Freki
Freki
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@Yatol said:
The only an Adam had DS but me and the killer didn't have anything that was obsession related but I still ended up being the obsession. Shouldn't the Adam be the obsession by default?
if ANY obsession perk is played even if it's another survivor that plays it, there will be an obsession. DS is one such perk, it is the only survivor sided perk that doesn't make the user of the perk the obsession when that is the only one.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/1867295#Comment_1867295
Yes, if I had incredibly old internet from the 90's this would be relevant. I have high speed internet which never comes close to maxing out its limits. Audiobooks use very little for streaming, it would also effect other online apps all which maintain their connection. So I am sorry to imply you do not know how all internet works, you just do not know how big my bandwidth is. Since others are having the same problem we can assume it is not just on my end. My original point is since the dc penalties are effecting folks who do not DC the penalties should be adjusted. Right now they are punishing folks who do not rage quit but can do nothing to change the problem from a consumer level.
you are so full of yourself. I have 1 gig up and down, and have only had an issue when i lost power, or steam shuts down. when people are telling me that it has to be the server at dbd's end I ask them why then did I have no issue. I will give you ONE potential issue that could cause what you described and it's not something they can determine unless they have someone examining the data logs for several days. this shows that you can loose connection to dbd but maintain other connections. If you want to tell me what I do for a JOB and have been working with long before the internet EXISTED with dialup networks, you can live in ignorance.
internet issue.pngThis is just a straight one easy posibility. the internet is much more than you being connected to everyone with the same direction you go. lol use the commands tracert and you will see that different places take different routes!
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@Huge_Bush said:
Is it normal, even when I do well with Trapper to lose the bloody coil add-on? I played a few games with him tonight and kept losing the add-on even if I 4k with 28K and get Ruthless. Yet, when I do well with The Doctor, I get to keep the red add-ons when I do well with him. what gives?
it's normal to loose all add-ons unless you bring a black ward no matter the color/rarity. just like survivors loose their add ons.
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@Rivyn said:
They're just pre dropped pallets as it is.
because they are not pallets?
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@NoObzBoiYT said:
MMR isn’t going to save no one from these queue times. Once survivors get to that top ranking MMR level, queue times are going to take forever. If killers don’t want to play during the night for some reason, I doubt they are going to want to play against top ranking survivors everytime they queue.
I would play killer just to make the queue time shorter for other players. BUT I play on switch and that ######### FPS is #########. 10fps BHVR FIX YOUR GAME
so MMR in essence says I play trapper and i've got a rank rating of 70, and you have a rank rating of 1 against trapper you won't get matched against me unless you're in a swf with others that are closer to me. it'll be the same as it is now eventually where people who suck against a killer end up facing the high end killer players. i doubt it will take into account any factors like disconnects, people intentionally lowering their ranking against a certain killer, and like before there is no way for us to even know if it's taking into account anything or if it's just random match making like it was last time with mmr!
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/1855823#Comment_1855823
Nope, not an issue on my end. Streaming audiobooks does not effect gameplay; that is not how the internet works.
you are the one that does not know how the internet works. wow... if you have a tunnel that is 5 meters in diameter and try to force 6 meters in diameter through it because only 5 meters will go through, you'll either loose something from one or the other, or your connection might drop completely. running a ping test without everything else you have running in the background however it will tell you what the conditions that you have AT the time of the test are and what your latency at that specific time is, not what it was 10 minutes before nor one minute after.
You have no idea how the internet works because your audio book could be sourcing from a network that has ONE common device as the one for dbd and that being your router. and there could be a drop between your router and dbd's game servers, and that is why dbd dropped but your audio book did not. Also your audio book (assuming audible) is downloading to your device as you listen to it so it will not stop even if you completely lost your internet because there is extra on your device before it lost connection or all of it had already downloaded.
This is why the penalties will not change (per the devs) because if you're having a bad connection day, you best relax and perhaps do something else for once. there isn't anything pressing in game right now tbh. my connection to dbd today has been great so i can say you are having some other issue.
oh yea there are a great many more issues i can come up with that can cause you connection issues to ONE thing and not another.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1866671#Comment_1866671
I started playing way after legion and DW rework. I know it's supposed to denote urgency and that's good in general, but in darker areas it just makes it impossible to loop the killer. I usually mend whenever I can, but with the killer on my trail its just insufferable.
look to your monitor settings then. I can only speak to my own experiences.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1866687#Comment_1866687
Deep wounds makes you blind over time.
