EvanSnowWolf
EvanSnowWolf
About
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- EvanSnowWolf
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Comments
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When I play Killer I don't need 4 kills.
I just want to feel like a feared killer and not get Survivor bullied.
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Survivor logic is they only want to do gens, then use "our only objective is to do gens" as their excuse to gen rush arguments.
Then go full Pikachu face when gen regression perks are used.
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I've seen loads of TTVs that talk huge amounts of trash and spout ultra nasty commentary during their games.
That's why I love watching SpookNJukes expose those people.
Yes, #NOTALLSTREAMERS, but enough.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1963744#Comment_1963744
It's not, but it should be Nerfed because it's unfun and boring for everyone.
You know what is boring and unfun for me?
Two generators popping 90 seconds into game start.
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My money is on Amanda.
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Yeah, but on the flip side I've hit three Survivors at once all working on the same generator.
Through a wall.
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Is anyone else just exhausted of posts that read "If you need to use perk/tactic X, then you are a terrible Killer/Survivor" ?
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/1963107#Comment_1963107
But do they play in a very competitive level? Red ranks is an absolute shred fest where 1 mistake could super screw one side or the other.
I mean legit can you even look at Haddonfield and say "Yep this is pretty balanced."
Com... pe....ti.....tive?
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@CriticalWeasel said:
I legit feel like the only reason why this is happening this badly is that the devs themselves don't play the game as much as the players do. It's such a small fraction that their reality of the game is completely off to the player's reality of the gameplay.
Except they do. Heck, one of the lead developers is a proud NOED runner.
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If you are the first one hooked THAT often, maybe you need to learn to hide better....
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@Imagine_Milk said:
https://forum.deadbydaylight.com/en/discussion/comment/1963007#Comment_1963007
selfish arent you? dont want to argue with you. Im taking a risk of getting banned to show how the devs really are. a mod even reworded my post.
Name one courageous thing you said.
Then name one thing you said that is ban-worthy.
Here's a newflash: if your thread was too hot for TV, it would have been taken down by now. The fact the mod removed the word "ignorant" and left the rest of the post is proof of that.
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@Imagine_Milk said:
https://forum.deadbydaylight.com/en/discussion/comment/1962991#Comment_1962991
No, it is not. I rarely see anyone on the page say anything that is related to what I'm saying. Im taking the risk to possibly get banned to show how selfish the devs can be. Im taking a step up. Have you seen anyone on this page say anything with bravery?
"It’s not triumphant or brave. You’re not risking anything." - Risotto Groupon
You have not said anything that isn't said a hundred times before. Blah blah blah. Devs suck. Blah blah blah. Don't play their own game. Blah blah blah. Deaf ears.
You are not Edward Snowden, here.
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@Imagine_Milk said:
https://forum.deadbydaylight.com/en/discussion/comment/1962592#Comment_1962592
Exactly but no one is speaking up!
So I will!
No one is speaking up? Huh? What? Is this your first day here?
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I play 1-2 games a day as Killer.
I won't play Survivor until they fix the damn Emblem.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1962937#Comment_1962937
Cough huntress hatchets lightborn
Yes, yes... and Pyramidhead Judgement of the Damned. Doesn't mean it isn't viable 99% of the time.
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@Anniehere said:
There is a known trick using a flashlight when the killer breaks the pallet. this may be an easy way to break line of sight.
Maybe that survivor wants to save more than anything else / learn how to use it better or just have a challenge.
Or to annoy the killer unfortunately.
This. Stun a killer with a pallet, hit the flashlight, run like heck, then break LOS and start walking. Instant Killer dodge.
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Sounds fair to me. Why should he be punished for being locked out in an animation, especially one you put him in by dropping the pallet?
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@stvnhthr said:
Why do killers slash you while you are on hook? Do they get something out of it? Like if I run a killer for ten minutes why do they sit and hit you while you are on hook? Does it take out their frustrations, because frankly it seems kind of jerkish.
Why do you teabag?
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@ITSMEASS said:
https://forum.deadbydaylight.com/en/discussion/comment/1960695#Comment_1960695
But, it won't affect killer, because, the hook still count like, the guy get unhooked, cuz its counting (if killer out the range) and still the same. It just won't ruin the surviviors gameplay
So we ruin the Killer's gameplay instead?
You know it his job to KILL YOU, right?
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Triple the DC penalty.
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3/10. Bad bait.
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I had to read that opening post like eight times. Good Lord! Learn what a comma is, I beg of you! It makes it extremely hard to understand a run-on sentence of such extreme length.
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I love hearing people saying "Anyone can get to red ranks, it's not hard" and yet if that were true every single lobby would be full of reds.
OBVIOUSLY THIS IS NOT CORRECT.
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Pop Goes The Weasel lets you gen kick for instant progress loss.
Blood Echo makes injured survivors bleed harder.
Blood Warden closes the exit gates.
Dead Man's Switch stops generators.
