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Endstille

Endstille

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Endstille
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  • @Rydog

    This was mocking the whole mindset of give me what i want, change to how i think it should be or i refuse to play.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/808703#Comment_808703

    Yes, if people cry enough they get what they want. That's the only way the devs change something. Both sides constantly whine and cry about things. I can guarantee that if killers didn't cry for years, survivors wouldn't get nerfed this much.

    Why is it so hard to accept she needs changes? Why are people against these changes in the first place? No one wants her to be trash. People just want to have some enjoyment when going against her and they can make that happen without making her trash. Devs have already said that she is going to get changed and if they make her garbage, I will be very disappointed.

    You honestly wonder why people dont like bhvr changing stuff when there are things like clown, doctor, legion and the list goes on???

    Survivors were changed because somebody got humiliated in public.

    Openly admitting that "fun" is the deciding factor and not whether something is balanced or not when talking about balance changes is just wrong. Than we do not need to pretend balance exists, we can kick it out of the window and spare everyone the hypocrisy around it.

    Cut gen times in half, i dont think it is fun to hold m1 that long, remove one gen so everybody just needs to do 1. Are these changes good for balance? ######### no but who cares we should increase fun

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/808713#Comment_808713

    I think you didn't read my post. I said it myself that I often use OoO for meme builds with my friends. It can be fun. And it is fun.

    But when there's a group that doesn't care about the fun of the other player, then I'll give them my own life in the game as compensation. It's clear the killer is not having fun, so when the other side isn't having fun I most likely won't. So why should I care if they don't care about the other person's fun and by proxy, mine?

    I don't want to win games easily, nor do I want to absolutely decimate my opponent. I want things to escalate, to be exciting and fun. Is it any fun if you as the killer has to run around one person all game? Is it any fun if you just do gens while the person in your team who runs OoO just runs the killer around while you do nothing but hold M1?

    It isn't is it? Unless you're the sort of person who thinks that winning is the only way to have fun in games.

    I read your post, pls stop assuming stuff.

    Please stop deluding yourself with nonsense that everybody is having fun all the time or should. Your pity suicide, doesn't help the person to get better. PvP games don't work that way.

    I would feel totally offended by some pity kill due someone basicly sayin you suck that hard here take this as compensation.

    You assume too much, OoO is a strategic mindgame, the killer can decide to only run after the Obsession or ignore it. Assuming that the Obsession is the best looper is stupid you should think that all 4 are equally skilled.

    I am sorry but i dont see the diffrence between a killer chasing one person for the entire game and well chasing one person for the entire game.

    OoO was already nerfed with undetectable so nothing further required.

  • Oh please stop victimizing killers.

    OoO is a fun perk to goof around with friends. The drawback is obviously that you can see the obsession and that is a huge downside if the killer knows where you are. I hate to say it to you but killing yourself on hook, you ruin the game for everybody else and you obviously do not care about the fun of other people.

    Killer who feel powerless shouldn't play killer, they are the power role and need to get good.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/808597#Comment_808597

    Fun is obviously subjective but I'd say there is a big problem if lots of people dc on the sight of spirit and refuse to play against her. Do you see people constantly dc against ruin or whatever? Less people disconnected against old nurse and she was a lot more powerful than spirit. It's not about how strong spirit is, she is just not enjoyable to go against.

    Constantly going against spirit makes me want to quit the game because I am simply not enjoying my matches at all. Especially in a casual game, nothing should make people want to stop playing the game.

    Fun is subjective and if we have enough people who cry we get what we want.

    I get dcs from people as clown even legion and bubba, be it ruin or whatever excuse. What is with all the killers that dced? I guess that was just internet problems, they all had fun.

    I will make a thread in the next couple of days on how to make dbd fun, everybody that disagrees is just not caring about fun of others. As measurement of fun i will use a killer that yesterday went into the corner of the basement and refused to play any further. I think he had fun.

  • MoM should be able to activate after two safe unhooks.

  • Antiheal is not fun, where is the counterplay to it? Needs to be changed or i dc.

  • Yeah not gonna buy it, fix legion.

  • @MeridianSky_ said:

    I've been a rank 1 killer and never used ruin. I've been a rank 1 survivor and every time the killer has ruin there's this feeling of having to do a chore and put the fun on pause while I literally scour the entire freakin map looking for one tiny one-foot tall totem.

    I've had three games in the past few days where the totem couldn't be found by anyone and we just wandered around like idiots for a joyless 30 minute game. I'm not gonna play survivor anymore for a while, and I might not play DBD for a while actually. There's just been so many negative emotions like boredom and frustration that the thought of the game just seems boring to me now.

