FishFry247
FishFry247
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- Username
- FishFry247
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Comments
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I don't know why people are freaking out about it so much, like its not even out on the ptb, shut up intill then lmao
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Because the ranking system is completely busted for both killer and survivor
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They are fixed right, even as a killer main I can hear survivors a lot better, or maybe its me just making myself to hear it more
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No, unless he has sight on a limb, but he can stalk you through cracks and other small holes
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@Raidoku said:
Hex ruin RUINS the game it doesnt matter how GOOD you are only killer mains says that and TBH its annoying because you spend 15-20 mins looking for the totem half of team has been on hook by then and only when you find it does the game actually start but its too late and takes the fun out the game because i think it needs a rework should not be able to activate until 3-4 gens have been fixed and then the totem for it should pop up small game even at tier 3 isnt that good so why is hex ruin OP im a level 5 survivor and i can say hex ruin is used 4 out of 5 games with killers like ghost face myers and even freddy DEVS please review this perk as it is too OP.
As a guy who has the same amount of time on survivor and killer I'm going to go ahead and say you are wrong, also how many hours do you have?
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@TheBean said:
@NuclearBurrito tbh I just hope they make the dreamworld a bit more easier to see things in. I find him annoying to play just cause of that, otherwise he's pretty fun.
Well look at that they are fixing the gross look in the rework
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@se05239 said:
Monstrous Shrine
Each time a survivor is hooked, gain a token. For each token, the End-Game Collapse timer is reduced by 3 / 4 / 5 seconds. Gain 25% increased BP in the Sacrifice category.
Yea and you could get up to like 8-10 tokens
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Agreed it sucks but most are in many peoples terms toxic
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/561714#Comment_561714
To survivor mains maybe
As a killer main I can rightfully say your wrong
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A lot of people say getting just 4k, Nope, You have to kill them efficiently, but not "to" efficiently. because being to good will get you a black pip
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@artist said:
no. still goes through objects. no counterplay in a chase. before anyone tells me to use LoS blockers that's not gonna work vs an experienced nurse
It does you just have to be unpredictable
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Yes
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@se05239 said:
It could also be something Deathgarden related, you know. Both DbD and DG are Behavior's.
You got a good point, still prefer to have something to do with dbd
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Nope we need a rework and I'm sure he will be way more viable
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When as killer: You get more fun perks. You dont have to rely on 3 others. You have devs attention when it comes to balance.
Why are you always crying in your posts?
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@NuclearBurrito said:
Survivor
While yes Survivors do have the advantage over Killers. In general they also have the higher skill cap.
Or in other words it's like asking if Nurse is easier than Leatherface, she isn't but if you get good at her you will have better results compared to Leatherface who is easier but doesn't have as good results.
Survivor vs Killer is a bit like that. You can't be braindead as Survivor or else you will get crushed, that's what happens every time I try to play Survivor myself. But mastering Killer (unless Nurse or Spirit) won't get you very far even if getting to that point in the first place.
That's why Killer's do so much better in low ranks, a bad Killer can beat a bad Survivor even though a great Killer can't usually beat a great Survivor.
Survivors don't have higher skill caps, not even saying that as a killer main. saying that from common since
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I have to disagree, I like not being ear banged every time I am chasing or being chased by the dann music
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Overcharge with PGTW works really well
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She can be red ranm if you got the right build like Hex: (Ruin or lullaby), Thantiphobia, Bbq and chilli, PGTE, and of course you can replace the last two with Spirit Fury/Enduring combo, not to mention her red add-on that show puking survivors aura for 5 secinds with no cool down
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@DoubleTap said:
https://forum.deadbydaylight.com/en/discussion/comment/556783#Comment_556783
4 lives is 3 more than 1 life (math is REALLY hard it seems)
What are you saying? You're not giving me enough info on what you are trying to say
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@Laakeri said:
Mid ranks: solo, killer, swf
Red rank: killer, solo, swf
Red ranks turn into mid ranks couple weeks after rank reset when all the boosted survivors reach red ranks and you cant count on your team mates anymore.
For the experience I've had with this gand so far this is the most accurate
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@DoubleTap what?
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No
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I don't think she us op but rather just a coin flip then a actual read
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/69599/object-of-obsession-spam
it's been the same thing with Wraith and Pig. OoO crushes any stealth killer. It's only a problem because Ghostface was released, but it's nothing new. What rank are you? because I haven't had any OoO survivors in red ranks.
I ran into one every other game at rank 1 and I play as huntress so it really only hurt them
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I agree but, I don't ever really camp until end game because its the only leverage you got.
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Always thought it would be cool if you could use red or purple keys to get the trap off instantly, but would be punished if another trap is on you in the same game, like the timer being cute in half
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Imagine that, and you could rotate just like normal fps games.
