EmmaFrostyEyes
EmmaFrostyEyes
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419619#Comment_3419619
Yeah that's the way it seems.
Yep there was a part of this community that was complaining about resident evil 5 jill skin potentially being in dbd but shirtless felix and victorrio is welcomed with open arms🫤
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Only males can show that much skin for some reason
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419487#Comment_3419487
I still see them but nowhere near as much as I used to. They’ve become a rare species. The Bush is not what it once was. Players have given the message they want “sexy, glamorous, hot and cool” characters and the devs obliged.
Not complaining, I just wish they’d let me design 10 outfits for Claudette.
I meant that i dont see them because they are always hiding lmao
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@Huge_Bush said:
yea, I see less and less of David. I miss getting teamed up with three shirtless David’s.
I see more and more Fengs, Leons and Elodies with a sprinkling of Janes and The rare Nancy here and there.
I dont see claudettes in my games
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419439#Comment_3419439
You like Felix and Vittorio more than David?
Victorrio is garbage but felix is good b tier survivor
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@MikaelaWantsYourBoon said:
David was one of the most popular survivors. Actually he was the most popular male survivor after Dwight.
But now? I am almost never seeing him. Are people stopped play him? Why he is so rare now
Felix and victorrio shirtless cosmetics happened
never liked david at any point Anyway
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/374471/another-skull-merchant
nice tv i got one thats about half the size
the tv gives me 5% basekit luck
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@Huge_Bush said:
So like, is she common in High MMR or really low MMR? I assume I’m in mid-MMR and I hardly see her (not complaining). I guess I’m blessed with seeing Huntress, Ghostie Boi and Legion over and over with a sprinkling of Nemesis.
Idk what mmr im at lmao
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418414#Comment_3418414
I rather 100 games of Nurse or Blight in a row than a single Skull Merchant game
Me too especially with blight
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@Rudjohns said:
I refuse to play against this killer
When i hear the terror radius i let out a big sigh😭
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@RoastedGarlic said:
pfft first game I went to play as Skull Merchant to complete her new archive challenge, entire team dc's. Second game same damn thing. I hate the archives. I really do. Can we please for the love of god get rid of "complete in a single challenge" crap.
I had 2 p100 teammates just give up at 4 gens and yeah just a snooze match
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@ShinobuSK said:
This game doesn't have FOV slider since most games made in 1994 dont have it, on top of its horrible default FOV is 87
I cannot play killer without shadowborn and you make challenges like this?
https://us.v-cdn.net/6030815/uploads/QKNTPY7Z995W/image-30.png
I am unable to get any killer adepts because default vision makes my head hurt after few minutes. Which is fine, dont care about trophies in dbd anyway but this is truly something else.
Well done
I agree with you
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@C3Tooth said:
And a killer match after, it was a blast. My goal is not get hook killing, but BW kills, best feeling.
Great job bro
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@DyingWish92 said:
Well eventually one day this add on will be nerfed? Right? Right? Lol
Curious what would people replace tombstone with or rework it to. I think an add on that gives him like pallet shredding (like 40% or 50% faster pallet break) in tier 3 or give him a token or 2 of PWYF while in tier 3 would be great. Still being relatively strong but not broken like immediatly murdering someone. Also Judith's Tombstone can stay because HE HAS to bring PWYF for that one to work and has to stalk longer.
What would you guys make Tombstone piece into if it was reworked entirely.
Myers needs a buff and these addons deleted
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416936#Comment_3416936
Its also fine, in fact some of the most intense games I've played have been against a face camping bubba.
The feeling of getting an unhook against a face camping bubba because you got him to tantrum with some tight turns and use that time to get the unhook is a great one, its really hard to do and amazing when it pays off.
If you have sweaty palms at the end of a chase then it was a good chase regardless of the outcome.
EDIT: You didn't actually read the topic did you or you did and came back with an irrelevant topic as a counter point. All I can say to that is well if you want to find the game miserable then that's up to you, bummer eh because its actually a lot of fun.
I did read the topic. And why would i want the game to be miserable? Im over here pissed that i was forced bleedout but sure im the problem. It’s definitely not the player that was playing like that.
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@Remedicist said:
https://us.v-cdn.net/6030815/uploads/1NGYWB647SFX/screenshot-20230502-005443-twitter.jpg
Still doesn't seem like we'll be getting cross progression any time soon. I doubt any good news of it will come within the year either.