I didn't like the old BT effect, but it was still possible to see when under it.
I understand what it does, and have seen it yes, but it does not happen till you stop running. because running holds it in check per game rules. now I do not believe resuming the running state will stop it from darkening once it starts. but i've never seen it darken till I stop running, this is my experience only perhaps it is different on other monitors or configurations in how it reacts to the effects. i dunno.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1866687#Comment_1866687
See at the edited Link:
https://deadbydaylight.fandom.com/wiki/File%3A381210_screenshots_20170501202704_1.jpg
This is way more visible.
my experience with the greying of borrowed time and original DW (immediately after legion launch) was that it darkened my screen more then again i have a cinematic setting active on my monitor.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1866671#Comment_1866671
Old BT had a grey color on everything. This was far more visible than Deep Wound. The problem with Deep Wound is that even if you are chased, the screen becomes darker. When Legion was able to decrease the Bar with Feral Frenzy, it become darker the smaller the timer. But now it becomes darker over time, aka you get chased by the Killer and the Screen simply goes dark.
Mending is obviously no option in this case.
well when i'm in chase right away after deep wounds and have not stopped running, it does not get darker. however if i stop running (to mind game or what not) it does. so my comment still stands, and no "GREYING" the screen can make it very hard to navigate in dark areas.
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@lagosta said:
Since Deep Wounds is being worked for the next patch, could you change its visual effect? The bloodstains are fine, but currently DW also darkens the screen and make it very difficult to navigate naturally dark areas, the worst offender being Gideon's first floor. Thank you for joining this TED Talk, k bye.
old borrowed time did the same thing without the blood on the screen. and you didn't complain about that then did you? no. The effect is to simulate the NEED to mend instead of continue running. I have never had it darken once I get into that state and the killer is still right behind me, only when the chase is gone and i'm no longer running does my screen get darker.
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@km66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1866473#Comment_1866473
Wow that’s deep.
and sarcastically flippant too! :P
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1866295#Comment_1866295
I am going by the OP's definition. It's not "countered" it's "mitigated."
Going into lockers is not a counter to BBQ .You are still wasting time you could be using gens running away from a gen and hiding. That is not a counter. That is "mitigation." If you want to talk about Distortion and SS let's talk about Pink Mori. Pink Mori 100% counters DS/Unbreakable.
No you are incorrect. to counter something means there is a way to stop it from happening. Slugging does not stop it from happening, it is mitigation because it minimizes the risk. Going into a locker with BBQ 100% stops the killer from seeing your aura, however hiding behind a generator during bbq going off is MITIGATING the effect. Distortion also COUNTERS the effect, and even shields someone you are healing if you had distortion and one of the 3 tokens on it.
Sure lets talk about the "pink mori" you get caught, downed, hooked, unhooked and then downed again. please at this time how does it counter ds? the only way it works now is that you get hooked a second time then unhooked again and downed a third time. now it counters it. but it does not completly counter ds, because it only works after the survivor enters death hook's state. so your argument is incomplete and inaccurate. you are the one trying to quibble when you were proven wrong and now I just proved you wrong again.
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@km66 said:
Change my mind.
I'm not a tunneler and I care about DS. you change my mind.... prove that I am not speaking the truth about what I am or am not!
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looks like there is a bug, unless you haven't gotten a new blood web yet, if so you have to clear the old blood web before it will appear. if you have then submit a bug report. you have the proof that it was purchased this period and a clear blood web of perks so there may be an issue unless you have not cleared the blood web that was there before purchasing it as it will not just appear till you get the blood web.
I once could not understand why I was getting no more perks on my trapper, turns out i had yet to unlock any other perks at that point. :) so i've made a few mistakes, and why i ask questions to be sure that the whole information is obtained. Thanks for letting us see so we could help better!
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@SoShiny said:
https://forum.deadbydaylight.com/en/discussion/comment/1861062#Comment_1861062
All fine and dandy, but devour hope is awful if you want to get any kind of mileage out of your BP offerings. Because they have long since made it clear that killing survivors will hurt your BP.
hell i believe right now devour requires the survivors to be on death hook to kill. so even if you get 5 tokens early you can't kill them till you get each on second hook and by then they've found every totem on the map many times.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/1862063#Comment_1862063
Better yet, when there is a locker next to a gen, you basically have to leave him alone with the gen, since there is no way to outplay a DS in a locker.
