FairP1ayer
FairP1ayer
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- FairP1ayer
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Comments
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1930802#Comment_1930802
Nope, the fat shame spots on the Swamp are consistently there.
Yeah there is always a fat shame on that map, it just randomizes around the map and sometimes it spawns out of the way in a corner worst case by a gen or loop.
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Almost every time a killer swings at me when I drop a pallet or vault a window it connects, and what’s worse is a trade at a pallet teleports the killer to my side of the pallet.
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Yeah with the new animations it feels like the game registers swings as a hit the moment they go for an attack. I usually don’t complain about bad hits but I had to see if anyone was going through this and I’m glad I’m not crazy.
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@Mystaria13 said:
I had this yesterday as a survivor and it helped the killer lol the fence was completely blocked off all the way around with bushes in every gap with one way in and out it wasn’t funny at the time but now it’s humorous because the plague used it to her advantage all match and got a lot of hooks for it.
Really? I must have been doing something wrong, mines linked up into a disgusting set up! I only won because I was Trapper and I three gened them around the Myers house.
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I saw a couple of totems just like that at Coldwind too but this was before the patch.
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@tayybabeh said:
platform: pc
description: cant sabotage blighted hooks
happens every game
proof: https://youtu.be/68MYL3FYs0Y
Yeah that’s not a glitch, they stopped survivors from saboing event hooks literally years ago.
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@thebigberta said:
https://forum.deadbydaylight.com/en/discussion/comment/1707255#Comment_1707255
That's a good question. It was the whole gamut of killers, so it makes me think it was an issue independent of skins. I distinctly remember it happened with the Doctor, Hag, Myers, Freddy, Ghost Face, and DS, but I'm sure it happened with more. These are just the ones I specifically remember. I'm pretty sure most if not all of the Doctors were in the default skin.
I feel like the game starting than ending early cuz a DC is one thing, but the thing causing all these DCs is another. I just hope BHVR is already aware and we will see a fix in the next couple of days.
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@thebigberta said:
Got hit with a bad bout of insomnia, so I've played about 24 games this morning. Only 3 of them were there no disconnects at the start of the match. Way too many of the matches lose two survivors to the start of game disconnects. Some of the matches seem to have the killer DC, as we all get credited with surviving.
What's going on? It's completely shafting the survivors to start a man or two down and ruining the experience.
Do you remember who the killer was the majority of those games? I’ve been using the Blighted Doctor skin alot today and most of my games had a survivor or 2 DC as well.
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I’m so glad They finally got around to reworking these maps, I was under the assumption it would take years to finally balance them out. The changes to loop around the Silo on Torment Creek was a surprise, I thought they’d just sill it up instead of open a doorway (by a breakable wall?)and add a pallet.
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Anyone care to say the qoute?
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@PhantomMask20763 said:
Same, I have 2 of the huntress hound masks and 2 billy hammers. I also have the Kate top but I never actually earned it so I shouldn't have it. The howling grounds david one isnt there tho and I didnt earn it so it's as it should be but idk why I have the Kate one or the duplicates
Wait you have 2 of the same cosmetics for your characters?
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Same here, I figured it was the devs finally giving our cosmetics back (well I never lost my Pro-pain Hammer). I participated in the Summer BBQ Event, but only got Billy’s hammer as I didn’t have enough time to finish the gens for the Survivor cosmetic.
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@sluc16 said:
Is this a known issue?
I reached lvl 50, and I kept on going on one bloodweb after another, until I reached a point where no more perks show up because the game 'thinks' I already have them all, but Unbreakable just never showed up.
It makes no sense, I have that perk with other survivors but with Yui is just gone.
Yeah definitely might wanna report your issue to the Devs, I have Unbreakable on my Yui. 😕
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1091601#Comment_1091601
Not all survivors have Open & Escape and Unhooked challenges (whilst all killers have unique powers/ mori’s/ sacrifice/ Chase challenges. + Freddy also has 2 for his power challenge, dream chaser and snares.
Really? I don’t think I ever saw one for the snares yet, but I guess that’s rng for ya. 🤔
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I predict that tool boxes with have their values slightly nerfed, and maybe some of the rarities will be increased like Commodious being an Ultra rare item as it always should have been.
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@MrPeterPFL said:
There are more killer dailies than survivor ones, with more killers getting introduce to the game, the more killer dailies there will be.
IDK, each survivor gets a daily for unhooking, running from the killer, escaping, and opening a gate. Killers get one for chasing, using their power, sacrificing and moring if I’m not mistaken. Survivors also have the sabo, fix gens and co-op action dailies so they should have more of a chance to show up than killer dailies.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1091522#Comment_1091522
And now I just completely smashed a team that outplayed me at every turn,and managed to get 4 gens on. You can tell when you are chasing someone that has skill.
