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Yay! Now I can use my P3 Clown which I don't even know why I have it!
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2336961#Comment_2336961
I feel like Dream Projection could be a little worrying on old Freddy, though, given how survivors pretty much needed to go to gens to wake up. It wouldn't be viable, but imagine a really dedicated slowdown Freddy who, the moment you woke up at a gen, teleported to that gen and put you back to sleep. I have a feeling a lot of people would complain.
If I was in charge of updating old Freddy, I'd merge the Dream Projection and Dream Snares into one power. So, Freddy can teleport to Dream Pools that he himself places, but when he starts teleporting to one, it will be destroyed regardless of whether he fakes the teleport or not. Would work a little like the Demogorgon's portals - faster placing and usage but a much longer cooldown.
Of course, these Dream Pools probably shouldn't slow survivors like snares do. We don't want old Freddy having stealth, incredible stall, a good chase power, amazing mobility, AND incredible tracking all at once, right? He'd be a jack of all trades and master of... well, everything.
Well, I believe there are a few ways to get around it. We could increase its default cooldown, for example, so even an extremely dedicated Freddy wouldn't be able to put you back to sleep every single time you managed to wake up with a failed skill check. Or you can wake up with a teammate, which was always a better option.
But we can debate on that.
If I was in charge of updating Old Freddy...well, I actually have a concept:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-The Nightmare’s Movement Speed penalty for putting a Survivor into the Dream Transition lasts for 1 second.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
I also have add-ons, but that would make a very long post.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2336719#Comment_2336719
i agree that this is a very pointless discussion.
but they will not just revert the rework.
old Freddy had a problematic power for more than just a few reasons (i stated them in previous comments) and got reworked because of those.
even if i give you the benefit of the doubt and say "okay, Freddy was secretly one of the better killers, just no one ever managed to figure out how to play him well", he would still have had that rework comming. Its essentially the same as with Hex: Ruin or Small Game - a problematic design that ultimately forced a rework uppon the Perk.
Old Freddy is not comming back. thats the reality you will have to accept and live with.
And so it would seem, but I don't really care. I came to the Forums to get my killer back, and I won't stop until I do.
If that means fighting for something which will never happen, then so be it.
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@Phasmamain said:
New Freddy is the equivalent of a beautiful house that was torn down with a bulldozer and replaced with scaffolding made from duct tape and some pipe cleaners
This is so accurate, yet so depressing...
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@GannTM said:
I’ve never gotten to use old Freddy. His power looked so interesting back in the day.
And interesting it was! His on-release power was even better. Perfect, I would say.
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And I feel the same way, my friend. The exact same way.
New Freddy has one good thing going for him, which is the Dream Projection. This sweet mobility was, in my honest opinion, one of the 3 buffs Old Freddy need. But thats...it. Everything else is pretty lame. Snares, Alarm Clocks, Passive Sleep...Dream Pallets are okay-ish, but definitely not as fun and unique as his old power was.
I still have hope that the devs will eventually understand that reverting his rework is the right thing to do. We want our killer back.
We deserve our killer back.
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The last time I actually played Doctor was before his rework, but I am pretty sure I didn't run Franklin's back then.
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Well, the current state of the game already is a bad state in my honest opinion, so I would say Freddy and Pig.
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Congratulations!
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@[Deleted User] said:
Old Freddy in the current meta would be absolutely awful to play against. A hit and run killer with a built in repair speed penalty on top of stacked slowdowns? Gross. We don't need another pub stomper on the roster.
Don't get me wrong: new Freddy ain't it, but old Freddy would be reqlly bad for the game.
I don't think so, my friend. Bear with me for a moment: the most powerful slowdown perks were already here when Old Freddy was around. Ruin, Pop, CI, Dying Light, you name it. The only exception is Undying, which isn't exactly gen slowdown is not as powerful as it once was.
Besides, the Dream World slowdown can be removed by waking up, and the lack of passive sleep means that Freddy would actually have to work to get it back.
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No one, but I would like to see Freddy's lullaby get...improved:
"One, two, Freddy's coming for you
Three, four, better lock your door
Five, six, grab your crucifix
Seven, eight, gonna stay up late
Nine, ten, never sleep again"
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2283640#Comment_2283640
I don’t know what’s so nice about tunneling or camping either
There is nothing "nice" about those strategies, but they are not against the rules. Naming and Shaming is.