    How about we do something about Ruin.

    X

    Totally agree, ruin isn't fun.

    I demand ruin is changed to something utterly useless and stupid that benefits survivors, otherwise dc against it until they do make it like that.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/807544#Comment_807544

    If you cannot accept that she needs changes, then you only care about your fun. Like I said, it doesn't need to be nerfs at all except some addons (mainly prayer beads).

    I don't condone dc'ing and don't do it myself , but I get why people dc against spirit because they aren't having fun and yes, those people also only think about their fun :)

    What is next after that? I am not having fun getting dumb hits when i was 3m away from the window, remove m1 pls, i mean it sucks for lots of killers but they at least have m2. Remove also huntress hatchets they hit me behind objects when i was already in cover.

    The whole idea to balance around fun is stupid to say the least, every game has cheese in it. In other games people deal with it. Here it is, I act like a child of the age of 3 and make a scene in the shop cause i didn't get my candy and the parents will buy it.

    Ruin isn't fun, haunted grounds neither, dying light isn't, franklin's isn't, stbfl, pgtw isn't fun. I am sorry please remove/rework all these otherwise i dc against every killer using any of thes, it is just not fun. I will tell my friends to dc too. See how dumb this is?

  • @ZahmZaddy said:

    And all survivor mains see on forums is killer mains whining, moaning & complaining about gen rush, loops, pallets, SWF & insta heals.

    GUESS WHAT? Got my medkits butchered when self care isn't even worth a perk slot.

    Everyone complains....

    Medkits butchered? Buddy i don't know what r10 survivor you are but I have protection against billy/myers/gf and lots of killers with instadowns be it via perk or ability. So excuse me where did they butcher the medkits? Not even that but i can prolong chases just as much as before.

    OH NO how they butchered those kits

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/806812#Comment_806812

    I unironically wish they'd do this to show them what it's like.

    But that will never happen as running from safe loop to safe loop is considered skilled counterplay.

  • Imagine adding a power bar for survivors when they can do perform a vault, throw a pallet or something, the outcry lol.

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/806756#Comment_806756

    Spirit is great, amazing even, but I also want to make sure everyone has fun. I personally can counter her, but I also would like to see her be more obvious (but not too obvious) to the survivors so it's easier to do so.

    You can not make sure of that, people will always complain and that is what you do not realize. This community is so freaking entitled, it is beyond comparison.

    They will just jump to the very next best thing to complain about and what you do not realize is, that everytime giving into this outcry it just advocates the following. Complain long enough, no matter if it is actually true what you complain about and devs will give in.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/806058#Comment_806058

    Shouldn't have to bring half a load out for one specific killer. If that were the case it'd be impossible to enjoy the game because I hate going against the spirit and the plague. Yet spine chill isn't necessary against a killer I can actually see and hear. And this whole game isn't based around the spirit. There are other killers that have to be taken into consideration if you're going to bring perks to counter them.

    Yes yes, i really need to consider clown/doctor/bubba etc.. oh wait no i don't they are so garbage that they fall out of consideration. Actually no you don't need to consider other killers at all since the counterplay to all of them is running from safe pallet to safe pallet.

    Sorry you were sayin?

  • @hiC said:

    Being able to BT yourself and go for some big plays is actually really fun. I never used it to pick up teammates before the rework (only ever used syringes for pickups), so it doesn't feel like we lost anything with the new effect. The BT effect is a pretty significant buff from gaining a health state since chainsaws and exposed hits don't bring you down. Pretty dang cool if you ask me.

    Good that you realize it.

  • You know the sheer thought that you can make losing a game fun.

    Good luck with that.

  • @Alphaphalt said:

    Oh my god why do people think that adjusting Spirit due to her being extremely easy to play and extremely boring to play against means that we also can't buff weaker killers. Lmao god these forums hurt me.

    Because this the usual outcry on the forums. It's been nurse/spirit for a while.

    I don't see bhvr doing anything to fix the core of the game. Oh wow 1 map a year, wow, by that speed we better grab our seatbelts as we will arrive in balance in like 10 years.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/806602#Comment_806602

    Escapes vs Spirit are possible if the Spirit player allows it. If they are bad you can escape ofc.

    There is no way to tell if a Spirit is phasing without the use of perks. If there are, I would gladly like to see a comparison between a Spirit that is phasing and one that isn't.

    It isn't about the perks helping against facing Spirit, but having those as the only real counters and that those "counters" can be countered by the Spirit is not ok. There is no reason a survivor should take a perk just in case they vs one specific killer out of the entire roster.

