Glory
Glory
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It'd be neat if all the neutral perks were green at tier 3,and teachables were purple, to help differentiate them
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/620455#Comment_620455
Any ¨weak¨ killer in the right hands can be deadly, more like learn to play the game instead of complaining and using the ¨fun¨ excuse because you cant beat skilled survs in high ranks.
Thanks for that. Very cool, I always appreciate people telling me I'm bad and my opinions don't matter.
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What a sick meme, I'm down for this every time
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@ASAPTurtle said:
No. Not every killer needs to be Hillbilly tier. And these changes sound absurd. I find getting a 4K with a low tier killer satisfying and that's how I want it to be.
Not only that but killer would boring if they were strong like that.
"No, I don't want the weak killers to stop being weak, because it's fun playing a weak killer" What?! Are you serious? There's a massive divide between these killers and the top 3, which you acknowledge, and yet you specifically don't want them to be brought closer in power?
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HE! COULD! GO!
ALL! THE! WAY!
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The thread was responded to by people from the bHVR team and the original point has been debunked and shot down completely. Could someone come in and lock this hot mess down so it stops jumping to the top of the forum feed? @Peanits
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David, because I had no idea he was so GODDAMN LOUD when injured compared to others lol and 130 levels worth of perks means I've come too far.
And Trapper, because he has the most carefully balanced, well designed kit. The addons you bring dramatically change how you get to play the trial. He's not in the top 5 killers, and most games start with you sacrificing 1-3 gens in order to properly be ready for the rest of the killi- game, I mean game, but he's a roaring good time when things take off
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*Sigh* okay fine, Rina, rank means nothing. That means this thread has nothing to offer you, since it's all just a pointless number beside a name, and nothing is any different if that number is brown, yellow, green, purple, or red. You've made your case, and put before us your infinite wisdom, condensed into one-sentence replies. Truly thought art sagacious, indeed.
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Wow, there's a ton of crying in this thread. B8 successful, OP. You got people typing 8-paragraph manuscripts about how "entitled survivors are toxic" because they DC when people use ultra-rare addons and let it rip with ebony mori's lol
Man, instadown hatchets, infinite tier 3, full stalk gauges in 2.5 seconds, mapwide feral frenzy detection, silent decloaking, neverending heartbeats + constant red stains, instadown exhaustion-causing bottles, and more I'm forgetting sure are fun to play against.
Lol j/k =P infinite tier 3 is actually really fun, and so are most of those. Only really tired of iridescent head, coxcomb clapper, and prayer beads, and that isn't even pink. Also, it's weird how trapper has two interesting pink addons, and neither are broken or "toxic" ragefests on the forums. That's some clean design, my dudes
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@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/619683#Comment_619683
Because it’s a party game, not an e-sport...
Weird, it only has ranked matchmaking, I must have missed the "party" tag on the steamstore page.
FR tho, that is an opinion at best
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Agreed. Other games either have restrictions on the ranking gap between players or just match them according to the highest ranked player, why not do so here?
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/619281#Comment_619281
Giving status effect is why the game is so unbalanced because they are USELESS. Old legion taught us something healing is useless. Instead you rush gens to get adrenaline.
PS: you never asked yourself why no one play blocks add-ons on freddy. If you figured then you know why chainsaws shouldn't have status effect instead of instadown.
Yes, status effects are useless *checks how often sloppy butcher is used* totally useless
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Instasaw is likely most of the problem you're experiencing. He's a damn fine killer, for sure. He's basically the standard that other killers should be brought up to, though some addons are not in line with the rest of his kit.
Personally, I still think that his chainsaw shouldn't be an instadown though (give it mangled, broken, and hemorrhaged instead to keep him dangerous), the movement speed and map coverage is more than enough advantage. It would help differentiate him from poor bubba, who really needs any help we can give him.
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Game is looking up. Archives are what you asked for, and they're coming over the next 3-ish months. Dedicated servers are sometime this year, so there'll be less dc's (at least they think so). Balancing maps to be better like with springwood is also a huge upturn, imagine there being 4 layouts for The Game or Lery's, or even Haddonfield.
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Ohhh, new freddy. Yeah, that's going to happen until you get to red ranks, for sure
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This is a quality topic. Hope the devs do something about humanity
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As a solo I want to complain about having to play with SWF. Earlier today I did 3 gens 0-100% solo in a match while a 3-man SWF was jerking off on the poor killer, and in the endgame chat I was flamed by all of them for "not doing anything" 4head... Like, being oblivious is one thing, but being a dick to the guy who did more genwork than your party combined? Ugh
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A lot of people in here are talking as if they play with a minimap hacked into their HUD, like "spine chill is useless bro, just know where the killer is at all times, even if they're stealth-based or have a small TR + M&A".