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Love is in the air, then? Alright let me see:
For survivor, I would say Kate, Claudette, or Feng Min. Not only are they pretty, but their personalities and tastes are also...perfect, if I may put it that way.
For killer, the only possible answers are Hag, Pig or Freddy. Pig is really pretty (at least in the movie she was) and Freddy is my all-time favorite character so he is automatically bae. However, Hag takes a special place. I just wanna cuddle the poor girl. She went through a lot of undeserved punishment and probably is in need of love and affection. Everyone is.
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Nah, they shouldn't stop. Infinite T3 is fun especially when you are like:
"Wait, his T3 hasn't ended yet? How is this...Oh..."
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Nothing, because my PC is broken so I can't play the game right now. But even if I could, I have no idea what I would do with the shards.
I already have every perk that has been in the shrine so far. I don't care about cosmetics, so that is not an option. And the only character I don't have is Felix, but I don't like him so it doesn't really matter.
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@BlueFang said:
Old Freddy was one of the most unique killers in the game I won't lie that he had some problems but the strength of his kit, his addons, if you knew how to play him he was utterly brilliant. I only wish that I had been able to play him more and would be extremely happy if he was brought back as a second Freddy class
I agree completely. I was lucky to have played him for as long as I did, but I definitely think that he should return to us.
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@BioX said:
Stronger no, old freddy had to actually put people in the dreamstate, sure it was easy to do (by design) but the killer had to do it.
now it just...happens, killer can just stand there and do nothing, you will fall asleep eventually.
but man was old freddy a million times better designed, both to play against and to play as, I want old freddy back.
Same, my friend. What happened to us Old Freddy mains was extremely unfair, and we most certainly deserve our killer back.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2335251#Comment_2335251
yeah im pretty sure you're just in denial over him at this point.
i played that Killer a lot back in the day. I played him with and without Add Ons and i played him all the way from the old rank resets rank 10 back to rank 1 - i have seen what this Killer could and could not do and i acknowledged his weakness while doing so.
You are so focussed on his slow down and aura reveal, that you entirely miss another point:
yes, Freddys games took longer due to the missed skillchecks / slowdown. Yes he could easily deduce the exact whereabouts of pretty much any survivor.
But none of that helps you, when you have nothing else going for you.
You are right, THEORETICALLY Freddy could just immediately go to wherever a skillcheck was missed and put the Survivors back to sleep - but that isnt a realistic scenario. you are basically telling me that you just had to drop whatever you were doing to go and put some people back to sleep any time they got a skillcheck (back at RNG reliance)? thats just gonna be me running around the map putting them to sleep - no chases and therefore also no hooks, therefore no map pressure and therefore that entire game slowdown was pointless due to them getting their objective done much quicker than Freddy gets his done.
and no, putting someone to sleep absolutely did not result in an immediate and undodgeable hit. literally all the Survivor has to do here is count to seven and vault a window / drop a pallet - and all of a sudden they are asleep, healthy and have a huge headstart on you in an area of their choosing. thats like saying "Spirits should just use their passive phase to walk around corners so the Survivors have no reaction time!" as the Killer you had absolutely no controll over when they saw you and when not. There was no clue for you that you were invisible to them one second, but visible the other - you literally just had to take a guess. that is not mindgaming, that is called "luck".
but you're right, seven seconds of literal invulnerability mid chase is absolutely fine and nothing to worry about as a killer, especially when said seven seconds could literally be triggered after every pallet drop / window vault, if RNG said so.
and i wont even bother with a debate on whether a power that can be entirely negated by a skillcheck was reliant on RNG or not. the answer should be very obvious.
also, while that very low TR might have been possible, you forgot to mention those things about it:
1) that was tied to an Ultra Rare Add On
2) said Add On actively reduced his movementspeed
essentially we're on Mirror Myers territory here. Freddy was slightly faster, therefore it didnt work on awake survivors and he also had to spend 5 seconds looking at them before being able to attack.
you can try to spin it whatever way you like, Freddy was a horribly weak Killer and in desperate need of that rework.
funnily enough, back in the day when old Freddy actually was still around and everyone could play him, everyone asked for a rework - and now that he is gone, all of a sudden you see a lot of people claim what a "good and fun Killer" he actually was and that they "want the rework reversed".
if he was that great of a Killer and so many people knew that and loved him for it, then how come no one came to his defense back then?
probaply because back then you had easy proof of how bad he was, all you had to do was to play him. Now that is no longer possible and a lot of people get nostalgic over him, forgetting all the ######### they had to go through with him back in the day and only remembering the good times.
