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Endstille

Endstille

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Endstille
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  • Yes please death sentence immediately carried out by some hurt snowflake

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/778416#Comment_778416

    Wanna clarify then? How are they making her unrewarding and unfun?

    Many people seem to ignore that blink and Power bar are not the only things that have been changed. No it is not like old nurse, the constant beeps are unfun and cause a headache. An additional cd with the same purpose as fatigue, feels out of place. Also her cd is bugged on ptb.

  • I think the current mm is fine, when don't play alot and my friends do i still get matched with red rank killers. That is a more interesting match to me than to be bored when we stomp some noob killer.

    Usually playing a game at a higher skill level will make you develop faster as people tend to make less mistakes. Take other games for example pro players in the dota2 scene sometimes didn't have more than 300 hrs when making their entrance into the competitive scene and playin at the highest level they however learned from the best and didnt have to go through everything and "just" had to learn what mattered and what not.

    KYF is also viable, you dont need rewards because you can simply have everything enabled for free. It is fun to play against friends, you know moving that person to another channel and believe it or not, people do improve there as well.

    I don't know why "ranked" gamemode has to be made into casual/fun game mode to make sure that noobs have a super duper fun time. Explain them the game, teach them the diffrent maps and you will see that they start to get better.

  • I don't see how the current matchmaking prevents high rank players from playing with lowrank players because it doesn't.

  • BBQ literally doesn't need any perks to be countered, yet some bad survivors still cry about it. WoW

  • Just sit back, vote with your wallet, remember the people who wanted changes. Maybe we worry for nothing and are wrong or we can say, told you so.

    I actually hope it backfires with lots of outrage and salt. Not because i want to be able to say it, but cause i hate those f2pbs.

  • Enjoy this next season.

  • I don't know why but always when a "funny" skin comes, it goes to billy. Honestly his prestige looks best.

  • Please whatever you think that thana might do, stop deluding yourself. No good survivor gives a flyin f* about thana.

  • I think it is not a bad idea to give people auric cells and 99 million bp on the ptb.

    This opens up much more possibilities of bugs to be found. Why wait for live and have people save up bp to find out about bugs? Give them the possibility to do so on the ptb. Let them fool around like in most games where you are supposed to test stuff out. Let them see dlc content so they can form their own opinion and possible problems with perks etc..

    I don't see actually any harm from that just advantages due to better quality control.

  • Well OoO is broken imo, makes the game way to easy for survivors as it is very easy to give to others what the killer is doing. I wonder why they create "undetectable" for stealth killers in some situation instead of changing the perk itself. The perk destroys not only stealth killers but what about hag,trapper?

    The only thing that helps is to tunnel OoO out of your match, if you do it quick enough you might have a chance but keep in mind that is also what the players usually want.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/773585#Comment_773585

    Perhaps instead of being a jackass about it you should explain where the safe loops are so he can improve his game.

    If you can't then you're just blowing smoke.

    Yes when the person asks for something like this.

    I will not provide help for people who act like a dramaqueen because of missing knowledge or because they are too lazy to even ask for help instead make a thread "the future of this game is at stake" lmao.

  • Hawkins is a fun map for survivors, no idea how you have trouble there it still has hilarious safe loops and time wasters for killers, if you are unable to figure those out and how to get there that is a you problem.

  • @Faceless said:

    This character is simply unstoppable.

    His saw has the most broken hitbox of this game

    Do you take hit behind wall, behind rocks, jumping window and being a meter he hits you ######### ?????

    It has normal speed with stupid M2 mobility

    and NOT!! at this time hilbilly is impossible to loop with both ridiculous and broken HIT

    No he is far from unstoppable.

    Go pick up billy, play without addons, add some later in and go to r1. You will at some point face people that know how to play against a billy. Copy what they are doing and learn his weakness. So tired of x is op cause "insert missing knowledge here".

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/771923#Comment_771923

    I honestly just played the story mode of the game then put it down for mk11 but if you’ve played the other previous no’s then you know you can unlock different endings by playing and beating the boss with different characters. My whole point was even if you think a challenge is hard Bc it’s not your cup of tea that doesn’t mean it’s not do-able and to unlock everything you have to try other things not usually in your wheelhouse.

    Sure I get that and I play MK since probably 4 of that franchise, however comparing mk with dbd doesn't really hit the spot. See in MK you have the stuff that you need in order to be able to do the challenges, you have the character to unlock the end of the arcade towers now all you need to do is beat the npcs.

