FreakPrince
FreakPrince
About
- Username
- FreakPrince
- Joined
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Comments
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Survivors: Leon and Jill
Killer: Nemesis
Chris and Claire as Legendary Skins + Bunch of cosmetics
Classic Skin for Nemesis
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@gatsby said:
I think the real issue is that they gave people enough time to get attached to their preferred characters for the RE Chapter and some people will inevitably be disappointed
Why? They’re gonna fill this game with legendary skins anyway...
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- There isn’t any competitive mode in this game
- Only a select few killers have advantage on PC, and killers don’t face killers
And yet that doesn’t mean anything because survivor gameplay is literally the same on both
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Prestige 2 should give you already Tier 2 perks on the bloodweb and Prestige 3 Tier 3 perks. And remove useless offerings like the mist ones.
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If you get unhooked and the survivor starts healing you, you don’t lose DS (I think). Only if you heal someone else.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1914941#Comment_1914941
You literally can't do anything against a good nurse. If people actually took the time into mastering her she would be the most broken killer in the game.
You’re not supposed to have anything to do. Accept the defeat and move on. The player controlling her deserves it.
And we all know only 1% of the Nurses mains out there are genuinely good.
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Boohoo you can’t loop a nurse
Get good
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That doesn’t make any logical sense. But hey, I’d rather face 1000 camping bubbas than the boring ruin+undying combo.
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@HungTop said:
the devs already confirmed in a live stream that DH functionality will receive a change when they update its netcode, so it most likely will be nerfed. dunno what they plan on doing with it but im gonna be sad if they make it trash tier
They said they’re gonna change HOW it works with the servers so people don’t get exausted on the ground. That’s all. Hold your horses.
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Unbreakable + Soul Guard
Medkit + Syringe
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Something I would die for.
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@smileybones said:
https://forum.deadbydaylight.com/en/discussion/comment/1894893#Comment_1894893
My survivor ques are never instant. At best, they take 4-6 minutes, at worst, 15-20. It's for this reason my killer challenges are finished in 1 or 2 days, while my survivor challenges take at least a week.
Then your region has a problem cause I never get more than 4-6 minutes at night.
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@smileybones said:
https://forum.deadbydaylight.com/en/discussion/comment/1894883#Comment_1894883
I wonder how long survivors ques need to be before people start realizing there might be a problem.
The problem is that there are TOO many survivors, cause everybody wants to play with their friends. During the daytime queue time is instant, while for killer it takes too long.
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It hasn’t killed in the last 4 years and it’s not gonna kill it now when the game is the easiest it has ever been for killers compared to what it used to be.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1886831#Comment_1886831
As far as I'm aware they can't. But I wouldn't be shocked to find they changed it.
It has changed since they introduced the Oblivious status effect I guess.
The only way the survivor can’t see you during a chase is if they’re awake or if you use blindness add-ons with Freddy.
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RBT traps
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1873480#Comment_1873480
Not going to remember how they nerfed nurse and billy basekit because of 1% capable of using their powers too effectively. No, no, we shouldn't balance game around 1% unless we're talking about killers.
Fair point. But we all know survivors give them money.
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1872583#Comment_1872583
You literally admitted things yourself. The problem isn't killers, but rather potato survivors.
You can’t balance an asymmetrical game around the 1% top players. If most of the survivors struggle, the devs are gonna adjust the killers accordingly.
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Nice bait
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@chieften333 said:
A lot of people have suggested this, we have no idea what the devs intend. Mostly because they hardly ever tell us anything important regarding changes before they release them into the PTB.
They intend us to suffer.
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If there’s even one DS in a match, anyone can be the obsession.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1872583#Comment_1872583
I do get those games too, but I also have games where survivors give up and just focus on getting points instead of winning.
I just mean to say that any stats they give us dont matter because of the flawed matchmaking. If I gave a test to 5 year old and the same one to 25, BHVR would weigh them equally.
But they always release two graphs. A general one and a red-ranks only.
A killer in the red ranks is usually smarter than most survivors in it btw, so I don’t see matchmaking being a problem here, cause that’s what they take into account when balancing the game.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1872564#Comment_1872564
uhhh have you played dbd?
Do people suicide on hook and DC in the game? Yes. But where did the devs said they count those in the released statistics?
