EvilJoshy
EvilJoshy
About
- Username
- EvilJoshy
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Comments
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Because theres 4 survivors to 1 killer. Any perk that becomes basekit for them would outweigh the benefits.
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Run back to the car, grab my conceal carry firearm. I can draw and fire in the time it takes him to throw a knife. My projectile will travel faster. Ill probably get hit by a knife but if my aim is true, he's dying with me.
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Id find it fun. There are a ton of useless perks but theres also a lot of good perks. They just get over shadowed by the meta.
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When i saw the threads title i was afraid they did to pinhead what they did to demopupper.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2863692#Comment_2863692
Game is constantly in the top percentile of games played across PS/Xbox consoles as well.
Cause its free
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863692#Comment_2863692
Isn't that how data is supposed to change your mind? Lol
You didnt read the post if you had to ask that.
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There are people who quit the game without making an announcement but they still browse the forums.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2863774#Comment_2863774
Yeah. Sorry but I wasn’t talking about you specifically but General killer players that do it fully aware that it’s a toxic gesture after I didn’t even do anything. There is plenty of players on both sides like your Leon here.
I know you werent talking about me. I just wanted to share a good revenge story :)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2863755#Comment_2863755
Eh. I said etc. And most of them are also toxic in egc.
with your argumentation, using emotes or teabagging after pallet stuns/at open exit gates shouldn’t be considered toxic.
The only time i nod is when the survivor deserves it.
I had a match as trapper on crotus penn. I was doing terrible. Gates are open, no ones dead, 3 people escaped and theres like 30% left on the bar. This healthy leon decides to butt dance in front of me. I smack him and he runs to the gate. Knowing full well theres no way i can catch up to him in time. As he butt dances and turns the corner to enter the exit gate, he stepped in a trap i planted there. I hooked him, bobbed my head and smacked him on the hook. He started it and deserved it. When jerks get whats coming to them its not toxic, its righteous :)
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@Voriis said:
https://forum.deadbydaylight.com/en/discussion/comment/2863692#Comment_2863692
I don't think anyone honestly cares to "change your mind", usually people who end a conversation with that are set in their way and incapable of hearing anything else and aren't open to conversation about the topic.
If you can change my mind, im willing to listen. If your not even going to try than why respond at all?
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@MrPeanutbutter said:
I think CoH is one of the biggest reasons for the game becoming less fun for both sides. Boons now give whole survivor teams infinite healing, destroying the hit and run play style that made tunneling and camping less of a necessity. Killers now have a secondary objective to snuff (but can’t destroy!) boons when gens speeds were already a problem. Killers now have to commit chases and try to tunnel survivors out of the match early to get anything better than a zero kill with all survivors t-bagging at the exit gates.
This and the hacker infestation.
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Survivors worst enemy is not the killer. Its other survivors lol
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And this is where someone links the steam charts and says "the games doing better than ever!!!". Despite all the numerous ways that data can be misinterpreted. The fact that theres login rewards, free weekends, we cant tell if a player was on for 1 min or 10 hours and we've no way of telling what side they play. I dont trust the charts as solid data that the game is better because the numbers are higher.
I dont care if the player basis is higher or lower than whenever. I feel its in a terrible state. Change my mind.
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Was the game ever fun for everyone? Ive had the game since huntress released and it always felt like the fun was at someone elses expense. 90% of the time it was the killers getting the shaft.
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If the killer got to that point before your team finished 5 gens. Someone screwed up or you all got out played.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2862067#Comment_2862067
It happens sometimes.
They fixed this issue actually. I am finishing rifts faster than before. I am not playing long times anymore but still i can finish it before last tier.
I had enough of game pass systems with gears of war 5. I remember there was a gold armor skin for my favorite character that was on like a 3 month time limit. I just happen to be playing a lot those 3 months but i was only about 70%. I grinded the last 30% and got the skin. After that i didnt play for months because i was burnt out. This is why i feel "fomo" does more harm than good. It didnt help that 1 year latter the skin i worked for was available for everyone to purchase using in-game currency. Making my work meaningless in the end. They could have altered my skin to prove i earned it with my time instead of my wallet.
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I clicked on the wrong post somehow lol
As for this threads topic. I feel the entire thing is just to take advantage of "fear of missing out". I really hate long, grindy processes that have a time limit.
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I love how survivors tell killers "just run <this perk>". There are not enough perk slots to cover up all the issues.
