FreakPrince
FreakPrince
About
- Username
- FreakPrince
- Joined
- Visits
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Comments
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Stridor carries bad Spirit players.
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Use this website: https://www.exophase.com/psn/user/FreakPrince_/
You’re welcome :)
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I’m pretty sure I got stuck there as survivor aswell
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That’s why it should be basekit, so that survivors can bring more fun stuff :D
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Giving killers more bloodpoints should work, since during bloodhunts everyone goes on to play killer.
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Nobody cares.
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Considering they’re including character models as part of the updates, I’d say until April or June with the 5th anniversary.
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Hopefully not
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If people still buy it then that’s a playerbase issue, not the devs fault
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Spine Chill is a very underrated perk. I’ve stopped counting how many times it saved my life.
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I see a lot more people sabotaging hooks now than before. So no, thanks.
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Is that button bothering you for some reason? Ignore it.
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Anything people don’t like they’re gonna call it crutches.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1806717#Comment_1806717
Use four keys.
There, simple again.
Did you try that to see if it works? Nah
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@Bjario said:
https://forum.deadbydaylight.com/en/discussion/comment/1806717#Comment_1806717
Then change it to a 10 sec opening animation atleast.
And that takes time to do. If it’s taking so long they’re gonna do a full rework like with toolboxes.
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@Bard said:
Nope. They're entirely comparable.
Keys can be (mostly) fixed with a single number change.
The hatch stays open for 30 seconds after being opened by a key right now, allowing the entire team to hop out immediately.
Lower that from 30 to 0, meaning only one person can escape like that, and keys are suddenly a lot more reasonable, since they're incredibly selfish and greedy.
What about the achievement of 4 people escaping through the hatch? They can’t change those.
See? It’s not that simple.
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As much as I appreciate that, there’s no point in the Ebony mori being an ultra rare offering anymore lol
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@FreakPrince said:
If the update were coming today we would already have the patch notes posted on the forums.
Guess I was wrong, they just posted it lmao
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If the update were coming today we would already have the patch notes posted on the forums.
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I doubt this would be happening if this chapter were licensed... oh well
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Not iconic enough. I want Resident Evil!!!
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You do not lose them. It just goes back to your inventory.
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@Yords said:
Letting someone reach second stage because they tried to Kobe are u kidding me? Why is this becoming more common? You are doing more harm to your team than they are.
Because their ego got hurt. Boo-hoo!
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That happens to me AT LEAST once a month. The connection is fine (I always check) but suddenly I am kicked out of the server for no reason.
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It doesn’t matter. They have spaghetti code, so every change they make a new unpredictable bug will always appear.
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Deathslinger’s chain reeling sound can sometimes play indefinitely too
And sometimes when the killer hooks someone the survivor vanishes from the hook and floats on the killer’s back/shoulders
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Because people buy it no matter what they do.
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Freddy
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1750983#Comment_1750983
I just don't want to play with PC or PS players. If I told you why I'd probably get banned from the forum TBH.
Maybe I will cross play as killer now with 60 FPS, but hell no am I going to play survivor with survivors on other platforms.
Then you deserve all the queue time in the world.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1726713#Comment_1726713
Which you are allowed to feel and express.
It doesn’t mean they are killing their game, when even with all its bugs it is still thriving and growing. I am not saying that they are perfect or that I don’t have my own issues with things with about the game, but I also acknowledge that the game isn’t dead because of it.
Well, I don’t know about you or the others, but I’m losing interest in this game as time goes by and I don’t mean just the bugs or the crappy FPS.
I used to be very addicted to this game and this time I didn’t even stick around for the bloodhunt. But hey, that’s just me.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1726687#Comment_1726687
LOL
I... yeah. What?
It wasn’t meant to be obtained and they are correcting the issue. I don’t get what exactly is the correlation between that and then “killing” their game.
Yeah but after the recent events it sure does feel like another slap on our faces.
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I’m not surprised. They are killing their own game.
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Sorry for doing my only objective in the game 😔✊🏻
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I think so, they confirmed that the game is gonna have a free upgrade.
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Because the majority of players play on console.
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If the killer didn’t hook you, you’d bleed out instead. So it doesn’t make a difference.