Denial is a strong word. There is some bias involved, as I've mained this killer for a long time, but I merely speak the truth here.
I don't know exactly how your experience has anything to do with this discussion. Yes, you've played him in the past. Yes, I've played him in the past. This changes what, exactly? Nothing.
First of all, I never said you had to drop what you were doing to go after another survivor, I said you could. And that information can prove itself useful regardless of your actions. If you are doing nothing or if you had just finished a chase, you now have the precise location of another survivor. And even if you are doing something which you can't drop right now, it is useful to know where they are because you will have to search for them eventually. And people could not hide against Freddy, because his power locked on through walls.
And you are wrong on this one, the Transition would almost always result on a free hit. A survivor counting to seven and dropping a pallet? You could easily make them drop it in the wrong side. Same with a vault, because they simply did not know exactly where you were. One of the greatest skills as Freddy was to move in an unpredictable manner during the Transition.
Even if RNG wasn't in your side, the survivors would get 7 seconds or less and then they would go down because the hit was almost always free. If I had a time machine, I could prove that to you, because I refuse to believe that you never got a free hit after the Transition. I refuse to believe.
Like I said, there was indeed a bit of RNG involved, but not as much as you think.
And then we get the good ole' RPB which could reduce your TR to 8 meters. Yes, it reduced your movement speed, and that is why I always used PWYF with it. We are on Mirror Myers territory here, but that is the point. This build was even stronger than Mirror Myers. A Freddy was the second killer to get a pip against the infamous Depip Squad thanks to it. Of course, this is merely 1 of many builds you could do. But the same goes for every killer in the game, so there is that.
I can almost say the same: You can try to spin it whatever way you like it, Freddy was stronger than perceived to be and was only in need of a few buffs and QoL changes, never a full rework.
Also, how can you claim that no one came for his defense when you are literally talking with someone who did? I never wanted a full rework, and I always knew what he truly needed. Actually, the reason I joined the Forums in the first place was to see if there was a way to bring him back, and I joined roughly a month after his rework.
Also, most people just wanted him to be buffed instead of changed entirely. Sadly, I remember that awful day when he got reworked. Do you know what was the first post-game chat I got?
"This new power is boring af".
Now, It is clear to me that we will have to agree to disagree. I will not convince you that Old Freddy was better, and you won't convince me that New Freddy is better. With that being said, I would like to present to you an alternative solution:
Bring Old Freddy back, as a "toggle" option. You can still play your new and boring killer, while I get to play the old and unique killer.
A perfect solution, I might add.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2332724#Comment_2332724
I think at some point he couldn't even pick up people that weren't sleeping. I had some survivors take turns healing their teammate that was downed since they weren't sleep. So I had to put them to sleep hit, and then the next teammate runs in and starts healing them and I start the process over again but they failed a skillcheck on the downed one so everyone was up and I could never hook anyone. It was rough
Yeah, I remember. This was a problem, one which the modern-day Incapacitated status effect could easily fix.
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Thankfully, it seems we won't get another one, for now.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2335274#Comment_2335274
It was Scott Jund's Huntress.
My apologies, I made a mistake. A Freddy was the first to get a safety pip.
EDIT: Also, a "All-Seeing" Freddy was the second to get a pip.
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@Mr_K said:
Once was a player on the Steam forums that thought old Freddy was OP and that they could handly win against the Depip Squad.
Lets just say , it didn't go well for the Freddy.
Well, actually a Freddy was the first killer to get a pip against the Depip Squad.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2335119#Comment_2335119
my man, old Freddy literally had a power that was actively working against him.
but thats by far not all!
his power was 100% RNG reliant aswell! Survivors with Self Care could literally just wake up mid loop and then safely go to whereever they needed to while you had to stand there and watch them do so.
in addition to that, even when someone was asleep and not currently doing literally anything that might wake them up, Freddy still had nothing going for him! he had absolutely no chase ability (he was the only Killer whose power actively hindered him in chases) and he had nothing to apply map pressure with aswell.
and to top it all off, his 50% action speed decrease on Survivors was easily one of the most boring powers to deal with in the entire game.
lets compare that to Trickster, shall we?
first off all: Trickster can normally M1 someone. thats already better than old Freddy!