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@Phasmamain said:
Clown and bubba. No escaping that chainsaw
Or nurse and bubba :p
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Over the weekend i tried playing killer again. Been on a long break. Came back for like a week when pinhead released. I played like 10 games sat afternoon. Id say i only won 1 match. It was a 3k as nurse and i needed noed because gens were flying. The other 9 matches were a mix of trapper, nurse, pinhead and pyramid head. They were all 0-1k and barely any hooks. It could be that i am out of practice due my long break but i never felt so frustrated with the game than i did that sat. After one too many pallet stuns, no hooks by 3 gens on rpd i just dced. Anyone who has seen me comment on dcing knows im against it. But that map was the final straw. I still dont justify me dcing but if someone who hates dcers decides to dc, something is wrong.
Mmr did jack ######### for me but it could have been flooded with survivors looking for matches. I dont even think i faced a 4 man swf cause people loaded in at different times. Maybe a 2 or 3 man here and there.
Pressure was non existent thanks to coh. Anytime i stopped chasing someone they were healed and back on a gen. No matter how many times i smashed a boon totem.
Besides nurse, every other killer i used felt like we were running from pallet to pallet. No matter how many i break there is always another.
I dont accuse someone of hacking lightly but even with my head phones, i couldnt hear grunts of pain. Despite no IW to hide it.
I was so frustrated that i uninstalled. After like 5 years ive never uninstalled before. I just played something else. Im normally a level headed individual when i play a game but if this made me rage quit. The game is in a terrible state. I cant imagine how bad the game is for new killers.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2856264#Comment_2856264
Decisive Strike has changed SEVEN TIMES.
Dead Hard has only changed three times, two of which were just graphical adjustments and the one was just the hit validation buff.
They are NOT the same.
The DS changes were literally a joke before they finally made it so doing anything productive shuts it off. The changes to DS were not my point. It was that it took them 4 years to finally get it to a state where I would call it balanced. If they change DH it will probably take various changes to get balanced or so weak it's useless.
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The devs reasoning for nerfing a killer perk does not apply to survivors.
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If you want to be the next Sluzzy, you need to really step up your game when making bait threads.
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"Thank god its not bubba. I might actually get to play now"
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If the information is genuine it's a good thing. That many people playing means more money and hopefully better patches.
However, id like to point out that a large player basis does not mean the game is healthy. Dbd has always had a retention problem. Movies that turned out to be complete flops and hated by the audience still managed to make a profit opening weekend. Superman vs batman, last jedi, captain marvel. Just because they made a chunk of money quickly doesnt mean they were successful in the long run.
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Your post is nothing but speculation with zero evidence to support it. Your only claim is "they havent changed it yet, so they probably never will" holds no value when you look at how long it took them to fix DS. Keep in mind they announced things they were going to change and they did but it still took them years to do it. How long were they preaching servers until they finally got here.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2855505#Comment_2855505
Then you just get facecamped by the survivors, cause remember, survivors are the power role, lol
Then you take Kote's advice. "Play something else" :p
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There is a 100% way to prevent yourself from ever being face camped. Get your pen and paper.
Ready?
Play killer
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I feel the best way to learn how to counter nurse and really any killer, is to play as nurse. Shes my 2nd main killer and i know she can be countered because people do it to me half the time.
And all the people who say "theres no winning against a god nurse". I will bet you have never faced a god nurse. They are that rare.
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@Cameragosha said:
Sloppy butcher need buff.
https://us.v-cdn.net/6030815/uploads/NNMRAM1A42Z2/sloppybutcher.gif
Make sloppy base kit. Problem solved :p
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>.>
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Your not suppose to let a chain hunt occur in the first place. You can see the thing before a hunt even begins. Theres 4 of you. Not 1 person couldnt be bothered to get off a gen?
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That and monstrous shrine.
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I disagree with 5. Nurse and doc arent toxic. People just want the same trick to work on every killer. Bubba isnt even toxic. The issue with him is face camping the first person you hook. There needs to be reason to go after someone else. Thanks to the healing meta, the most effective way to play killer is to remove someone asap. The game needs to change, not the killers you dont like.
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@Aven_Fallen said:
They wont until it is nerfed. And then they go for Sprint Burst, because they realize that it is far more annoying than DH, especially if more players are running it due to the lack of options.
But yeah, I would also wish that every snowflake would stop thinking that THEIR Thread about DH is special and needs to be posted...
@ThanksForDaily said:
Killer mains complaining on purpose everyday AND by the same people until the perk is nerfed.
Classic forum strategy.
Nerf, nerf nerf!!!
As if survivors dont do the exact same thing everyday. The only difference is they're the majority and often get what they want sooner.