I mean unless you happen to be playing trapper! the only killer that can really outplay the locker is trapper with a trap on hand. just place the trap infront of the locker and then when they step out they get trapped. usually by then you get to get them without ds. ONE killer that can out maneuver the DS locker play, no that's not good enough to be a work around because there are many other killers that can't do much else than mark their leaving the locker and even more that can't do much but leave the locker alone.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1859148#Comment_1859148
As a killer main, DS is fine. "Dont tunnel" and you won't eat a DS, it's pretty simple.
so as a killer main you're fine with letting a minimum of 2 people go because of DS? EXAMPLE:
it's end game, 2 people left, both injured and one on second hook. 1st person unhooks the other, you get back and down the first person you see as they run for the open door. that person happens to be the one you just hooked. they are near the door, you suspect they have ds. you let both go? good on you.... don't let them go? how? can't pick the one on the ground up they will ds you and exit the game at the same time you come out of your stun. don't pick him up and wait 1 minute? well they will crawl out of the match before then. so either way you've lost a 3k because of DS and nothing else.
you can change the number of living survivors but it's still the same during end game DS will not let you pick them up so they either crawl to the hatch, open door or you pick them up and they run to those things. you can't say that's intended with this perk and if you're fine with it well good for you.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1861757#Comment_1861757
The video elucidates DS' ability to be used offensively. You can pick apart every tiny millisecond of video and every minor mistake the killer made, but it doesn't change that fact.
You're right, my calculations don't tell the whole story, as I've left out the time it takes to down the survivor in the first place, which can take 20-30 seconds, providing an additional 40-60 seconds of gen time.
You also fail in your attempt to explain what a stun is. A survivor moves at 4 meters per second. A standard killer moves at 4.6 meters per second, 15% more. Lets just assume that what you said is right and DS gives 3 seconds of stun. A survivor has moved 12 meters in this time. The killer then gives chase. If the survivor is 12 meters away, while moving, it will take the killer about 20 seconds to catch up in a straight line. If there are obstacles in the way and the survivor successfully negotiates them, this time is increased.
This is basic math. If 4 DS's are used, and the survivors just run in straight lines after using them, DS has given them more than 50% of the time it takes to do all 5 gens, just on its own. Just by running DS, you increase your team gen efficiency by 56%.
actually the video does show DS. here is why! killer downs someone and picks her up, steve (assuming that feng had unhooked) tried to blind (fair play there). Killer goes to hook the one on the shoulder and steve is STILL right there. killer grabs steve off of the survivor on hook and gets DS'd (yes it is a DS as it says it on the screen as a status). Steve then unhooks and blamo the killer has lost that hook. now if DS deactivates when the unhooked ds wielder goes to do anything other than heal themselves (work on a gen, totem, chest, hop in a locker, heal another, unhook someone else, open the door) then there would be no problem WHAT SO EVER. WEAPONIZATION of a perk that is supposed to help the survivor get away (as stated by the devs in past live streams) is not that. you will notice I did not say that the survivor with active DS looses it upon being healed by anyone as it still remains active as that is intended. but the moment they are on a gen, totem, chest, unhook, door or hopping into a locker (my preference would be for it to remain active for the time Inner Strength takes to heal if the perk is on) it should deactivate as the player has decided to re-enter the game progression.
also I think that unbreakable should deactivate when DS is active, no mither as well, soul guard and other let me get myself get up, now only part of all of these that should deactivate is the ability to get up while DS is active. this breaks the combo synergy that other killer perks have been broken of before. It's a small tweak that will change how the game runs because DS alone is bad but DS paired with another perk to get up is WORSE.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1861184#Comment_1861184
Whatever the devs have said, it is the only perk stopping killers from tunneling with free reign whenever they decide they want easy games or when they are loosing to secure the win.
As much as people will say ds unbreakable is broken, it's not. There's a difference between a perk combo being "broken" and a perk combo having unwanted side effects, which is the case with ds. At the end of the day majority of ds's use is stopping tunneling, the unwanted side effect however is that sometimes killers will be hit by a ds even when they've hooked someone else and then gone and chased the ds survivor and downed them within 60 seconds.
