Emeal
Emeal
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- Emeal
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369704#Comment_3369704
Too bad Terror Radius exists to ruin your opportunity, unless you're running stealth perks to patch up the holes in Skully's design. And no, her drones' stealth hardly counts, it's literally a giant glowing orange circle, it's not subtle at all.
If only.. the Skull merchant had a part of her Power to hide her TR.
Oh well.
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369225#Comment_3369225
So how exactly does knowing where the survivor is on a Killer with weak chase and anti-loop ability help? Even if you know they are going for a drone there is nothing you can do to stop the hack since most of the time even if I'm right there I can't get to it in time to stop it.
Simple. Knowledge is Opportunity to Strike.
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Why does this matter exactly? If the Killer thinks its the best solution at the time for them, then why would their build matter?
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There is, Being claw-trapped means SM can see you until it run out of battery and you run the risk of battery being recharged if she meets n interrupts you at the right drone. Plus she has an addon that makes it bad for you to be claw-trapped. It is Locked On which is supposed to be the danger. Claw-traps is not a danger, its a spy tool.
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Overheat is for chainsaw Camping (both bubba and billy)
Overheat is for BBQ snowballing on open maps.
What good reason is there to undo these fixes?
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Midwich could easily use some of that RPD hole and wall breakage magic.
I want to see some work on Gas Heaven Car Walls and Wretched Shop Main building needs to change.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369104#Comment_3369104
You asked what was the source. I said the developers. You asked when - I don't have that answer for you.
No I asked you to show me the Quote. You said it was a quote. Just say if you dont want to demonstrate or back up what you say.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369095#Comment_3369095
How many pallets are there on "the game" map? The answer is 25; this is a known answer by the DBD community.
How much of an advantage did SWF groups have over solo players? This is a known answer given to us by the developers and was stated to be up to a 15% advantage.
Someone is trying to switch the topic..
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369090#Comment_3369090
Go find it yourself if you want to "prove me wrong". I know sometime in the last year on this forum I had a discussion with someone about this very topic. You can go find that discussion and other people in that thread will confirm what I said is the truth.
"Dont ask me for evidence, go waste your life looking for evidence yourself"
ok dude.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369082#Comment_3369082
It's a quote taken directly from one of their streams.
When Freddy had been marked for nerfing he had a 4% higher kill rate. This is a fact that was also given to us by a lovely little bar graph. He had something like a 63 or 64% kill rate when all the other killers were mostly around 57-59% lethality.
If we go back in time the rhetoric about SWF from 2016-2020 was roughly something like : "SWF gives no advantage because people playing in a group are more altruistic; this evens out any possible advantage."
In late 2021 or 2022 we had the "oops our bad" moment where they looked at data and determined that SWF had upto a 15% increase in escape rate. So they did the smart thing and nerfed SWF. Oh wait no they didn't do that.... they buffed solo queue players with no compensation for the killer.
This most likely just reinforced the need for killers to tunnel more; although to be honest I can't be tunneling more if I was already hard tunneling the first player hooked out of the game every time before the hud changes.
Show me the quote so I can see the context.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368680#Comment_3368680
You're crazy if you think getting to see the % completion of a gnerator/heal/down ally's recovery is "fair" to the killer with no compensation.
The devs told us that SWF groups escape up to 15% more often than solo queue players. I will remind you that Freddy got obliterated for having a 4% higher kill rate.
The hud upgrade makes playing survivor much easier with zero compensation for killer other hand harder matches and fewer points.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369019#Comment_3369019
Let's consider for a moment that Nurse exists. Why does Michael have a "buildup" phase when nurse does not. That's because everyone knows Nurse is inferior to MM right? Oh wait.
MM is very simple to rework.
- Remove the -5% for phase one or give him +5% when he reaches phase two for the rest of the game.
- Since GF now gets +30 second duration for his power - reduce the cost of MM's tier 2 increase so that he gets it 50% faster. Return multi stalking to the game (as he had on release). Remove the distance penalty for long range stalking; in fact Michael should probably get a 1.5x stalk increase multiplier for stalking beyond 32m (as he does in the majority of the movies) . To differentiate between GF and MM remove the ability for GF to stalk beyond 24m.
