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FengisKawaii

FengisKawaii

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FengisKawaii
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  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2211928#Comment_2211928

    Like others have said, it would make an achievement impossible to get which is apparently a no-no from MS and Sony.

    Personally I suspect that they’re working on something that will affect the end game in a bigger way, not just keys.

    Which one? "Where did they go?" Still doable if everyone brings a key so a change like that would not affect the achievement.

  • Blight exploits are the biggest pain rn. The other options don´t seem much of a problem but we always play as a swf team, solo players propably can struggle if they´re not experienced.

  • Why did you put Freddy in there twice OP?

  • I mean yeah it´s no secret that all but two or three killers are pretty much helpless in chase if you´re a decent Survivor. Breaking chase won´t help them either 99% of the time because after 1 or 2 gyms, it´s already too late for them to stop the three gens the others have been working on, at that point it´s gg ez :D

  • I think that´s a good idea but it may need some adjustments. You should be able to run most Killers at least one minute (unless Spirit) so considering that and the fact that they split up the BP gain to encourage engaging in many different activities in a match, it should be toned down to something like 50-100 BP for every 30-45 seconds hitless chase.

  • Oh yes that´s true but only in case bad killer vs bad survivors (no offense we´ve all been there :) ). If your team is at least decent with ressources and gens only legendary veteran killers will get ez wins (or they play Spirit)

  • Maybe quite a few will buy DBD but quit really soon after. On one hand, the skillfloor for Survivor is too high to play it casually and on the other hand the Killer needs a sizeable skill advantage to get hits in a chase. I don´t think many RE gals n guys will put in the work (and laughably huge grind) to become a part of our community :(

  • The nerf to Trapper was welcome, I hate being stuck in a trap :D I don´t think they will ever make him decent, we need some ez auto pilot wins after all with all the Spirits roaming around. The first 1-2 attempts don´t even matter unless the Trapper is already within like 10m of the survivor

  • I want Gargamel! He´s a bad man and looks 1000x more threatening than the Trickster!

  • This perk has meta potential for good Survivors. Usually, you get 2-3 gens done for the first chase, and the real game starts from there. If you screw a bit with the Killer and give them 2-3 Hooks, you can almost instantly do the last gen with several people. It´s kinda nutty, propably going to get nerfed once enough chapters have been sold. Same with the window block hex, I´d bet good money it will get at least the same CD that Blood Favor has.

  • This i gold :D

    I don´t get it either, why are they so hellbent on keeping Trapper as the worst killer by far? He´s a literal joke to go against unless he gets super duper lucky and even then....

  • @Shroompy said:

    People want to feel represented, can't blame them for that

    ^this. I´m straight but I´m very happy we got more rep with this chapter!

  • @ricenorim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1988217#Comment_1988217

    Because you’re using generalizations and stereotypes to say he’s gay. That homophobic. I’m a regular gym goer with 7 plus tattoos. Most people probably couldn’t tell I’m gay. Stop with ur weird perspective on human beings.

    That´why I said stereotypically. If you don´t fit the stereotype, why you get angy over it?

  • Oh wow! I´m speechless. More like a paragraph than a chapter I guess, least they could do was to adjust the price accordingly.

  • Oh BM isn´t going anywhere, it´s half (or more of) the fun for so many teams haha

    I can think of like 10 people from the top of my head that would play the game way less (or quit it altogether) if they weren´t able to utterly humiliate the Killers with their flashlights and all their dirty little deeds :D

  • Don´t let others fool you, the sole reason is to BM you and rub in the L. Some people don´t want to admit they enjoy being nasty to others haha

  • It´s gotten much worse no question about it. I don´t play Killer too much and even I have encountered 5 super obvious hackers this month. We also faced two flying Ghostfaces with sonic speed and hatches this month lol

    It´s propably because nowadays people are streaming their hacking and advertising the tools for it for others to purchase. Knowing that it will take the devs months or years (if ever) to catch up to their hacker ways makes them feel understandibly super safe.

  • Oh yes the jumpscare are so fun! We love it too, but it works only once unless you´re on an indoor map or something :D

  • We´ll still be running it almost every trial. It will be just as strong an anti tunnel tool as before, but I´ll miss the times where you could just screw the Killer and there was nothing they could do about it :D

  • Oh my gosh this is so cute UWU

  • @Sluzzy said:

    The idea of object of obsession is for the two to always see each other when looking in the same direction. Why change this perk after 3+ years? The current version I see nothing wrong with it as it fits its niche very well. A high risk high reward perk for good survivors. Once again, you are drastically weakening a perk because of killers view the perk as powerful when it is not. This change seems to once again be to appease killers with no benefit to survivor.