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@HectorBrando said:
Problem with Nurse is if she is good then is pointless to play because you really cant do much against her unless you get one of the great maps, if she is bad then is pointless to play too because its going to be a 5 minutes 4 escape with MAYBE one or two hooks, usually there is no middle ground.
Overall Nurse makes games extremely boring because either you stomp or get stomped and both situations are not very stimulating, I rarely complain if people go AFK/DC/suicide against her, especially if Survivor queue is instant also I rarely unhook the suiciders, if they dont want to play a doomed game I wont force them to stay.
I actually love facing a good nurse. It's fun when you know what to do and its engaging. Now a "god" nurse on the other hand. Thats pointless to go against.
@Sludge said:
I'd rather get facecamped by Leatherface than vs a Nurse
At least with Nurse I get to play. Ill face a nurse over bubba anyday
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@SomberNokk said:
Hope they stay broken.
It's a survivor item. It'll get fixed in a week. Month tops.
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Maybe a harsher penalty for DCing or suiciding on the first hook?
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I will gladly face an engineers fang pinhead over a face camping bubba any day.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2853071#Comment_2853071
https://forum.deadbydaylight.com/en/discussion/comment/2853073#Comment_2853073
If that happens EAC support would stop and then people would mod the game back onto P2P and keep playing DBD 1 while BHVR gets no revenue. While DBD remains a viable product it will most likely continue to get support. People talk with their wallets, after all, and a lot of people wouldn't pay for the entire game again. Absolutely not.
The last 5 i think original killers i bought with shards. Just because i wasnt hyped up for them. Oni, blight, twins, trickster and artist. In fact i only unlocked twins for hoarder because i was using pinhead. I only got trickster for star struck. This wasnt spent the day they released. This was weeks, sometimes months after. That shows you how much i play dbd these days.
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@GoodBoyKaru said:
Yes, it does. Everything needs to be recoded from the ground up and a lot of rebalancing needs to be done.
Might as well start working on dbd2 at this point. Im sure bhvr is just itching to sell us all the license content a 2nd time -.-
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I find one way to try to deal with tunneling. Dont be the first one found.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2852515#Comment_2852515
I'm not saying they should show bugs like that, it's just abusing a bug same as anyone and rightfully should get a ban. However it isn't a good PR move for BHVR. Look at someone like N00blShowtek, they were a huge Warframe youtuber and were partnered with DE, but they made a video showing how a bug that levelled your gear insanely quickly worked and got banned. It was the right move but DE got a LOT of flak for that.
The masses tend to believe anything's fair game if the devs break it.
Your right. The masses tend to have a mob mentality and often scream for the sake of screaming.
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@anarchy753 said:
Because all it gets BHVR is bad PR. Look at any game who has banned a content creator over "public awareness of exploits" and it's never gone down well.
Heaven forbid a streamer gers banned for cheating. If they have a large enough auduence, a streamer can commit cold blooded murder and their fans will defend them without thinking. I can name a few streamers that are blatant cheaters and theres bound to be some people in these forums that will get triggered.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2852351#Comment_2852351
No, but is 15 matches not enough to get condemned at least once? If that mechanic never comes into play, why is it even a thing?
In 15 matches as pig, i think i can get at least one bear trap kill.
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Content creators get special treatment because they bring an audience to the game.
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@sizzlingmario4 said:
All I can say is removing/nerfing COH would go a long way.
It’s not like tunneling didn’t exist before boons but I’ve definitely seen it more often since then.
Agreed. Before coh there was reason to spread out the dmg. That person would take time off a gen to heal. Now they heal so fast, theres no point in spreading out dmg
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I approve 👍
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I do and i dont.
New ruin rewards me for applying pressure. The better i do the better the results. If you can hit great skill checks, i still get value from new ruin if i can push you off the gen.
Old ruin rewarded me for simply being on the map. It didnt require me to apply pressure to get it to work. Some people will say if i didnt apply pressure thats my fault. To a degree thats true but then we get into the issue of some killers are better than others. Its easy for a mobile killer, like blight, to apply pressure. Its significantly harder for a m1 killer like Michael. No matter what killer i brought, old ruin had my back(so long as they didnt spawn on the totem). Old ruin also allowed me to kick the gen. I didnt have to wait for the totem to be cleansed to use pgtw or surge.
Both versions equally suck once its gone :p
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I like the idea of boons but i feel bhvr implemented them poorly. If they were to disable them right now, i think the game would improve but they arent the core issue.