That doesn't make the perk broken however because the amount of times it even comes into play in this inwanted scenario is very little. That is incredibly different to that of ruin undying ALWAYS coming into play whenever it is used, regardless of whether it is taken out early or not. Don't you remember old DS? THAT was an example of a broken perk because it is something which would practically stop you from getting hooks you deserved and force you to play incredibly differently. At the end of the day yes i agree i think ds needs to be looked at but does it need to be looked at as urgently as some other things in the game like undying? No. Why? Because the amount of times it's unwanted effects actually become a game changer are quite limited and there are always ways to play around it.
1) I never said the perk DS was broken, the combination of it and others is what breaks it.
2) I also acknowledged that undying/ruin (especially) is annoying and needs to be looked at.
3) I never said that undying's change was breaking the perk what so ever and never denied a change would be good.
4) DS how ever on its own can give survivors an escape at end game because of hatch/gate and only two people left. hell I lost a game to DS recently because of this lost ALL 4 survivors to an escape because of DS play at the end of the game. one got out through the hatch becuase he crawled onto it and it forced me to pick him up instead of close the hatch and he ds'd me and hopped out the hatch right away. tell me that isn't broken.. ######### am I supposed to do at that point? wait 1 minute? when they all wait at the gate till he's there? yea it's got some changes to make it a fair perk.
5) ######### the definitions of tunneling and camping. why? camping is barely a thing anymore because you can swoop in and grab off the hook with BT and from any direction. no longer does face camping deny the unhook like it did. tunneling? why that is the killer's version of gen rushing. so remove your tool boxes, brand new parts and you'd see people tunneling less and less why? they won't need to put pressure by removing a combatant to slow gens down.
6) just because a perk makes an unwanted effect is a reason to review it, yet it has been perfectly and blatently ignored by the devs saying things are just right... bullcrap it's just right. every time a killer perk synergizes with another so easily it's nerfed, when a survivor perk synergizes with another so easily it's over looked. I'm not saying DS has to be changed drastically just the UNFUN aspect of DS needs to be removed, as does that of the DS/ub combo or other combo need to be removed. doesn't mean it needs to be nerfed into the ground but a change to make it less overbearing would be a nice nod by the devs to acknowledge the fact that survivors have been getting the lion's share of the buffs and killers the lion's share of the nerfs lately. in the patch information put out on the dev stream killers get minor buffs, major nerfs and one fair buff and survivors get nothing but buffs, even a buff that the killers get will buff the survivors! oh yea lets make something like that for the survivors... oh no that'd anger the survivors because only killers get buffs now!
this is why people are out raged. keys especially along with the offering to move the hatch are op and haven't been dealt with at all but moris were nerfed to the point of uselessness unless you're that much of a better killer than the survivors are. you are quick to point out how it's the only thing that can stop a tunnel.... no actually it isn't because the tunnel aspect of things start with the SAVE... you put the save when the killer is otherwise occupied and don't stay at the hook for any reason you will be very unlikely to be tunneled. stop making risky saves just because you have Borrowed Time! stop unhooking right after the killer hooks someone. or are you sooooo afraid that they will kill themselves on the hook that you have to get the 1000 points? I laugh at that thought.
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@Withered8 said:
DS is going to need a very thorough change that still allows it to perform it's job as an antitunneling perk, taking away it's anti-tunneling effect even for a week or two would lead to chaos in the amount of killers tunneling survivors off hook like there's no tomorrow.
Undying on the other hand affected far more games and was actualyl a huge gamechanger for killers who didnt deserve to win and was a far more easy perk to change.
the devs have specifically stated it is NOT an Anti-Tunneling perk... they have not classified it in ANY WAY! this classification was added by the players and no one seems to even want to acknowledge that the perk is being talked about in two ways, one way by the devs internally and omitted externally and the other is the players who will put words in the devs' mouth in order to try to make a point. it can be changed in any way the devs see fit but not the way the players see fit.
