Fibijean
Fibijean
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- Fibijean
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I'm excited, personally. Doctor is my go-to when I play killer. I'll be sad to see the shock field go, and some of the strategies involving it, but on the whole I like the idea of the new power better, because I think it creates more room for tactical gameplay.
Really looking forward to the post with all his changes coming out in a few weeks, so I can get a better idea of how he's going to play from now on.
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@ProfoundEnding said:
I didn't even realize they picked my question at first lol! They get so many I never imagine mine will be included.
Obviously it's cause you're their favourite 😉
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I'm with you, OP. I wish they had more pretty hairstyles for the girls in the game, honestly. Meg's new hairstyle, for example - I love how it looks from the right, not such a fan from the left. I had the same issue with Kate's white hair. I'm not sure what the fascination is among the cosmetics team with that particular half-shaved look, but different strokes for different folks, I guess.
That said, it might be a bit difficult, thematically, to give Nea too many girly cosmetics, since they have to take into account what fits with the character themselves, and Nea is one of the biggest tomboys in the female cast.
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@Hex_KillerMainBTW said:
I actually did do a video evidence one and was told "Whilst we appreciate your support for the game and your desire to make the game a more enjoyable experience, we must make you aware that disconnecting does not need to be reported. We use our backend analytics to flag and ban players who are constantly disconnecting/leaving the game" so I'm not really sure if you need to send video evidence of then disconnecting through a ticket or not. Regardless I feel if someone sends video evidence that should be enough to put a ban on them. Even if it's just temporary.
DCing is the only bannable offence that you don't need to report people for, which is why you got that response. Video evidence is useful in reporting anything else that's bannable that people do in-game, such as hacking, working with the killer, targeting, holding games hostage, using exploits, bots or lag switching.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/931152#Comment_931152
I'm assuming the "jingle" is only audible to the survivor(s)?
To add to the above, I discovered yesterday while doing my killer challenges that the jingle is also audible while carrying a survivor.
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@KillermainBTWm8 said:
You just saved me like 2 hours and you sacrificed probably 4 hours. Thank you :D
... Close enough 😋
And no worries, I'm glad I could help!
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Also wow, this really blew up overnight.
I don't want to spam the thread with appreciative notes, so I'll just say thank you very much to
@OldManGloom, @Masantonio, @Peanits,@Rizzo90, @ChrisFuFuu, @Swimming_Bird, @Rareware0192, @pootis_Bear, @Cassandra_Alexandra and @Boosted_Dwight
for all the kind words.
It means a lot to me, and I'm so happy that so many people found this post informative and helpful. It makes the effort I put into it more than worthwhile 😁
Much love to you all! 💕
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@SnakeSound222 said:
Nice job!
I'm hoping that maybe that end of year post will contain a new Doctor change (waiting for these changes is really hard because I'm a Doc main).
Also was there any explanation as to why Madness 3 won't be causing Exhaustion anymore? And will his base shock range be buffed like a couple of people have said?
The post with the Doctor changes will be after the end-of-year post. It's due to be published early January.
And yes, I believe they said on the stream that the base range of the Shock Therapy cone would be increased slightly.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/932060#Comment_932060
Hmm I don't get it either. The people that dodged a lobby was practically the same as now, honestly there weren't much people who dodged when ranks were on . Besides, if you knew your teammate is a newbie then you could equip yourself with perks that could help that newbie or even put an offering like party bloody party streamers.
So lobby dodging wasn't much of an issue and they know it. Basically is a "We don't want to do it, then we won't do it", it's ok, it's their game and they are free to decide whatever they please.
But even I, who don't like playing with newbies played with them. Why? As I knew they were newbies it was probably the killer were too, so I could use perks that helps me more like selfcare (or using a medkit) and not relying in a teammate that never would heal me.
I thought that too, and on the same grounds - that lobby dodging wasn't that big a problem, so overall it was a net positive. However, I'm a bit torn now, because while I personally enjoyed the feature because it helped me to design a useful build and have appropriate expectations about how much I could rely on my teammates during the game, the amount of people I've seen on the forums complaining that they can't dodge new players now makes me think that maybe the devs had the right idea. They do have access to data that we don't, after all (like lobby dodging rates).
