GeneralV
GeneralV
About
- Username
- GeneralV
- Joined
- Visits
- 10,623
- Last Active
Comments
-
@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2337958#Comment_2337958
OG Freddy was a riot. You could run around putting them to sleep at a distance not even totally sure they were there. They might panic and run right at you. Aside from a bit of slowdown and great tracking he didn't have much else. It made so much sense. If you were in the dream world he was going to find you because it was HIS slice of the realm. Mid Fred was good but people whined. Now he has snausages on a shrimp fork instead of knives. Yeah they can get the job done but where'd the fun go?
Honestly, Freddy on-release was by far his best version. Strong and fun, without being OP or generic.
An almost perfect killer, if I do say so myself.
-
@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2338160#Comment_2338160
That was my first perk I though I could never play without. Then my swf group at the time convinced me I could do better. Thank god they did ^^" Nothing drives me more batty then when you unhook someone and they run and use self care in the corner.
I think its a good perk but I find a lot of players waste too much time hiding and healing when I could have just speedy healed them with Autodidact or We'll Make It.
When I started, this perk was almost mandatory, it was top-tier of the meta and pretty much every every survivor used it. It is weird to think that nowadays everyone hates it.
It still is a good perk, but it must be used properly, in my opinion.
-
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2338191#Comment_2338191
They don't have to. Survivors will keep buying cosmetics. As long as survivors keep spending, they'll Cater to them.
Yeah, this is an undeniable but extremely sad reality. Wish I was responsible for all of BVHR's income so they would have to listen to me. On-release Freddy would already be back by now.
-
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2338182#Comment_2338182
The reason was to appease the casual Halloween noobs. The noobs weren't staying so they nerfed Freddy to the point that killers won't play him at all. It worked for a long while UNTIL a select few figured out how to truly utilize the dream world with a hit and run style WRAITH currently uses.
And that is what makes it even worse. This undeserved nerf happened so quickly that those Halloween noobs didn't even have the time to adapt, to try to learn and understand the killer. To realize that their complaints didn't even make sense to begin with.
Freddy tells a tragic tale, one which could've ended very differently if BVHR had listened to the right people at the time.
-
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2338167#Comment_2338167
Freddy started the bait and switch. Every Killer since has been nerfed 2 weeks upon release. If not the killer directly, the perks of the killer.
This is extremely disheartening, to be honest with you.
But, in my opinion, Freddy is the one who suffered the most. His power on release was literally perfect, and it was heavily nerfed without a reason. This isn't fair.
-
Perfect, my friend. Perfect.
-
@Killing_Time said:
An iconic horror entity such as Freddy being treated like this is just wrong.
Agreed. But hey, they got it right on the very first time, as his on-release power was almost perfect.
Everything that happened afterwards was just...sad.
-
Self-Care.
This perk was meta back when I first started playing DBD, and I only managed to drop it a very long time after its fall from grace.
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2338132#Comment_2338132
It wasn't so fine when hatch standoffs were a thing, or when it didn't spawn until a certain number of gens were completed. Just saying. 🤣
Oh, joke is on you buddy! You are speaking to the only person in the entire DBD Community who actually enjoyed Hatch standoffs, and the old Hatch mechanics in general.
-
Hatch is fine. Always was, always will be.
-
@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2338004#Comment_2338004
Interesting. Unfortunately it sounds like it would be a lot of work to bring back Old Freddy while also incorporating current play mechanics, like the incapacitated status effect that you mentioned. Regardless, it was pretty damn cool watching Freddy pull survivors into the dream world! I also liked how the Old Doctor was able to hold on to his static blast instead of automatically firing it every single time. But alas, I highly doubt anything will ever be reverted.
Well, I will never lose hope. I first joined the Forums to see if there was a way to get my killer back, and I won't stop until I do.
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2338007#Comment_2338007
I know. I mained her before I mained spirit
Ah, I see. Well, at least it makes it easier for you :)
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2337795#Comment_2337795
first time I've seen that. I'm probably going to switch from maining spirit to hag because I just equipped her birch witch skin
Well, best of luck, my friend. Hag isn't exactly the easiest killer to learn.