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@Heartbound said:
Every call to nerf NOED and Mori should be threatened with a revert to how they were when the game launched. (NOED just existed and wasn't tied to a totem and Mori didn't require you to be hooked first.)
Every call to DS and MoM should be threatened with a revert to how they were when the game launched. (DS could activate without being hooked and MoM only required 3 basic attacks).
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As killer, know where the survivors spawn. Usually on the opposite side of the map from where you spawn. Perks like Corrupt Intervention and Discordance help a lot.
As survivor, if you see a totem, cleanse it. And immediately hop on a generator.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1550327#Comment_1550327
How is HO a second chance perk?
How is Lithe a second chance perk? You get the sprintburst AFTER you vaulted the window, and AFTER you vaulted it the killer cant hit you anyways.
Balanced can be a second chance perks but it is just really unconsistent, on some maps the only place where you can get a balanced landing are the basement stairs.
Sprintburst is a second chance perk when you 99% it, usually if you just use it normally its also not a second chance perk. You cant stop sprinting while having it 99%, and while you got sprintburst you cant run otherwise you will just use it and get a exhaustion even tho you are just walking around to a gen.
DH is a second chance perk. There is the risk of being exhausted on the floor but that's just a issue with their servers and not a perk issue. They will fix it and than that wont happen anymore. Only way to counter DH is by respecting it which most of the time is not possible. Most of the time survivors are just gonna DH to a pallet or a window where they wouldn't make it to without DH. It counters 50% of all killer abilitys and you cant counter that (only deathslinger can). Imagine playing trapper and the survivor is just using DH to go through your trap and you just have to pick it up to go through there lol.
Yes the devs are not gonna do anything, biggest playerbase of the game are survivor mains. DH is one of the most used survivor perks and you see it literally every game, by nerfing it they would just make their playerbase angry, those players that they get the most money from. But I'm still allowed to say my opinion about it, even tho nothing is gonna change by me complaining.
Because it gives you an advantage where you wouldn’t have in normal gameplay. It’s very simple.
Of course you have every right to give your opinion, but like I said, while DH keeps not working properly, you’re only making fun of yourself.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1549793#Comment_1549793
Do you even understand what I'm saying? I'm just saying that other exhaustion perks don't need a nerf because they just give you distance and no second chances for just pressing a button, HO is the only perk that doesn't give you a Sprintburst with DH. But that doesn't mean that booth perks are too weak. DH gives you 3 second chances per game for just pressing a button and counters most killer abilitys with no counterplay to it. Only way to counter DH is respect it which you just cant do most of the time. HO just stuns the killer after jumping in a locker and waiting 4 seconds to jump in his face. I mean its a funny troll perk but does need a buff because its not good at all.
Can this just be a normal discussion without you even reading what I'm typing, please stop acting like a 5 year old or just stop typing some ######### in the forums.
ALL exaustion perks are second chances by the press of a button. I’m saying your logic doesn’t make any sense.
Complain all you want, it’s never gonna be changed.
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@Leachy_Jr said:
The only one I can see complaining about is Undying. Think, if the killer has ruin and undying only, you have to cleanse 4 totems to get rid of it and under unlucky circumstances, 5. This also comes with tracking, all to the expense of one perk slot.
Soul guard still exists though, so until that broken mess of a perk is yeeted from the game I want undying to stay.
Lol no, if the killer has Ruin and Undying, the survivor needs to cleanse Undying so that the effect of Ruin doesn’t transfer to a dull totem when they cleanse Ruin. It’s a very niche situation what you described.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1547339#Comment_1547339
I never said they should nerf HO, I only said that HO is the only other add-ons than DH that gives you no sprint burst.
I would actually say HO needs a buff. It is okay for things like getting out of the basement and so on. But usually it is just a funny perk for fun plays but not really good. I think they should remove the exhaustion from HO. It should instead get a 20 second cooldown. The cooldown is only there because of the fact that survivor could trap killer in a stun animation. 2 Survivors could just keep stunning him infront of a locker for the rest of the game and he cant move while the others do gens. On Silent Hill there are a lot of lockers just standing infront of each other and the killer would always be scared in hallways to get trapped with HO.