My theory is that the problem lies with Sony. Sony has always been content with keeping their playerbase only on their console. On the flip side, Microsoft has pushed for Xbox to be more of a platform than only a console, and has added cross progression to games like Sea of Thieves. I cannot speak on Nintendo as I'm not sure how lenient Nintendo is with cross progression.
This puts BHVR in an uncomfortable position where they could probably give cross progression only between Xbox and PC, but cannot do so with Playstation and PC. Therefore, I believe they refrain from doing this in order to avoid backlash from a specific side of the console playerbase and keep this matter fair from their point of view. However, this is just my speculation.
They are never gonna do it. Sony would never want players to switch. Idk how Microsoft is with xbox
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416736#Comment_3416736
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416779#Comment_3416779
lmfao, 'small sample size', yeah I was waiting for that one.
When someone tells you they don't enjoy DBD, are you going to ask them if they've played at least 100 games, so that they've collected an adequate enough sample size to justify their expression of distaste?
I don't know about you, but 6 hours of gameplay is sample size enough to tell me if something is fun. Steam seems to agree, since their refund policy is under 4 hours. Only 1 of these 20 games were enjoyable--I don't need a larger sample size to draw any more conclusions about the "state of game health."
@Xernoton you were the first one to use anecdotal evidence to make bold claims in this thread. I could care less what you deduce from my data. Point is that if you want to tell other people "SoloQ is fine," while offering nothing of substance to support that notion, you're going to be met with people providing evidence to the contrary.
It's honestly hilarious that you think I need to present MORE data to prove that SoloQ is in a poor state, when you've a wave of community members expressing grievances about their experiences, while the occassional Survivor (like myself) presents evidence to support their claims.
Also, mate, seriously? You're going to pretend like SoloQ isn't 3 times more likely to encounter a sandbagging teammate than a 3-man SWF?
Edit: Also, @pseudechis you can continue to play the "small sample size/using yourself as a baseline is bad" card all you want, but you totally miss the point of players sharing their personal data. If everyone on the forums presented data from their last 20 games, you'd suddenly see a better picture of overall game health. It's not my responsibility to present everyone's data, nor is it my responsibility to waste my time collecting data, but I'm doing a service to this community by sharing what I can.
If you want to discredit MY experience, because on it's own it is not representative of the community, you are doing a MASSIVE disservice to the rest of the community. I logged 20 games. I shared the information from those games that is most pertinent to this discussion, to Xernoton--I never commented about my notes on tunneling or camping, because they are irrelevant--they're only in the screenshot because the information is presented alongside disconnects/rage quits/afks.
So kindly get the "um er, actually, yikes, this information is... oof, idk" attitude out of here, and try to see the bigger picture. You've got a forum of people expressing frustration over something, yet you respond to each and every one of them as if they are the only ones living in that reality. Major gaslighter.
I agree with you the whole “well actually its gameplay so its fine deal with it” attitude gets old fast. Its a video and it’s supposed to be fun. And if your not having fun your allow to tell how you feel and what is making you dissatisfied. Im not happy getting bleed out the entire game. I think it’s horrible that there is the possibility to do that since you cant find teammates
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@Sharby said:
I personally find it to be extremely unfun to play vs, especially in an uncoordinated team. And I've hated it even during the gen-kick meta. But I've seen several praises for it so I thought I'd have a directed conversation about it.
Before the dead-hard nerf, anti-healing builds centered around this playstyle were tolerable because if I had good timing I could force a 2-healthstate chase anyways. I know how to play injured and can usually hold my own even without DH.
After the nerf though, on certain maps, it feels so tiresome having a 0.1s window to react to a silent bell wraith 1-tapping you from around the corner. And its gotten to the point where I usually just go next after they hook me.
The only counter and probably the reason why the strat isn't viable in a competitive setting is just to have all 4 survivors spread out and communicate when they see the killer. This obviously rarely ever happens in solo-queue. And its super frustrating to just watch a team bleed-out from everyone being too scared to touch gens.
I do think the strategy should be nerfed, but only after killers are given an alternative meta. Which at present there isn't one, so I'm very understanding.
Thoughts?
Nah it’s boring especially if you are solo its just annoying
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@IlliterateGenocide said:
Wish overcome still worked with endurance, big sad Jonah Main death
whats a jonah main?
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@Sylhiri said:
So how would you change Overcome to make it more engaging while not making it weaker?
Give the killer a hook in order to activate lmao
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@leviivel said:
wanted to quickly talk about exhaustion perks and how Lithe and Overcome need nerfs/reworks.