    Here the problem is that

    a) BHVR stated 70-80 hrs to complete the whole thing which is physical impossible.

    b) Certain challenges require certain perks. So when you do not have those it kinda sucks since you have to grind to be able to grind

    c) Even with all challenges completed you will not have finished the rift.

    d) You can not do the rift at your own pace. So you can complete a couple of challenges, but the tiers do unlock over time at fixed dates. Why not let people go along at their own speed? In addition to that the most difficult challenges...

    I read alot about how it will not affect gameplay since it is only cosmetics but that aint the whole truth about it. The rewards might be only cosmetics yet in order to get them people will do what is told or alot of people will try to do so. However people will have the same challenges as far as i am aware so prepare for alot of toxic people who only do stuff to in order for the other to fail at the challenge.

    So yeah it kinda raises suspicion that they do not want people to actually fully complete the pass and it was specificly designed to do so. That leads to further unpleasant thoughts since it is after all a f2p monetization system in a paid game which already has ways to earn money via the cosmetics store ( i meant MT-revenue aside from dlc earnings).

    Also you ask why change anything? Dude seriously the purpose of PTB is to get feedback, they make a change and want feedback for it so people give them their feedback. The real sad part is that this whole rift thing seems to completely overshadow the changes made to nurse and instaheals where lots of people put in lots of time to give their feedback with very good arguments.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/771742#Comment_771742

    Okay no need to be sour at me Bc you don’t want to work for extra free stuff. Or you feel like you can’t do some of the challenges and think it’s bs. Do you also cry for not getting all character endings for mortal kombat Bc you can only beat the boss with a few characters due to your lack of versatility?Nooo you pick up cyrax and you learn their moves until you can beat the boss. Sit down.

    I lmao when I read your post, since MK11 faced such a huge backlash for having MTs in their game and the towers of time being too difficult of a grind. A backlash so huge that they chose to change the system.

    You seem to not understand the concerns the community has about the archives at all.

    @Fibijean

    No I am not dissappointed it was what I expected. They kinda tend to not address any critical questions from the streams that I have seen even in Q&A they pick questions that do not really concern the people that much. There is sometimes a subject that people talk about alot and they will spend time on something that rather seems irrelevant to most.

    Also I do not believe in mistakes when it comes to monetization and creating a system such as this. @SpaceCoconut did a good job when looking at the numbers, I sincerely doubt that the people that chose those numbers were not aware of the consequences.

  • Probably GF&Steve.

    Yeah i like michael getting new stuff but it is so underwhelming. To purchase any additional legion skin they can first fix those killers, not wasting money on it even tho i really like the skins.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/770432#Comment_770432

    Employees in the company is not people on the team. There are a ton of different projects going on at BHVR, not everyone is working on DbD.

    Yeah I didn't mean to imply that close to 600 people work on DbD, just that you share that one employer who is not to be considered small.

    How many people do actually work on DBD?

  • I think 5min is too short.

    1hour should be the start at the very least

  • Why do we need sexuality explored in a game as this?

  • @kalivooo said:

    https://forum.deadbydaylight.com/en/discussion/comment/766892#Comment_766892

    They're a small company. I'm pretty sure their top priority isn't to have their development team sat reading all of your ranting posts on here. That's just not how business works. They already have a backlog of work, without hearing your complaints to pile on top of it. Perhaps the occasional constructive idea may bubble to the top, but don't expect them to be sat here diligently reading the forums.

    No they are not a small company, close to 600 employees. I am sorry but that isn't small and i am sure if i look up canadian definitions they tend to agree that anything with 250+ employees is considered big.

    @Mookywolf already explained to you why community managers do exist so no point in repeating.

  • DS doesn't exactly counter tunneling as it determines tunneling in the most lazy way possible, a 60second timer on it. If you try to hook that survivor again, killer most probably will eat a stun. Not even mentioning lockers or accidental grabs over a pallet.

    Sometimes killer down and hook another survivor, there was no tunneling and yet DS is active. The perk should have unlimited usage so doesn't matter after 1st or 2nd hook. I don't understand why the killer should be punished only once for tunneling, why not twice?

    But it should also deactivate as soon as another survivor was hooked. Slugging should also stay as counterplay due to survivors picking same survivor + outfit.

  • Couldn't care less about NOED.

    It is such a perk of desperation imo. Most killer that use it will probably camp the ######### out of somebody who was hit.

