GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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It was admittedly very late October/November 2017 but I am glad to call myself part of the 2017 gang 🫡
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Accurate footage of when @GentlemanFridge and I go for a girls night out
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500693#Comment_3500693
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500772#Comment_3500772
The way my mother also suggested both of these (although without the professor title)
Well he's an intellectual he needs his title.
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500925#Comment_3500925
Yes, I don't know how but I confused them with Hag and Doctor. Oops.
happens to the best of us
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i mean, i agree that the dlc are relatively cheap for what they provide, but they arent sub $4. They're £5.49 (US$7.02) for a usual 2 character DLC or £9.99 (US$12.77) for a 3 character one. And to some people, they just want to be able to play a game without needing to pump over £100 into DLC just to play the characters in it, which I think is fair- the Shard grind is egregious and very easy to burn out from.
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I love seeing all the new, innocent members of these forums
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@Shlawgy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500923#Comment_3500923
Are you playing on old gen?
No I play on pc 💀
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@BarnesFlam said:
The Huntress and the Nurse (alongside with their respective survivors) should have a permanent price reduction since they are offered for free in any other version than Steam. Make them available for 3k iri shards instead.
...Huntress and Nurse are free on Steam too, no?
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Let's start by getting that 60fps as promised in, what, 2018? And then we can go from there.
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@CrowVortex said:
I wonder if Alien was supposed to be the true Anniversary chapter but got delayed and pushed back in some shape or form and replaced with the end transmission chapter.
I doubt it. Anni brings back a lot of players even if it's original and bringing in a hype licence right after keeps their numbers and thus revenue and funding high. We saw it last year with Roots of Dread into RE: Project W, and now we're seeing it again with End Transmission into big man Nicky into Alien.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500722#Comment_3500722
I think they're joking.
I don't think he is Sow is VERY passionate about Garten of Banban you see
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Sow I genuinely thought you were serious until I saw the Garanten of Banban SGS request
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/VUVVPGA7UM7Q/img-9132.jpeg
friend acquired
now for a name
(this is me asking for suggestions)
Professor Puffsicle
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Comp dbd never beating the unable to read allegations I fear
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Kamakura Kamakura yass queen
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496577#Comment_3496577
the last two pictures were a great skua chick and its rather concerned parent. I did not spot any pufflings myself, sadly. Unless you somehow did???
Apparently the pufflings were safely tucked away several meters into the ground, or quite literally on the sea (where they stay just floating about for 3 years until it’s their time to nest?? wild)
I am very good at seeing what I want to see and not what I am actually seeing.
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You have friend
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495692#Comment_3495692
you better have "I need a hero" playing in the background
The Shrek 2 Version, obviously.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/D34VDDMLHQYZ/img-9008.jpeg
https://us.v-cdn.net/6030815/uploads/FJ805GXCO68Z/img-8992.jpeg
https://us.v-cdn.net/6030815/uploads/X8FHPQAW083X/img-9004.jpeg
https://us.v-cdn.net/6030815/uploads/A8H314DOIOAE/img-9035.jpeg
https://us.v-cdn.net/6030815/uploads/LYPMKMOOYPK0/img-9049.jpeg
https://us.v-cdn.net/6030815/uploads/2O3A3EF8AK2H/img-9048.jpeg
Fridge goes to Iceland, specifically Ingólfshöfði
(the last two are a Great Skua and its chick, “hidden” in the grass)
I spy a puffling
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Queen behaviour tbh
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Sounds like a job for me and my 192 purple beamers
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494460#Comment_3494460
https://youtu.be/e7u6v3pc5Dc?t=210
A section of this video goes into just some of the issues with the Freddy license. It should already be queued up to the right timestamp, but Freddy's part starts a 3:30.
I can't find the specific posts where the devs have talked about how they generally get to work with licensed content as the search function for the forums isn't great, but @GoodBoyKaru seems to understand the general mechanics at work in regards to contracts as I know they've answered similar questions in the past.
For clarity's sake, I am not a lawyer, and while I have studied it I'm in no way an expert.
Essentially as far as I understand it, the general agreement that BHVR tries to go for is that the IP holders give a clear vision and need to sign off on all the aesthetics- music, appearance, perk Icons, etc. However, generally BHVR are allowed free reign with the gameplay, and while they still run it by the holders as required they usually allow the game devs to have as much creative control as they want provided it links back to the source material. Exceptions may be made (like Capcom or Konami would be able to have a much better input than, say, New Line Cinema) but the general agreement is that BHVR can go wild.
But that doesn't have to be the case because, as stated before, BHVR have to run all powers, perks, addons by the IP holders. If they were to veto an idea and tell BHVR to do something else, it's possible they'd enter a stalemate for a while, or BHVR would agree to allow for their continued patch cycle, unless they can convince them otherwise (like a perk being too overpowered it would completely break the game). Alternatively, the licence holder could take a very lax approach and give BHVR full control without even wanting to sign anything off.
Without seeing the exact wording of the exact contract I could not tell you for sure. It's just my speculation based on things BHVR have said to the public before.