HOWEVER given that: it has been left in it's combo and broken state far longer than undying's combo. here is the key to look at undying NEEDS another perk in order to fully work, DS does not. so if you were to put DS and compare it to undying in it's utility DS wins hands down. Pair it with a perk say ruin then undying becomes an annoying thing that only affects killers that can keep heavy gen pressure (since ruin does not affect while working on a gen. DS how ever when paired with UB/Soul Guard/No Mither (yes even this) means that it is fully 1 minute of invincibility! period end of statement. Undying can not be weaponized, how ever DS can. I do not believe hell refuse to believe that the devs INTENDED (and they say that it was only indended to let the survivor get away) to let a survivor get unhooked, then run body blocking for their other friend and then get into a locker to FORCE the DS stun. this is why it is showing the dev's survivor sided view point. and why I will not be anytime soon purchasing anyoutfits, aurec cells or even using iri shards till I see this change. I am a 50/50 survivor-killer player and I am not happy with the bias here. I will buy the rift's battle pass because i don't do that till i hit 70 as I will get the same cells back and did not spend anything new. but i'm not going to spend my iri shards for outfits, because my time is valuable and thus is currency. i probably won't buy any with the current cells i have because i did spend good money to get those that I have. just really don't care I won't be telling anyone else to get the game or if i do i will tell them my point of view and let them decide as i can't stop them from buying how ever I will do my best to minimize what people I know pay out to get the game. I'm so over this.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1860974#Comment_1860974
And if you read what I wrote you would see that there are two totems.
apparently i misclicked on who i was responding to. that was meant for the OP.
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@MadLordJack said:
It should work fine. Currently, speaking from the experience of watching an already-lit totem as HG is cleansed in the distance, finishing the gen as the timer runs out, and cleansing that so-far unchanged totem only for it to also be HG, the current way it works is that the first totem is broken and shifted to a dull while the second just doesn't change.
This is totally compatable with Undying. Cleanse the HG, it goes off, that totem gets transferred to the Undying totem while the second HG totem doesn't change at all. You just have to hope they cleanse HG before Undying or else Undying really will have done nothing.
Edit: In fact, that's the only scenario in which cleansing Undying first is different to cleansing the Hex it's protecting first
HG requires TWO totems to work. not one.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/1860834#Comment_1860834
No like, I don't have the perk at all, it won't show up on feng, who has all other perks unlocked.
do you not have jane? I'm curious if you actually have it and don't realize it. i've seen many veteran players overlook a perk they are looking for several times. but i'd suggest that you contact the devs via the bug report forum with pictures so they can see what you're talking about (great to use that feng you mention) either or (I recomend the ticket with the pictures of feng's perk inventory) the ticket system.
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@darkcloudlink said:
So I'm a survivor main, and for the past 7 days, I haven't had a single daily ritual for survivors, even after replacing one each day. It's not that big of a deal, but I get a lot of streaks where I get all killer challenges for 4+ days. It'd be nice to have 2 daily rituals per day. One for killer, one for survivor. Or maybe an either/or type of thing where each day two are generated: one for killer, one for survivor, and you choose which side's challenge you want to complete. What do you guys think?
daily rituals are to get you to try different play styles OR sides. this is why you can delete one every 24 hours.
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@PerfectlyPink said:
I just bought head on in the shrine and got 150k bp. I don't have head-on, and now I don't have shards :(
really? you don't have it? you mean you don't have it on your character? doesn't matter as long as it's been unlocked you get the blood points from the shrine instead of unlocking it to randomly appearing in future blood webs on any survivor. and I intentionally ignored the trolling of this post :P
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Point one: ends up delaying the match. it already cancels if this happens.
Point two: so one person turns it off or on then what? so if killer says no and this happens it's now 3 V 1.
Point three: you intentionally handicap someone being THROWN into a match without knowing? wow great way to make it bad. ok new survivor, you're right there, killer's behind you and you're already injured or dying state. hook #1 before you could even DO ANYTHING... how is this good?
Point four: no issues with this as obsession status really only matters in a few cases like the black box from freddy and still does not really affect anything.
point five: ok sub in someone for someone that dc's after 2nd hook state: killer gets a free sac because the person was subbed in the dying state and never gets to play the game.
point six: so someone that was using this is not happening at 99 health now the sub is at 0 health and they don't even know how they were injured because they just got in the game now they can't heal because no one is around and also they have nothing to heal with.
point seven: you mean give the killer extra hooks? bah that's not right it's really hey now the killer has to kill 5 people instead of 4 and ONLY increases the chance that the survivors escape? great balance!
point eight: sure doesn't affect the killer's pips but it does increase the chance he'd loose the match because now he's had to case one of 4 down, and suddenly he's back to 4 and then finally two more gens are done and it's 4 survivors alive and 2 gens remaining.
point nine: lol only for the ones that are solo! benefit only one group of players.
point ten: yes more blood points, that's a great consolation if you go in and die/get sac'd immediately and you had 28K bp items, add-ons and offerings GREAT thing! YES lets give them 15K!