Then DH should get a cooldown aswell and not be a exaustion perk since both DH and HO don’t give a sprint burst according to your logic.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1547257#Comment_1547257
You are wrong with the first one, the devs once said in a QA livestream that they are gonna work on dedicated servers so survivors dont get hit from 500 miles away. It is gonna work somehow that if a killer hits a survivor but the hit delay is too long ago or something it will just not let the hit through even tho it was hitting on the killer perspective. I'm not 100% sure how it works but it was something about that, it is just that they even said it themselves that they are gonna work on fixing these dedication problems and that will also fix DH.
Other exhaustion perks are mostly giving you speed boosts to gain more distance. Sprintburst, Lithe, etc... these exhaustion perks just give you more distance and no second chances (excluding HO, it doesn't give you a sprintburst). DH instead gives you 3 second chances per game and takes no skill, you press E and you are not getting punished for doing a mistake or just not giving the killer his deserved kill. Baiting DH is most of the time not possible, especially if you don't play an M1 killer.
Start complaining about DH when (if) they fix that then. And by your logic they should nerf Head On too, since it doesn’t give you a sprint burst.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1547218#Comment_1547218
I play killer really often same as survivor.
And another guy that uses this as an argument: dEaD hArD dOeSnT eVeN wOrK
Dude you are literally arguing against yourself, as soon as they fix dedication with their servers DH is gonna be even stronger.
As a Killer Main I can also say that you can bait DH yes and its not hard, but thats really siutational. Most of the time they are just gonna DH to a window or pallet and you cant bait that. DH counters most killer abilitys.
List of killers that gets countered by DH:
Trapper (you can DH for his traps)
Hillbilly (when he chainsawsprints right at you than you can just DH away)
Nurse (when the survivor is not 5 meters away you cant bait it, what you can do is use your first blink to get to them, let them DH and blink again. But if the survivor is not really close to you they can just double back on your first blink since it has to be directly on them to bait their DH)
Huntress (if you throw a hatchet at a survivor he can just DH and dodge it, there is no way to bait that)
Doctor (you can DH through his shock to avoid getting stunned and still be able to throw down the pallet)
Plague (you can dodge her vomit by using DH to get behind an object)
Demogorgon (you can DH as soon as he jumps on you)
Oni (when he has his ability you can just DH as soon as he is locked in the animation of him throwing his dildo at the ground)
Deathslinger (you can DH to dodge his weapon, the killer can just keep aiming at you but not shot until you use it yes, you have to DH behind an object where he cant get you anymore)
Pyramidhead (you can DH to dodge his range attack)
DH counters exactly 50% of all killers and you cant bait it with the killer ability (excluding deathslinger)
I wouldn't have to explain all of this to you if you would've read my post :D
You’re basing your arguments on something that is yet to come. And to me there’s nothing to fix. It’s latency. That’s how dedicated servers work lol of all the things that annoy me as a killer, DH is definitely not one of them.
Obviously DH is gonna counter every killer, it’s a exaustion perk.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1544265#Comment_1544265
Dead Hard gives you 3 second chances per game. If all 4 survivors run it which is often the case you have to kill them the double amount of time. Some times you are exhausted on the floor yes. But as soon as they fix that dedication with their servers it will be even stronger. You can respect Dh yes but many times you just cant. If they DH to a pallet or a window for example. If they dodge a Hatchet. If you blink to them as nurse. If they Dh through your traps as trapper. If you jump on them as gorgon. There are just really many situations where you cant respect it. Time is everything for a killer and if survivors can just waste so much time by just using that perk you don't really have much chances to win even tho you are playing not that bad. This has nothing to do with him complaining because he is bad. You are just talking bullshit right there you don't even know how he plays. Did you even ever think about this perk? Do you even play booth sides in this game? Or are you just someone who plays strictly survivor and just wants to keep his 3 second chances every game?
You described the 1% scenario where DH actually works. If you played killer well you’d know how easy is to bait a DH.
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Sorry to say but you just suck at this game
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Bad players will complain about literally anything, geez
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Delete him from the game. Easy fix.
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No, so killers won’t dodge lobbies.
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Then go play something else.