Emeal
Emeal
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Yes! bHVR has been testing this for a while, its time they just release it Full.
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The only way bHVR SHOULD show SWF is on the post match screen, showing it before a match will just make Killers not pick a lobby with SWFs in it to gain advantage.
Once bHVR removes Prestige from the Lobby screen, Killers will have LESS reason to lobby dodge which should ensure quality.
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@FilthyLegionRevival said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554735#Comment_3554735
You're playing a game that's full of these flaws. Personally, I would prefer for an option to hold m2 to have a little cutscene play out with the killer giving survivor mercy and sending them down the hatch but I don't think they would be able to pull that off which is why I'm trying to be realistic.
Well even if DbD WAS full of flaws, adding one more with your idea here would not be preferable.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554684#Comment_3554684
Why 15 seconds of haste and endurance? Isn't it only 10?
Self unhook from AntiFaceCamping mechanic is 15 seconds, instead of the normal 10 seconds.
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bHVR needs to go a fine line between having and keeping a horror experience, but also make sure the game can be played on much normal monitors and by most people. Unfortunately the most horrible, scary environment does not make a good gameplay area.
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@FilthyLegionRevival said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554705#Comment_3554705
Of course. That's because it isn't solely the games fault that people will use it for ill intent. It's hard for game designers to account for jerks in the playerbase that will abuse a mechanic that was built with good things in mind.
No, that would be bad game design to implement systems jerks could use for ill intent. That would mean the Designer needs to re-evaluate or fix the flaw. You don't just release an obviously flawed and hope players wont be horrible, that would be a mistake.
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@FilthyLegionRevival said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554698#Comment_3554698
That's the fault of the player and not the game. As you've said, you've shown that you're okay with killers not being nice so... your reasons cancel eachother out.
What.. they cancel each other out? What does that even mean? That's not how Game Design works buddy.
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Uhm, the game isnt designed for the Killer to be nice. bHVR should not design the game around nice friendly Killers.
But otherwise, If I see a Killer pick me up, look around, drop me down, go kick the hatch, pick me back up, try to put me on hook, fail, we run around for less than a min, down me and hook me. I'm going to complain to bhvr the INSTANT, okay? ok.
I found you two reasons.
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To nerf deathslinger even more would me him even more irrelevant than he already is, the fact that he cant control a few things that Survivors try to disrespect killers with is fine, however a Killer being able to remove counter play is going to be a problem ofc.
This table here shows tho what the Deathslinger needs to do to pull off the problem strategy as you said,
- Deathslinger finds and hooks Survivor.
- Deathslinger facecamps during the next patch, over seconds a free self unhook is granted.
- Survivor can unhook right away or wait out hook timer.
- Survivor unhooks self and is granted 15 seconds of 10%Haste + Endurance.
- Deathslinger has to follow you for 9.3 seconds and shoot and hit you with a harpoon to wait out the last 5.7 sec endurance.
You have like 10 seconds to find a loop, this is standard for any tunneling, granted Deathslinger can tunnel 5.7 seconds better than most killers. But so can the Trapper if you walk into a trap too, it just feels better cause trappers is a you mistake, where with deathslinger its more a skill expression from the Killer.
Looking at these numbers I don't think this is the worst problem the game has, preventing deahslingers from expressing their skill at targeting fast targets isn't a good idea either. 10 seconds grace period is fine, its basically the same with regular endurance IMO.
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554189#Comment_3554189
Dude, I have over 3K hours. I know the game. Sometimes, though, it is just nice to play more relaxed in Custom Game so I that can DC whenever if I'm not feeling right at the time.
I want to ask about this now: Do you like play a match, make a mistake and then want to DC right away? Is that it? is that what you want?
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554469#Comment_3554469
I'm not talking specifically about BHVR, even though they engage in FOMO and use an in-game currency to try and get additional purchases out of you. The person I was responding to said it's down to people to not get caught out by exploitative business practices. I just feel that leaving groups vulnerable to cohersion to the wolves is both selfish and short-sighted.