-
@SweetTerror said:
I never had a chance to play Old Freddy as I hopped into this game after he was already reworked, but I remember watching old streams of his power and it seemed like really competent survivors were able to take advantage of the fact that they had to be pulled into the dream world before taking damage. Was this really never an issue?
It was, and it wasn't at the same time. Usually the Dream Transition would result on a free hit, as long as you knew what you were doing. Even if you didn't move in an unpredictable manner, not every single survivor would correctly guess when exactly the Transition would lapse, as add-ons changed its base 7 seconds.
The problem was that you couldn't interrupt them during the Transition, which means that you were helpless to stop a gen from getting done or a survivor from getting rescued. But then again, the modern-day Incapacitated status effect could easily fix that.
-
@RenRen said:
I want to play old freddy. He looked fun.
And he was fun. Definitely the most unique killer ever created. His on-release version was even better. Perfect, even.
-
Well, I would say current DBD is very lacking when it comes to the "scary departament". But when if we take its golden days into consideration, I would say Myers and Freddy were probably the scariest killers.
-
I think he is in a good spot right now.
-
@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2337894#Comment_2337894
I'm not sure this game is really meant to be enjoyed. It's more of a addiction. When you actually sit and look at the gameplay of both sides and the mechanics... it's a lot of frustrations, bugs, and repetition. Everyone is living for the moment they down that toxic teabagger or save an ally from a close call... but it's mostly just toxic and boring stuff going on.
Which to be fair, my dislike for many of the ones I placed up there is based on player choice to abuse or use mechanics for easy wins or to "punish" or "block" someone in the match from playing. Both sides have a lot of ways to force boring or tedious game play onto the other.
I don't agree, to be honest. I may have problems with the current state of the game, but I had a lot of fun back in 2018-2019. Toxicity is just a minor inconvenience, in my honest opinion.
Perhaps you should look at those killers for what they are, not for the people who play them. I think it would help.
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2337353#Comment_2337353
Putting survivors to sleep as old Freddy was heavily rewarding. He was the only killer with simplistic slowdown (Pig not counted) and I believe he was and would still remain the only killer with a perfectly consistent tracking ability (Nemesis has tracking, not as consistent as old Freddy though). There is absolutely nothing rewarding about putting survivors to sleep as current Freddy, other than being able to use his snares.
Woooo placing ######### on the floor how fun.
Dream Projection is the only good thing about Freddy's rework.
And that is something that I really loved. It gave you that scary feeling of facing the Dream Demon on his home turf. It was his world, not yours.
Now, said feeling is gone.
-
@VexTheHex said:
Most of the cast can be frustrating.
Spirit - Usually super sweaty and toxic players using this easy 4K machine against solo and casual SWFs. You don't really feel like you have any choice in how you go down, she is in full control.
Wraith - His super lunge and super speed has made him very oppressive for solo and casual SWFs. I never thought he was as bad (still not strong, but not awful) as people claimed, so I feared his buffs would make him a major pain... he is. Most Freddy players using their easy mode machine seemed to have jumped onto the Wraith bandwagon.
Hag - I use to main her back in the old teleport stun days. Now she has eaten YEARS of buffs without really any nerfs to her. She is insanely strong and has huge snowball potential. Sadly I cannot stand playing her. Most Hags still use overpowered add-ons, perks, and strategies combined on her for easy games. Whenever I see a Hag placing her traps around a hook, I know it's time to bail on the match cause it's basically over.
Plague - Annoying sounds and noises. I don't enjoy hearing my character barf and cough over and over and over. I feel her lore, her model, and her theme are brilliant. Sadly I think her game play is pretty obnoxious on the Survivor side and pretty meh on her end.
Nurse - Bad Nurses and Good Nurses are boring to face. Either they don't even land a blink or they have everyone slugged at 4-5 gens. She is only fun to face when the Nurse is mediocre.
Blight - Basically a not as hard and not as overwhelming Nurse. Bad and good ones aren't enjoyable just the same. Tinkerer and Blight is really annoying. I dislike him overall, including his lackluster design. I actually hate playing him, might be my least favorite Killer to play actually.
Freddy - Thankfully that tiny nerf sent his legion of players elsewhere. His kit is overloaded. Some of the most toxic players in the last year were also Freddys from my experiences. I'm talking about the type to leave people to bleed out till the very last second then hook them. I mean it isn't that shocking the pedophile character attracts some odd ones.