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The way they explained it in the stream, it's basically because lobby dodging costs more time for everyone involved. Since they're in the middle of trying to improve matchmaking and queue times, it seemed counterintuitive to allow a feature to remain in the game which made that issue even worse.
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@TheNormalizer said:
https://forum.deadbydaylight.com/en/discussion/comment/932018#Comment_932018
ok i'm running away from the basement what now
You mean if they're leading you away? Well, you can just hook them closer to the basement even if you can't actually hook them in it just to move the game in general closer to the basement, or you can try to force them to run back towards the basement by physically cutting them off.
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I played basement Trapper for this one. Basement Leatherface or Basement Hag could also work well, if you prefer. I used Agitation and Iron Grasp, obviously, and also NOED to stop people escaping at the last minute. Once I had one person in the basement and my traps at each exit, no one made it out of there alive, even though they'd finished all 5 generators by that point. I was blessed with a particularly altruistic group of survivors, though.
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I enjoy doing them, but I don't enjoy the fact that I've almost finished them already. They're too easy, in my opinion. Some of the level four challenges feel like I'm back in level one again.
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There was a bit about dedicated servers for consoles in the livestream - namely, that they will be publishing an end-of-year post on December 31 which will detail, among other things, how dedicated servers are going to work on consoles. They didn't give us much more information than that, but the topic will be broached in the end-of-year update for sure.
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No you're right, they changed it. Looks like she's been to the salon.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/931890#Comment_931890
"They went out of their way to mention that matchmaking is not 'broken' as it is now, they just don’t want to make it worse."
Saying that something isn't broken is a far cry from saying there's nothing wrong with it.
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@Atrushan88 said:
"There are no problems with matchmaking currently"
"There's a bug with matchmaking"
I also like how they're blaming the Doctor being annoying to play against on his passive screaming. I don't think anyone blames the annoyance on that. It's more that he creates situations in which you can't do something you should be able to and those damn annoying skillchecks that he gets just for being in his terror radius once. And then there's his build specifically for that, impossible skillcheck Doc. And now they're making addons to make the skillchecks go counterclockwise. Hopefully this isn't in ADDITION to his current skillcheck passive.
Where did they say there were no problems with matchmaking?
Regarding the counterclockwise skill checks, I'm not sure whether he'll keep his passive. They definitely mentioned the feature where the skill check appears in a random location, but in context it wasn't clear whether they were saying that would still be a passive effect or whether it would be an effect of the Iridescent Queen. In either case, from what they said, it seems like it's definitely possible to get a counter-clockwise, randomly placed skill check on the new Doctor.
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No one really knows. They are looking into the possibility of adding cross-play between platforms (console/PC), and if they do that it's possible that they might implement KBM support on console to level the playing field a bit. So no official word yet, but we can hope!
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I'm glad! 😊
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Lol, thank you. I try 😁
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@Darkskies said:
Thank you so much @Fibijean for doing all this!!! I haven't had the time to catch the stream so this is muchly appreciated!!
🐖💕
No worries! That's why I did it 😊 ❤️
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Thank you 😊 People seemed to find it helpful last time, so I was happy to do it again!
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@LemeTheMeme said:
Fibi, you are a wonderous person and I love u <3
Aw, thank you 🤗 Glad you found it helpful!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/931608#Comment_931608
Fair enough, but then what about the people who are alleging that their first penalty (seemingly as a result of a game crash or a match cancellation) is a 15 minute ban? Putting "first" in quotation marks kinda makes it seem like the implication is that this was not actually their first DC and that they are mistaken/not honest in their claim?
I understand. I put it like that intentionally, because the point is that it wasn't actually their first penalty. Not because they're lying, but because they might have been mistaken.
Nevertheless, to avoid confusion, I've edited the post with the exact quote from not_Queen so that people can draw their own conclusions and nothing about what I said will accidentally reflect badly on her.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/931595#Comment_931595
Write it simply stating that sometimes the first penalties are not given despite being registered by the game, and when a player in this situation does eventually trigger a DC penalty, they are still given the stiffer penalty as though they had also received the previous ones.