Thing is, if a lot of survivors dont wanna play against a specific killer they don’t like then it must mean something. I see this a lot with Freddy.
There isn’t some hidden agenda here lol
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1872564#Comment_1872564
A barely working matchmaking system is evidence enough.
I highly doubt that is a problem in most of the matches. What I see most is potato survivors being demolished by killers, unless in a SWF.
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You can post every minute if you want, it’s not gonna solve the bug. They probably know and are unable to fix it due to spaghetti code in the engine.
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1872388#Comment_1872388
How do you know the data isn't wrong in the first place?
A lot of killers' high winrate actually consist not of people getting destroyed by this killer, but rather by silly throws and tilted disconnects/suicides.
And what evidence do you have to support this claim?
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@DetailedDetriment said:
Cigar Box: Helps survivors even more. Am I missing something here?
The killer can see the auras too.
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Because it’s not ready. There, solved the mistery to you all.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1861033#Comment_1861033
It has nothing to do with egos. It has to do with not wanting someone to be a piece of ######### to us for no good reason.
But if you get mad about someone literally butt dancing then it is your own fault. It’s just an animation.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1861033#Comment_1861033
yeah, thats how the world should be... just talk ######### to each other, encourage it, and tell the target to grow thicker skin. It would be such a lovely place if we all just followed this advice, right?
If that’s the message you get when someone butt dance to you then the problem is you. Grow up.
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2021 and people still get mad about teabagging, such fragile egos...
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@Mister_Holdout said:
I prefer this...
https://us.v-cdn.net/6030815/uploads/2LI5PCJ8II1D/dbd-new-ui-hub.png
OMG YES PLEASE THISSS
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@Mandy said:
It would depend on whether it was a new killer to you.
The rank reset change won't matter greatly to adepts because they'll count on your MMR score. What will help, is if for example you don't play much Oni but want his adept, but you're normally Rank 1 so you're playing against more experienced players, now under MMR you'll be playing against players on your skill level of that particular killer.
Well yes, but what I meant is that if nothing is changed to adepts, on rank 20 you won’t need 4 iri emblems
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Didn’t you know? Every month there’s a new thing people want nerfed.
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@slowbeice said:
https://forum.deadbydaylight.com/en/discussion/comment/1857160#Comment_1857160
You can word your threats of "game will die if you remove my crutches" in any way you want, but everyone knows your intention, including the devs, and its cringe af.
First, you don’t know me. Second, learn how to read.
And if by “crutches” you mean an intended feature by the developers which is the sole reason this game is the sucess it is today, then yes, this game would die without it.
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@slowbeice said:
This thread by SWF only survivormains threatening BHVR with "if you remove my crutches, your game will die" is extremely cringe.
I solo at rank1 with no problem, but I enjoy a challenge. Clearly many people just want easy games.
No one is making any threats, we are simply stating facts. If you wanna start an us vs them conversation then start another thread.
The killer needs 4 survivors, so it’s simple logic. Whether you like it or not survivors are the biggest share of the player base, and half of them play with friends.
By the way, I play mostly solo.
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The game would die off. Simple as that.
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People made up excuses on why PH wouldn’t work on DBD, yet here we are.
Nemesis is very possible if there’s will to do it.
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Great, now The Game looks like a parking lot.
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I think there’s a misconception here. The more the game gets popular, more people will play and we all know Survivor has always been more popular because of the SWF feature, since this is a multiplayer game and Killers play by themselves. Thus, increasing the survivor player base and the queue times altogether (though only at night, when people get back from work), cause during the day survivor queue times are instant.
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Resident Evil Chapter or we RIOT!!!
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It’s the strongest perk in the game and people don’t realize it because they don’t know how to use it.
I hope they never change it, it’s my guilty pleasure.
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Trolls everywhere
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Your comparison makes no sense. Camp all you want, but don’t put this on the devs shoulders. It’s your playstyle.
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Audio cues should be available only to the solo queue and every killer should have it
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Why does he have 10 snares available at all times? When killers like Clown have only 4 bottles AND he has to reload them.
Also, I think survivors should be able to wake up with any clock in the map.
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I can confirm it’s a bug.
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Because they hate us :(
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You don’t need all generators to be completed. You just need to catch the last person when you close the hatch.
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The solution is to give solo survivors and killers a 1.5x bonus for bloodpoints as an incentive to play that role.