You know they're the type to DC when they get yoinked by a ghostface, call it Bullsh*t, and make an angry tik tok post (is post the right word? I actually don't know)
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@Waldemar1328 said:
https://forum.deadbydaylight.com/en/discussion/comment/617505#Comment_617505
This cosmetic SHOULD NOT be in game. It's not Fortnite, they have to do more "realistic" skins, but not like that ridicolous Bunny And other skins like that. What next? Gonna ask Fortnite dances, or Nea with cat ears? I want to remind, It's "horror". It's a good skin, but it shouldn't be in game.
Aaaaand now I want a set of cat ears for Nea. Thanks for that...
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Man, I always stuck it out against old legion, even in the infinite mending days. It was so worth it clapping them with pallets to drain their power, a ton of people would DC or rage but I had a good time taking on legions.
I was never excited to play against one though, since I was constantly trying to play stealth builds back in December-Feb, and you know how well that works =/
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@artist said:
I hate plunderer's and ace in the hole
But it would heal another person SO FAST (for like, 75% of their health bar lolol)
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Oh, if we're removing fun/positive interactions, how about making iron maiden not speed up huntress reloading her hatchets and only have it apply for searching lockers while she's already full up =P
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DbD has a cool roster of unique killers. It also has what appears to be a playable character from Warframe dressed up as a nurse who constantly screeches for some reason, but that's for the devs to sort out.
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If you aren't DCing like 30 games per day, no action is going to be taken. The devs have said time and again there's a threshold and anything under it isn't actionable. That is, until dedicated servers come out* (I still doubt they'll do anything, since they haven't to this day).
Also, I'm not quoting anyone, or talking about other peoples' experiences here when I mention how ridiculous the DC rate was for legion. It's not uncommon now for someone to DC if they get farmed into what is clearly going to be their second hook, or right before their death if they were tunneled, sure. This was a whole different beast, though. It was "survivor is hit, deep wounds is shown to team, within 8 seconds someone yeets themselves out of the game." Like bloody clockwork, no joke and no exaggeration. You can discount it all you want, but it happened.
Don't even get me started on frank's mixtape. Someone has half their open wounds bar disappear in one hit and the whole team just dissipates like a fart in a windstorm
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@Waldemar1328 said:
https://forum.deadbydaylight.com/en/discussion/comment/617505#Comment_617505
This cosmetic SHOULD NOT be in game. It's not Fortnite, they have to do more "realistic" skins, but not like that ridicolous Bunny And other skins like that. What next? Gonna ask Fortnite dances, or Nea with cat ears? I want to remind, It's "horror". It's a good skin, but it shouldn't be in game.
Aaand now I want Nea with cat ears. Thanks for that...
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@se05239 said:
Probably a split of some percentage or another. I'd advertise against buying the Pig cosmetics due to the price inflation.
Yeah, just prestige and get your "barbecue sauce" piggy skins instead
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Upvotes for everyone, this topic should be more visible! I'd also like struggle to be, by default, active, and leave you with a button to stop struggling. This would have saved me from more than a few deaths at the hands of a killer's terrible internet, rather than their weapons
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/617928#Comment_617928
Oh i wouldn't want to only play Dee Bee Dee on it >.>
I have it for smash, odyssey, mario maker, breath of the wild, and soon, link's awakening. Plus random stuff that happens to be on it like DQ builders 1&2, rayman legends, mario party, etc.
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I'd have to lose my progress, and I'm at over 125 levels worth of perks on my main man David right now. Not to mention all the grinding to re-acquire all those teachables. I only need Jake, Kate, 1 perk for Quentin (pharmacy, iirc?), and Jane to have all the survivor perks in the pool.
And then I'd need to redo trapper, huntress, Myers, clown, wraith, and bubba to catch back up to my current killer position (not to mention get a good 80-90 levels worth of perks back for trapper). That's hundreds of hours my dude
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Legion has good perks, and Jeff has interesting perks, which is rare for a dlc. If more dlc's have decent or build-defining perks on both the survivor and killer sides, then I'll be ecstatic.
That legion was such a horrendous blight on the land is unfortunately just one more "unintended gameplay style" the playtesters never even considered, just like how "looping" wasn't an intended gameplay style waaaaay back in the beta. I get that nobody would think to test moonwalking indefinitely towards your target and all, but dude...
With the ABSURD dc rate of legion matches, it was clear how terrible the people felt. Playing in purple and red ranks for months, as soon as someone saw deep wounds there was minimum 1 DC, and it was rarely even the person being chased.
Playing legion for dailies, I would never even down survivors, just hit them with frenzy and move on to get my quota met, but I'd still get flamed in the end-game chat. It was the end times, truly
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@Supernaut said:
WGLF 50% per stack!!! Happy times!!!