That's not really what was said, though. It's not that the first penalty is registered but not shown, it's that the players don't always notice it's there because you only see the lockout penalty when you try to join the queue.
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I don't think they would be likely to make this change. Sound design is a huge part of balance in DBD, and a significant resource for most killers in tracking survivors. so making certain survivor cosmetics produce less sound would bring up some complicated pay-to-win implications.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/931569#Comment_931569
In that case, I think it would be wise to re-write that portion because the way you have it written definitely gives off that connotation.
I'm not sure in what way you mean. How would you suggest I word it?
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/931564#Comment_931564
Because flipping the switch on the winter atmosphere from Dec 1 - Jan 2 would have been too much.
The 3 month Halloween grind got in the way of Christmas and the same will continue since they plan to continue to try passing off a themed battlepass grind as a holiday event...
I'm looking forward to what the "event" is for the chinese new year...
I don't know why they didn't do the festive atmosphere this year, but that's a different topic from the Blood Hunt.
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@TheLegendDyl4n1 said:
amazing
i missed the stream and love how you went over everything in full detail.
I'm glad it was helpful 😊
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@TAG said:
"Some players aren’t seeing the first disconnection penalty they receive (for various reasons, such as restarting their game and not returning to the lobby until after it has already expired), which is why some people’s "first" penalties are appearing longer than they should be."
This reads to me like BHVR are calling people liars.
Be careful about reading into it too much. As I said in the disclaimer at the top of the post, the information is official and accurate, but the words themselves are mine, not BHVR's.
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@mike2835 said:
I'm upset the devs just being lazy, spending all there time on cosmetics. I'm not even mad about winter event, but why do we gotta wait till next year for bloodpoint event. When most people have more time to play during the holidays. Kids are out of school, a lot of businesses closed. There just killing our events to sell there battlepass.
They did say on the stream that with the Blood Hunt starting in January, it would mean that people wouldn't have to ignore their families to take advantage of it. So far from trying to kill our fun or anything like that, the impression I got was that they knew most people spend time with their families in that week between Christmas and New Year, and so they tried to make the Blood Hunt at a time when all that would have died down and people would be back to their usual schedule. That, and they're probably reluctant to run an event during a period where no one is going to be at the studio to monitor it.
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@FireHazard said:
No Winter Event?!??!
This is a sad moment for my Winter Party Starter collection... now I can't continue my 329 Party Starters to 1000!
ALL IS LOST!!!
It won't really be Christmas without Winter Party Starters D:
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@GrootDude said:
This is why you’re awesome! 😁
No u ❤️
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@ASpazNamedSteve said:
thx ily
No problem ❤️
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@DelsKibara said:
Fibi, how long did you spend writing this down?
Because this feels somehow more extensive than the one Peanits wrote.
The one Peanits published, as I understand it, was created in advance and collated from a bunch of answers submitted by different members of the dev team. I suspect the notes in that post were the same notes that the devs had in front of them on stream. They elaborated on a lot of the questions during the live Q&A, though, which is why I thought it was worth writing down what they said and not just deferring to the official recap post.
As for how long it took me... can I plead the fifth?
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/929486#Comment_929486
Was my comment about ultra rare stuff for survivors removed?
The one I replied to, you mean? Nope, it's still there.
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To expand on/clarify the above, it's not a bug, nor is it as simple as the challenge counting whatever progress was made on the generator while you were working on it.
It's not the progress you contributed to that is counted, it's the work you put in. If you complete a full generator solo, you will get 1 generator's worth of progress towards the challenge. If you complete a full generator cooperatively with one other survivor, you'll only get half a generator's worth of progress, even though you were on the generator from 0 to 100%, because you only did half the work on it.
So when it comes to challenges like that, it's more efficient to do generators solo, if you can.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/930000#Comment_930000
I mean, 5 DC within a day is excessive. The general player base shouldn't have an issue with it.
Its good to know 1-2 DC is minimal time.
True, but when you factor in all the things someone could get punished for - crashes, connection issues, games being held hostage... five DCs in one day isn't really that much.