Point Eleven: yes lets double 0 blood points for someone that came in and didn't get a chance to do anything.
point twelve: perfect! didn't loose 1 pip at all but lost those 28K of stuff that they can't get back becuase they ended up being sac'd after joining in the game at death hook.
point thirteen: makes no sense? how many gens are allowed???? doesn't make sense.
point fouteen: bloodpoints would be awarded regardless would stop someone trying to bully another into dc? makes no sense.
point fifteen: again does not make sense what so ever!
with the exception of point four these points make 0 sense in the game and only will cause people to be upset as they come in and suddenly are right out of the game. no i do not support this, I find this some how only benefits survivors because it increases the chance that they win over a killer. and you make it sound like killers are forcing people to dc or trying to make them dc..... and how does this replace someone that takes themselves out of the match via in game functionality help the killer? lol no you are looking for easier ways that you could win a match when you don't like what is going on.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1860625#Comment_1860625
that's insane, because the devs allow people to use reshade or geforce overlay to change the brightness and color options all they want. should the devs pretend that this doesn't exist and use that as an excuse not to add colorblind and other accessibility settings after 4.5 years?
and if you have proof of them using this do you or have you not reported it? that is something that can not be detected and you'd have to have proof of this. I do not condone this either and if I could prove they were cheating i'd report them to bhvr AND where I found them broadcasting the cheat. I did this with someone cheating in Fall Guys, because twitch does not condone cheating in the game.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860681#Comment_1860681
How is changing colors an exploit? If that's true then having recolors of outfits in the store is an exploit for people to see others easily.
Do you even understand how you sound right now?
You are not even reading. I said it COULD happen that it gives advantage if not implemented right. we are not talking about ONE outfit being recolored but the whole Fing screen will have different colors. This changes how the shadows and darkened areas work. To implement something that benefits anyone using the option is an exploit put into the game, putting something in that benefits people that need it to play NORMALLY is not an exploit put into the game. you are using inane circumstances that have no bearing on what i've talked about. different colored outfits? don't use them if they stand out too much if you don't want to stand out! that's an outfit that is not the coloring over the whole screen that a color blind option will do. you are the one that needs to understand how inane you sound. Let me speak directly again:
I'm advocating for a color blind option that lets people that are color blind play the game normally and not give an advantage to someone that does not need it.
is that better? are you understanding me now? or do you think that no one can turn something into advantage that is not intended if it's implemented properly? how much did you like the fact that DS didn't work when put against doc and how many people started playing doc alone during that time before that was fixed? (it needed to be fixed yes!) I'm laughing at how you can be so blind about why something could be perverted to advantage if not done right!
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860658#Comment_1860658
So you're telling me bright orange scratch Mark's don't stick out whatsoever to you?
I am not arguing against an option for color blind people, I am how ever saying that if you are wanting it because it gives an advantage to you then you are asking for an exploit. I am asking that it is something that is implemented for this does not give the advantage but lets someone color blind have the ability to play normally. IF there is an advantage then players without color blindness will use it for advantage and that is wrong. are you telling me you want an exploit to be put in the game? or are you wanting something that fixes the game colors to help you play normally? if you say the latter then you are making drama over agreeing with what I am saying.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860625#Comment_1860625
How could that give anyone an advantage, can you tell me that?
cahnge the colors of the game and it can make things stand out much more than before. there is a huge stealth component with the game so YES it can make a difference, how ever slight. it's like turning your shaders off or the contrast all the way to make it so that shadows have no effect what so ever!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1860539#Comment_1860539
nobody wanted a new hud that looks like a cheap mobile game hud, but many people NEED accessibility settings. which one is more important?
again, who cares what anyone said that they wanted! the point is just because this comes out now does not mean that it is not off the drawing board. there is a great deal of work that goes into a color blind option that does not give ADVANTAGE to those that use it. You obviously didn't read it. just because no one wanted this doesn't mean they aren't going to do it. no one wanted the twins but we have them. no one wanted the doc but we have him. You see there is a great deal of want this community has but it does not realize that they are going to get everything they want nor will it happen right away. I don't deny there is a disadvantage for those with color blind aspects but it is not easy to put something like that in that will give them the advantage over someone not using them because they are not. imagine you are not color blind aspected (there is more than one version of it as i am sure you are well aware of) and then you are a survivor playing p3 quinten or claudette, you are hiding in a perfect spot and you have a hard time seeing you, but along comes the killer who's playing with the color blind settings (doesn't matter that they are or are not) and they walk right up to you and smack you as if you weren't hiding at all. this is why it takes time for it to come through so it's not advantage against those that do not use it.
