GamerEzra
GamerEzra
About
- Username
- GamerEzra
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Comments
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2407127#Comment_2407127
Ya I wish they'd do that as well. I could see a chucky skin for Victor.
Haha, Yeah.
It would be nice if Behaviour would update the outfits so that Victor also has a matching skin.
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@FourActor84057 said:
NERF NEMI IS IS TO FAST AND IS TOO OP
I hope you are joking...
Nemesis is not even near the strongest killer in the game.
He is just as fast as most other killers.
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It would also be really nice if the skins also do something with Victor.
Only Charlotte has different skins, Victor has none at all.
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I like STBFL - POP - BBQ - Lethal Pursuer.
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Yes, I think survivors are interrupted with infectious fright.
No, brutal strength doesn't work on killers powers, like demo.
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@DBD78 said:
If survivors miss a skill check when destroying portals a monster arm should appear from the portal grabbing the survivor and holding on for 8 seconds while killer get a notification and sees survivors aura until arm lets go.
This would be awesome!
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I think it would be better if survivors have more objectives than just gens.
If Behavior added some objectives for survivors I wouldn't change the repair speed.
However, I don't think this will happen in the near future, so it wouldn't be a bad idea for now if the gen repair speed is lowered a bit.
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@Uistreel said:
I always thought it could be cool if brutal strength changed the current, locked animation to a one similar to gens that you need to fully complete to take effect, could make it useful for faking out a kick. I know some killers are exceptions, but most killers break a pallet with 2 kicks, could maybe also make it so if you do one of those kicks the damage saves and you can leave the pallet, only to come back and destroy it with one more kick. Could be interesting.
That sounds nice. Could be pretty fun.
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Maybe it was tinkerer, did the killers use this perk?
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@Mystaria13 said:
Guys pallets have been broken for survivors for awhile and this was their attempt to fix them so it basically boils down to who hits the button first, If it’s the survivor the hit doesn’t connect.
In most cases this is not the case.
I have had several times that I hit someone and they drop the pallet after i hit them.
It just isn't right.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2400888#Comment_2400888
https://forum.deadbydaylight.com/en/discussion/comment/2400897#Comment_2400897
Because changes like that make killers less reliant on specific perks. Personally I'd make it 10% at base and nerf pop to 15%. Of course I'm also a guy who thinks Brutal Strength should add extra gen damage as well.
But then what's the point of using pop?
Then the total still comes out at 25%.
I understand that pop shouldn't reduce by 50%.
I think damage without perks should be 5%, with brutal strength maybe an additional 5%, and when you add pop you damage 35% i think that's pretty fair.
(standard 5% + brutal strength 5% + pop 25% / 5+5+25=35%)
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This keeps happening.
Do we have to keep reporting this?
Do i need to upload more evidence?
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@InsatiableMop said:
People that already struggle to escape would just quit...
may i ask where you are from?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2401391#Comment_2401391
I can see that. I don’t bully killers I think it’s childish and unsportsmanlike. I don’t even do it if they’re camping or tunneling cause it’s just part of the game.
I do believe that you are not a bully, and that you are also fine without SWF.
But as you can see in my screenshots, unfortunately this is not the case for everyone.
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@Nathan13 said:
Do people in this thread not realize that if SWF got nerfed or removed from the game, a lot of players would not play anymore???
The real fans will always stay, I think the bullies who are nothing without swf would indeed not play anymore.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2400112#Comment_2400112
add an indicator in the lobby with who is swf or not.
the problem will sort itself out when 4 player swf will be unable to find games for 5 hours.
Great idea!
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I'm not saying a 4k is impossible with swf.
I think i don't have to tell you which games were swf...
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2401012#Comment_2401012
And for reference I probably play killer 70% of the time I play so idk for you what qualifies as a killer main. But from playing both sides at higher ranks consistently I feel that qualifies me more to speak to both sides of the balance than someone who only plays one side.
I mostly play survivor...
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2401012#Comment_2401012
Dismissing an argument because it doesn't align with your beliefs doesn't confirm anything, and is no way to harbor a discussion to reach a balance all parties will enjoy.
You say exactly what I said what every swf player says.
You only make it worse by saying that killer is easy, and that the trickster ON RANK 1 doesn't need any perks or add ons.
Sorry but I don't think anyone believes this.
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@Hermit said:
I played some killer matches yesterday afternoon till evening (EU region). I waited like 10 seconds for each lobby, max.
I'm also EU.
It takes the longest for me in the morning.
In the evening it can sometimes indeed go fast.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2400972#Comment_2400972
People that say swf is unfair and refuse to listen to other arguments are also the issue. I play r1 killer and survivor. I main legion as killer as well so it's not like I'm playing an OP killer. 95% of swfs aren't any good. Yes I do get rolled maybe once or twice a week by an actual full team of people that can all loop and prioritize gens. But killers that come on here and complain about swf being unfair act like every swf is cracked out of their mind when the majority of the time they have 1 or 2 good players on them at most. In the other 95% of the matches that aren't swat teams killer is brain dead. Buddy wanted me to give trickster a shot so I did at r1 with no perks or add-ons easily got a 4k first time ever playing with him. Killer is literally brain dead easy you're nott against swat teams every day I'm sorry for whatever one hurt you.
Haha, this confirms what I put in my comment.🤣
And don't worry I'm used to it, after a lot of games on killer and the toxic endgame chat.
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@DelsKibara said:
I am having the complete opposite.
I have to wait up to 10 minutes as survivor but as Killer it's almost instant.
Really?
Do you play on pc?
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@Aquamarine said:
Yeah, I still think it's a very unfun strategy and ruins the game for the survivor who gets killed early. But, often not tunneling ruins the game for killer if it's the only way to build up pressure FAST, and failing to do so means too many gens popping.