Trickster also has an anti loop ability - once again, easily beats Freddy here.
his map pressure is pretty weak, but hey - at least he can actually interrupt surivors doing stuff in front of him and doesnt have to sit there for 7 seconds (to visualize, thats almost 10% of a generator) before he can do anything - in fact, he can throw knifes from a distance to interrupt stuff early. he easily beats old Freddy here once again.
Stealth for Trickster isnt an option - but the exact same applies to Freddy anyway, so no one gets a point here.
the only thing Freddy might have the upper hand in was gameslowdown. However, that was entirely reliant on RNG. all it took to get rid of it entirely was: a missed skillcheck by you OR another Survivor while either healing you or repairing a gen with you, you being hooked, you getting Adrenaline or you just meeting any awake Survivor who could easily wake you up. if you were lucky and everyone stayed asleep for extended periodes of time, Freddy wins. if you dont and they wake up immediately, Trickster has a better slowdown thanks to his basic ability to actually interrupt stuff.
this leads to another point Trickster easily dominates: consistency. old Freddys entire existance was literally build on RNG - and people already complain about Pigs traps being too inconsistent, now imagine an entire Killer being build on that concept.
in short:
old Freddy was by far the worst Killer this game has ever seen.
the entirety of the old dreamworld mechanic makes him actively worse than any Killer that can even just normally attack. Heck, a Trapper without traps was stronger than him!
He needed to be reworked - and there is no way such a design failure would ever make it back into this game, no matter the nostalgia.
First of all, his power was his biggest strength.
A Self-Care mi-chase could easily backfire, as it would only buy the survivor an extra 7 seconds or less, and after that they would go down, regardless of where they were. As long as you knew what you were doing, the Transition would always result in a free hit. While it might have been annoying, it definitely was not the end of the world.
And if a survivor was asleep while doing nothing, it was perfect for you. You would know precisely where they were and either 2 things could happen: the survivor would wake up, allowing you to go there and put them to sleep again if you wanted to. Or they would stay in the Dream World, suffering from its massive slowdown and therefore unable to help their team. Yes, he was in need of some sort of mobility, like modern-day Dream Projection, but it is just plain wrong to say that he had nothing going for him.
I never had any problems with the slowdown myself, but fun is very subjective. I can't argue with that.
Comparing that to Trickster:
First of all, Trickster is a 4.4 m/s killer which makes it hard, yet no impossible, to get an easy M1 hit. Besides, a survivor can reach to safety and actually make proper use of pallets because Trickster is visible at all times. Freddy's Transition would almost always result in a free hit, as long as you knew how to mindgame properly.
Trickster does have an anti-loop ability...which can be denied by a mere wall. He is a chase-oriented killer which can fail in the one thing that he is supposed to be good at. Freddy didn't have a chase power, simply because you were not supposed to chase people often. He had other strengths, especially his on-release version, made to compensate for that.
This is actually the one thing in which Trickster beats Freddy. Being unable to interrupt survivors during the Transition was extremely unfair. However, the modern-day Incapacitated status effect could easily fix that.
Freddy actually had a type of stealth, which was his invisibility to awake survivors. Besides, his lullaby being non-directional also helped him on this aspect. And his TR was only 24 meters, and with add-ons and perks it could be reduced to 0.
His power was also not as RNG based as you think: pulling a survivor into the Dream World without hitting them, which was also a possible strategy, left room for only 2 wake up methods. The first one was missing a generator skill check, which helped with the slowdown and revealed their exact location to you. The other one was waking up with the help of a teammate, which could potentially reveal the location of 2 survivors if you managed to spot it. Waking up while getting hooked was only fair, while Adrenaline was extremely situational.
Old Freddy had a bit of RNG, but unlike Pig's traps it would almost always work in your favor. Not to mention that he had add-ons to influence it.
In conclusion:
Freddy had his fair share of weaknesses, and was in need of one or two buffs. But he was never the weakest killer in the game. Even Otz said it.