They were also trolling. So maybe SWF. Taking turns blocking the hook,trying to use flashlights,trying to dismantle the hook in front of me and then turning around and tapping the gen. Blocking hits,trying to initiate chases to waste time. (I main Huntress) Just these matches today aren't quite what I'm used to seeing.
I'm not going to say it's just the rank thing. Could be the more diehard and better players are on because it's Friday night. Other people are obviously noticing some differences too though. I also don't want to come off as complaining. I like a challenge.
Huntress is definitely hard to use, but I have been having some decent games with her lately so more power to you, make them suffer!
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I think it will be The Smasher, but Pinhead would be a welcome surprise for me.
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I’m cool with it being Smasher, Scorpion or Pinhead, they all sound promising to me.
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@Heartbound said:
Clown should kneel down and ask for a girls hand in marriage and then just bite off one of her fingers.
Would make a pretty interesting Mori.
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I know one small buff that would make a big difference is if the Clown did not stop moving for a second after every throw. This would insure you don’t barely miss a hit at a pallet or window most of the time.
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@danielmaster87 said:
I think we killers have endured enough. I used to play Friday the 13th all the time, but changed to DBD when I found out I could always be killer when I wanted, not leaving it up to a dice roll. Then, just like with F13th, I realized all the imperfections this game had. Don't let DBD be another Friday the 13th, BHVR, or I WILL move to a newer, more polished, and BALANCED game where my fun will not be limited by the incompetent dev team.
I mean technically F13 died because a lack of support which is ironic because a lot of players want bE to stop supporting the game with DLC and focus on bugs, balance, and optimizations.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1091546#Comment_1091546
I usually get them 60/40 (k/s) but when I started it was like 9/10 killer because all I played was survivor.
I mean now that you mention it I do remember only playing Survivor originally just because I’d get like a sabo daily or whatever here and there lol.
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@Carpemortum said:
They give you more dailies for the side you play less.
It's literally to encourage people to play both sides, and has been.
Really? I swear I’ve been playing Killer more lately and still get Killer dailies. Maybe someone needs to bring this up in a Q&A.
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@gatsby said:
- At Endgame killers are significantly more likely to camp.
- The Benevolent emblem penalizes unsafe hook rescues and late game unhooks are usually messy.
- No Ed exists.
Unless everyone else is full health to take hits, you know the killer doesn't have no ed and someone has borrowed time to guarantee safe unhooks, there's no reason to go for late game saves.
That’s why I always tell my team to leave me, but some people would rather die trying I’m afraid, even if it’s Leatherface… 😕
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I am still holding out hope they will add the ability to choose whether you want Killer, Survivor or both sides for a daily. I know Uncharted 4 did that in there game for the players that wanted to get dailies for the MP, Survival mode or both.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1091492#Comment_1091492
I unfortunately am not a highly skilled player. I have some...issues. I know the things that are good to do but I'm not able to actually...do them,sometimes because of my limitations. I'm pretty good with Huntress. I was able to get a 4k off some guys that seems really good earlier,but the last three matches,two I completely got my ass handed to me,and it was easy to tell I was EXTREMELY outmatched. I mean people can say I suck or whatever. I'm not going to pretend I'm top tier or anything.
I’m with you brother, I have some games I do godly and I end uploading them, and others I’m ashamed of how bad I did because all the stupid mistakes I made. Hell I let someone with dead hard cause me to whiff twice in that vid I posted, and swung at what I thought was a window when Meg ran though a door way, I looked as boosted as them lol!
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Perfect, I’ll keep you posted! I know I have at least lvl 1 Unbreakable on alot of my survivors, so hopefully Yui is one of them.
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I was hoping this was intentional, I like an easy game as much as the next guy, but I had 6 straight games in a row as Trapper and they all played something like this.
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@premiumRICE said:
Is it known if it will be a licensed one or a totally new killer?
Nope, you know bE loves to keep these things a mystery! 😉
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1091461#Comment_1091461
Made it teachable at the shrine of secrets
PC or Console? I’m on PS4. I’m at work right now, but I’ll be sure to let you know if I ever got it for my Yui as soon as I get home.
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Did you learn it for other survivors with Bill?
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Looks like it has been confirmed, Trapper won’t be starting with all his traps next update... 😔
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1091110#Comment_1091110
I think giving him all of his traps is too much of a buff. An entire side of the map could become trapped everywhere important too quickly for my taste.
The whole not letting Survivors know the killer right away is kinda getting undone with the introduction of unique chase music though.
Idk. I'm in favor of having him start off with a few traps, but I don't think he should have all of them.
At least with the chase music they have to be in range to hear it, and that is whoever is near. Multiple people seeing traps is the difference between blindly running into one or staying vigilant around corners, windows and pallets.