Bubba - The King of Toxicity. Part of his issue is latency where he lands his OHKO on you when it looks like total and utter BS on your end. Then he face camps you. My hatred for him has decreased some, but I still usually expect a horrible match when I see him.
Susie - Now Legion isn't exactly my favorite to face and is probably on of the main flop designed killers to be released. But they are rare enough at this point that I don't actively hate them a lot, and I have actually faced some really cool Frank players over the years. Unfortunately, the same can not be said for Susie players. I think some of the most personal BM and flaming I have received has been from Susie players. I do not like her. (and find her over rated)
Doctor - Similar to Plague where I love the package that is Doctor, but his gameplay is pretty annoying... especially if you are unfortunate to face him on a small map or he's the player to set up a 3 gen from the start to drag the game on... and on... and on. He's fun to play though.
Pig - A killer designed to spread pressure on a caught Survivor with the bear trap to focus on other killers... to typically be played as a hardcore tunneler most of the time. And if she is failing, she can just pretend to be one of those "boop the snoot" Pigs that kills you anyways. Not sure why so many praise the booping when it's usually just used to get a free hit or down by the majority. I don't really find anything about her interesting and actually loss more interest in her once I looked into the actual character... who is pretty underwhelming.
I...feel sorry for you. This leaves very little room for enjoyment.
-
It looks good, but it is actually a badly designed map.
-
I would recommend Hag. There are not many Hag mains out there, and we definitely need more.
-
Ghostface is the worst. Always was, always will be.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/263814/god-current-freddy-is-depressing
Since when does Freddy have addons?
Old Freddy's add-ons were some of the best ever designed, imho. Personally I loved to use RPB and M&A to have zero Terror Radius.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337531#Comment_2337531
Yeah, since the game is very popular and lots of it's players wished for DLC.
I can imagine. Hopefully the DLC ends up being a good one.
-
Doctor.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337485#Comment_2337485
I'm excited for the DlC coming out for it.
Oh, they are making a DLC?
Nice.
-
Nurse, a "braindead" killer? That is a first.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337411#Comment_2337411
It was. Although I liked the story and characters of 7 more, 8's fresh and more fast-paced gameplay made it much more enjoyable to actually play.
I don't doubt it. I've played RE 7 and liked it, so i suppose I would enjoy RE 8 too.
-
Nope, I don't think so. The only one capable of defeating Dead by Daylight, is Dead by Daylight.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337381#Comment_2337381
Oh. Well, in my opinion it was a great game. Sure, some things definitely could've been better, but it was nowhere near bad. Heisenberg ended up being my favorite of the Lords, (as you could probably tell) with Moreau behind him.
Well, I am probably not going to play it but from what I've seen it looked like a great game.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337365#Comment_2337365
Oh. I've played Re8 so made times they've been permanently ingrained into my brain.
I haven't even played RE 8, actually. I just watched a full gameplay, specifically because of a certain Lady...
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337323#Comment_2337323
Haha, no problem, mate! No one can beat my enthusiasm for quoting Heisenberg, well I guess except for you, of course. (:
To be honest with you I had to search on YouTube to remember half of those quotes, so I think you deserve to take the credit.
-
@SnakeSound222 said:
I used to play the heck out of new Freddy, but from what I’ve heard about his changes, they just made him boring to play as. Couldn’t they have changed him in a way that made him fun for everyone? I guess the devs wanted to make sure both new and old Freddy fans were unhappy.
Sadly, this is pretty much how it turned out. Freddy's new power is just a watered down version of his boring new power, and I honestly doubt anyone is genuinely happy with it.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337312#Comment_2337312
"Your funeral."
Okay, this was an insane chain! Thank you, my friend!
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2337292#Comment_2337292
I was happy at the idea of him being stronger but he just felt very uninspired to me. It feels like the dream world was forgotten about until the last minute in the rework and just hamfisted in.
Including old Freddy as an add on or something would be cool. I highly doubt we'll see another full rework considering how long the first took. And going by recent killers it'd be even more dull. We're probably stuck with this version for good.
Yeah, I was definitely not happy. I always knew that a full rework would be a bad idea, as all he needed were a few buffs.
