GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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the objectively best twitter account is back
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726088#Comment_3726088
More likely that they are mad they added very easy counter play anyone can pull off while also leaving in the ever effective trap bait which has always been there. The hag can do nothing at that point and killer is worthless.
Saying "higher skill" like dbd is hard also makes it seem like you have a high ego. Games not hard, knowing the outer radius of a hag trap takes 3 games, don't make it seem like it's worth anything.
Did they "add"counterplay or is this just a natural consequence of the games movement system plus Hag having a camera swing?
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The thing I really like about Inner Strength is it will always good, but can never be the meta. The more people that use the perk, the weaker it actually becomes because instead of 3-5 heals per match, you're lucky if you get a second. The more "meta" the perk, the weaker it actually is, until people stop running it for more consistent options at which point it becomes stronger and more consistent again. It's just the epitome of good perk design to me.
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Every game heralded as a "DBD Killer" that has had the ability to do so has perished horrifically, with the exception of F13th which has more active players than TCSM and only perished due to licencing issues. I don't want it because I've seen what it does to other games, and as much as I complain about dbd I don't want it to go
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@Wrecked said:
It’s nice seeing this thread still receiving so many nice comments. Sorry that I rarely visit here anymore, but life can just get in the way. A little update for you all is that I met another Personal Trainer last year (who identified as straight) and we became really close friends and he started to develop feelings for me and went on his own journey with his sexual identity and came to the conclusion that he’s probably heteroflexible as he’s always been with women / identified as straight but that he couldn’t deny the feelings he has for me. We took things slow and just kept things as friends but now just over a year later we are officially a couple and are planning to move in together sometime this year. We’ve already lived together for a substantial amount of time as we went on holiday for a week in a caravan and he’s been living in my apartment for the past few weeks as I was going through a hardship and he didn’t want me being alone. It’s crazy how you can find love when and where you least expect it. It’s just been so nice falling in love with my best friend.
I guess the real life David King has found his Dwight. 🤣
I hope everybody else has been well. xI'm so happy for you omg, congratulations!
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@Yharwick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722516#Comment_3722516
It's not entirely zero you can slightly manipulate it with add-ons and perks that create loud noise notifications the Zombies do react to. But also who cares? Why does everything have to be skill based? Why can't we just have something because it's fun? Remember fun? The reason people played video games to begin with? I hate this gaming culture thing of everything being uber skill based because why? Who are we trying to impress? So people can put up some montage on Twitter 20 people watch? So they can feel justified in winning because they did enough difficult things? Do we not think this thinking has something to do why gaming is so toxic these days? Because we're making games as difficult and stressful as possible?
Like 0.01% of the community plays this game for money everyone else is just trying to relax and chill so why are we actively advocating for creating a game that stresses people out and isn't fun? We can just have more zombies cuz they create more goofy moments and make the game more fun. As long as something isn't so oppressive for the other side as to be unfun I don't think skill matters especially for a game like DBD.
This community really needs to decide if we're a goofy party game or if they're trying to be "e-sports" but I'd argue the latter isn't in the spirit of horror at all but that's a different discussion.
I advocate frequently for fun. Who cares about playing a game that isn't fun?
But, and I may be in the minority here, I don't find Nemesis' zombies fun. I don't find being killed because rng decided to kill you fun, just like I don't find losing a chase because rng decided I wasn't going to have a useful zombie all game fun either. There's a reason I main Pyramid Head still - there's a high skill cap for Punishment of the Damned outside of brainless zoning and beyond everything it is simply fun for me to get cool clipshots through walls.
Unfortunately, fun is subjective. Whilst you can get a general consensus, you will never be able to agree if something is completely fun for both sides every single time. That's why balancing has to be done on skill, because skill can be objectively judged, and you should play for your subjective fun in an objectively balanced game. You'll never be able to please everyone, but I'd be having a much better time if I lost because someone played better than me than because I simply got unlucky with zombie placements.
The game is a goofy funky party game, but that doesn't mean the goofy funky party game needs to be unbalanced and skill less. You can have a fun balanced game within it being a goofy funky party game. Comp dbd is a joke, and people who sweat like their lives are on the line need to go outside. I've never argued differently in my 22 thousand posts on these forums.
But just because it's not skillful doesn't make it objectively fun, it just means it takes no skill. And in my opinion, having heavy luck based mechanics in an otherwise non-luck based game makes for the most boring mechanics imagineable.
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@Memesis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722403#Comment_3722403
Do you play nemesis all that often? The rare occurrence of a zombie appearing in a loop during a chase is way more exciting and interesting than his basic "if survivor throws pallet, use m2".
