FreakPrince
FreakPrince
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- Username
- FreakPrince
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Comments
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They might take 1 extra week so they don’t break the game like last year’s RE update
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Any nerf for Nurse is well deserved.
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The Traitor
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So if I already have P3 on all characters, does that mean that when the update goes live I will have all teachables on level 3 on all characters already unlocked?
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It's not dying, but it is bleeding. The devs still refuse to give the players what they want - and when they finally accept to do so, it usually takes many months for simple changes.
CoH, MMR, grind, etc. It's annoying and making me play this game less and less each day.
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I personally despise her and think she's very unhealthy to the game. She can simply break any law or rules the gameplay has set and no matter how you nerf her, she'll still be broken somehow.
I'd rather see all killers be buffed a lot and delete her from the game entirely.
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2 kills guaranteed every match
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@CygnuX said:
Removing perk tiers is obviously the best Idea. And the claim that it is a "temporary solution" is pretty funny too, because we never know if DBD is gonna last 10 years, to be honest XD.
We all know that claim is just an excuse so they don't lose 2 thirds of the grind
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Yeah, he should do a Michael Jackson dance move in Tier I, standard animation in Tier II and Legion's animation in Tier III
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This thread every single day geez
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These days, I'd rather play Killer than SoloQ
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Adapt. Let go of the gen before the killer hooks someone and then continue.
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If I didn't lose any pips I would be more fine when losing a game. Specially when being camped or tunneled.
Make it so you only lose pips if you DC or have a crash.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2762604#Comment_2762604
Selfcare is 50% mapwide vs a breakable perk you need to spend time setting up. Moving it to 50% would make it straight trash.
Mapwide if EVERY survivor equips the perk. CoH is a 5th perk to eveyone not using it.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2760890#Comment_2760890
If you made it 50% the perk would be dead.
No, it wouldn't. It would still be faster than self-care and available to everyone on the team.
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If they pick only questions that they can answer, people will complain they are avoiding questions.
On the other hand, they can't answer anything properly because the devs work at 10% speed.
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Every perk available for every survivor? No. But all items, add-ons and offerings? Hell yes!
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So that makes healing 20 seconds?
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Pig, Ghosty and Wraith should all have a 24 meter terror radius IMO
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2 million I guess. Didn't stay very long due to MMR being so garbage.
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@Shaped said:
I am curious about something.
If tp is so broken and op why is Myers not played often, and why is he at the bottom of everyones tier list?
Also if you nerf m1 killers in any way you better give them so buffs since they are underpowered af especially these days.
Because the add-on is Very Rare and one add-on alone isn't gonna make people suddenly play that killer like hell.
That's probably why they haven't changed that and Rusty Shackles aswell.
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@CashelP14 said:
I personally feel like unbreakable should be an obsession perk. I personally dislike how the perk doesn't tell the killer if someone used unbreakable or not. After recovering yourself from the dying state, while using unbreakable, you become the obsession and reveal your aura for 4/5/6 seconds.
This isn't much of a nerf, but it gives the information that I think the perk should give.
That wouldn't matter because one could use the 35% bonus speed and someone else pick them up. You still would be in the dark.
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Just do bones
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8 months without any map reworks. I guess people at BHVR don't work at all.
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I’d rather them let me use the perk twice and keeping the skill check.
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I like what they tried to do with this Halloween event, but without a Bloodhunt it always feels incomplete.
The grind is unberable and I just want to finish P3ing my characters.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2594396#Comment_2594396
How?
I didn't really think of any way how to fix face camping, unless you also nerf proxy-camping, which I think should be a thing.
Problem is that sometimes it's just not your fault, when survivors go near hook.
Make the killer unable to use his power by 8 meters near a hooked survivor.
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I've been able to play survivor just fine, but as killer I have the infinite loading screen everytime.
And sometimes the game won't even let me get into a lobby.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2575245#Comment_2575245
you are correct
but i am not a potato killer, and i'm not 100% sure if grades still even influence pips the way they did before
if they do then with them hard resetting every month it sure must make adept achievements/possibly archives? massively easier
It is. I got Cenobite's that way.
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@Nayru said:
merciless doesn't require 4king people
but it does require getting all 11 hook states out of people before giving hatch generally
No it doesn't, at least not in lower grades. It is easier to double pip there.