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860539#Comment_1860539
With how some of the maps are colored it's less of a want, and more of a need for those affected.
Most every game out there has color blindness options. It's downright ridiculous how BHVR has not implemented it in the 4 years this game has been running.
most games have it? really i can say that is not true. I have a great many games that has no color blind options what so ever. and before you come back and amend your statement to most of the newer games, you did not say this so i responded properly. I never said it was not needed I just said that this option needs to be implented so it does not give advantage and I asked if the op knew what went into making sure this is done right so I ask YOU the same thing, do you know how to implement it so that it does not give someone that is using the option (face it people without being color blind will use it if it gives them an advantage) the advantage over others that do not use it? no? then stop crying because if it is put in there and someone had the advantage over you because of the option you'd be whining on the boards here just like you are now because this is not what YOU wanted.
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just because you didn't get your wants in this time doesn't mean it's ignored. do you know what would actually go into making color blindness options a reality? do you know how long it's been since they've been working on redoing the hud? lots of factors are around and most the players do not see.
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@bgbomb said:
title
Otherwise how could we know the MMR is working well or bad?
And how could we know about how good we are?
honestly i don't think it will be enabled, last time it was as if matching was just turned off and anyone was thrown in together. but meh. i don't think it will work well, it will reward people with unecessary rank up/skill up just because people will dc to work it. there is just too much to consider and too many that look for ways to game the system already. but I believe they won't let you see it because there would be no way to verify it, but they think if you can veryify it that will lead to gaming the system... it's an unending cycle.
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@Nosferatu3145 said:
Soon, 8 to 12 months
probably longer, they still haven't changed keys since the original mori nerfs and honestly I don't think this will change with how mori's were done.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855910#Comment_1855910
Dont worry I got funds
Are you perhaps the leader of the Garlean Empire? the one that founded it? hmmm? or are you the Entity??? ARE YOU NEA??? OMG YOU'RE NEA!
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855307#Comment_1855307
We Could use more of you
I've tried cloning myself but it hasn't borne fruit just yet unfortunately :P
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854935#Comment_1854935
I like you. We understand each other and aren't just arguing and I agree with you
i can be irritating but i try to keep my own stuff level and constructive. when i'm unsure of something i ask, and i admit when i'm wrong. :)
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855018#Comment_1855018
I was saying you're right that the dedicated servers should do it because it's very easy on player side to lose the proof from hitting the wrong button.
fair enough. just didn't see that till you said it explicitly here.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854901#Comment_1854901
This. On ps4 if you accidentally hit the wrong button you're saving screenshot instead of video and then the video is gone for good.
you missed my point in my response. I was talking about the dedicated server saving things not the player. if the player reports someone at the end of the match for say hacking, the dedicated server takes the data and saves it for the devs to review not the player doing that.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/1837763#Comment_1837763
Why not start giving warnings for false bans and deliver an in game message on why they're getting the warning? I assume there needs to be a system added to do this but i think it'd be a good idea so as to lower the number of false reports.
this makes no sense, because there is nothing to do till the "report" is looked at. there is nothing false about what someone thinks happens, if they report what they believe they have to have evidence to back it up and that is not a "FALSE" ban or anything like that. nothing happens just because someone clicks a button after the match and bitches in the end game chat.
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@TotemsCleanser said:
https://forum.deadbydaylight.com/en/discussion/comment/1853949#Comment_1853949
Yeah, cool. I wonder what the numbers look like for suiciding on first hook, though.