I'd easily trade the tentacle for 2 more zombies. Zombies force both killer and survivor to run loops differently and awkwardly because what most people often forget, the zombies body block nemesis too.
In fact, I wish they would just remove the tentacle. Maybe add a rare and not guaranteed chance to get a time limited rocket launcher after some rather challenging condition
"Do you play nemesis all that often? The rare occurrence of a zombie appearing in a loop during a chase is way more exciting and interesting than his basic "if survivor throws pallet, use m2"."
And how much input do you have on if this happens? How much agency does a Survivor have to prevent a zombie from appearing at a loop? How much effort do you have to put in as killer to guarantee this happens? What's the skill cap in mastering making the zombies appear at key loops when you need them?
If the answer to all of the above is zero, then it's not a skillful gameplay mechanic both sides can plan around and play around, but instead just a random event that happens sometimes when you're playing as/playing against Nemesis, with no agency from either side to encourage use of that element of his power.
If we're emphasising zombies and making more (and more, and more) of them appear in the map, then they need a complete rework to be something the killer actively controls and can spawn/despawn. They can't just be a brainless (literally), skillless husk that sometimes does something but instead there needs to be actual agency and skill behind them.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721770#Comment_3721770
Oh sorry! I just edited my reply. Thank you for the correction. (Also if this sounds sarcastic I promise it's not lol)
No worries :)
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721542#Comment_3721542
I’m going to make the assumption that you had to log in that day and if you didn’t get it then it’s gone for good. It’s really sad because that outfit has been gone for over a year and they dropped it during the PTB. Which is 35GB so I always leave it installed for the week to make content.
They've said repeatedly that you should get it for logging in at any point during the Before The Masquerade week 1 (and the parts 2 and 3 during Weeks 2 and 3 respectively). Since the Bloodfeast is ongoing, so should that weeklong duration.
This is definitely a job for support. Have you contacted them yet?
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@hermitkermit said:
FTTE reveals your aura for the entire duration of the exposed status effect.
It's an aura reveal for 6/8/10 seconds, not the entire 20 second Exposed effect, but yes.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721070#Comment_3721070
5 days to get off the email list. Too late to stop your email getting sold to "trusted" 3rd parties.
to be fair up to 5 days to be taken off of the mailing list and up to 5 days to stop having data shared are two different things, and one of them is a much more substantial breach of gdpr than the other
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I'd enjoy it a lot more if it was just… an option. Randomise your perk loadout, one button and it selects 4 random perks you've got on that character and you can then change perks as you want.
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@Madjura said:
@GoodBoyKaru You included a key in the screenshot, you may want to remove it if it was uninentionally added (not quoting the post because I think the quote would preserve the screenshot even if edited?)
I don't know how it works legally, but my interpretation of this box is that you still allow them to sell all your data to these companies until you opt out again. So even if you immediately opt out again it's still legal for them to sell your data. It's possible they are not allowed to initiate the "process" of sending your data after you opt out, but it should be possible for them to start that / send a copy of your data immediately after you check the box and submit the form.
The safest option is to not check this box in the first place, but it's also entirely possible that if you opt out quickly enough nothing is done with your data.
oh, my bad! i already claimed it so for some reason that didnt clock, ive edited the post. thank you!
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good news, you can immediately opt-out afterwards again
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@Shroompy said:
If Im not mistaken things usually go live at about 12 ET (roughly 15 min at the time of writing this) unless there was another date mentioned in the livestream?
Look at the dates on the log-in reward calandar
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Unfortunately before anything else dbd is a game and creative Nurse 2.0 but easier doesn't strike me as something particularly engaging to play as or against
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unlink from both twitch + your bhvr account then re-link with your current one
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@Rizzo said:
Thank you for the summary! ❤️
Happy to be of service 🫡
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@Nazzzak said:
I tuned in, but have my favourite, a Jersey cow, in thanks for your time and effort
https://us.v-cdn.net/6030815/uploads/T33XLDJBM93B/images-2024-05-15t132855-855.jpeg
I am particularly partial to highland cows but jerseys do hold a special place in my heart
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Take him at the start of the timeline instead of at the end because it exists outside of our understandings of time
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719396#Comment_3719396
I don't see how thats "us vs them" when I'm in favor of reduced slowdown but better chase killers
I'd rather mobility and traversal focused killers with chase focused perks and slowdown gets nuked from low earth orbit I won't lie but I know that's beyond wishful thinking
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718871#Comment_3718871
it works?
please don’t tease I want to move my progress from Xbox to ps5Coming Summer, but I see no reason why not.