- Change MM's power to be like Oni where you hold to charge and must press again when full to activate.
- Whenever a player leaves the game either by death or D/C - redistribute the removed player's "stalk juice" to all remaining players. Alternatively you could change MM so that survivors never run out of juice.
- While in T3 MM can lunge attack a pallet to break it. This gives him a slightly longer stun recovery than normal but is still much faster than breaking the pallet with brutal strength.
The devs told us that SWF groups escape up to 15% more often than solo queue players. I will remind you that Freddy got obliterated for having a 4% higher kill rate.
That sounds like bs. You better be able to demonstrate that or be outed untrue.
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I would not matter if they reworked everything, Survivors wont change their chase builds to deal with 3Gen strategies.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368678#Comment_3368678
At that point, just get us Part 1 Dio as a Killer.
Sassy #########-talking British vampire? Yes please.
No thanks. Get me classic Dracula instead.
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the Devs considered it and no, they changed the Perk around instead. bHVR is pretty democratic so the pleads of the community has convinced the developers it was a bad idea. here have a repost:
@Halloulle I got you fam.
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Killers are irrelevant to SWF/SoloQ HUD changes, if they are falling behind improve them, but they don't deserve a buff automatically because Survivor stuff gets changed. This is not how anything works.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368669#Comment_3368669
at this point, i just see trickster as off-brand dio
A Dio inspired Mori would not be a bad thing.
Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'Muda'
ROADE ROLLAR
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYyyy
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Like come on, the info of when is literally on the Kill-switch page on bHVR's website.
https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Took my less than a second to google this page.
In an upcoming hotfix.
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bHVR has guts for stepping outside traditional iconic horror aesthetic.
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Please post some gameplay so we can see what you are doing, plus record your voice and explain your decision making process.
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Can I use this perk and then just slug the Survivors?
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@Clockwork_Enigma said:
I'm sure that games would feel significantly less toxic if the Survivors and the Killer could chat with each other through the chat-based system that no one otherwise uses.
Why? Why not let Killers chat with the Survivors? Why not give everyone time to speak and understand each other?
This is just bad design and promotes toxicity among players. In a theoretical scenario, if I had the ability to chat with a Pyramid Head in the pre-game lobby, I'd probably have less of a chance to be told to "commit cessation of life" (I'm not risking an accidental ban here) in the endgame chat than if I hadn't the ability to.
Come on, developers, there is no reason to keep Killers and Survivors segregated from each other in the pre-chat lobby. All you're doing by not having this feature is breeding more toxicity and hate among players and it's just wrong.
One reason is people would make deals with the other side or ask stuff. That's not what Killers are supposed to do.
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TRUE.
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I feel undetectable is strong enough as a surprise attack flavor.
But bHVR COULD add a silent status effect, it would be really op on wraith tho.
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@SweetLikeDonut said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367993#Comment_3367993
yes, but it would be way more rare to run into scummy players. I think its worth a try, since they plan 2 different matchmaking queues on mobile, so why dont we also apply it to pc and consoles?
How do you know this?
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Cause that would limit player freedom. (which is bad.)
Its a much better idea to keep Perks more relative by balancing them around if all 4 Survivors used them.
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Can we get a Hag skin where she stole that dress from Skull Merchant, bHVR?
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367993#Comment_3367993
i said the same thing to my ex wife about how we were just casually married.
Don't worry, every marriage does not need to be an EPIC CHOCOLATE MILK marriage.
As long as both partners are happy.
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What if I was a real bad boi and I went into the Casual Matchmaking, but played like a sweatlord?
Who are you to suggest what is sweaty and what is casual? Im just casually tunneling. Simple As.
I cant chill with my friend in casual mode? trash game.
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Face the Darkness is good for a stealth Killer, Knight is not a stealth Killer.