    I love this statement, really you have to.

    By that logic you can also say 4ks are possible if the survivors are bad. Really that argument leads nowhere, the old tale about meh the killer was bad. Honestly I have never seen such an arrogant community, take other games and you will see that people do not trashtalk either side because they lost a series of games nor do they claim balance is skewed.

    So there is no reason for survivors to do that but killers have to? Seems legit and totally fair. Please now just add to it that somewhere some "godplayer" ( imaginary player lul).

    You know i would agree with that if i would actually see the entire roster in red ranks but I don't so i will not.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/806422#Comment_806422

    @ScottJund has an 'offer' (I guess that's what I'll call it) right now where he's allowing anyone to play against his Spirit in a KYF so they Spirit mains can help show how to counter her. With the condition that he's allowed to record the footage and upload it of course.

    If you're serious about her counters and truly confident that they work, it would be the best opportunity to prove the "baby survivor mains" wrong (if you play on PC, of course).

    Why doesn't he just write to a few good players like zubat etc and they do 100 games in a row v him?

    Just that they have to play optimal and bring best loadouts, really i would like to see how he/they fare(s).

  • The whole statement about the rework was utter bs, nobody says she is bad. Just not as much fun as it was.

    Her addons were changed due to messing with people's muscle memory oh look at those addons now, doing the same and even more idiotic stuff (teleporting back to from where you came and randomly jumping forwards after blinking, changing distances etc).

    Think about blinks is the dumbest ######### I've heard, nurse needs blinks to move around. Fatigue is already there to disable blink spamming.

    I doubt new killers will try to play nurse at it is just too frustrating, i mean the change could already be seen with dedicated servers + the rework + the changes it is just so awkward. The killer is bugged af, grabs, blinks, lunges take your pick (not that grabs are fine for other killers).

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/806337#Comment_806337

    He compares Old legion because both characters ignore the skill of the survivor and the game is completely in the killers hands without the survivor having a say.

    Her hair standing up is also not a valid counter because there are skins for her that alter her hair style, the glass shard is also not reliable to tell if she is phasing (at least from my experience.

    Spine Chill does counter prayer beads but Spine Chill can also be countered by the Spirit by moving sideways and Iron Will can be countered by Stridor. You also can't choose perks after you know which killer it is which means you would need to take the perks into every match just in case you face a Spirit.

    That is wrong, it isn't completely in the killer hands. That is why escapes vs spirit are possible. Have done it myself several times so please spare me this story that it can not be done or is in the hands of the killer completely.

    As I said there is not one tell there are several but okay ignore the hands, when she turns around and suddenly spine chill goes on what could that mean? 😂

    Yeah cause spine chill is totally useless when not against a spirit, so is iron will. Oh wait no they are not but since you have the most trouble with that particular killer i would suggest choosing perks that help you with that killer, ofc it is much better to take perks that help you vs a clown. What is this logic?

    @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/806337#Comment_806337

    If you think prayer beads is fine because spine chill exists, you are very wrong. If that's the case, then the devs don't need to fix loops like the ironworks of misery because bamboozle exists, gen times don't need changing because ruin,pgtw exists... I could go on.

    If there isn't enough counterplay for something without perks, then that needs changing.

    Even if we buff the other killers, lots of people will only play spirit because her skill cap is only listening. She is a low skill, very high reward killer

    Buffing the weaker killers should be the priority but it looks like the game will be dead by spirit until she is changed. If every match is going to be against spirit in red ranks, that will only make the changes come sooner.

    And do we see changes to the loops or the gen times? No we don't we see people stating obviously wrong stuff because they want easier wins. The devs do not adress core design issues within the game.

    You think spirit has higher priority than core design issues? Interesting.

    Yeah I don't argue that spirit isn't a high skill killer but it doesn't have to be. I don't see why it is fine that the majority can turn on easy mode by going into the game as 4 competent people. Rendering most killers completely useless and having win after win.

    Ofc people gonna pick what is the strongest against that. I doubt as many people will complain about loops, low tier killers or swf and the rotten core of this game.

    It is time to balance around top players on both sides and not just one.

  • Simple fix is simple.

    Play with friends.

  • Basicly it is his post all over again, ignoring posts in that thread such as people stating that they actually like to play against spirit.

    He compares pre "fix"legion to current spirit, i disagree spirit still has to perform the right guess. Old legion didn't have to guess at all, m2, hit hit hit while survivor couldn't do anything against it and that is not the case here. The statement that you will go down after an certain amount of time could be applied to every killer. I really don't see the value in that statement.