I think it should be clear as day as to why Sprint Burst is fair but Lithe and Overcome aren’t:
SB can partially handicap you due to your higher amounts of walking around to save it. Ntm, the 99-ing SB tactic still requires you to recover from exhausted and then keep at that without interrupting it (making you possibly indirectly do gens less). Sprint Burst has actual skill and balance attached because it isn’t like old DH which was on command ready when necessary.
Lithe on the other hand, is BS. There’s very little skill attached to it due to it barely handicapping you (if it all). One vault and boom, you get a 50% speed boost. Always during chase which means that a killer has already spent time chasing you and then you cuck them over and punish them by vaulting once, unlike SB which usually starts before/early (unless you 99, but as mentioned, that requires more effort).
Overcome just needs a complete overhaul because it encourages hit and run gameplay with less commitment to chases (which people find boring as 90% of the community has told me). Also, zero disadvantages. Z E R O. Unless you count the exhausted effect, it has zero downsides as as soon as you get injured, you get a speed boost, making it effective in coordinated play if the killer leaves since they can just get to an ally quicker.
the other exhaustion perks currently are fine, Smash hit and Head on have fair conditions. Balanced landing is a bit on the rocky side because it so extremely map dependent, but it’s passable.
TL;DR:
SB is fair and Skillful, Lithe is more problematic, Overcome encourages boring play and should be changed. Other exhaustion perks are fine.
Lithe and overcome had 0 complains for a long time, just because their good perks doesnt mean they deserve a nerf. Dead hard already got nerfed no need to nerf everything else.
Also overcome is useless vs plague.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416676#Comment_3416676
You should really read the posts, there are some interesting ideas being bounced around about slugging on the whole and mechanics that may fix some of the less fun elements of it.
This was your thread I'd urge you to read some of the more productive elements of it.
You can see people get really emotional about this stuff I mean gee look at some of the replies, there is an essay on how horrible the game is I mean wow. None of it is particularly productive, unless that's what you are looking for great but it also pays not to ignore the more productive elements of the discussion.
Ok if you think a killer trying to force bleed puts is fine, then what are your thoughts with facecamping bubba?
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416505#Comment_3416505
There would definitely need to be some conditions to it. It would have to work different than unbreakable. Maybe instead of being able to recover fully right away you can get a second recovery bar that activates say 10 seconds after the first one has been filled. At that point it would be clear the killer is slugging but also give the survivors and killers time to change up their strategy. The killer would then have to pick you up or lose the hook opportunity.
I always thought that when there are 2 survivors left that if the killer tries to slug for the 4k the survivors can pick themselves up
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416514#Comment_3416514
My friend it just not fun not playing the game, you can write me a passive aggressive book all you want but laying on the ground and not contributing to the match isn't fun.
But continue on with your insults I'm sure they are the high light of your day.
Just ignore him he is always like that
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416234#Comment_3416234
O bollocks to that, if survivors could stop the killer from doing anything for 4 straight minutes the forums would be on fire
I wanna see the forums after that
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416158#Comment_3416158
Bleeding out is just part of the game and a rather thematic part at that.
It takes 4 mins in accumulated time which is not long at all.
just because its part of the game doesnt make it any less boring and frustrating
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415900#Comment_3415900
Sure, even so none of these things are something to get angry about As the OP puts it “making the game miserable for the opponent” it’s just gameplay.
Without these things there is very little variation in game outcome.
Forcing bleed outs is trying to make the game miserable😭
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@Nirgendwohin said:
https://us.v-cdn.net/6030815/uploads/WYL8KD3KZK5T/grafik.png
when she loves you and she doesn't want to let you go.
nurses job accomplished
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@AVoiceOfReason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415247#Comment_3415247
I have about 30 matches in the last 2 days of pure garbage solo Q fun on YouTube to counter-claim that. Maybe your matches are fun and breezy. Mine are pure sadistic torture. There are plenty of streamers saying the same thing that I'm saying too. Maybe its only high MMR being affected, but something has definitely changed. Solo Q is far from fine. It's MOSTLY on fire for High MMR players. My videos are night and day. Not just 1 match. EVERY MATCH. Videos before the update, and videos after, are completely different.
(Edit is adding stuff: My matches are also usually around 10-15 minutes in length)
Solo que is terrible. Ofc i have good games but nah most of the times its just miserable matches
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Just buff resurgence and solidarity
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415498#Comment_3415498
Can i recommend a good build? Adrealine, Sprint burst, reassurance and we'll make it. Sure it has no anti tunneling, but i doubt you are getting tunneled and camped and slugged in every single match. ( i play soloQ too or with my boyfriend, and we do fine with this build. We counter the tunnelers and we heal fast.