The devs: what does the perk do?
The perk designer: in the trial? Nothing.
The devs: it's too strong, we'll need to nerf it. Twice.
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Well, in that case I think half his list is wrong lol but I apparently missed that bit.
Left behind is fine, but he needs perks to get him to the endgame state, or perks to survive in it.
Sole survivor + OoO should keep him safe once everyone else is dead, leaving the last spot for spine chill so he can live that long
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@CornChip said:
When my teammates do gens instead of crouching
Lies, nobody does gens while I'm fleeing for my life. This has to be a bug
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/617948#Comment_617948
Why no one left behind?
(Pssst, not sure you've noticed, mate, but this is a joke thread. He's trying to use the worst 4 perks possible)
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Mandatory: Leader (heal me faster, we have things to do!), brutal strength
Fun, but not always: spine chill, birbs! (Spies in the shadows)
Wish I used more: Tenacity (in the past week I've crawled to and escaped via 4 different hatches leveling ace, since it was his only tier 3 perk until the 30's lol), save the best for last (I wish I'd have played with the old, violently broken version D': )
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I finished leveling ace up two days ago just for Ace in the Hole (I'd found the other two perks in the shrine), plunderer's plus Ace is so much fun
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Swap stake out for "no one left behind," since you'll obviously be getting every gen done each round with a build like THIS.
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Well at least there are no perks that finish as yellow, so once you're done there are only 2 pools
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@Guertena said:
lol it just seems a fortnite skin not lying
Truly hideous to behold.
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DS should be available for use until a different survivor is hooked, or they are fully healed. Anti-tunnel accomplished, and all the DS slugs can leave happy little trails on the ground together
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@Milo said:
I don't have switch rip
It's a great console, but I can't imagine playing DbD on it
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Funny enough, I like
A for the first set
B for the second set
A for the third set.
B for the upper right corner set
A for the lower right corner set.
So it really depends on the individual cosmetic lol
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@gambit92 said:
https://forum.deadbydaylight.com/en/discussion/comment/617894#Comment_617894
Makes no sense to force people to kill perks. Thats all that you would be doing. Devour bye. Lullaby bye. We need to get these gens done. Killers find survivors because they suppose to be doing gens. If they looking for totems then killer would need whispers or the like. Gens are fine. Played today and good killers rotate awareness and pressure. Keep track of whos doing what. You dont you lost not gens fault. Yours. And i take that responsibility everytime they get done fast
Oh, glad you think everything is fine. That changes my opinion on the topic completely, of course. Glad we could exchange ideas on the threads topic, my dude.
/smh
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Lower rarity is better, because it's cheaper. Are you intentionally asking them to make perks cost more in bloodwebs just because you like the colour purple, or are you just not thinking about the consequences of this request.
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Just make totems slow gen progression by 5% each. Game is slower, incentive rather than mandatory objective, NOED gets worse overall, everyone gets ice cream
Also, a LOT of games in purple ranks 0 or 1 gen gets done. Make this take even longer and oh baby will that hatch need to start opening when two people are alive XD
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Also curious. Do not own freddy but would love an answer (missing him & plague to have a full set of killers)
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Self-care speed. There are enough insta-downs that being healthy is hardly a defense of your life
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/614031#Comment_614031
Actually, Spirit and Hilly Billy are pretty equal. But wouldn't be better to buff killers to Nurse tier than nerf Nurse down to lower tiers?
If we want m1 killers to stand anywhere close to her, then we're gonna need to remove pallets. I'm not talking about reducing the number of them, we just need to delete pallets from the game, because they don't do dick to a nurse, and they're the core defense of a survivor. Loops, pallets, and windows are the survivor's survival trifecta once they've been spotted, and nurse doesn't give a damn about any of them
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This is one of those surreal threads where people are worried the strongest killer, by FAR, is going to be nerfed back down to be in line with others. Like, what? Are you alright with having an entirely separate tier for just one killer above all the others?
I feel like nurse is one of the most egregious things still left in DbD from the early days. We got rid of fast self care, free decisive, exhaustion perks recovering while running, original NOED, original STBFL, and a lot of other silly #########, but nurse is still the same overpowered, game-warping killer from day 1
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Really like improving "no one left behind" since it has, over the course of the game's life, become worthless. Really needs to do something that pops, gets attention from people. Maybe have it grant 10/30/50% faster altruism action speed, depending on the hook state of the survivor you're helping (10 being not hooked, 30 being hooked but not on death hook, and 50 being on death hook), with a passive 33% more altruism bp throughout the game.
As for small game, remove the cool down, and have it show you the aura of everything small game has discovered within 20/30/40 meters (not changing the discovery range, just making it easier to find anything you might have barreled past in a chase)