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@BlightedDolphin said:
The effort you put into these is always appreciated, especially for someone in a place where it airs at a time they can’t watch (like me!). Now back to the void with you >:)
Have to say though, I am really, REALLY disappointed that Jake still doesn’t have a mask. He’s one of the OG 4 and just gets screwed over constantly and at this point it’s getting ridiculous.
Jake Claudette and David after getting nothing for the Anniversary for 3 years running:
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You're looking way too narrow. This has been the trend since Deathslinger, released in 2020. So many killers since him have been nearly entirely focused on anti-loop, as opposed to other things. This is nothing new and honestly when we don't get an anti-loop no mobility killer it's a shocker.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/AKGYE0XIC7OJ/image.png
It is me. I am the twitch drop.
that's okay! you can keep it!
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@GentlemanFridge said:
Thank you as always babes
As agreed, cows:
https://pbs.twimg.com/media/GNhN5ppXAAAKQxv?format=jpg&name=large
https://us.v-cdn.net/6030815/uploads/D2G29JRA9TLI/image.png
https://us.v-cdn.net/6030815/uploads/KVSRN86RA5ZZ/image.png
https://us.v-cdn.net/6030815/uploads/EJNTF51LVF3K/image.png
all stolen from
https://twitter.com/frenchscotjeff
https://www.youtube.com/watch?v=IFatvYjIIqU&ab_channel=PetraKroon
(koeiendans means cow dance in Dutch, it's a yearly event where the dairy cows are let back onto the fields after winter)
a pleasure doing business with you
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if i sit in my menifestation circle hard enough we'll be getting Melissa Barrea
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no, but there is a bloodfeast for triple bp for the next week
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we don't know, it's not coming to live yet.
this is literally all the information we have available currently
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@Cryptikk said:
why do eric and dork keep saying to make a account and get it for free when the keys are already gone, they are clearly getting updates in their headsets :/
A lot of the stream is prerecorded afaik
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6 new chapters again... And four are licenced? This year is going to suck
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@Mooks said:
there is not really some limited gift again that I already missed out on?? 🤨
Not again 🙄🙄
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718634#Comment_3718634
still haven’t gotten around to play any of these (and only watched Until Dawn and Quarry)
But yeah, Quarry had a promising beginning I think, interesting cast, the old lady with the tarot cards reminding of the therapist from Until Dawn while not feeling like a copy but then it was just… over? No climax, many characters were just there and nothing else.. it felt rushed. And thinking about the layoffs at Supermassive i don’t have the highest hopes for Frank
Directive 8020 has been postponed for ages so hopefully they can deliver something with most of their manpower, becuase if they can make Until Dawn with a startup crew (which is easily their best game) then I can still have hope
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718574#Comment_3718574
‚interaktive film‘ game like Until Dawn, The Quarry, Dark Pictures Anthology (these all from Supermassive Games themselves who also create Frank Stone) or Telltales The Walking Dead. Set in the DbD universe but not in the Entity’s Realm as far as we know.
Sitting in my manifestation circle that it's more like Until Dawn + House of Ashes and less like The Quarry + Man of Medan
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It's only been 5 years lol
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I won't lie I don't think anything could've gotten me excited outside of Try To Fall Asleep, but that game hasn't even been finished yet let alone stand a chance of being an anniversary licence. After Year 8's nonstop barrage of new content and the game managing to become more and more stale monotonous and boring over the time period, it just makes me think that endlessly pumping out new content isn't what the game needs right now. I genuinely hope they reveal on the anniversary that chapter prices are doubling and they're only releasing 2 of them this year, one for anniversary and one for Halloween. Every other patch will be to fix issues the game has and that's honestly my dream at the moment.
Plus, Wizards of the Coast and Hazboro are awful, awful companies and I despise the thought of supporting them monetarily.
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@SelectDevotee68 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714414#Comment_3714414
I'm just surprised they haven't worked on giving them their own maps nowadays.
Given the state of the game after 7.7.0 I'm not sure they have the resources to lol
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In the nicest possible way these are genuinely just drawbacks. With the hatch you're better off just using left behind and with the aura reading there's no reason to not want your teammates to see your aura, because you're just running a perk in case you find a sandbagger which in turn will ruin most of your other solo games.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716194#Comment_3716194
Interesting... I would have assumed that those programs are basically a given... Because for example my AMD drivers have the whole pack installed basekit so if I want to update the drivers the "filter" package is already a given I cannot have the drivers without the options of filters... I can just decide to not use them. So not allowing to have them installed in my case would be equal to not allowing me to have drivers for my graphics card.