    Gives the rest enough time to do the totem. rescue that guy and go out. No need to do totems at all.

  • @Omans said:

    Freddy - as strong as he is, I really don't like the visuals of the dream world. It's why I didn't play old freddy, and don't play new freddy.

    Hag - her power is so boring to play against, and just as boring to use (in my opinion). Just a big camp fest.

    Nurse - got good with her, and then got bored because you'll win almost all of your games if you are good enough at nurse. Might return to her now that she isn't broke as heck.

    So play offensive hag, you don't have to camp with her at all.

    --------------------------------------------------------------------------------------------------

    I think huntress is boring af, don't like to play as her or pig.

  • @Well_Placed_HexTotem said:

    Why should casual players be able to finish it?

    Maybe because casual players are an important part of the playerbase?

    But yeah scam the casuals, so you they leave and you end up with a playerbase of 500 over several continents. Nice idea!

  • Real talk.

    Rank means so little, you can get to rank1 both on one day after reset or even when you haven't played in a long time and you start again. In other games it can take years to come to the top, here a day. Pls just erase this awful system that has no purpose whatsoever. Scap it and come up with something that matters, has rewards for people who get there and also makes people wanna go there. Doesn't even have to be something really special but how about custom icons or whatever nothing that affects gameplay.

  • Can't believe that people actually call jumping into a locker counterplay. It is no counterplay you deny somebody an achievement because you are a dick.

  • DC

    I do not know why nothing is done. It is just mindnumbing.

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/761196#Comment_761196

    Clearly it doesn't, though. Otherwise we'd have seen changes done by the developers towards that goal, wouldn't we?

    Nope it is definately related to philosophy and how you approach business, since bait and switches are done and f2p mechanics implemented we know how they think about it. Since they do not want to fix stuff all they can do is milk the current playerbase, meanwhile they tank in reputation for ignoring blatant issues.

  • @UltraBanana said:

    I'm a killer main and I want her nerfed into the ground. Too many bad killers carried by her being OP, same with spirit.

    Looking forward to some spirit nerfs and then maybe survivor will be worth playing again without having to face the ~big three~ like 80% of my games.

    Spirit OP? I am sayin this to you as a survivor main. Git gud. Spirit has her counterplay and survivors need to git gud. Nurse basekit is fine.

    I haven't encountered a single nurse on the ptb that could pose a threat. Maybe there are god nurses out there, props to those, but I sincerely doubt you would be able to keep up with us. This nerf is garbage.

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/761186#Comment_761186

    I agree with you, they're really shouldn't be any distinction in terms of disconnecting because there's room for abuse. However the problem with symptomatic treatment is that it addresses the symptoms not the cause. And knowing why people disconnect is important to the games health. As a community we don't have to necessarily discuss that but you can be sure the developers will. They don't make decisions in a vacuum, and discovering what compels people to disconnect is an important part of addressing the underlying issue.

    Yes but there will always be a reason as to why people ragequit. Those people exist in dota,cs, probably every online game there is. But at least there is some "punishment" for doing it, here there are no consequences.

    Oh this match gonna be harder? ######### it, lets dc. Aw they killed ruin in 30sec? DC. Sorry without consequences you can dc whenever something doesn't get your approval. So yeah every dc has to be treated with cd.

    If people still continue to dc even with say 1 week cd, than yeah you probably have some issue which needs investigating by the devteam.


  • @se05239 said:

    Fixing the game doesn't generate revenue.

    It does, more people playin because it is a good game thus more people buyin dlc&outfits.

    Instead you have to answer questions like " How to change resolution?".

  • @Nicholas said:

    People are always asking for punishments, why not first ascertain why people are disconnecting and resolve that. I agree there are some salty survivors and Killers likewise that disconnect for the silliest reasons but I do believe there are some legitimate disconnection reasons. Mori is a popular disconnect reason. Banning people is not very effective because people will simply make new accounts (PS4 easy to do) or just stop playing the game altogether and then the underlining reason persist.

    Who cares why they dc? People will make up all sorts of weird excuses as to why the dc was justified in their eyes. Fact is, it is against the rules. In other games nobody cares why that special snowflake did ruin the game for the rest.

    Put them on 2 hour cd, for the first and increase this cd with each time they do it. I don't care if it was ragequit, if mommy plugged their cable out.

  • Sounds like a you problem.

  • even easier survivor games.

