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Enlyne

Enlyne

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Enlyne
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  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1512665#Comment_1512665

    Unnerving hasn't affected DS skillcheck for a while now.

    You've got a proof for that?

    It's not like I've got the chance to see it myself in game, didn't even get to see if they changed it at all anywhere.

  • Unnerving presence doc.

    You're welcome.

  • It's only natural Billy and Bubba are the main attention point atm, they both got a big rework to their whole basekit and addons, we can only hope to see the perk changes sometime soon.

    But it's not a good moment to just throw shade to the devs because we don't feel it's right

  • Skill check reliant perks really need to go.

    Autodidact/huntress lullaby/old ruin, it was so inconsistent and about luck it's just not even useful, the whole part of skill checks needs to be revisited so they actually have some real weight in the game's pace rather than being there for the sake of it.

    Also Thanatophobia just doesn't make sense when a survivor is dead but it doesn't count as a debuff anymore, that's just silly, the name implies as much ._.

    It's pretty tiring that this game is trying to promote all kinds of builds and playing around with many perks, yet so few of them are even remotely decent to be used, they need to revisit most of them, hopefully soon enough.

    That's how we get rid of the meta and people can actually have a fun time, just saying, I hope it happens.

  • Camping pallets lmao.

    Nice bait buddy, see you in rank 20.

  • @skarsguts said:

    I gave in and unlocked Unbreakable yesterday because after 700 hours, I'm tired of being slugged for reasons not even related to DS. Now I will always run DS + Unbreakable.

    Just like how I wouldn't have paid 6 bucks for DS if I didn't get tunneled game after game after game.

    The way killers play causes survivors to run these things - so unless killers are going to stop playing like scumbags, no one should complain about survivor 'meta'.

    That's pretty much it, I wouldn't run DS + unbreakble either in my solo matches if killers didn't play that way, but they kinda force you to.

    Then we get some nut posts arguing about the meta when for the most part, it's on them for that happening.

  • Billy is fine, overheat pretty much doesn't exist and his addons needed a check, instasaw was overused and drift is fine to me.

    He's still viable all the way and doesn't feel particularly nerfed.

  • Finally, an end to this war.

    Freaking entity tho getting all the good stuff.

  • They removed the yellow quote from fire up.

    Literally unplayable will uninstall 0/10.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505145#Comment_1505145

    Wow entitled survivor mains are so entitled and used to dictate what people do. Stop tunneling/camping, stop noed, stop posting in discussion boards!

    Who needs to grow up? Anyways it seems we are going off-topic, so either contribute to this: NOED bad, 100 survivors perks are OK, or please leave.

    Pure drama mama, I swear, what a waste of reasoning goes with you.

    Good luck everyone else, but don't waste your precious time on this absolute killer-biased troll, everything is survivor sided in this game for them.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505138#Comment_1505138

    Dude you are the epitome of survivor main, you are not giving objective feedback at all.. You honestly saying survivors got no good perks and killer has all the good perks.. How can I take you seriously after that? It's like that dude who said hatch is killer-favored.

    I am sorry but it's my opinion.

    You're oblivious I can't even believe you're serious, everyone else here as already proven their points and all you've done is deny each single one of them without ANY argument that's even remotely good on your side, all you do is resort to the same kind of weak ideas that prove nothing for you, and yeah, call me a survivor main if that makes you feel better, but it ain't even remotely true.

    Stop trolling, adapt to what you don't like and stop creating bait threads just to deny everything you don't like, that's my point.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505091#Comment_1505091

    Survivor main what to expect... Do you even play DbD if you literally believe survivors got nothing and killers are the power role?

    The pinnacle of trolling right here, calling everyone you don't like a survivor main just proves about how reasonable you are.

    Boy what a joke.

    Grow up and stop believing you're in the right to discredit everyone who doesn't follow your opinion when clearly you're being contradicted by the most part.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505032#Comment_1505032

    What points did I dismiss? That screenshots and VODs proof nothing? Better reading comprehension please.