    Removing collision will not make it better to go against spirit, good players can no longer be blocked via narrow paths or whatever this will make tunneling much easier so I don't see this being an improvement at all.

    Also the glass was not the only thing but her hair and hand animation was a tell whether or not she uses her power. Than there is his statement that she has nothing to do with mindgames and his definition of it. A mindgame is manipulating another person to do something so spirit does mindgames even if he doesn't like them.

    The statement that prayer beads has no counterplay is outright wrong, ever heard of spine chill? That perk helps alot with spirit in general. Survivors have perks at their disposal to play against spirit, yet most of it is ignored once again and the double standard is strong in the overall discussion.

    The idea of spirit moving grass and corn, I think there once was a killer that did actually do that while being completely invisible and there was no mindgame to perform for him at all as this was not a vague indicator of where the killer was but 100% correct tell with that in mind i doubt it is a good idea to bring this back.

    For survivor play 4-5 perks, everything that can not be countered by it has to be made counterable by that yet when it comes to killers it is perfectly fine to equip perks to counter general design that is quite baffling. I don't like spirit in general because her sounds are so cringe but that is just me.

    Amplify the sound of her footstops so survivors can distinguish that better and see how that pans out. The idea of a vague indicator is good but I kinda doubt that bhvr is able to make it without rendering the killer useless.

    In general i think we are so annoyed by spirit since she is being played so much, question is not how to change her but how to change the other killers so you see those more. When I have I last seen a bubba,clown,doctor ? Making rework of maps, taking years from now can not be the answer to that.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/804839#Comment_804839

    https://forum.deadbydaylight.com/en/discussion/comment/804839#Comment_804839

    if good SWF can beat her before or now this means they got more skill than nurse players, she's the power role in the game so if you can't kill with her, u shouldn't play her at all

    Top notch logic right there 🤣

    Following this logic i would have infinite waiting times with my swf.

  • People are tired of spirit because people see her for the most part in red ranks by now.

    Yes i am annoyed by it as well but that is what many people told you pre basekit nurse nerfs. Here we are. I am shocked!

    @ScottJund asked if there is enough interaction, not if spirit is op or not. His ideas were actually okay.

    Next questions that needs to be solved is why there almost nothign else but spirit and will changing spirit solve this problem? I doubt it.

  • x has no counterplay.

    I am tired of reading it, there are perks that do counter x. When you don't pick those perks don't come here to state some story about no counterplay.

    Why are killers expected to equip perks to counter specific stuff in the game and yet survivors can not be bothered with it?

    There is understandling and tolerance for disconnecting from a game " we have to change what makes the snowflakes disconnect, banning will not solve anything".

    Yet somewhat asking the question as to why most people play nurse/spirit and why you do not see an even amount of all killers in red ranks is something people like to ignore. We have to balance around top players on one character and goofing around for the other.

    Go make another brilliant rework, cant wait for the waiting times i will be getting by that time.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/802581#Comment_802581

    There absolutely are pro-streamers for DBD. People who make a decent amount of money streaming DBD are Pro Streamers. There's a few of them.

    Pro Players, there aren't any, but pro streamers there definitely are.

    Okay I have another definition of pro streamer, pro player that actually streams like rapha for quake. I don't deny that there are streamers for dbd that earn enough to make it their living.

    @premiumRICE said:

    https://forum.deadbydaylight.com/en/discussion/comment/802616#Comment_802616

    dumpster cause rank 15 killers said its trash? well then im happy they dont balance the game based on randoms

    They do. Remember? Goofing around with friends. Just when it comes to killers we need to have a real good look at 0.1% of the community.

  • Yes it is normal.

    5min waiting as survivor

  • Why make a new thread?

  • @premiumRICE said:

    https://forum.deadbydaylight.com/en/discussion/comment/802581#Comment_802581

    put it like that, every consistent rank 1 killer like truetalent and such is fine with her changes. You cant even take into account the shift into the meta with instaheals nerf and more killer becoming viable. Thats why probably you dont even know that freddy and ghostface are actually strong killers.

    You should stop assuming.

    Your logic is flawed to say it politely, putting a killer in the dumpster does not buff other killers.

  • @Watery said:

    Stuff like this is normal when it comes to reworking characters.

    There’s normally two groups of “mains”. People who love the new nurse, and the one’s who don’t.

    OP is clearly the former.

    Where are the mains that love the rework?