  • @Tucking_Friggered

    I just wanted to add that you shouldn't think to costly about dedicated servers. Other games like old hl,cs,quake,cod had dedicated servers too. Sure some of them were set up by the devs/publishers but most of them were either set up by the community or rented by the community.

    So yeah they could include dedicated servers with literally no cost, all they would have to do is actually make a server browser. Benefit of that would be probably better servers and no controversial f2p models within dbd.

    @Kaelum

    Sad but true.

  • @MemberBerry said:

    And this can be simply done by removing collision during phasing, nothing else.

    There is a thread on the forums tryin to list counterplay for the spirit. I disagree survivors do not need more counterplay, they have to use what is given already before they cry about nerfs and additional counterplay. People bein lazy is no excuse.

  • @Ark_the_Bonsai said:

    https://forum.deadbydaylight.com/en/discussion/comment/757312#Comment_757312

    I'm guessing you're responding to the "break even" part? I was more talking when interacting with individual customers but yeah, you're right overall.

    As for the cosmetic rarities, that does have a purpose. It's how much effort was required to make it. IE: The more they have to pay the artist, the rarer it is. That I'm fine with. I'm not fine with the fact that I have to damn near buy the game again for one outfit.

    Yes i was responding to the "break even" part.

    Thanks, it is indeed true and I didn't even look at it that way.

  • @Ark_the_Bonsai said:

    I voiced my concerns about how these things make it feel like a cash grab

    • Excessive grind that very few people have the time to complete
    • Time locked challenges
    • Challenges that detract so much from normal gameplay, many players will throw just to complete a quest
    • The ability to pay your way through the tiers because they know you can't grind your way through them without living an extremely unhealthy lifestyle and giving up your IRL commitments.

    I also noted that, from a business standpoint, it's probably a bad idea to reimburse every auric cell spent if they fix the grind.

    It's fine now because no one will ever make their money back but they'll go broke if they ever make a version of the rift that isn't an obvious scam. (Well, they won't go broke because they have many, many, many other sources of income but they will probably just break even on Rift content)

    I doub't that, see for cosmetics they don't actually require any further work. So they pay once and can sell as many times as they want. Another thing i really dislike this "rarity" of the skins.

    Like how is anything rare ???

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/757235#Comment_757235

    Unhook 15 Survivors (enjoy being farmed)

    Go through 4 health states in a single trial (enjoy everyone running medkits)

    Sacrifice 4 Survivors in the Basement in a single trial (enjoy getting basement camped)

    Sacrifice 2 Survivors during the End Game Collapse using NOED (have fun seeing NOED every match)

    Sacrifice 3 Survivors during the End Game Collapse (have fun seeing NOED every match)

    Interrupt (grab) 4 survivors (enjoy Prayer Beads & Scratched Mirror)

    Those are just a handful that we know of for sure. Most of those aren't even 4th level. So prepare your anus.

    Doesn't affect gameplay 🤣

  • Hey OP,

    while you are at it, i think they should add something for devotion as well.

  • @Dr_Loomis said:

    I turned off messages on PS4 exclusively because of DBD.

    You should try DS3 😂

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/756567#Comment_756567

    I'm like this myself. To be honest killer is not stressful at all in the lower ranks. Since I don't play killer past Rank 15 I don't think we've really experienced what it means to be a stressed-out killer.

    I find killer fun, I'd play it more if I the queues weren't so long. But I think I'm a survivor-main through and through. The game is just better for me as survivor, even with all the camping and tunneling and instadowns and moris.

    Now your post make much more sense to me.

  • Maybe cause he is black?

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/95227/the-battle-pass-cant-be-finished-by-casual-players

    I wish I could get everything without having to play more than 10 minutes per day. My life and all.

    It should be changed to accommodate me.

    Not. Do without.

    Why is a cash grab from casuals bad? Are they a victim class in the oppression Olympics?

    Casuals come in dead last in all aspects of life. If you insist on being casual then accept others with more dedication come out ahead. Welcome to a meritocracy.

    DBD is a casual game :facepalm: It has no professional Scene, probably will never have and no esports-aspects. Again you fail to argue Points that were made and instead create a strawman.

  • @Redcum said:

    https://forum.deadbydaylight.com/en/discussion/comment/754865#Comment_754865

    Ah yes, the company that overworks their workers, barely pays them and gets ass licked by everyone?

    They don't overwork their Workers, they expect them to crunch and say so at the interview. And no they do not barely pay them either. That would be Blizzard at 75% compared to Industry Standards.