    This topic is about NOED is for bad killers, DH BT Unnbreakable and 100 other perks are good for survivors. That's all!

    Bruh, trying to discuss points that clearly are against you and denying them doesn't prove anything for you either, all it does is show how little you care about other people's opinions and just give yourself all the credit about being right in everything you say.

    Killers have a lot of good perks that are overlooked, survivors barely have anything that's even worth considering bringing, instance being spine chill as one of the most popular out of the meta perks, DH is server heavy and most of the time you're gonna be lying in the ground EXHAUSTED, BT doesn't work on freddy, Unbreakable is as easy as downing them early so they either waste the perk or they waste time in the ground waiting for someone else.

    100 perks are good for survivors my ass, man, quit being such a baby about it.

  • @PerkyPerky said:

    I can put screenshot of me having P3 level 50 all survivors and a rank Zero survivor. Or post "VOD"s too, it literally proves nothing.

    Dude, just how delusional are you to discredit everyone else's points?

    If you can't handle people slapping back at your arguments, don't even bother creating a thread in the first place, holy cow.

  • I'd like if it weren't all just looping to stall for time, we need more mechanics to use in a chase so it gets more skill-based and somewhat entertaining to do.

    Both sides grow tired of looping, so I hope for that.

    I also hope for more seeking-like objectives to do the generators, like finding machine pieces, or connecting cables etc, something more interactive than just sitting there.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502250#Comment_1502250

    Those pictures prove absolutely nothing lol. Mind as well be from Google.

    Stream high level killer gameplay please.

    P.S: Like I said million times, no one here thinks NOED is necessary good/bad, it's not the discussion. Thread was made to "unshame" killers and let them use whatever they want, and do whatever they want.

    And why, pray tell, is this even a need?

    They're people of their own, you don't need to create a whole topic just because a couple of "entitled survivors" hurt your feelings with it.

    Not everyone is using a crutch only loadout in the surv side btw, so calm down.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502226#Comment_1502226

    Get a feel of how to play as killer. Don't slug, unbreakable. Don't tunnel, DS. Don't camp, BT.

    All of those are valid options to killers but yet they are dictated to play a certain way, but hey we ain't complaining!

    Nah of course not, it's not like we see these kinda threads every single day. /s

    It's a game, adapt and get over what you dislike, cause calling everyone out as an entitled surv that tells you how to play is not the way to prove your point.

    That's all on you buddy.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502198#Comment_1502198

    Except yes really?

    I play solo all the time and have no issues with noed. Once 3 gens pop I start looking for bones. Because if you just rush 5 gens a d do no bones, you can only expect noed to be a thing.

    "You dont know if people have done them"

    Except, you do, because theres a pile of bones on the ground. And pretty common spawns you can check.

    And even if there wasnt/I'm misremembering every game I've played, run detectives hunch, or small game. Killers are constantly told to "play this way" or "run this perk" if they dont like XYZ, so why should survivors be any different?

    If you're sick of noed, and dont want to die to it, run a perk to help you if needbe, and do the ######### bones. Its REALLY not hard.

    Except I do every single bone I see?

    Your reasoning doesn't seem all that legitimate to me, as a solo survivor NOED strikes the most, and the spawns sometimes are not really all that common.

    I play the way I feel like without following the meta, and yet I don't feel like running a perk just because a broken, overly relied on by bad killers perk exists, I have to alter what makes me have fun.

    Its REALLY not that hard to understand it, is it?

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502119#Comment_1502119

    Its not a waste when survivors these days refuse to do bones. You're almost giving up free kills by not using it.

    Except not really?

    You're a solo survivor with no info whatsoever of what your teammates have done, you don't know how many bones are left and where they could be, if you see nothing you can do nothing about it.

    This whole do bones thing is such a weak reasoning that people like to abuse for everything, NOED is a silly perk that shouldn't exist in its current state, you do nothing for it and you still achieve it due to the lack of information the survivors get regarding totem count.