The Dream World mechanic made him much stronger than many killers, including a few who were released after him.
He never required a full rework. What happened to him was unfair to the people who liked him, and he must return.
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@Mister_xD said:
old Freddy was even worse than todays Trickster.
there is absolutely nothing about his power that was strong.
A thousand times wrong, my times. Old Freddy is WAY better than this poor excuse of a killer that we call "The Trickster".
Heck, Old Freddy wasn't even low tier to begin with.
@Power_Guy said:
I enjoyed Old Freddy but let's be honest; watching people unhook or finish gens or open the gate in your face because they were immune to damage until they fell asleep was stupidly frustrating.
Precisely. Something that modern-day Incapacitated status effect could easily fix.
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@Huge_Bush said:
Honestly, I'm set in my ways and haven't needed to use anything past the Stranger Things chapter. Sure, I acquired some of the new perks, but I really don't need or use any of them.
This. The sole exception for me would be Undying, which I used once or twice.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2334909#Comment_2334909
Very nice. Hopefully that change happens in the future but knowing the devs it’s hard to know what they’ll do. We can only hope though.
I am glad to see you like it. And yes, for now we can only hope the devs will do the right thing.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2334880#Comment_2334880
Not sure why the devs thought completely changing his power was a good idea. It’s not fair for the people that liked his old power because they won’t be able to play him anymore. Hopefully the devs revert it and maybe keep his gen teleporting aspect in his kit.
I suppose no one knows. It was truly unfair to all of us Old Freddy mains, and his failure of a rework created even bigger problems. It should be reverted. It is the right thing to do.
And I am glad to see that we have same opinion about the teleport! I made sure to include it in my proposed idea for a Freddy rework. If you allow me to share it with you:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-The Nightmare’s Movement Speed penalty for putting a Survivor into the Dream Transition lasts for 1 second.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2334870#Comment_2334870
I’ve been only playing for 13 months at this point and I guess his rework was before that. I’ve seen gameplay of it on YouTube and really want to try it out.
Oh, I see. You would've loved him, I assure you. He was literally the first killer I played as, back in 2018.
His rework happened on July of 2019, and that was my worst day in DBD. I remember my first match with his new power, I was disheartened and everything felt wrong.
I miss him so much.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2334855#Comment_2334855
I do like Freddy, just wish his power was more fun to use. I really want to try out old Freddy because I never got to.
You never got to play as Old Freddy? Oh, my dear friend, I feel so sorry for you.
He was extremely fun to play as, so much so that I don't even have words to describe it. I really want my old main back. I truly do.
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@SkeletalElite said:
I disliked the massive amount of passive slowdown old freddy had, but if they went back to old freddy, kept the teleport, but scrapped the slowdown I'd be fine with that.
Then he would require something else in return. The slowdown was the best stalling ability in the game, and losing it would make the Dream World much less dangerous.
I think it should've been reduced to 40%, though.
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The fact that Freddy is on the "Uninteresting" Tier is a crime on itself. Yes, his new power is boring but he still is freaking Freddy Krueger.
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@IlliterateGenocide said:
No, boring asf to play and play against tho freddy rework is just a better clown
If you are going to complain about BOTH, then why bother?
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@GodDamn_Angela said:
Being able to get out of Dreamworld easily, and making him a non threat, made him the worst Killer.
Sorry. 🤷
He was never the worst killer. Not even close.
First of all, he was much stronger than perceived to be. Second of all, there were countless killers weaker than him.
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Play as immersed as possible. Ignore your teammates if necessary, and escape as soon as you can.
Personally, I got it with an AFK Huntress long ago, but it was out of sheer luck.
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@Dennis_van_eijk said:
Compared to spirit and blight?
Not even close.
But he was definitely more fun for me, especially with the purple Z block and the red paint brush and some perk combo.
I usually paired RPB with Class Photo, M&A and PWYF to create what I usually called the "All-Seeing Freddy".
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2332781#Comment_2332781
Pre-Rework Freddy was the one killer i was fine with losing with. Legion, same because i just like stabby stabby but my point is that he was fun when i played him on the leaked dev build.
Old Freddy was extremely fun to play as, my friend. He was my main since I first started playing DBD, back in 2018, and by the Entity I loved that killer.