Not against DC penalty btw. I just find it kinda funny that people think it has actually fixed anything, lol.
the devs have said the number of this action did not substantially increase, while the number of disconnections did substantially decerease
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854849#Comment_1854849
As ive said its up to the individual. The game layout is competitive but not everyone is. You can play a competitive game and not be competitive. Some people are fine with losing and do sports for fun and there's me who wrestled to win. Anf just ad some people play this game in tournaments where its rinse and repeat because this game sucks for competitive game play I play to have fun. Escaping is nice and all but I mainly want pipping. I dont compete its not my mindset even if the game says I have the most points. Idk in the end you have a point but it still relies on the player. You can have a 4 man swf sandbag eachother for fun and is it still competitive no not really. But if you get literal and say it is because they are trying to see who gets killed first I can retort and say if you think like that no game is not competitive
by the definition of competitive/competition yes it is still competitive as there is someone else other than that 4 man swf that is opposed to the 4 man swf. but it isn't hyper competitive in this case because the swf isn't taking themselves seriously and having fun. what most people consider competitive in this is the esports angle which this game really is not set for that. but it is still competitive but you can ignore that and you're good either way.
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@Mandy said:
Without a video recording of cheating there's no proof, so without proof there's not much that can be done I'm afraid.
with dedicated servers there should be a way for the devs to see the DATA. And when reports are submitted the data should be shunted (saved) and available for the devs to review later. other games have the ability to look at what is going on via the data and with point to point I can understand that there is no data to look at but with dedicated servers there is a chance to save the match data.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854459#Comment_1854459
To me I don't focus on "competing" like what am I competing for a escape? A killer cant escape and I'm not fighting my teammates.
that does not mean that this is not technically a competitive game. here is why: 1) this is PvP so you are putting people against each other thus it is a competition, 2) this has points, therefore someone is technically listed as a "winner" even if you aren't trying to win, and finally 3) there is a ranking system so that even if you aren't competing there is a way to show that you have gone up or down in your ranking and this is determined in part by the actions of the other side.
so while it is not competitive as in an ESPORT or a sports expedition the game IS a competitive game by the definition of competitive. "Competition is a situation in which two or more people or groups are trying to get something which not everyone can have. There's been some fierce competition for the title. Synonyms: rivalry, opposition, struggle, contest More Synonyms of competition."
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853867#Comment_1853867
Its not really competitive in a traditional sense
it is as you compete to win or loose, how ever it is not somthing that is "professional" or truely ranked and esports level. so you are right and wrong at the same time.
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@Jakeyboy1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853853#Comment_1853853
I have reported it time and time and again and nothing has been done as usual cuz devs dont listen to survivors so dont say im being toxic when im not but yet again another typical Killer comment
did you submit a ticket with proof of what you were claiming? probably not or it wasn't proof enough for them to take action or they didn't see an issue. for working with the killer you best have video of them actually doing it.
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@[Deleted User] said:
I got a 5 minute ban for disconnecting a few weeks ago.
Wouldn't have minded if it weren't for the fact I was a survivor working on a gen when it was the killer that actually disconnected not me or any survivor!
Got a video of it somewhere shared it with behavior on twitter they ignore these things obviously.
Only ever had 1 actual DC ever & that was as a killer after i just downed the final survivor went to pick them up & had a power cut.
Seem to get at least 1 every 3 or 4 games recently though regardless if i'm survivor or killer it's worse than it has been for a while
reporting things like this to them allows them to look at what happened and perhaps making things better. i'm not talking about reporting the killer here but the fact that you didn't dc yet got the penalty. please give them the logs they need for this though
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853854#Comment_1853854
Then why are they buffing clown and demogorgon? If they don’t care about us why are they doing that though? Tell me
because it's been on their radar to be done. they are trying to balance things out and work on things but not always does this equate to what needs to be done. look at what happened with billy, and they are sticking with the new version even though there is a large ourcry here on the forums. because people keep buying aurec cells and dlc's as well as spending their hard earned iri shards they don't care because they get the metrics that keeps the game operating.
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@Ihatelife said:
As I said earlier BHVR cares only about your money and that's it. Your voice is not important for them.
problem is the people support the game and don't make their voices heard. you can scream at the forums all you want but you hit them in the metrics they will respond. players stop playing, or paying for things then they will take notice. that's what most here don't think about, they whine on the forums but keep paying for the stuff!
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@Jakeyboy1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853838#Comment_1853838
No im not saying there being toxic they ARE being toxic this isnt about rage quitting ive often gave my life for others so its not about dying its about Toxic Killers but i forgot theres no such thing as a toxic killer 😒
but it is about rage quitting, you rage quit because you call them toxic thus you break the rules and don't even think or realize how toxic you have become. You support and encourage their actions by your own actions.