Wraith, Skull merchant, Pig, Ghostface and Myers will do.
bHVR has a big problem of giving Perks to a Killer that are bad on said Killer. There is nothing about face the darkness that is Knight.
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Maybe the reason Survivors have been getting so many good Gen perks is because you can use them as such.
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Standard Battery Life is 45 sec.
How you make it last 5min?
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Most skillful thing, is connecting to the RTM Server.
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You mean like Knight 3 Gen was nerfed? ah yes.
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can confirm, same issue.
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@Tsulan said:
On a more serious note. Making her THE 3 gen killer per se, was obviously a design choice. Now in regard of why...
Maybe their solution to tunneling complaints. Since no one is complaining about tunneling right now. So yeah, great success!
Do you think its a test? bHVR is trying to see if Survivors can adapt to these two new types of killers.
Knight and Skull merchant.
I hope someone from bHVR comes by and gives an answer on what they are thinking about it.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367039#Comment_3367039
I was interested to see if they would ever do it, but I was hoping it would be for more reason than 'sexy because manga because sexy'. Like, she's just tautologically so.
And literally nothing makes that walk work.
you guys read the Lore? heh
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@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364609#Comment_3364609
The difference is that the sexualization of those characters came up from the community organically and was then requested. This is just... "Hi, nice to meet you! Would you like to treat me as a sex object despite having no idea who I am?" kind of vibe. If people in the community started sexualizing Dull Merchant and requesting sexy skins, that's when you make the sexy skins... not before they even know who she is.
And before anybody asks: yes, it felt kind of the same way with Vittorio but not quite as insidious because the first time they did it with a new character it was an anomaly. But now they've done it with 4 new characters in a row (Vittorio, Skull, Renato, Thalita) implying a pattern of just creating conventionally attractive characters with revealing outfits purely for profit, which is pretty scummy.
I have seen posts for a sexy Killer, this was requested.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366557#Comment_3366557
Deja Vu is a perk.
But is it enough?
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If you want to learn more you should check out: https://www.twitch.tv/onepumpwillie
She is really good on indoor maps (my personal favs) and she does badly on maps where survivors have long-range vision of you.
Make sure you use your phone to wake up drones that have fallen asleep (white) too.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366930#Comment_3366930
Would have been resolved for the survivor, sure.
Killer can still have the game taken hostage if the survivors don't repair the last gen. At least it can only last an hour 😴
this is why we need bHVR to add a max trial time, I think 30min should be okay.
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In your opinion. I like playing Knight and Skull Merchant.
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Can confirm.
Frank put on Susie's Outfit today, He was feeling a little fruity.
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All of this would be resolved by the Mori Update.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366896#Comment_3366896
Again, you're posting for the sake of posting and ignoring the point made. Why do you care and why does it matter? It is completely irrelevant to the point I made. Its a problem with killer players including killer mains. Now are you going to make another irrelevant post asking the same thing knowing full well the point of the post or do you get it now?
Address Tsulan's point would have been way easier than this 15min bickering war.
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I also this this post is really sus, but I do think ill refer to your character you play as's gender instead of any profile idd have to check.
Also, this is just an invitation to just misgender the person who just called me boring in post game match.
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idk how it can be toxic, all the voice lines are automatic. The Killer isnt doing them. Its just great fun.
https://www.youtube.com/watch?v=68v5ilkqh_Q -
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366120#Comment_3366120
I disagree as it was one of the only perks which discouraged the current tunnel meta which isn't fun for either side. You took the risk of picking up the survivor to eat the stun, that risk should still be present but it's not because the perk is garbo.
Im fine with eating a 3 second stun, im not fine with eating a10 sec power stun.
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Does weekends count?
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@AMOGUS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366564#Comment_3366564
Why not just add basic specific in-game messages like Identity V has? You can even let people pick out a perk they have and send a message like "I have Kinship!". Would fix the issue with perks like Kinship and counter camping + tunneling.
If you're worried about spam, add a cooldown. Simple.
perhaps. I think you are right that SoloQs need to transmit what perks they use to their teammates in other ways than looking at tally screen.