It's not that they can't be installed, but (at least for nvidia) the filters have to be activated through software that applies them on a game by game basis, and only if the developers of the game specifically allow the filters to be used can they be used. Idk how AMD works, my bf hasn't got his pc yet for me to try and play around with so I can only speak for Nvidia
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716115#Comment_3716115
Reshade yes, but filters provided by the graphics card company is something different I guess... I would not think it to be too far fetched to assume that if you block those programs then this might give problems to the game running on that graphics card so I would not be too sure about that... Besides that it is also something that can be reached by the hardware settings on your monitor... So we going to ban specific monitors as well? ^^
Just a technical thing, it's the other way round - reshade is the program they can't really intercept without something very invasive a la Riot's anti-cheat, the ones that come on the graphics card (Nvidia Freestyle and whatever the Radeon equivalent is) are the ones that BHVR have actively accepted and whitelisted.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715813#Comment_3715813
Have you never watched a tournament? People do use these types of filters.
No because comp dbd is a joke and anyone who thinks it's an accurate representation of the average player is having a giggle
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715502#Comment_3715502
Honestly, I don't…I never played DnD since I never had any to play it with and never really got into it. I know almost nothing about dnd. I dont think it surprising a good chuck of ppl are unfamiliar with dnd in the dbd community since both games kinda in two different genres. Dbd is more or less based around horror while DnD is more or less based around fantasy.
The most critically acclaimed game of 2023 was based around DnD (BG3), I'd expect at least a passing knowledge of something given that fact.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715813#Comment_3715813
do you think no one uses these?
Like that? Seriously? No lol
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@Iron_Cutlass said:
Sidenote, but I really do not like Tru3's experiment.
If Tru3 was really trying to test the difference it makes, ideally they would need a Control Group. The same Killer/Survivors, on the same map, with the same perks and everything, since it reduces variables that could affect the result. The issue is that Tru3 wants to do experiments that I do think are interesting to watch but ultimately fail to apply any form of scientific process or method to reduce outside influences from affecting the results.
He only went back on this… like a week or so after starting this whole thing? After being called out for his experiment not really removing outside influences and not using a Control Group, and only after going on an entire rant on Twitter about how they were being unfairly cancelled when nobody was cancelling them. I think Tru3 DOES have some good points but he does not do a good job to really support them or put people in a position where they feel inclined to support him.
And dont get me wrong, I do think filters provide an advantage, I use them to help with my colorblindness so they gotta be doing something, but overall it relies on if BHVR thinks they should/shouldnt be used, and we have basically heard little to nothing from their end.
FWIW on that last point Nvidia Freestyle (filters) is a whitelist only, opt-in program. It doesn't work in games that a developer doesn't want it to work in. The fact that it works in DBD is implicitly saying it's okay.
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Okay now do it with filters that normal people use to colour correct, sharpen, etc instead of this monstrosity that gave me a migraine less than an hour after waking up
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715797#Comment_3715797
the 8 regression limit is active from the start of the game. It has an effect on gameplay. You can see such with Eruption, CoB, and Overcharge all having disappeared from use due to the mechanic.
Erupting OverBrine™ disappeared long before the 3 gen nerf, when they took each perk out back and guted them individually so they're no longer worth using even when stacked together when compared to other options a la Pop Goes Pain Res
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Chucky deserved it, scamper spam was just old legion on steroids. Guaranteed hits without proper counterplay outside of wait 20 seconds while the power is off cooldown isn't fun or good game design.
Gen regression deserved it and I wish they went harder. Same with gen blocking.
BGP + Flashbang when exploiting an issue with flashbang collision + walls would often times turn an otherwise safe pickup into a guaranteed rescue without Lightborn, because BGP allowed for the rescuer to arrive from halfway across the map. Nerfing Flashbang would be pointless because then it would become a worthless perk by itself. BGP deserved it.
Buckle Up was just an objectively better version of WGLF/Soul Guard/Made For This (if you squint) and when combined with FTP lead to scenarios which, while not uncounterable, were also not fun to deal with and felt like they took agency away from the player. Deserved.
I wish more things also received snazzy little buffs too, even just minor number tweaks, and we were truly brought back into a chase-oriented meta, but alas it's likely stealth and slowdown will continue to prevail for another year.
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honestly this seems like wonky collision more than anything else, especially since it wasn't 100% consistent. worth reporting either way imo
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715458#Comment_3715458
I thought PGTW was the only one based off of current progress?
Like yes, keeping 10 seconds of a gen is kinda neat, but it's not super significant when you could be getting hit by multiple chunk regression (or blocking) perks.
PGTW is based off of current progress, yes.
But Pain Res regressing 20% of a gen's total progress, which also scales differently if BNP/Weaving Shadows has been used on it, because the total progress becomes 80 charges as opposed to 90.
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anyone remember swamp update