    @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/802488#Comment_802488

    Sky beeing the limit is the problem. People want a balanced, competitive game. But then there's that gamebreaking "sky is the limit" killer. For real... where is the problem and why does it need balancing.

    Lets not conclude all kinds of conspiracy theories. I'm curious what they have in mind with Spirit, but if they raise the skillfloor only, i'd be fine with that. And powerfull killers are still powerful. Billy is a staple. Hag got buffed from trash to viable to toptier. Huntress toptier as always. Spirit got buffed from good to toptier. Now lets see what they want to do first before jumping ship.

    They clearly do not want a competitive balanced game, since one side is being balanced around top players look at nurse and the 0.2% of god nurses that actually existed which are not representative for the playerbase at all.

    While the other get balanced around "goofing around with friends".

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/800840#Comment_800840

    I think this is a problem for a lot of PvP games today. Developers are usually not that skilled at their own game, so they have to rely on data collection and whatever sources they use to determine what is working and what's not. But not actually playing at that level dulls you to the problems that are there and they can go ignored and unfixed for a long time.

    Devs do not need to be high skilled at their own game, they need to understand what is possible within the game when it comes to pvp. Look at other games they are fairly balanced and require lots of mechanical skill than you come to dbd and woopsie we dont like mechanical skill.

  • @premiumRICE said:

    https://forum.deadbydaylight.com/en/discussion/comment/802535#Comment_802535

    i bet pro streamers tells storie too lmao i'll wait you to come cry on the forums again for your fotm killer being slightly changed

    "pro streamers" there are no pro streamers in dbd, might come as a shock to you but there are no pro players either. Your fotm killer? I am a survivor main, sorry that I don't need ez wins handed to me like you do.

    Games against nurses with basekit were the best ever.

  • @premiumRICE said:

    https://forum.deadbydaylight.com/en/discussion/comment/801761#Comment_801761

    pretty much every nurse who knew what they were doing.

    Sure go tell your stories to some other kids, they might believe them.

  • @premiumRICE said:

    https://forum.deadbydaylight.com/en/discussion/comment/800446#Comment_800446

    nurse is still a strong killer, its not a free 4k anymore

    It wasn't before either? Have you ever played against base nurse to say that it was a free 4k makes me doubt it.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/799529#Comment_799529

    It depends on how consistent they are. I mean, even with 4 Perks, Nurse can get away with using Perks like Deerstalker, while every other Killer (maybe except Spirit) needs to play the most optimal Perks.

    Odd isn't it? I hear the complain alot that it is absolutely not okay to pick perks in order to counter something or win the game as survivor, there needs to be more than that. Yet somewhat for killers this is a given default pick perks x or get rekt.

    Those double standards all across the board are just sad.

  • @se05239

    Do you mind me asking how you obtained those? I am just curious and want to know if they are actually legit.

  • I hope when they are done nerfing Spirit because there is no doubt to me that it will happen, they will balance survivors around high level play as well.

    Why not give us something to micro manage as well like a stamina bar or whatever they can come up with. A power bar for running, vaults etc...

  • Depends on what killer I play, it just is straight useless on some.

  • But it is not affecting gameplay. 😁

  • Well I hope most people stick with nurse otherwise i am looking at a very boring season as survivor, thanks bhvr.

  • @Quol said:

    The skill ceiling on Nurse is now higher, god tier Nurses will still be god tier but the average (or god forbid the newbie) Nurse will be easier to play against.

    Its still to early to tell but i think Gen Grab Spirit might be stronger than Nurse now.

    ?

    Average and newbie nurses were always bullied. Now they can be bullied even more, lel.

  • I used to feel bad, but there are so many people doing this #########. BHVR has to do something about it, yeah yeah dc threshold whatever I don't care.

  • @TunnelVision said:

    https://forum.deadbydaylight.com/en/discussion/comment/795602#Comment_795602

    Seems to work for me very well i find. But that said, i'm not up there in rank 1 territory.

    Change thana for anything else, tell me if the results differ. Check the actual numbers and what they apply, i think you would win those games without thana as well as the effect that it applies is so little it hardly matters.

  • ?

    You think thana is useful? Just do the math and you will see it has little to no effect at all even when you manage to have 4 injured survivors.

  • Me

    70-80% survivor

    rest killer

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/792916#Comment_792916

    if you say so fam.

    i wont get behind the logic of "gamebreaking things are fair cause the other side also has gamebreaking things" though. imo both need to be fixed, which would include nurse.

    Yes yes, make everything 115% and skins like survivors.

    Stating there is no counterplay comes from people with 0 knowledge on the killer. Basekit is fine, was fine.

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