  • @Veeramid said:

    https://forum.deadbydaylight.com/en/discussion/178319/remember-guys-noed-is-for-bad-killers

    If the counter you are referring to is "do bones" then I feel genuinely sorry for you. Doing bones isn't a survivors objective. Also all the perks you listed have easy counters.

    DS dont tunnel the survivor its that easy.

    BT again dont tunnel off hook.

    Unbreakable just slug people at the beginning of the game to waste it.

    Dead hard? Seriously? You're gonna complain about this piece of ######### perk? It's extremely server heavy with how it works and you can sit and wait for a survivor to waste it

    Im rank 4 survivor and rank 3 killer I don't see a problem with those perks you listed. NOED is disgusting and should be nerfed.

    Finally somebody who makes the good points here.

    But you're still gonna get slammed because they don't like when people speak the truth.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502119#Comment_1502119

    Keep shaming killers (that actually require skill to play, other than holding M1) for using a "crutch" perk when you use 4 crutch perks per survivor.

    Talk like you know me, go ahead.

    That'll make you look more reasonable.

  • More of these posts?

    Get over the fact that NOED is overused by bad players with pretty easy killers AKA Freddy/Spirit, if you were that good at the game you'd notice this is a waste of a perk slot and move on to something else, there's no point in your post.

    Your same reasoning as always, second chances, except, most of the people who play solo need something to keep them alive from cheap killer strats and bad teammates overall, but of course, you killers don't have to worry about that.

  • Because it was one unhealthy perk that was reliant on luck and possibly faulty/laggy skill checks.

    It was more tedious than anything and it had to be reworked for the sake of it.

  • It felt to me that they changed the POV when you're using flashlights, it feels really weird right now, doing the blind challenge was harder than it should've been to me.

  • Even better news, you don't have to use a dead weight perk!

    Learn to live without it.

  • All I am hoping is they don't get over their heads with linked cosmetics, some are fine, but most don't make sense.

  • Taxes have finally made it to dead by daylight, even the entity has to pay the bills for the generator electricity and maintenance of the fog.

  • That map looks better than my solo surv match history

  • Remember when enduring reduced DS stun to barely 1 second?

    Yeah, seems pretty fair and no killer argued about it as much BS it was against the surv who brought it, it's like most killers i'm seeing want their games handed to them.

  • Pointing out just the survivors in the title is kinda biased, don't you think?

    Killers are no better, just because you see 4 survivors and one killer does not mean tehre's more to one side than the other, they're both jerks if they want to be and there's nothing else about it.

    Deal with it, this game is filled to the brim with immature peeps.

  • @InsaneNurseMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494498#Comment_1494498

    If you crouch w/ iron will it cancels stridor. Also how do her mind games rely on doing nothing? The only one that does this is the standing still one which I agree is bs

    That's pretty much my point, why would you even crouch if you're hit in the first place? You're standing in a place and you're still making noise, good headphones will give you away.

    And her mind games are pretty much just standing still and waiting for the survivor to screw up one way or another, its really all she's about, just standing still and wait.

  • @InsaneNurseMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494463#Comment_1494463

    I genuinely never knew that as I always thought crows were disturbed by her.

    Iron will is an already strong perk which is elevated when playing against spirit. It let's you be near a killer while injured and they won't know you're there. It's more than a minor convenience against normal killers.

    There's been a high number of spirits which I faced, most using stridor which just nullify your iron will, there's nothing you can do about it.

    Her design by default is broken, and it will always be unfair in one way or another because her mindgames rely in doing absolutely nothing and that's just not good at all.

  • Just remove struggle for the sake of keyboards.

  • Obvious bait is so obvious, ppl getting desperate for some attention.

  • Already made a topic about this a long time ago, it does suck that nothing about it is being done yet and the amount of people who only want new characters are not just a few so I doubt it's gonna happen, but I wish.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1493166#Comment_1493166

    Mostly I was just giving you crap because the post came off way to serious to me. And apparently to others based on their mock boycotts.

    It wasn't a truly serious post but understandable if it comes that way, they can keep the jokes if they like it.

  • @thrawn3054 said:

    Is this what people are actually concerned with? Who cares about game breaking bugs? We need more diverse hair color.

