    Every big map is a massive survivor crutch and love they re-added double pallets so much fun. And don't forget your nice see-through walls on the farm for not having to worry about getting moonwalked.

    It's so easy to find Ruin it takes me no more than 2 minutes on any map to find it and i don't even need small game.

    Or was that sarcasm? text can be hard to judge sometimes lol

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/399687#Comment_399687

    Countering is fine, completely negating a perk is another, it'd be like survivors taking SC and healing to full 2 seconds after being hit.

    Completely negating a perk? you mean like a Hex perk getting totalled 2 seconds into the match because a survivor spawned next to it?

    Sucks doesn't it.

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