    Instead of nerfing survivor perks, they should be buffed if anything. The state of the game is dismal for the survivor side. Killers have extremely powerful perks that tilt the game massively in their favor, most of which shows the auras of survivors constantly and you are nerfing a perk where the downside of using it is exactly the upside.

    Don't change the perk.

    Oh you need to check again, there is no Killer aura rading perk anywhere near as close to power as Object is! Like, not even remotely close!

    When a decent team uses Object there isn´t much a Killer can do, and Trapper might as well go afk and cwy in a corner lol

    There is no risk to using it if you´re at least average at Survivor. You control 100% of the perk as of now despite the super busted effect. You need to look up the perk description again, the Killer does not control the reveal :)

    Oh and most Killer perks are as bad as most Survivor perks, both sides have their handful of super busted stuff and not much going regarding the other 90% of perks other than meme potential haha

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966136#Comment_1966136

    At which point, like with a bt save, you could chase the unhooker. Alternatively if the team didn't open the gates and only 99'ed them the recently unhooked survivor opens the gates their ds is gone.

    Or the devs could implement some other measure to ensure that it doesn't activate in endgame.

    However during the main portion of the match it quite literally doesn't matter how long the ds timer is. If you don't tunnel they can't use it.

    Yeah I agree with the main portion of the match thingy but making it any longer than 60s would be suuuper busted in endgame scenarios, like old MoM levels of busted :D

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966131#Comment_1966131

    Not really. What are they gonna do for those 3 minutes? They can't progress the game in the slightest without losing their perk.

    ######### it, make it 20 minutes long. At tier 1. And the timer doesn't decrease when in the dying state. It doesn't matter because they cannot progress the game at all with their perk active and if they spend 20 minutes doing absolutely nothing you've literally already won the match.

    Mhh the timer needs to have a limit, otherwise you are guaranteed an escape during endgame no matter what if you get unhooked with a gate open or hatch spawning close after haha

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966117#Comment_1966117

    Getting healed by another survivor doesn't cancel ds.

    If you're self caring by the hook then that's a you problem when they return and honestly one of the dumbest moves you can do.

    Mending is not a healing action and so won't be taken into account. If it was, it'd be affected by Botany Knowledge and Desperate Measures, similar to how Snap Out Of It and Waking Up used to be (and subsequently were revealed with Nurse's lol)

    Also, the timer for DS doesn't matter now. They could legitimately make it 10 minutes and it wouldn't make a lick of difference due to it deactivating as soon as someone progresses the game. 60 seconds isn't enough to properly stop tunneling and it should honestly be infewsed to like, 180 at minimum because if you get, say, the new Game map and drop every pallet your chase will last well beyond 60 seconds.

    Totally agree but 180 would be way overkill don´t you think? :D

    And yeah if your routing is good you can easily extend the chase for 5-6 minutes on new Gideon, it´s hillarious haha

  • I liked to play Billy a bunch in 2018/2019, but like the others have said, the lowered FOV, camera placement and the constant wabbling up and down throws me off way too much lol

    Overheat isn´t so bad, it´s all the stuff that makes him very clunky to play and the new addons range from "nah" to "meh" so I totally understand why people don´t play him anymore sadge

  • @Tsulan said:

    I've had a incredibly high amount of 3 and 4 man escapes while playing solo queue. So yes, once the desync gets fixed, the high escape rate will be the norm.

    Killers don't really have anything left against survivors that just want to push out gens and it shows.

    Hell, even the Japanese Tournament showed killers getting 2 hooks by the time all gens were finished. Even with full slowdown builds the gens just popped left and right.

    I wonder what the next dev stream has to say about this.

    Full Slowdown builds can be kinda nasty ngl, but none of them change the fact that Killers can´t pressure 4 gens that are simultaneously being worked on at the same time. If the first chase goes well (and it should because you have the whole map to work with) it´s guaranteed 3 gens lost. Sometimes a good spirit with good addons can stop that, but not much else haha

  • Oh it´s when they are mad at you because you gave them a hard time :D

    Just take it like a champ, and also, it looks HILLARIOUS especially when dumb Killers like Billy or Bubba do it haha

  • @Yamaoka said:

    What can I say... Strong emotions run in my bloodline so the Entity just can't get enough it seems. Maybe grandma will join the trials soon as well. Oh boy, you certainly wouldn't want to mess with grandma. Oni was a calm puppy compared to her.