    You want me to add another one to the hundreds of topics about it?

  • I don't get how 120 is bad?

    I've had that ping and it's no biggie, talk about 235+ and you'll see the real deal.

  • @[Deleted User] said:

    Think about how powerful Surge would be without a cooldown against rank 15s who play twice a month. There's your answer. They've been on a warpath to balance around the absolute lowest common denominator for over a year now. But it's weird because Infectious Fright has no cooldown yet it's insanely powerful on certain killers. Not trying to give them ideas, but they're certainly scattershot and arbitrary with perk design. I don't think they're as organized as we think they are.

    Don't mean to throw shade, but there's no way surge would be even remotely good without cooldown, its range is barebones and the times I used the perk I always downed people away from gens with any progress OR they were close but didn't quite get the surge proc, therefore no, it wouldn't even be powerful.

  • Charms are just a meh for me, they're not generally special or intriguing in design and as others mentioned earlier, it's not that noticeable/interesting to look at.

  • How many posts about DS are we going to get daily?

    Most of them are more about exaggeration rather than reality, I've played a lot of killer after the whole DS concept got reworked with a timer and rather rarely did I get hit by a DS, plus now you've got PH if you can afford him/have him already which counters both DS + unbreakable combo.

    So I'd rather ask what would you do to DS so it keeps its utility and be fair at the same time without some perspective bias? Cause it's one of the hardest perks to keep useful with any small changes.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/175758/the-1-million-bp-cap-needs-to-be-removed

    They don't want you fully unlocking new stuff as soon as it comes out. TBH all they need to do is make it so if you start a game with < 1 million and that game puts you over the cap, that it allows you to get those BP over the cap. So for example if you are at 999,999 and you get 30,001 bloopoints in a game, it should put you at 1,030,000 bloodpoints and then warn you if you go into queue that you won't get bloodpoints.

    You would go through the same hassle of stashing the points anyway, with this cap or a raised one, difference being that the current one won't allow progress way too early and you're stuck with the 1 M points for who knows how long.

  • You still haven't seen her giving a menacing look in the hook towards a facecamping killer, she's the devil now.

  • My eyesight is not particularly bad, but once I saw these auras I was pretty disgusted.

    They're barely visible in the first place in most of the places you can be at, there's no doubt they plan on doing something about these auras eventually but as of right now most of us hate it.

  • If your team is filled with hollow potatoes and you're the one doing a decent job and surviving, don't you deserve something for it? Like a second chance to not get screwed thanks to them.

    That's pretty much what the hatch is if we take the keys out of the picture, and now that it can be closed, it's not as much of an issue.

  • @LethalPugy said:

    It’s to limit the amount hackers can get I believe, and also we have the Rift and Daily objective to hold points for you.

    It still does feel rather pointless to have such a cap, doesn't it? Then again, this does not affect anybody but you, there's no economy revolving around bloodpoints, they're not used for anything other than leveling characters and the current cap limits a lvl 1 character to around 35-ish, which makes the effort to stash it rather dull.

  • Just look up a recent thread, it's mentioned Billy doesn't even get the overheat unless you're actively seeking it, it's barely there.

  • Run into buildings, lose her from sight then attempt a stealthy escape.

    Overall I've had little issues avoiding nurses unless they're really good, most of them are still learning at some point and mostly confuse themselves when they cannot see you or you run into a big building with multiple paths, you just gotta play tricky as soon as you lose her, Quick and quiet can also help you at times like those if you feel like using it.

  • When we talk about doctor it's true he's been given a bit too much.

    Right after his much needed rework he was doing great, but then the next patch it gave him even more which was not needed.

    It could be worse but he's not the biggest offender, that'd be Pig. She relies on trap-tunneling strat to secure some kills which is rather cheap and boring for both killer and survivor, it leaves no interaction whatsoever due to the trap disarm RNG aswell, she requires a rework just right after Bubba.

    And well, perhaps trapper/wraith could use some love too, I mean, the trapper is the symbol of the game after all.

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