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I don’t get it. Do you think that would be too much of a buff for him? All it does is stop Survivors from knowing the killer right away (which is something they always try to negate if possible, hence why no one has their own unique hooks anymore). Starting with his traps will only save time for him to set up, and at most force survivors away from loops he may try to trap in front of them.
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I feel like there is a pretty good chance he will spawn with all his traps for now on, I feel like everyone has been screaming at them to do this for a while now.
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I try not to leave anyone behind, but sometimes you gotta let the killer have one. It makes no sense to rush the basement when Leatherface is sitting at the stairs waiting for you…
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@Masterkit said:
this is one of the changes he needed, the only change he needs now is having more traps by default without using bags... carrying 2 or 3 traps has sense.
I’d love it if at least his Purple stitched bag allowed him to spawn with all his traps and carry up to 3 after they’ve been placed.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1090814#Comment_1090814
Wait a second.
So there isnt actually a hit detection in the game??
Its based on the "cone" that is created at the start of the animation and not the end?
Why isnt it checked at the end of the animation?
Now this explains all the hitbox bugs...
They said on stream they are looking into doing this.
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With all Killers getting their own chase music soon, what will happen to the all the chase music that randomly plays for Killers and Survivors?
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I think Bubba should only beable to down one person with his Chainsaw by default, and his chili add ons will add 1 (uncommon) and 2 (very rare) additional swings after hitting/downing a Survivor. This will help Bubba pick up and hook Survivors quicker as he won’t have as long of a cooldown from his Chainsaw, and prevent him from wiping out a whole team in the basement as well as camping hooks so easy especially without the add ons.
If Bubba revs up his Chainsaw and has not hit a Survivor yet it will still let him swing his 4 or 5 times even without the add ons, but the second he hits someone without add ons he will do his cooldown animation and stop, likewise with add ons he will swing his additional times than get the cooldown animation.
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We might get the PTB this Tuesday like they did with Oni who too had no dev stream.
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Ugh no, I do not want to see someone with that goofy little mask looping me on console I’m good!
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/961710#Comment_961710
I haven't had the pleasure of experiencing it on Killer yet, knock on wood.
I had that happen to me as Killer a couple of times, but with the result screen. Felt pretty bad being reminded of your last game ending with an Entity Displeased the entire time...
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/930678#Comment_930678
Unless they hop into a locker as soon as they hear a terror radius since good survivors will know Doctor has to go on a 1 minute cooldown as soon as he wastes his static blasts hoping to find you, of course.
If they do, you know to start checking lockers, and Iron Maiden will yield similar results when a Survivor exits a locker. As someone who used to Main The Doctor before hitting Red Ranks, these changes are an overall buff to him, I can’t wait to P3 him and see how nasty I can get him with a few niche perks slapped on. I know Monto will give me some ideas during the PTB. ;)
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bE is stupid to have not already added Evil Dead Ash.
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@Xerge said:
I've finally been convinced that Ormond is much worse than Haddonfield, it's way too big and two good loops can spawn on the main building. I wouldn't know which one to rework first, but they should look at Ormond too.
If windows didn’t block that counter vault by the chateau would be an infinite. I had killers leave me because they whiffed trying to double back and counter that loop after my second go around it. It was also just as strong as the other maps with the old BL.
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He was slugging alot and very lazy with chases, believe me I was laughing the entire time because he was basically mind gaming himself on it somehow.
@KuromiStarwind said:
The Game has some of the safest pallets in the entire game. The area near the bathroom has 2 omega safe pallets, then the room upstairs has 2 omega safe pallets.
So if you're upstairs you can effectively have a room where you use 1 safe pallet, drop down to bathroom, use that safe pallet, go back upstairs and repeat. There's also one behind one of the sets of stairs. It's just that, even to me as a survivor, I just hate indoor maps as much as I hate them as killer.
Yeah it is not fun getting ran around some of those areas there, it’s gets to the point where you just gotta eat those pallets above the restroom and hope 3 gens don’t get popped on you while you’re chasing them...
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/939309#Comment_939309
At this point you are doint the same as consider the vaults on the edge of macmillan and autohaven maps as loops
I actually looped a Freddy so hard on a Z Wall at Gas Heaven he left me even though I was injured, we had 3 gens up, and all Survivors were on death hook. Shoot I think I looped a Wraith pretty hard on a Z wall recently too lol!
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@ASpazNamedSteve said:
They sure are impressively boring.
The browns are the best/most fun by far, faster movement speed whilst holding Shred and placing portals faster is pretty much all I care about.
Movement speed whilst in the upside down is the only other one I like.
Both the purple and Green Undetectable add ons are useless and should be replaced with better versions of his brown add ons at the very least. I hear they only add a second or two of additional undetectable even when combined.