    Legend has it Granma Yamaoka was the family´s master at arms, feared among the peasants for her unfathomable Wrath and also for being very Kawaii

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1963816#Comment_1963816

    So you say just play only in a Swf and then it's no problem? Nice...

    Yeah having a good premade is an absolute game changer. There´s like 2 or 3 Killers that, when played very well, are a threat while the others just aren´t. But solo players, if they can loop just a bit and sit on gens, will come pretty close!

  • @ILoveDemo said:

    I just say that it's not necessary to bring Ruin/Pop/Noed/Sloppy every god damm game! Just Had 5 Killers in a row who bring atleast 3 slowdown perks in one Trial. It's just spamming in this point.

    The Devs need to look at when bringing more then one Gen regression perk and make sure that it's NOT Impossible to Play the game when you do.

    It's like Freddy as a perk.

    Well if you´re not so great yet as Survivor and your mates aren´t either, gen slowdown can be a pain in the butt, but trust me a good team like mine could never lose unless the Killer plays really well and brings lots of slowdown. Practice looping a bit and sit on gens, and you will win a lot more!

  • @HollowsGrief said:

    Bruh, when was the last time you saw a killer win a game vs a DECENT, not even great but DECENT team without running slow down perks? The answer is never, because gen speed is stupidly fast and slow down perks are required to even stand a chance as killer. Stop crying and moaning and learn to actually last in chases instead of just complaining that they undid your progress that took literally no effort on your part to get.

    Oh that never happens. Or very, very rarely. Unless we screw up royally or try something goofy, I´s impossible to stop survivors from doing gens without good slowdown. Until this day, there is no Killer that can chase 4 different Survivors off 4 different gens haha

  • Oh no that sounds...not so great, sorry!

    Part of the counterplay is avoiding LOS after all, and if you take that away what is left then regarding interactive gameplay? Also, it would feel kinda out of place if he was stalking a wall basically to charge his power lol

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962255#Comment_1962255

    Your sarcasm is honestly lost on me, I know you're trying to be sarcastic but I've clearly stated I find both sides easy, can you point to where I said I struggle at 5500 hours? Your attempts to belittle me only make sense if I actually said survivor is hard and killer is easy, where as I find both sides easy.

    Maybe try again in another thread as you've clearly not understood passive aggressive sarcasm as much as you think you have.

    Oh gosh sorry again! I was genuinely trying to help because you seemed a bit lost, but maybe I´m wrong on that too. I wish you best of luck, lots of fun and hope you will be able to overcome the percieved unfairnesses at some point!

  • @Huge_Bush said:

    Why do I and 2 others have to suffer, trying to complete five gens alone, just because someone got butt hurt that things didn't go their way?

    Soloq is so rough sometimes. But that´s "part of the game", the growing number of hackers is not an intended feature (debatable given they have basically 0 defense against hackers). I really like your name btw uwu

  • @FengisKawaii said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962203#Comment_1962203

    Oh I´m sorry, I didnt mean to be rude! It´s just you describe it like from a new players perspective, that´s all. There´s always new tricks to learn as well, no matter your hour count! You can try faking vaults and drops to get even more chase time going, and even just running straight after a hit in a dead zone gives your team 30sec+ at least on three gens each!

    I feel so bad now, sorry! I didn´t mean to call you out for struggling even after 5500 hours, maybe you´re just burnt out a bit or lost your drive to do well? Everyone goes through rough patches sometimes or meets better players, there´s no shame in that!

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962222#Comment_1962222

    Exactly. Conversely, if I want an easier time (or I want a map to fit my build) I'll throw on something like Hawkin's, or Lery's (but that's mainly because I play Stealth killers).

    Oh yeah that can actually be troublesome even for a decent team if the Killer is very, very good. You still wouldn´t be able to really "chill" though to the degree a good team can on Coldwind :D

  • Some are 100%. When my teammates and I are out for blood, we will burn a Coldwind offering. It´s almost an auto-win with killer friendly rng and a guaranteed 4E if the Killer isn´t going with a MDR+YKYK Spirit or something similar. I find it funny how they haven´t changed them yet, but I won´t complain for the time being lol. It´s nice being handed the win sometimes, even while chilling and not trying too hard.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961903#Comment_1961903

    It really doesn't take that long to get the perks and everything needed to win. Even killer mains with a few hundred hours can stomp survivor teams with a lot more hours. So much in a killer's favor. A really good SWF might actually win a lot, but that's only because most killers are bad. They just look really good and win so much because the game is killer sided.