I miss him so much.
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Feng and Steve. Most of them are toxic and selfish.
Not all of them, of course, but a huge majority.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2332910#Comment_2332910
Yeah it’s be fun to frighten the survivor by being next to them when they start to transition, then double back and have them wonder where the hell you went before advancing on them again before the transition ends.
There were lots of fun ways to make them panic.
Precisely. And I did my absolute best to learn all of them and everything else he had to offer.
Not sure if I ever reached mastery, but I sure tried to.
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@PyroDude said:
I loved playing as old freddy
But I hated it when I could not stop a survivor from opening a gate or healing another of the floor because they were not asleep yet.
Something the Incapacitated status effect could easily fix.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2332741#Comment_2332741
That was still a failing on the Freddy player: being too close when using Dream Demon.
The 7 seconds, for all intents and purposes, was like a 32m TR. I.e. if a survivor ran straight away, 7 seconds (roughly) is how long it took to close distance on the survivor from (roughly) over a 32m distance. As long as the Freddy didn’t travel in a predictable straight line, this could result in LOTS of free hits on survivors caught off guard from Freddy appearing where they least expected.
Sometimes, even being right beside the survivor would result on a free hit. It was up to you to take an unpredictable approach, though.
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@QwQw said:
Nah, he definitely wasn't stronger, but was he funner? Absolutely.
And funner he was. The most fun, in my honest opinion.
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@Midori_21 said:
He was the laughing stock of the community for 2 years, so much so that many gave him his own "Freddy tier" on tier lists. Bringing him back would likely just make him the main joke once again.
Everyone who placed Freddy on the low tier did not know what they were talking about. He was never the worst killer in the game and, truth be told, it did not take much to realize that.
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Brutal Strength. It feels so... slow without it.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2332760#Comment_2332760
I used to main Old Freddy when he was still around in Rank 1. Honestly he is still the most fun Killer I've played in DBD and I would love to see him back again.
Same, my friend. Same.
I might be a very old fashioned player, but among every single thing I would like to see in-game again Old Freddy easily takes priority.
Just like you, I miss my main.
@glitchboi said:
Not stronger, no way in hell. Fun? Hell yeah!
In my honest opinion he was easily the most fun killer in DBD's history. Especially his on-release version.
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@DelsKibara said:
Honestly the only thing that made Old Freddy weak was the fact that he couldn't do anything when survivors are going to sleep.
Keep the teleportation Freddy has right now and bring back old Freddy.
Now here is someone who knows what they are talking about!
This is what I've aimed for on my proposed idea for a Freddy rework.
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@TheClownIsKing said:
He was wonderful, and my all time favourite killer to play as. I miss him.
An opinion shared by most, including me of course :)
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2332680#Comment_2332680
This. someones going to be complaining about some bullshit or other no matter
Precisely. That is why having everything available would be a good solution, but I doubt that is even possible.
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@Warcrafter4 said:
Given that old Freddy was battle with the Wraith for the title of being the single worst and most add-on dependent killer in the game...
No he was insanely weak and often viewed as a joke.
Mostly because people did not know how to play him properly. Yes, he had his fair share of weaknesses.
But worst in the game? Never.
And if you don't trust my word in the matter, because I've mained him for a very long time so there is some bias involved, then trust Otz:
https://www.youtube.com/watch?v=6D1kZNdUrk8Skip to 1:06:20 and see it for yourself.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2332694#Comment_2332694
If survivors back in the day knew how to play against old Freddy, killer didn’t stand a chance though.
Technically the same can be said about pretty much every killer, excluding Nurse and Spirit. And Old Legion, for obvious reasons.
However, his weaknesses did not require a full rework in order to be fixed. He basically required only 3 things: Patch 1.8.1 reverted, Incapacitated status effect during the Transition and modern-day Dream Projection. That would've made him a very good killer: far from overpowered, and viable on higher ranks.
Because trust me, while he was much stronger than perceived to be, he did require some love. BVHR merely chose the wrong method.
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@rabldong said:
https://forum.deadbydaylight.com/en/discussion/comment/2332692#Comment_2332692
why both sides? playing freddy before re-work was a lot of fun. Now he's like clown and the counter is u have to drop pallets early which is pretty boring.
On that we agree.