It happens sure killers tunnel and camp and do all them nasties, but you know killers need perks to counter survivors as well. Survivors demanding nerfs to every single perk starts getting a bit tiredsome after a while. You just got 2 of the strongest gen perks destroyed, Pain ress is..well it is what it is. Healing was slowed to counter this loss for the killers. Slobby helps to slow down the games when survivors bring 4 prove thyself, toolboxes and brand new parts.
You never think the game from both sides do you?
Ds is garbage
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@AVoiceOfReason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414122#Comment_3414122
This is some of the biggest bull that I have ever heard in my life lmao.
What part? Lmao not saying i agree or disagree i just want to know
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414419#Comment_3414419
Yknow Im curious, are you just losing 99% of your matches instead?
With the way he constantly complains about killers being oppressed yeah i would believe it
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@jamally093 said:
I have seen countless matches where the killer suddenly becomes nice because a survivor put down their item that they probably have twenty more of on that character? I don't get it I really don't if a survivor drops an item while I'm playing killer I just down and hook them they lose the item either way so what's the point of giving them hatch? If I want to give someone hatch it's under certain requirements mainly if they've been sandbagged by their teammates other then that no. So I don't get it why are you suddenly nice to a survivor who placed their item on the ground when they probably can easily get one back maybe even two from the bloodweb.
Its just being nice to the killer and hoping the killer has a heart to let them escape. I do it all the time when i play killer if they drop their item (unless its feng they must all die).
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@Phasmamain said:
When using 2 add-ons anyway
Using Randomised strobes and geographical readout makes her drones surprisingly potent antiloop tools. You get 2% from the geo readout, 5% from the strobe and anywhere from 3 % to 7 % depending on how many traceable survivors on your radar. Potential moving 14% faster than survivors is effectively a clown bottle alongside the 15% action speed from the geo readout.
Makes merchant into a more fun anti loop killer who can set up drones either before hand or at a loop during chase. You can also use the undectectable to mindgame survivors much easier. If survivors pre drop pallets then use the geo readout and brutal strength to make them gain much less distance.
If you find merchant boring due to the gen playstyle I’d say try her out with these add-ons and a build with chase perks like brutal, Bamboozle or spirit fury enduring which is my personal favourite
The streamer Adrianaskully uses this build a lot so if you want to see it in action check out Otz’s most recent vid where they play against a pretty good survivor team and win
Im happy that you enjoy her
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414312#Comment_3414312
Agree 100% on the surrender option. Said it before. Don't care how it's implemented, it could be a collective 5 votes for all I care. People understand when they are in an unwinnable game like OP's example above. Quit wasting our time and let us move on to the next game.
The only people that wont understand are the people that are making the game’s miserable on both sides
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414247#Comment_3414247
Are you high? Indoor maps are the hardest ones to find totems on.
Yeah and I definitely need to find it when im slugged on the ground lmao
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@Cynwale said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414210#Comment_3414210
I'm sorry, I didn't expect that one day those words would come out if my mouth...
Your problem is skill issue, the more I play solo queue, the more I realize how easy this game actually is.
Unless Third Seal isn't a Hex, in that case rework this bullcrap.
But yeah, roaming the map isn't dangerous and it will reward with the cleansing of Third Seal.
All intel you need are Audio and Visual, and you can see them on the left side of the screen.
And for slug suicide, it's a no unless they remove hatch, else Survivors get free hatch every game and no games will ever end with a 4k anymore.
Nice joke bud
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@thrawn3054 said:
It does seem that people are getting worse and worse about making the game as miserable as possible.
I just dont get why people get so much enjoyment out of making people have an awful time
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414113#Comment_3414113
Solo queue is not always the best experience and it definitely can get frustrating but it's nowhere near as bad as you seem to believe. I recommend you reflect on your own gameplay as well instead of blaming solo queue for everything that doesn't go according to plan. Sometimes you make a mistake and lose. That's how the game works. Even for SWFs (at least in theory).
I made a mistake readying up for that match
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414102#Comment_3414102
I can tell you what I do personally, although I don't think that would make you feel much better since I empathize. On the gameplay side of things, I do not enjoy being slugged. It being allowed per the Game Rules doesn't change that, especially if I'm in the solo queue. Adjusting my build helps sometimes, playing with a friend can help, but none of these things will ultimately convince other players in the solo queue to pick me up.
The feedback received on the forums is always read and reviewed to see what we can address and implement. Obviously, the team cannot act or respond to all of it, but we do read everything and make sure things are passed onto the appropriate people.