I had a game that wasn't going very well, couldn't really find and down survivors fast enough. There was the weakest survivor in a hook and the best looper unhooking him. At that point, I had zero pressure and couldn't really waste my time chasing the player who could run for ages. Since I was playing Tunnel Head, I wasn't afraid of DS either and decided to cage that unlucky Meg.
A little later I ran into her accidentally and her team mate basically threw himself into me thinking that I was going to tunnel again, giving me an easy alternative target.
They managed to do all the gens, but I managed to kill them all before they could escape, so it was a really close call. I'm pretty sure that if I decided not to tunnel that one hook, it would have been a 4-man escape for sure. A lot of times I lose horribly when playing nice.
Most survivors don't play nice either, so why should the killer have to?
Survivors who genrush, offer a map and teabag don't deserve to have a nice game.
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@KblokoBR said:
We know that SWF is one inevitable thing that unbalance the game and save a lot of perk slots by the free comunication in discord. The devs themselfs negate that they will nerf SWFs and related to this theme so this is because of what? fear to loose playerbase making the game playable by nerfing SWFs? If you guys think im wrong make points.
Edit
The solution may be not only nerfing SWF, but instead make new in game tools that help the killer compensate the advantage of coms.
I think this is indeed the case.
Most survivors are nothing without their swf friends and their communication.
I don't think this will ever change.
Of course, swf players also understand that it's not fair, but they don't care.
They don't play killer themselves after all and when they say they do and respond with ''just get better'' you already know enough.
People who think that swf is fair and does not give an unfair advantage are not playing a killer themselves.
If they say that they can compete with SWF as a killer, then you already know enough...
Conclusion: Behavior is afraid that people will stop playing, so this is never going to change.
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I really don't understand why Victor can't see scratch marks.
It can be very difficult sometimes.
I'm a Twins main, and it's still hard to find healty survivors who run away and hide.
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@Gaffy said:
https://forum.deadbydaylight.com/en/discussion/comment/2400765#Comment_2400765
Or just don't nerf pop? Stop nerfing killer things just because they get something better?
Agree!
Why should they buff killers and nerf their perks, great idea!😂
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2400701#Comment_2400701
Most killers can perform extremely well already if they use the regression perks that the game currently has. Buffing base regression would improve their performance even more. If the devs implemented a change such as double regression speed at base. That would mean that Hex; Ruin would regress gens at 400% of the current regression rate (a gen would regress from 100% to 0% in 80 seconds) which, as I'm sure most people would agree, is just too strong.
I didn't ask for 200% base regression speed.
It should be more then it is now, like 125-150%.
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I think they will never change this.😪
Kicking gens should be more effective and regression should be much faster.
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You don't get a 15 min penalty for DCing once, did you DC yourself before this happened?
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I regularly play with demo.
His add-ons should get a big buff, i think that will make him better.
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@Zokenay said:
If they nerf every single regression perk sure, go ahead.
No of course not.
There's no point buffing it and nerfing the perks.
that wouldn't make sense.
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I think corrupt intervention should be base kit.
When you kick a gen it should lose some progress, like 5%.
When you kick a gen (whithout pop) it's basically useless, it only starts regressing and gen regression is way too slow.
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@TacitusKilgore said:
this killer is simply just super unfair. I really don't have much to say about the people who play her besides that they should be massively ashamed of themself
This is why killers keep getting weaker and weaker.
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When i get gen rushed i like to tunnel or camp.
Sometimes you just have to...
Survivors should stop crying about tunneling or camping, they can bring DS.
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I don't think it was bad, but i think it could have been better with more content.
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@Laife said:
Same issue here - I got the first one, but haven't gotten for the 28th nor the 29th. And I've been logging in everyday.
Same thing happened to me.
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I'm also not getting them.
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If i play a stealth killer i prefer a indoor map, with other killers i rather play on open maps.
I really like Midwich. The game is just a really painful map for killer, it has way too many pallets.
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I also reported this (with video evidence).
It's really annoying.
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@freitas said:
unfortunately it still can't activate, the game continues with poor optimization and closing alone in the middle of matches out of nowhere.
Oh, seriously?
I thought this was fixed in the last update.
What platform do you play on?
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@ChurchofPig said:
I just had 2 people disconnect on me. Both of them did it because after they got unhooked they ran at me and I slugged them so I wouldn't eat their DS, they got mad and dc'd. Like, okay I'll down you again but nowhere does it say I HAVE to pick you up after downing you especially when you do something like that.
I also suffer from this.
Some survivors also disconnect when they miss their DS, very annoying and most of all unfair.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2388764#Comment_2388764
Ask them on your thread about the bug report.
I'll show you an example with your username on how to do it.
Do the @ and then right after, without a space, type a name.
I will try, Thanks <3.
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@NoOneKnowsNova said:
Contact a moderator and ask them to take it down by using @ and then their name after. Mandytalk is an example of one of these mods.
Use this in the comments on your discussion.
Where can i ask them?
In this section of the forum?
And where do i need to put their name?
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PC is fine.
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https://www.youtube.com/watch?v=ymxhDgalkPE
I was playing survivor and i also teleported through the map. (I also reported this.)
You can see it in the video.
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Sorry, I clicked the wrong option!
The RCPD is really terrible for killers.
I hope behavior realizes that this really needs to change.
The map should be split into 2-4 parts.
Survivors are really taking advantage of this map.
This really needs to change!
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I don't think he is much better now.
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Outlast is amazing :D
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I hope trickster get better after the update / buff.
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Only if they add a gamemode for this.