Hooking powers Devour Hope.
Hooking powers the Lullaby.
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If you even have to ask this then I question if you've ever had a Ruin get destroyed 30 seconds into a match.
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I feel that player was going to be a jerk no matter what skin he was wearing.
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Why would I want to give myself a 14 second stun?
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My thoughts on NOED is that I am sick of seeing threads asking people about NOED.
It's fine. Leave it alone.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1959536#Comment_1959536
No, there are only a few crutches available for killer.
Spirit fury enduring and NOED. That’s about it. It used to be ruin undying but that’s gone.
NOED rewards you for losing the game. You get a pity kill on the way out, that’s it. It’s like a killer losing the game then getting a pity kill with rancor.
Use it all you want, I don’t care, im a killer main. But don’t expect to get better anytime soon.
By this logic Pop is also a perk for when you are losing the game.
Stop letting Survivors do gens, 4head.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1959266#Comment_1959266
Jund complained about Oni and Oni had his flick nerfed, and then IIRC Jund complained again until he got it back.
Spirit - Jund started the "you just need good headphones" line. Before that there wasn't too many complaints about spirit, then his fanboys started spreading the meme and you end up in 2021 where every other day someone complains about spirit taking no skill other than good headphones
Are you implying the devs literally change the game based on what Scott Jund says? Because considering all the amazing ideas he has put forth that have been ignored I find that doubtful.
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@nikkim said:
So I’ve been playing this game since November. I’m a surv main. And do pretty good at it rank 3. I’ve tried killer once and idk why it’s so hard. And get discouraged. Any tips?
#1: The first thing you have to break free of is the idea of a team. No one else is going to do an objective for you. There is no "I'll do this gen, Phil can go unhook Dave". There's no teamspeak. No Discord. Your performance is 100% on you.
#2: This will vary from Killer to Killer, but add-ons matter and can drastically affect performance. While leveling and doing rituals I often have to run Killers naked. The difference between an add-on naked Myers and a Myers with the Hair Bow or the Tombstone is huge.
#3: You WILL get crapped on for using perks Survivors don't like. Ignore them. Run what you need. You wanna run Ruin? Do it. Wanna run No One Escapes Death? Do it. Run what is fun for you.
#4: Your job is a Killer is to.... KILL. While this sounds obvious as hell Survivors can and will try to police you. They will call you a trash killer for slugging. They will call you garbage for camping. They will tell you uninstall for tunnelling. Ignore them. There's a certain irony in being told how bad a killer you are in a post-game chat with four dead people.
#5: It's okay to fail. You are gonna have games where you zero kill. It happens. As long as you come away learning something new ("Huh, this spot here completely hides a Trapper trap. Didn't know that.") then you can consider it a personal win.
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Some Killers just annoy me to play against. Yes, they are ALL trying to kill me but for some reason I just loathe going up against the Deathslinger.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1957386#Comment_1957386
Maybe bring lightborn or just look away.
Looking away sadly doesn't work when stuck in an animation.
Lightborn is great, but not teachable. Someday! I keep an eye on the shrine!
@poomanchu said:
https://forum.deadbydaylight.com/en/discussion/comment/1957386#Comment_1957386
Lol! Now that was funny! Flashlights are awful. Instantly angry!
https://media.giphy.com/media/5wWf7GR2nhgamhRnEuA/giphy.gif -
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1958614#Comment_1958614
dude im done with you
"all killers can 4k"
lets ignore what survivors you got, if it was a swf, what map you got, what happened in the game, and if it was because of luck like getting them all downed one by a single chainsaw sweep as leatherface.
hey you know what your right! because i have an alt account at RANK 20 even tho i have over 2k hours and i can completely wipe out all survivors as any killer. in case you also can't read sarcasm skill is a thing.
You still have not produced a single bit of evidence that supports the claim that there is an unviable Killer.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1958589#Comment_1958589
also the devs LITERALLY SAID DON'T TAKE THE STATS SERIOUSLY
if the devs are saying they are not reliable then YOU CAN"T SAY ANYTHING AS THEM BEING PROOF
so find a new point because the devs themselves said not to use these to be used on anything about balance. the one and only thing they show is the popularity of killers and that freddy is over performing due to high super high kill rate AND popularity and when looking at someone like huntress with a high popularity you see she has a really low kill rate but that is the opposite with freddy and when using LOGIC you can see that it is because of freddys super simple and strong power that even mediocre players can use effectively.
Saying to "not take them seriously" is an attitude perspective, it does not make the data FALSE. It means it is going to variance based on things like suicide on hook.
It does NOT affect things like full escapes at 0K - which the metric of determining if a Killer is not viable.
You keep trying to use whataboutism that does not address that underlying point:
ALL KILLERS ACHIEVE 4Ks AT RED RANKS THEREFORE MAKING THEM VIABLE KILLERS.