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@hailxsatanxeveryxday said:
https://forums.bhvr.com/dead-by-daylight/discussion/384720/survivor-sided-patch-notes
Survivors are literally cooking? What are they cooking? I found an interesting recipe for deep-fried poached eggs from a British restaurant yesterday, and I'm thinking of trying it out.
I'm usually more into cooking Vietnamese, French, Japanese, Italian stuff - English food tastes way too bland 90% of the time - but this cookbook might change my opinion somewhat.
I'm ngl a deep friend poached egg sounds vile but also exsctly like the type of food you find around here
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@StuMacher said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493732#Comment_3493732
"Being sweaty" with Deer stalker
Slugged nobody
Checks out
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What did you do to make everyone dc on you lmao
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idk i think she's doing alright
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@BarnesFlam said:
Update as of July 25th:
https://us.v-cdn.net/6030815/uploads/DM4RXH8KHCPZ/image.png
The Christmas in July collection has been released. It's a new separate collection from every other that has been vaulted during last year's holiday season. And no, old cosmetics are not back, everyone assumed so, but there was no confirmation about it. Greed is greed. 🤷♂️
https://us.v-cdn.net/6030815/uploads/91M60UGRBQRN/image.png
Oh thank you for twisting the knife, Kirby. Very cool thing to do. We love FOMO, don't we? 🙄
tbh im just thankful that kirby's been able to twist it into keeping it year round instead of being forced to make it another seasonal
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@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492507#Comment_3492507
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492511#Comment_3492511
There are 3 achievements: P1, P2, P3 - those do not tell you what character was p3 at that point, just that you had at least one full legacy skin.
For the record, I think they should just give legacy to everyone at this point, and I think the fact that legacy recovery isn't a thing suck. But I see why it's not proof enough for them, nor is a screenshot.
There are 3 achievements: P1, P2, P3 - those do not tell you what character was p3 at that point, just that you had at least one full legacy skin.
Correct, but the point is that they can still tell you had at least one full legacy skin (if you had the P3 achievement). While it wouldn't be a full compensation (that's what the bp are for) it would at least be less of a slap in the face than being told you cannot have your lost skins back outright.
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@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492493#Comment_3492493
The possibility all hinges on it they stored the date, otherwise it's pretty difficult? You have to be specific when programming it's not going to just assume you want to store a date.
Also I'm pretty sure that's the entire issue, because progress was stored locally, no? If that file was corrupted, the record is gone.
Yeah but if you had proof that your Steam Achievement was unlocked on or before the Legacy cut off date they could at least award one, two, or three pieces (depending on achievements) as compensation alongside bloodpoints.
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@CamperSluggerVillain said:
because bhvr is survivor biased wants everyone to play wesker can't have killers being too OP now can we?
Bhvr is survivor sided so they don't nerf the most complained about killers (Wesker and Blight) because... They want people playing the strongest stuff all the time?
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@Exxodus21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492261#Comment_3492261
That's a really good suggestion. I think it would also be good if there was a delay between a survivor being hit with a pod and the time they can use an emp. Right now they just hold the emp until they get hit then they use it before the second shot comes and get to remove their pin and take out the stationary biopod as well.
That sounds like a nice QOL but I don't want to make Larry instantly overbearing. I'd rather they add single things at a time, give it until the next patch, and then see how it's going. If it's too good then remove some of the other EMP nerfs, if it's not enough then add a little bit more.
I don't want him going from weak to too op within a split second, because that sounds like a recipe for disaster tbh.
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@GannTM said:
Did you just completely ignore the couple of nerfs they’ve given to EMPs?
Unfortunately they're still very readily available. Which is cool, because without them being as strong as they are Meatball Larry would be genuinely one of if not the best killer in the game before Add-Ons.
One change I feel like they really should do is stop the EMPs fully self printing. They'll go to 85/90%, changing aura colour as they do so, but then someone has to physically take the time to get off gens and finish printing it. And if that's too strong, they could revert some of the other nerfs, but I don't think it would be.
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@Gamergirl69OWO said:
This actually raises another question of mine, why are so so many of the Licensed Killers so weak and #########, with Sadako now being nerfed into the bottom 3 killers in the game right next to Pig, Myers and Trapper (Runner up to Freddy) . Shouldnt you want your licensed killers to be slightly okay at worst instead of mostly god awful
My guess is that, because they're the ones you're forced to buy, they want the better perks and stronger killers to be original characters that you either have for free or can grind for shards so nobody feels forced to purchase a killer.
The only exceptions to this have happened recently- during the Gen Kick Meta with Eruption and COB, and with the release of Whiskas.
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@tippy2k2 said:
https://us.v-cdn.net/6030815/uploads/6VRGZ33BIOAL/pxl-20230724-135713655.jpg
https://us.v-cdn.net/6030815/uploads/D04MV6VBEGSS/pxl-20230724-135710012.jpg
https://us.v-cdn.net/6030815/uploads/Z4BFVURTDKD8/pxl-20230724-135706280.jpg
They want to break out and commit federal crimes so bad!!!
