GiveMeTheBox
GiveMeTheBox
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- GiveMeTheBox
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More evidence that killers are just clowns solely there to amuse bully squads. There is no person on the other end of the screen, there are only pixels that exist to watch survs teabag.
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I can see Sheva from RE5 being an outfit for one of them since Wesker seems to be based on his 5 appearance.
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Sounds about on par with what to expect from them tbh
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Okay
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@TheArbiter said:
You shouldn't even be using MOM right now because its bugged.
No seriously, what's the bug?
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Yes, it is. People like to overreact. It's harder, but still playable, unless your definition of playable is "steamroll the killer and 4e every game".
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Thank you for your input, Dead on Hook 69
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We just got collectively BHVR'd
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They took Mettle of Man, and now you want this?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
Nerf? Depending on who you ask, I guess. It’s getting endurance tacked onto it, but also being lowered to only two protection hits. Sounds like the perk will be way more seen and useful now.
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
To make it simple
Thanatophobia was nerfed to stop people from rage quitting against legion and plague. But it didn’t solve the issue and it’s still strong on those 2 killers
M.O.M was nerfed to where you can’t work on Anything when you have endurance and your aura is now revealed when you have endurance so the killer knows to not go after you
Pain Resonance was buffed so it now knocks survivors off gens again but it doesn’t notify you, this was done to fix a glitch with merciless storm. But the DMS combo is back
DMS had its duration shortened to 20/25/30 to compensate.
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
A very weird dev update.
Thana now only slows down action speed by 2% for every injured survivor, but that is increased by an additional 12% when all 4 survivors are injured. So 1 Survivor: 2%; 2 Survivors: 4%; 3 Survivors: 6%; and 4 Survivors: 20%.
Mettle of Man now only takes two protection hits to activate, but the killer can see your aura while you have the endurance status effect active, and it deactivates once you do any conspicuous action. So it's so beyond useless now.
And PR got changed to have gens explode again, and survivors let go of the gen, because apparently that was the only fix to Merciless Storm not deactivating when PR regressed a gen that was above 90%. Which I do not understand. It still doesn't give the killer a noice notification, but the PR and DMS combo is back because of it, they did however nerf the duration of DMS to 30 seconds now.
Really questionable stuff honestly.
That's a very weird update indeed... I'm not sure why MoM needed to be changed to a traditional endurance effect. And that was my favourite meme perk, too.
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Wait, everyone's freaking out and MoM is apparently also being nerfed again. The hell did I miss?
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Rekt
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Yes please
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Divinity is a good game
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Stop complaining and adapt.
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People are going to continue to complain.
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Muh bloodpoint economy
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3094298#Comment_3094298
Everybody's noob them considering he has the highest kill rate in the game. Nurse is suboptimal on Switch, new gen, controller, and last gen. She has a high skill floor and there isn't a bot mode to practice with her. This explains her kill rate.
He gets played a lot more in low mmr because higher mmr players usually prefer more viable killers like Spirit, Nurse and Blight. Since he's mainly played in low mmr, this means he goes up against a lot of new players, which he kills because he's powerful against against them. This gives him high kill rates.
Nurse is difficult to master; this means that people will try to play her and get stomped a lot. God Nurses are rare; most people are average or downright bad with her. This means her kill rates suffer.
Also, please stop copy-pasting your arguments. We understand that Pinhead has the highest kill rate and that you consider Nurse to be supoptimal on most platforms.
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3093903#Comment_3093903
Highest kill rate in the game.
He's a newbie stomper. A lot of new players get destroyed by him which boosts said kill rate. How are Nurse's rates looking?
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To answer the title's question: Yes, it is.
To respond to the thread as a whole: my mans really complaining about Pinhead...
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/337186/is-nurse-working-as-intended
double range, yes. Yes it's intended. For some weird reason
That's insane. I thought they were broken and were pending fixes?
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I've seen people admit that they're dying on purpose to inflate kill rates in order to ultimately get killers nerfed, for what that's worth
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Huh, my Cheryl's flashlight is gone, too. I didn't notice until now. That's odd...
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Okay
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I unironically play Raid Shadow Legends while doing gens.
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Holy ######### it's GoobyNugget
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My first game post update had a Felix self caring through sloppy. Even when the killer showed up, he just kept self caring. His only perk was tier 1 self care
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But what about the BP incentive- oh, wait...
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This has to be one of the most incompetent things BHVR has done
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Can you share your build? I'm interested what an 18 min long slowdown build looks like these days.
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Chain gun:
After repairing a generator for 30 seconds, you get a chain gun. With a chain gun, you can shoot the ######### out of the killer.
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Never heard that one before
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Based.
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/3076188#Comment_3076188
first they made less pallets, then they removed the "New Moon Bouquet", then they removed the fog and brightened the maps, then they made destructible walls, now they increased the rate of pallet and wall breakage, and strengthened "Bloodlust", and slowed down the gens. It's not a soloq game anymore. I don't want to play this game anymore.
Those are all pretty solid points. Personally I think the survivor objective needed to be made harder in some way; it was just too easy for them to pound gens and escape if they were decent enough. Regardless, there's nothing wrong with quitting the game if you're not enjoying it anymore. I wouldn't blame you.
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You need to give more information. Why are you dying more? Were you relying on perks that were nerfed? Dead Hard, etc? Are gens taking too long because of the increased repair time? Or is it harder to escape chases because of the basic attack cooldown decrease?
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At least give it a few weeks. Big updates like this are always going to have teething problems, you know?
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@Maperson said:
Most of them don't understand that it's not killers problem, it's solo q, they just need to add emotes to be closer to SWF
I demand a stanky leg emote
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Why does this topic sound like the idea of playing anything other than DbD is absolutely unheard of?
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They keep quietly micro-nerfing Pig every now and then. It would be funny if it wasn't so sad, it's like they really think she's secretly S tier.
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But how will nerfing Iron Will encourage killers to play more Nurse?
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I just had a game where a healthy Feng left a gen at about 98% because the killer showed up. Also Dwight was afk. We all died at 5 gens. Best thing to do in these situations is just focus on getting BPs. Do bones, meme around, open chests. Might as well get something out of it.
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Based
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Saw a couple Jeffs wearing this in my last game. I like it, gives off a kinda "friendly dad" vibe
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Ohhh! I get it!!
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It's pretty obnoxious, but they just need those darn kobe points
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There is no respect here, there is only disdain
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But... I want to be their friend :(
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Sadly, live service games like this need paid DLC (and cosmetics...) to survive. It sucks, but it is what it is.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3057661#Comment_3057661
Oh please prove it, i need more than your words.
Do people honestly believe that it's impossible to enjoy this game as solo q? I don't mean escaping every game and such, I mean just having a good, enjoyable game.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3057564#Comment_3057564
Solo-q is rng, you can not choice your teammates and solo survivors have no information or coordination like SWFs. Plus please show me how much you are good at solo Mr Git Gud.
In the 2 years I've been playing, all I've played is solo q. You can still very easily have a good game despite the rng and potatoes.