You have yet to disprove THAT statement.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1958548#Comment_1958548
You haven't either and if anything i have more reasoning then you do to show most killers are not viable.
if your gunna strawman you clearly lost this argument and have nothing to prove me wrong and yes this response was a strawman.
You. Have. Not. Proven. ANYTHING.
Jesus, you are the stereotypical pigeon that craps on the chess board and struts around clucking like you've won.
I produced statistics proving that all Killers outside of Nurse have a MINIMUM Kill rate of 60%+ and it only goes up from there. That's pure viability, EVEN AT RED RANKS.
You have not produced or cited a single piece of evidence to disprove that. Not one. Not even a little bit. That is NOT a strawman. At all. Statistical data is as far from a strawman as you can get. It's hard data.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1958432#Comment_1958432
your point is all killers are viable and you used stats as proof i disproved that by explaining why stats are meaningless and the reason why they are is just fact.
literally the ONLY argument for all killers are viable you had is stats and it's just not true even the devs said don't take the stats seriously and all they really show is freddy being too good and too easy to play that's it.
you have no argument here
You gave examples of why stats might skew ONE Killer to be off from another and to create a disparity.
You have NOT produced an argument to prove that ANY Killer is not viable.
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@PanicSquid said:
Instadowns are fine. All of them come with some skill or requirement that acts as a counter balance.
NOED uses a perk slot all game, to (maybe) activate in the endgame, if you get to the endgame, and if a dull totem still stands
Iri Head + Infantry belt, paying 13k bloodpoints for instadowns.
Pinky Finger, you gotta hit a survivor directly with the bottle, then hit them while they're in the gas
This sums it up perfectly. Bravo.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1957685#Comment_1957685
because that is what is expected
losing games often are from 0-2 kills and winning games are from 3-4
that will obviously bump up the numbers especially since it is rare to have no kills if you know what you are doing.
nurse is such an outliner because their are so few people good at her that she doesn't have many winning games and losses as her are commonly 0 kills.
also these stats INCLUDE solo que and that is not the standard of power level for survivors it's swf and it's like this BECAUSE swf is so common.
if we only had stats for swf which the devs will never release the kill rates would be much lower.
What does ANY of that have to do with a viability of a Killer and the point I am making?
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1957355#Comment_1957355
That data is so bad nobody should be using it
Bad in what sense? Are you saying they made it up?
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1957355#Comment_1957355
ah yes lets put combine ALL the stats for killers regardless of rank(rank means nothing), skill, what players the killer faced, and the fact that having a high play count as a skillful killer makes you kill rates lower.
you are obviously new and much like the devs rely too much on stats.
THE DEVS EVEN SAID DON"T USE THIS FOR BALANCE BTW because going by this obviously pig is the one of the best killer in the game and nurse sucks.
How you possibly look at data that shows Killers overwhelmingly have a 65-70% kill rate and claim they are not all viable. The only outlier is Nurse.
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You can't say that word!
NOT a baby!
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1957469#Comment_1957469
You don´t need to name the ridiculously weak perks. I already know them.
**Check's Tsulan's ridiculously weak Hex perks**
But... this is just a list of every Hex perk.
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@IWasLeft2Die said:
I've seen a few people say that they think it should be basekit and I'm not too sure myself. Im not into the idea of having the full window as basekit myself but I would like a 1 second delay so that you don't get completely screwed by bad teammates when there is nothing you can do about a teammates bad decision but don't want the window to be too big that you can get a safe escape easily, especially as gates open.
Thoughts?
This would make Survivors even dumber in their playstyle. Any consideration of hook bombing out the window. It also means all saviors get tunneled.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1957361#Comment_1957361
Lmao what BS, you clearly wanna be toxic and just need the smallest excuse, for the sake of the community, please can you and others like you grow up
Nope. Not looking for an excuse. I just really hate flashlights.
Beaming gets me steaming.
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You blind me with a flashlight, I'm gonna pound you into pavement and mutilate your body on the hook.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1957333#Comment_1957333
current data is unreliable
so your "point" is invalid
Bullcrap. Here's direct data.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1956660#Comment_1956660
red ranks mean nothing you can get their easily as a swf from r20 my brother did with me.
stats don't show the skills of players neither does rank and with it being so easy to reach red ranks the only way to know if a survivor is good is by seeing them play in game not from meaningless end game stats.
None of this post refutes anything I've said.
My point remains:
Current data proves all Killers are viable.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1956644#Comment_1956644
that means nothing
It's literally a means of showing who is viable and who isn't. Since every Killer has recorded data of 4Ks against all red rank 1 Survivors, that's empirical proof all killers are viable.
It doesn't get more meaningful than that.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1956546#Comment_1956546
that simply not true viable means you can deal with an average swf not the full meta 2k+ hour for all 4 members but just every survivor is at least decent and honestly that is enough to beat a lot of killers as long as they have proper prioritise aka 1-2 always on gens.
It is true. Every Killer in the game has recorded wins of 4Ks against SWF teams. Not every Killer has the same success record, though.
