Monstrous Shrine Needs A Rework

Monstrous Shrine has always been a niche perk but it’s never really been rewarding enough for how situational it is. Why not take away some of its power and make it less situational to compensate.


Current version:

Basement Hooks are granted the following.

  • 3/6/9% Faster Entity progression
  • 5/10/15% increase on difficulty escape attempts
  • 3/6/9% Increased penalty on escape failed attempts.


New Version:

All Hooks are granted the following.

  • 8/10/12% Faster Entity progression.
  • The amount of time it takes to Unhook yourself and Others is increased by 25/50/50% (Killer must be at least 20 meters away from the hook for this effect to activate).
  • Gain 5/10/15% more bloodpoints in the sacrifice category.


Comments

  • That's way too strong. I think the primary change Monsterous Shrine could use is a bonus sacrifice bloodpoints multiplier. Then it would at least be viable for farming builds.

  • personally, i believe a good rework would include faster progression of a select few hooks with a bloodpoint bonus. kind of like event hooks, but it's less situational.

  • Monstrous Shrine

    Each time a survivor is hooked, gain a token. For each token, the End-Game Collapse timer is reduced by 3 / 4 / 5 seconds. Gain 25% increased BP in the Sacrifice category.

  • @se05239 said:

    Monstrous Shrine

    Each time a survivor is hooked, gain a token. For each token, the End-Game Collapse timer is reduced by 3 / 4 / 5 seconds. Gain 25% increased BP in the Sacrifice category.

    That's the most creative idea so far.

  • @se05239 said:

    Monstrous Shrine

    Each time a survivor is hooked, gain a token. For each token, the End-Game Collapse timer is reduced by 3 / 4 / 5 seconds. Gain 25% increased BP in the Sacrifice category.

    Yea and you could get up to like 8-10 tokens

  • It's already sufficently dificult to escape the hook. I mean there's a 4% chance to escape, how insecure are you if you need a perk to make it even harder for someone to try and self rescue which for 96% of the time means they're suiciding on the hook.

  • @se05239 said:

    Monstrous Shrine

    Each time a survivor is hooked, gain a token. For each token, the End-Game Collapse timer is reduced by 3 / 4 / 5 seconds. Gain 25% increased BP in the Sacrifice category.

    Wow, that's an interesting idea though it might prove too much in conjunction with Remember me.


    THE end game build: NOED, remember me, monstrous shrine, and blood warden. putz around while gens are completed then one shot someone and hook them for blood warden after a gate is open then watch as the entity takes them all l.

  • @DoubleTap said:

    It's already sufficently dificult to escape the hook. I mean there's a 4% chance to escape, how insecure are you if you need a perk to make it even harder for someone to try and self rescue which for 96% of the time means they're suiciding on the hook.

    What are you on about? This change doesn’t have anything to do with the escape chance all it does is take an extra second to free yourself.

  • @Star99er said:

    https://forum.deadbydaylight.com/en/discussion/comment/561796#Comment_561796

    What are you on about? This change doesn’t have anything to do with the escape chance all it does is take an extra second to free yourself.

    @Star99er some forum members struggle with comprehensive reading :)

  • @George_Soros said:

    https://forum.deadbydaylight.com/en/discussion/comment/561851#Comment_561851

    @Star99er some forum members struggle with comprehensive reading :)

    all the time...🙄😂

  • @Kabu said:

    https://forum.deadbydaylight.com/en/discussion/comment/561787#Comment_561787

    Wow, that's an interesting idea though it might prove too much in conjunction with Remember me.

    THE end game build: NOED, remember me, monstrous shrine, and blood warden. putz around while gens are completed then one shot someone and hook them for blood warden after a gate is open then watch as the entity takes them all l.

    @Kabu Could be fun.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/561796#Comment_561796

    @DoubleTap

    Monstrous Shrine came about at a time when the perk pool, and killer pool was significantly less than now, and survivors were (slightly) more likely to equip Slippery Meat

    Speaking of which Slippery Meat could buffs as well.