    Oh my as I said to @SenzuDuck it only seems that way if you´re new! You need to learn a bit of basic looping and BOOM 9/10 Killers literally can´t chase you if they want to win because there´s a pallet or window every couple feet lol you just have to use them! It´s sad to see people frustrated over this, because it´s actually super easy to win as Survivor - as long as you got people on gens at all times that can hold a chase for a couple seconds each, that is! I´m sure you can do it :)

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962191#Comment_1962191

    Yea I know I probably need more experience, my 5500 hours just isn't enough.

    Oh I´m sorry, I didnt mean to be rude! It´s just you describe it like from a new players perspective, that´s all. There´s always new tricks to learn as well, no matter your hour count! You can try faking vaults and drops to get even more chase time going, and even just running straight after a hit in a dead zone gives your team 30sec+ at least on three gens each!

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961897#Comment_1961897

    Killer Is incredibly easy and has been for years, it simply comes down to a lot of killers unable to admit they're just bad and assuming they're the best so when they lose it must be SWF/OP Perks.

    Yeah Killer is easy, but compared to Survivor it´s like super hard lol

    Once you get to a higher rank and gather a bigger hour count you´ll see for yourself, but I totally remember how it was when I started too! I thought KIller was really op until I learned to loop and all that. Good luck on your journey gurl!

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961345#Comment_1961345

    Based on my observations, a lot of survivor streamers have quit and for very good reasons. All of the killer streamers still playing never loses their matches. I took a look earlier and saw an Umbra playing, watched a couple of games and quit watching because it was just more annihilation and she wasn't even trying, laughing with zero effort in the game. It is mind blowing how bad the game is for survivors. So I would agree the game is slowly shifting into a killer-only game on Twitch.

    Noo that´s just wrong! The OG Killer streamers have 5k hours+, its no suprise they stomp lobbys with less than 2k hrs combined lol.

    You need to realise that if a team is decent they will win 9/10 times. That´s just facts!

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1957982#Comment_1957982

    Yea the lack of skill I've seen killers have lately has been astonishing, hopefully they have some decent players on the killer side in this championship.

    That´s because all the Survivor players have picked up Killer this patch to abuse the desync. They are learning the hard way that they wrongfully assumed Killer was ez :D

  • @Tsulan said:

    It's going to be hilarious! Seeing all gens repaired by the second hook sure will be a show.

    Can't wait for it.

    I mean, everybody knows that a good team stomps any KIller except Spirits with her best addons. There is nothing new to learn in that tournament lol. Too many of my fellow Survivor mains think they´re better than they are, so they assume M1 Killers are strong which is hillarious :D

  • @ScottJund said:

    i think ive seen 3 hackers in 4000 hours. you must be the most unlucky player in existence

    It´s the other way around. You are exceptionally lucky not to encounter them, it´s quite common honestly.

  • I think as Survivor you should still be able to pip even if you die, but you´d need iridescent in all the other categorys.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959691#Comment_1959691

    Not like it used to be. They've removed over half the pallets on the map, most of the time there is a literal gen in the middle of a gigantic deadzone making it actually impossible to work on if it is a leatherface, or any killer for that matter. Most matches end in a bloodbath and it is not very rewarding to play the survivor role anymore.

    Many people enjoy it still, it´s so much easier and chill than trying Killer lol. Before they fixed the maps it was literally impossible for most of the Killers to win unless the Survivor really were very unexperienced. I think it´s much more balanced now, but to be fair neither role is "hard".

    Oh and the middle deadzone gens you should go for right at the start. If you get pushed off and can hold a chase longer than 10 seconds, that´s 3 gens the Killer loses guaranteed :)

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959246#Comment_1959246

    It's not even immunity, that's hyperbole. Killer has a weapon to down that person.

    I know how killers play. A killer like Spirit makes it even harder to guess their intentions. Always phasing back to the area for a tunnel opportunity. They even fake it too. A survivor shouldn't have to sit around with their hands in their pocket for 40+ seconds because they are going to lose a perk. Making survivor side even more oppressed and less rewarding and fun to play.

    But Survivor is super fun! Try and use pallets and windows so it takes them super long to catch you. Most of them have to break them if you channel your inner girl and hug the loop real tight. When you got 2 people on gens at all times, no Killer can ever win.Spirit is rough though, she´s so nasty.

  • @Chrisko said:

    It's a sad state of affairs right now because of the patch.

    It´s not so bad, put on a cute outfit and then just use the windows and Pallets to make it much harder for the Killer to catch you! Most of them can not do much but have to break them and slooowly catch up to you lol

  • It is a bit dark but with a shiny Flashy you´ll never lose your way uwu

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