I would like to see him as a "toggle" option, which would make everyone happy. Wanna play the New Freddy? Okay. Wanna play Old Freddy? Also okay! I refuse to accept that we are stuck with this broing power forever.
I first joined the Forums to see if there was a way to get my killer back, and I won't stop until I do. For the sake of Old Freddy mains.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337283#Comment_2337283
"Last chance. You don't want to find out what's in that hole."
"I'll take my chances"
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2337273#Comment_2337273
True, I'm only playing PH/Nem/Freddy because I enjoy playing as the character. I find the powers very boring. If Freddy was an original character I'd probably have not touched him in years. Regardless of tiers.
Yeah, sometimes your love for the character is what keeps you playing. I still remember my first match with reworked Freddy. I was disheartened and everything felt wrong.
It was a victory, but it did not feel like one. And the first post-game chat message I got was an Ace claiming that Freddy's new power was "boring af". I couldn't agree more.
I am pretty sure I've said this countless times, but I really want my main back.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337247#Comment_2337247
You and me, Ethan. Together, we go save Rose, and then we can use her to grind Miranda into paste."
"My daughter is not a weapon! ######### you!"
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/263814/god-current-freddy-is-depressing
He's just as strong as he was before in my eyes, with the downside of not being able to branlessly spam snares at every loop you pass to shut them down before a chase even begins.
Still incredibly boring, don't get me wrong old Freddy was very basic and bland but at least the dream gimmick felt like it made sense.
I used to main old Freddy, I get zero fun or joy out of reworked freddy. He feels brainless and lacking in challenge.
Want to stomp some solo queues or mediocre swfs? Play Freddy
To be honest, I know how that is. If it wasn't for my love for the character himself, I would've dropped as soon as his rework released.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337212#Comment_2337212
"So do I! Do you have any idea how powerful that kid is? Even Miranda's scared of her."
"Last time, you freak, I swear to god...!"
-
Better yet, stop reworking maps because it makes them worse.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337163#Comment_2337163
"Neither did I, but here we are! But I'm next in line, right? Kill me, move up the chain, well ######### that!"
"I don't give a damn about your personal issues! I just want to fix my daughter!"
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337139#Comment_2337139
"Don't you get it, Ethan? It's a test. To see if you're strong enough to be a part of Miranda's family."
"I don't WANT to be a part of Miranda's family-"
-
@Underskilledkiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2336794#Comment_2336794
Imagen entering chase and hearing that song, some may get sick of it but i would just end up humming along.
I would sing along! It doesn't even need to play every single time, maybe just for the first chase in the Dream World and then it can return to the "wordless version".
-
As long as they don't completely gut her, I suppose she could use a change or two.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2337121#Comment_2337121
"Lady super-sized #########." - Karl Heisenberg
"Ugly-ass psycho doll. And that moronic freak"
-
A Blighted Freddy would be amazing.
-
@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2337047#Comment_2337047
I'd love to trade places with you. I get tons of Freddys. I spend five nights at... well, you know.
Current Freddy, in the very least, doesn't have Forever Freddy anymore, which is nice. That said, I agree with the consensus that old Freddy, albeit buffed, would make him far less boring to go against. Also, as @GeneralV probably remembers me saying a million times in the past, I hate the sleep timer, so his old design of having to drag people into the sleep world is far more preferable to what we have now.
Yes, my friend, I do remember. Bringing Old Freddy back is something that we will always agree on.
He was way more fun and unique than Mr.Generic Power that we currently have, despite his needs for one or two buffs. I really want my old main back, and so does the majority of the community.
And hey, wish we could trade places. The last time I saw a Freddy was last week, but I am not sure if it counts because I was the Freddy.
-
@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2337015#Comment_2337015
I was thinking... if we transfer over Dream Projection to old Freddy, would it not be a decent idea to make the cooldown reduction work in reverse? So, the less people you have in the Dream World, the quicker it will recharge. This would make sure Freddy can get around to put people to sleep easily, but can't do any shenanigans like I described with constantly putting survivors to sleep after they wake up. Just had this thought, so maybe there's some problem I'm not seeing? Not sure.
This is actually not a bad idea...Or we can basically remove the reduced cooldown.
Sadly, this would require a few tests, which can't be done unless one of us is a ultra-instinct modder who manages to merge both of his powers into one.