My advice is to wait for the grade reset. Although that doesn't change the survivors you'll face, at least the system is more lenient.
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@GannTM said:
Omg are we seriously going to complain about her? People please just move on to a new killer to backlash!
Don’t worry, Blight is next
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We want Jason.
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I kept going to Blackwater Swamp like 3 times in a row and a few times in between other maps. So I reseted my game and boom... it stopped.
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The more you kill with second-chance perks, the harder your matches will be and the SWFs you'll face. That's what the OP meant.
Same thing doesn't apply to survivors because they all also get carried by their perks and friends - the difference being they can get away with it.
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Cant wait for Blight to get nerfed
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@Zozzy said:
I see why mclean left before this went live.
This patch was the last thing he worked on. So probably all of his ideas.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2522707#Comment_2522707
"It has nothing to do with this I am just asking if it is fun for people." Im just asking the same.
"And I don't like bm'ing myself." It's not always that, sometimes survs are just flogs.
"Also I play both sides. Calm down?" I wasn't angry, just asking a question that's the same for Killer mains. Albeit semi rhetorical.
If you are asking the same then open a topic about it.
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@UMCorian said:
I think the problem is MMR basically highlights two things:
1.) This game is Survivor favored.
2.) As a result, the only way to reliably climb in MMR, at the highest levels is to play, is to play killers that limit the amount of counterplay survivors have.
At high MMR, this game basically becomes "Dead By Spirit"... since she's the only Killer you can actually get to that extreme MMR on Killer side.
Prediction: In a few weeks, the most complained about thing will be high MMR survivor queue times.
Survivor queue times are practically instant since the MMR came.
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@JustWhimsical said:
I honestly just wish they could at least comment saying they were aware and were actively doing something to fix it, this bug has been in the game for as long as I can remember and there has been nothing done to fix it. Like can the people who want Nurse to stay broken at least admit that having a bug ruin matches out of nowhere completely taking away all chance for you to play effectively and enjoy the game shouldn't be the case?
Why would they comment on it? They can't fix it, they won't tell you that to not make them look bad.
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Ranks don't exist anymore
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2479590#Comment_2479590
I've become way too familiar to the default controls at this point.
I felt the same way. Try it out for all your matches during one day, then think about it.
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Rebind the action buttons in the options. It’s not that difficult.
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That would probably make last gen consoles explode.
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Because BHVR doesn't care about QOL features.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2441660#Comment_2441660
We won't be retiring achievements. What it means is that the achievement will be made generic, so for example (and this is just an example, not saying this is what the achievement will be) - instead of Escape a Trial as Nancy, a more generic achievement will be "Escape 100 trials". So not a character specific achievement.
For players who already have the "Escape the Trail as Nancy" unlocked prior to the November 17th cut off point, they would have the new achievement automatically unlocked for them.
I hope that helps to clear up the confusion.
What about PS trophies? I know for a fact that developers can't change them or else Skilled Huntress would've been changed years ago.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2425347#Comment_2425347
Popular, then.
Just because it's not popular in your country doesn't mean it's not popular outside the USA. There are about 200 countries on the planet.
And in most of them, nobody knows who Candyman is. I don't know why you're so pressed about it?
I showed you the films box office. It was only popular in the US.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2425332#Comment_2425332
Not in USA here, Candyman is known.
I didn't say it wasn't known, said it wasn't popular. It didn't even came out on theaters at the time I guess.
Latest Updates: News | Daily | Weekend | All Time | International | ShowdownsLatest Updates: News | Daily | Weekend | All Time | International | Showdowns -
Candyman is not popular outside of the US. So if it never comes I won't be surprised.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2385671#Comment_2385671
Okay, how did you do it? Because on my settings I see everything tied under "actions". Although I must admit it has been quite some time I tried changing this.
Change the key under "pick up item/interactions" to Square, so you'll heal with it.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2385526#Comment_2385526
Unfortunately you can't. On the controls settings everything is tied under "actions", you don't have specific ones for healing, dropping pallets, vaulting, etc.
You can, because I did. R1 for pallets and windows (actions) and Square for healing, doing generators, totems, escaping through hatch (interactions).