    @Lost_in_the_Fog said:

    https://forum.deadbydaylight.com/en/discussion/comment/755017#Comment_755017

    I think they should put whatever they want in their game. If people don't like it and refuse to buy it they will take that feature away. I think your argument that they are being manipulative to their player base is weak. No one is being forced to buy anything they don't want to. And perks are reworked all the time to provide better balance. To suggest that they are purposely trying to trick people into buying DLC for OP perks and then pulling a bait and switch seems kind of paranoid. How do you explain why some perks get buffed?

    I am sorry no, if they suddenly decide to reduce the bp gained by 50% (idc if it is via actually a reduction, raising cost in bloodweb or whatever) and sell premium accounts to double bp gain, i think some People will buy it, even when it would be disgusting.

    I think I understand where you are coming from, you believe that the market will self regulate if i am not mistaken. Take lootboxes for example, even when most People say nope, only a few whales make up for it. Lootboxes literally abuse mental disorders which is not Right imo. I would uninstall and be out of here, Change every review to negative and than i would be gone.

    Okay so how would you explain legion and ash? In both cases People were concerned with the product they released, they did it anyway. Legion was more About his playstyle and the abuse that was possible with him. Who do you think would've bought ash if there wasn't anything good in it? Do you think the numbers be the same (replacing current MoM with release of MoM)?

    How come you find the Argument to be weak? It is the very nature of the Things they introduced, you do not have to believe me and can read upon it. Do check what Purpose ingame currencies fullfill, why they are made and you will see that it is in the very nature of These Things to manipulate People. Check on riftpass, battlepass, seasonpass (i think this in Apex the case not the usual preorder of dlc) whatever you want to call it and check how they came to being a Thing and what foundations those stand upon.

    Why perks get buffed? Cause too many are useless alot of them are bandaids to fix core issues. For perks being reworked all the time some seem to be totally ignored or how do you explain insidious, monstrous shrine?

    @HellCatJane

    Hey,

    I don't know if it actually was a bait and switch but Looking at it, makes me feel like it was.

    I've probably just been burned too many times by companies where at some Point greed took over. Literally look at Blizzard Right now. I know there is quite the diffrence between the two yet I hope they never go that route. I am just worried for Things to come, in the end i do hope that i am wrong.

  • @Lost_in_the_Fog said:

    https://forum.deadbydaylight.com/en/discussion/comment/754865#Comment_754865

    I didn't say the battle pass was inevitable because it's possible. I said it's happening because the market supports the practice. And if it doesn't they won't continue the battle pass.

    Also, you are saying that BHVR is treating their customers wrong because they are introducing an optional feature that includes free content so players aren't required to buy the battle pass? Ummm. . . Ok?

    So you think they should include lootboxes and premium accounts as well? The market supports those as well.

    I am not saying that they treat their customers wrong but there have been anti consumer choices in the past, pls do remember of the ash-dlc and MoM. Iirc all people basicly said this was going to hurt the game, did they care? Just when probably enough people bought it they said okay let us balance that one. To me sounds like a bait and switch. They didn't care what it did to already weak Killer or how it did affect the game.

    To the rift pass, I think there are enough Posts/threads on this Forum which do explain why f2p mechanics are very anti consumer. It is some Kind of a Grey area of Manipulatiing your customers and deceiving them. Until a few days ago people defended it with " you are going to get your Money back" which you don't. They obviously didn't understand the diffrence between ac and € or $.

    Gameplay is not going to be affected by it. That is wrong too as you can see that there are already challenges like sacrifice 2 survivors with noed during EGC. If not for a challenge such as this I probably wouldn't run noed on any Killer but there you go. Farming people letting them get to the end only for that but w/e and that was just lvl 2, I really wonder what lvl 3 and 4 have in store for us. That is speculation, at least for me, since i switched back to live but yeah I almost smell the complains about the short amount of time and not being able to complete due to disconnects.

    @HellCatJane

    Thanks, I appreciate it. Several people you included, did make a lot of good Posts about the issue and it seems like even more people do not have an issue with it. I just would hate to be part of the "told you so".

    You know what I Always hated about this community? Not Talking about everybody ofc but many people have this binary viewpoint, you either are a Killer or Survivormain. I feel like it is a small part that do actually Play both sides and this seems to be a General attitude. You either praise everything a Company does or you are a mindless hater. This can also be seen in the discussions about balance, somebody Shares an opinion, put time and effort into it and people drop a one liner on it.

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