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I'm not sure about PS4 or PC, but on Xbox I seem to only be playing the Auto Haven and Coldwind every match.
Last week I got Lampkin Lane 11 games in a row as huntress, no offering to go their ether, and I was rank 4 knocked all the way back to rank 7, I only just now got to rank 1
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/553677#Comment_553677
That's fair. I have 1300 hours so the games pretty stale to me. I've become sick of using the top tier killers like nurse to stand a chance. I really was hoping ghostface was going to be red rank viable so I could continue my fun streak with this game but nope =(
Give it a month then it will be fun again for a bit
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@gantes said:
Firstly Prayer Beads has no reliable counterplay whatsoever and should be gutted. That shouldn't even be a debate. Even some Spirit mains agree, the reasonable ones at least.
Secondly, arguably every killer CAN perform if you pick the most OP add-ons (except for like Bubba). However, that's not good balance. Base killers should be viable at high ranks, just like survivors don't need items to remain competitive.
That's all.
You can hear her footsteps when she has prayer beads, and with the recent audio *bug even though it sounds 10× better* you can know directly where she is coming from
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I would love to have a killer more based around the entity, like maybe one of his followers to do the killing for him (which all killers do I guess) but one with a DIRECT connection entity
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Huntess, Nurse, Hillbilly, are the best and really effective with base power's (And even more so with add-ons) killers like Freddy and trapper rely highly on their add-ons
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Totally agree, we need to get people to say more about this before it is reverted to the previous 2.9.0 style audio
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@KillermainBTWm8 said:
Honestly I am worried the new rework will make him ALOT worse. I have recently had the pleasure of seeing a good freddy in action and that has changed my opinion about the rework drastically. Knowing how a killer's power works is part of the game and something that is the easiest thing to pick up on so this is quite a stupid reason.
The ability of not having 7 seconds without add-ons to hit someone make the rework Freddy already way better than previous, they are also reworking his add-ons like red paint brush, making all survivors start in dream state, already sliwing the game flow down massively for survivor's
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/554379#Comment_554379
There is a point where when the Killer gets close enough and when HE looks at you, it will initiate a chase. You can tell when you are in a chase because the music changes from being creepy and nerve wracking, to excited and filled with energy. When you hear the music drastically change, it means the Killer has found you and is pursuing you.
I would recommend wearing a decent pair of headphones.
Yea you're right, I mostly see them first because I keep tabs and also map postioning you can tell where they are generally coming from
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/554374#Comment_554374
This sounds like a placebo. The music always changes when you are actually in a chase, regardless if you look at the Killer or not.
The only time the music gets louder is when he gets closer. I've been playing this game for 3 years. The new audio is wonderful.
If the audio was directional, then perks like Spine Chill and Premonition wouldn't have a purpose.
Didn't know that, I've only been playing for about a year so I'm going to trust you on that, I just really enjoy the new audio
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/554322#Comment_554322
Chase music has NEVER been directional.
Only lullabies are directional
Why do people think this LOL
I know when I look at a killer the in chase music starts getting much louder even out of chase you look at them and the music gets louder
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He is fun killer to go against but he is weak imo
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/72653/new-audio-needs-to-stay
Where did they state it's getting reverted? I read anything to that extent yet.
@Dehitay they said something about it being a big on the dvd Reddit and on the stream I think
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I farmed a lot during the event as killer, prestiged ghost face 3 times and got Freddy over 100 event cakes for his rework and then sunk 2 mil go on my ash for items, but I am rank 1 already with huntress
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It does seem to be a little different compared to what it use to be, I honestly don't know how they haven't fixed people looping a window more than 3 times, I've been chased though Window for over 12 times before closing. And killer's dc and I can't honestly blame them
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Yea and Claudette have like the most quiet injured audio and passive brea thing compared to ash meg and many other survivors
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Only people who can barely hit green ranks say things like this
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@MrsPiggyIsSoSneaky said:
Nah, new audio sucks, can't even tell when a killer is coming near or when I'm in a Chase
The chase music is still direcational, it's just lowered by like 70%, just look around and you'll be fine
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Gotta disagree its a problem that needs more work than just extended hook timer
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@NoShinyPony huntress is top rank killer as wehll just not as good as hag
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@Groxiverde said:
Huntress with exhaustion addons in her basekit? Mmmm sorry but no.
@Groxiverde as a huntress main I completely agree, plus Berus toxin is a brown add-on and is already more than enough to end a chase fast let alone the hinders add-ons
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This happens when they do a stand alone survivor or killer, since it was a ghost face only deal with no map or survivors, there are way more killers, although this is the biggest killer to survivor diffrence I've seen ever
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I've made it to rank 1 this season with huntress, but I have been playing him at red ranks and he only seems to work with things like spirit fury and enduring, and even then it only works once on a good survivor and sometimes even survivors drops pallets because they can read you have enduring. He just below Myers imo