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/930000#Comment_930000
I thought 25 mins was one?
But now I see why everyone is angry. You need to do levels. Like 1-3 is a minute,4-6, etc... Especially in a game with this big of connection issues
Yeah, 25 minutes isn't meant to be the first level, but there seems to be a bug in the system that is causing people to have longer penalties than they should on first or second DCs.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/929972#Comment_929972
Do we know how many DCs it takes to get to the 6 hour ban?
I am sure you have to do a lot of DC to reach that point.
Not really. First DC is 1 minute, second is 5 minutes, third is 15 minutes, fourth is 1 hour, fifth is 6 hours.
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@Toybasher said:
I heard after 6 hours it's 24 hours. No idea if it goes any higher.
Where did you hear that? Because I said that in a comment I made on another post, but that was just a guess on my part.
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@ASpazNamedSteve said:
Do they need to be on the hooks at the same time like the Monstrous Shrine one, or just sacrifice them all in there...?
If it's just sacrifice them all in there it doesn't seem super impossible with a basement build. I feel much worse for the survivors going against all the killers doing this lol..
It doesn't have to be at the same time, you just have to sacrifice everyone in the basement. And I agree, it doesn't seem that difficult. I think people are overreacting a bit considering the challenges have been out for less than an hour so no one has had a chance to test how difficult they actually are in practice yet.
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I WON 😋
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@ASpazNamedSteve said:
What is this challenge?
The challenge is to sacrifice all 4 survivors in the basement.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/929791#Comment_929791
There is no last Minute Hero.
These are the challenges:
Survivor:
Repair 10 Gens
6 Skill Checks with This is not happening (single Trial)
Search 12 Chests
4 Gens repairing with Dark Sense (Single Trial, only need to be sitting on the Gen when its finished)
Escape as Claudette (Single Trial, obviously)
Total of 5 health States healing
4 Killer Stuns with Pallets (Single Trial)
Killer:
Hit a Survivor with your weapon 25 times
Damage the same generator 4 times (single trial)
Interrupt and grab 2 Survivors
Kick 8 Pallets or Gens with Brutal Strength (Single Trial)
Hook the Obsession 10 times
Hook 5 Survivors in the Basement using Agitation (single Trial)
Catch 6 people in Bear Traps (Single Trial)
Sacrifice 4 Survivors in the Basement (Single Trial)
Not really challenges.
I was actually looking forward to the Level IV challenges. I thought it might actually take me more than a few days to complete for once, but some of those are Level I difficulty 🙁
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What? Who's asking for Billyboy nerfs?
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I love the Pig. She's my favourite killer, both to play as and to play against. Fun gameplay, cute noises, meme potential, and to top it all off I'm All Ears on Pig sounds like a pun in the making. What's not to love?
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/comment/929779#Comment_929779
No no I meant the last paragraph. Some killers now will just slug everybody to be toxic because they know they can’t DC.
Sorry, I assumed the final paragraph was part of the scenario. Still, I don't think that's likely to be as prevalent as you're assuming, because killers like to have fun too, even toxic killers, and that is just as boring and unrewarding for them as it is for the survivors.
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What are you talking about? Free comedy shows are the best reason to run Kindred.
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/comment/929681#Comment_929681
https://forum.deadbydaylight.com/en/discussion/comment/929688#Comment_929688
I’m guessing you’re both still just kids. That’s fine. There’s adults out here that have jobs and families to take care off and don’t have much time to play so would rather just leave and hang with their buddies while they can.
love how both of you ignored the slugging part lmfao
I ignored the slugging part because it wasn't relevant to the point I was trying to make, but if you really want it addressed: if you throw yourself at the killer because you want to die and the killer recognises that and slugs you instead, far from being toxic, that makes them a decent person who apparently cares more about your teammates' gameplay experience than you do. You deserve to be punished for unsportsmanlike behaviour like that.
Also, if all they do is slug you until you bleed out, that means you'll be out of the game and playing with your friend in less than five minutes. If you have time to play the game at all, you can wait five minutes to play with your friend.