Free them!!!
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Okay but like imagine if it dropped the same day as the remake that'd be the definition of camp
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488251#Comment_3488251
And which version is the current one?
We're about to hit 7.1.0 in a week and he hasn't been nerfed since 4.3.0 except for moving the distance that his cage teleport to 10m instead of 5m recently to make sure that you couldn't camp at 7m with your power ready lol
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@GeneralV said:
I heard something about him getting nerfed, a while back. That is probably the reason.
This nerf was 4.3.0 btw
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487917#Comment_3487917
100% agree. Too much bun control in the bakery has tainted the product and sweeter pastures there are👨🌾🌽🌾🍃. Glad someone picked up on that 😁
Please I've been with my boyfriend since the PTB I've noticed every subtle change to his pastry range
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@Dark_Alex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487911#Comment_3487911
Because haste can have different values, not just On/Off (?)
Again, I like the idea, but we need to think about the mechanics of implementation. In an unfinished form, it can completely destroy the balance.
"Why does The Wraith's break rate stack between addons and perks? Let the highest value apply, not the sum of the values."
© BHVR in a future updates
Hindered can also have different values.
Wraith's addons stacking remains consistent, because it isn't a Status Effect. Same with charge times and all action speed modifiers, because they are not Sttais Effects. Haste is the only Status Effect which does not work in this way (to the best of my knowledge) and both for consistency and the same of general game balance it should.
But even if not, and we go on a case by case basis, it should still work this way to prevent stacking (MFT + Hope) and allow worse Haste perks (like Blood Pact, Teamwork: Power of Two, Boon: Dark Theory, etc) to be made better without breaking the balance of the game. Sometimes synergy is too strong, and it's okay to remove that synergy for the sake of better game balance. Nerfing perks, or releasing them weak, because they're too strong only when used with other perks is how you create a stale meta where only a few options are worth picking.
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@Nun_So_Vile said:
Cuz you get dunked on in the gates and endgame chat if you ######### up with his clunky, nerfed ass. Also, he does not fit into a locker like Dredge.
Tbh had they not nerfed his actual ass I think he'd be more popular but since they shut down his bakery people have moved to sweeter pastures
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@Dark_Alex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487776#Comment_3487776
While this would solve all speed issues, this method is best applied to movement speed only. Otherwise, it may become a bad trend. The very idea of creating a build is in synergy, and this mechanic implies ignoring synergies.
This is already how it works with other status effects, like Hindered, Exhausted, Blindness, etc. Why not just apply that same logic to Haste too
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I feel like whenever someone says dbd should do x like other game it's worth noting that the only game that's survived so far is DBD.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487769#Comment_3487769
I would say the perk with highest number stay, or can only be stacked to a certain number max.
- Either MFT + Hope only use the highest number (7%).
- Or stacked to 7% max (so MFT still can be stacked with Dark theory)
Just make it so the highest effect applies. It doesn't stack, just takes the largest number, like if someone gets Exhausted for 5 seconds and then 20 seconds it just makes them Exhausted for 20 seconds, not 25. If you use MFT + Hope + Dark Theory you still only reach 7%. That'd allow BHVR to buff other pretty awful perks to be a lot more useable solo without worrying about breaking the game.
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@nars said:
hope is fine MFT is the issue
I'd argue haste stacking is the issue
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He's harder to play. Your effort in learning him rewards you less per hour than other easier to play killers, a la Whiskas. People want to feel like their time wasn't wasted so don't want to commit for ages to a single character when an easier option who's also very strong is right there.
I'd say Pyramid Head is stronger in theory but the time required to reach that strength is just too massive for anyone to want to bother when you have easier options elsewhere
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@Dark_Alex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487050#Comment_3487050
Yes, but at that moment the killers had other, less difficult to implement alternatives. It seemed to me that the community figured out this combo only 2-3 months before the nerf. (At least, I started to see it with YouTubers right then.)
It took like less than a month idk what you were playing but OverBrine + Eruption Was hard meta by like the start of September at the latest
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487233#Comment_3487233
By "merging" do you mean just being able to use progress from a single account or do you mean combining progress from both accounts.
Ive been waiting to get my Demogorgan back on PC, so I hope I can combine progress.
Combining progress into a single account and using that account
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You can't merge yet but you can link in preparation for the merge
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485813#Comment_3485813
with bhvrs new changes on og cosmetics going being available with shards after a while they probs dont think its worth it
They literally didn't need to do that though and only introduced that policy because they wanted to soften up the community before introducing time-gated cosmetics.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485901#Comment_3485901
hacking 1 drone from skull merchant is 3%. bloodlust is permanent 5%. it would help killer vs shift-w survivors.
Hacking a drone from SM removes 1/4 of her power, Bloodlust needs you to have been in a chase without using your power for 15 seconds and prevents you using your power, this needs you to lose gens which will happen in a normal match and doesn't restrict your power at all.