Well thank your for being understanding and not ignoring what i have to say. I do appreciate it. I get when the killer slugs to create pressure or when teams are going for flashlight and sabo plays. But this killer took us to that map and when she downed me she picked me up and just dropped me by a hook in the corner of the map. Thats when I realized what her plan was. Rely ans hope on the fact that we have 0 communication and just make sure we cant find eachother on the floor it was truly a big waste of time.
yes i did play with friends after and it went better but if playing in swf is what your saying then whats the point of playing solo que then.
Again i do appreciate your response and hope something improves soon😭
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@Coordi said:
I can empathize with your frustration here. As a friendly reminder of our forum rules: we cannot encourage any negative gameplay behaviors, including DCs. Thanks for keeping the discussion on track and in alignment with our rules.
Cool so what can you do so that your not just there doing nothing on the ground with 0 communication?
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@Marc_go_solo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413992#Comment_3413992
I don't think we do neither. It's more what I'm fearful of of giving too many perks as basekit.
unbreakable should never be basekit. Its such a bad idea. But again the problem was my teammates couldnt find me and I couldn’t find them. I understand third seal blocking auras but Not sure why the person that is down cant see their teammates auras that should never be a thing. Its such bad design all it does widen the gap between solo and swf
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@Marc_go_solo said:
This is one of those very, very few moments whereby -as SoloQ - the odds are unfairly stacked. Sure, some will say "Bring Unbreakable", yet that's not helpful when you don't know how the match will pan out. These I can imagine are frustrating, yet I think this has only ever happened once to me.
However, if this became more widespread I can see BHVR return to the idea of basekit unbreakable, which isn't a great idea but would be needed if slugging gets worse. Players need to be aware of their actions as that ends up normally directing the game's flow in future shake-ups.
In this case, I can only empathise with you and say that I hope your future trials do not end in this type of clusterfudge.
I joined a swf after and its better now. Also i dont think we need unbreakable baskit just gives a give up option when slugged or something
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@NekoGamerX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413968#Comment_3413968
I didn't even buy the perks I just don't care
I dont blame you the perks suck too
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@NekoGamerX said:
they put her and the survivors in tome because I'm sure the chapter didn't sale well tho I skip tho challenges where I have to use tho characters.
tho you still buy with shards but I'm not wasting my shards.
I bought the perks with shards but not the characters. Maybe that still counts as supporting the chapter or not but I not gonna sit there and buy trash characters and support a terrible chapter
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413434#Comment_3413434
-"also if you had to stack gen regression (using overbrine eruption) to win games and your complaining that its gone then you just were never good to begin with"
I was using 1 regression perk with most of my killers.
When I played Trapper I was using a combination like Overcharge+PR because that killer is trash compared to the good killers.
Your reply is not really very fair when you play against people who are in a 4 man SWF using BNPs and Hyperfocus, etc.
”Your reply is not really very fair when you play against people who are in a 4 man SWF using BNPs and Hyperfocus, etc.”
you know whenever people bring this up i already know they are just saying stuff. You might see thing once in like 100 games and thats a maybe. Stream the game and lets see if this is true.
also you say that my response isnt fair but most of your comments are just the same killer oppressed and survivors op stuff. Doesnt that get tiring?
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@Ἥφαιστος said:
Dying Light, Insidious, Predator, Hangman's Trick, Claustrophobia, Distressing, Overwhelming Presence, Territorial Imperative, Bloodhound, Beast of Prey, Septic Touch, Unrelenting, Deathbound, Deerstalker, Stridor, Hysteria, Furtive Chase.
No Mither, This Is Not Happening, Tinkerer, Corrective Action, Low Profile, Diversion, Buckle Up, Calm Spirit, Up The Ante, Ace In A Hole, Premonition, Left Behind, Teamwork: Collective Stealth, Red Herring, Object of Obsession.
Why haven't they buffed these perks?
Would love to see jills perks buffed since they suck
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@Ghoste said:
Lol as expected after the Dead Hard nerf, we've now moved on to complaining about exhaustion in general.
And after that it will be stealth perks lmao
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@IWasLeft2Die said:
Overall I think most changes have helped the game go in a more positive direction but there are some changes that haven't really been that great. What are some old things you would like to have return?
Some examples of this could be (not saying any of these should come back):
Old freddy
Old hatches
Old hillbilly
Huntress's Old iri heads
Hawkins map
Old ruin
Etc
The one steve cosmetic i never bought