That depends if they argue for total free for all exploitation or legal exploitation. Either way my points isnt about them rather you arguing in ways that would make owning a store philosophically impossible because in you could argue infinite ways something being sold is an exploitation
I think its way better for the argument you focus of specific practises that are relevant and harmful to kids. So yes / no do you have any evidence that certain practises bHVR does in Dead by Daylight is harmful to kids or cause addiction?
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I would need to know more, what is the average gen speed per match? Are survivors winning more? thats where idd start.
If you mean to ask personally if i think gens go too fast? no
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554434#Comment_3554434
I'll judge anyone who exploits vulnerable people to make some quick cash. Especially when it does real systemic harm.
You do realize that there are people who are vulnerable to anything right? If we should take what you say seriously and have a Store that never uses any business strategies that exploit vulnerable people to some degree, then the whole concept of a store falls apart. Hell, some people even cant stop collecting plastic figures some cant handle not owning everything, your support for those people seem to dissipate fast, and why? surely you should judge bHVR for making a store that exploits people who cant handle it? people are hurting every day cause of this.
Indeed there is a line for what practise is exploitative when it comes to businesses strategies, this is why we have laws, seasonal FOMO are not illegal, so society already agreed and decided that it can be permitted, if you cant handle that dont use the store.
If you can find a study that says Seasonal FOMO cosmetics cause gambling addiction maybe you have a point for bHVR.
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Well I agree with this hot take, I think its a lukewarm take. I am personally looking forward to the release, with some luck bHVR might buff her and I hope my strategy would be even stronger.
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@dgbug said:
Out of every problem in DBD, I can firmly say that the worst ones are monetization-related. BHVR keeps adding new skins that people don't want to DLCs to artificially inflate prices, removes skins from the store when it's not "the season" that they should be in the game despite NOBODY wanting that, and they treat a fully paid game like a Freemium game with a Battle Pass and 10$ cosmetics that take UNHOLY amounts of time to grind for.
BHVR will cite not wanting to use FOMO in their reasoning as to why they won't reward their most dedicated players, and then turn around and use FOMO tactics with new cosmetics! On top of this, they actively link sets that SHOULDN'T be linked (Every RE skin, for example) and wonder why people barely play those characters.
This game's pricing is insane, and Iri Shards should be MUCH easier to acquire so new players can at least play the ORIGINAL CONTENT without grinding nearly 2000 hours to unlock every survivor and killer.
And on top of all of these issues, they actively link sets that DON'T NEED TO BE on characters who desperately need skins (gabriel, haddie) and then wonder why they don't ######### sell well! It genuinely feels wrong that they're actively sabotaging their POC survivors by constantly giving their newer ones linked sets and REFUSING to unlink sets that shouldn't be!
I know that this will be fully ignored which is. Frustrating. But please don't make this game a budget fortnite. Y'all are better than this.
BHVR will cite not wanting to use FOMO in their reasoning as to why they won't reward their most dedicated players, and then turn around and use FOMO tactics with new cosmetics!
They literally qualified the use of FOMO in their statement, using qualifying sentences. You would have to ignore 35% of the message to come away with the conclusion you have given here. Allow me to highlight the sentences in red for you, these are called qualifying sentences, they add context and change the meaning of other sentences. This is pretty normal for English Speech.
Furthermore the 2nd qualifying sentence literally says what the purpose of prestige is, its a thing for players who have completed everything to have something more. Dedicated players have already been rewarded, that is what the normal prestige outfit is and the charms. Even further FOMO is a perfectly legitimate strategy to use to sell product, human-kind have used this method among others for a long time because it works and its been proven to work.
Just saying if you want to bHVR to change their methods, it helps being accurate about what they are saying and not ignore the parts where they tell you how and why they do the things they do. Civility goes longer than false accusations. 100%.
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554166#Comment_3554166
It's nice to play the game more relaxing at times; it's not rare to face tryhards.
Not possible, you are playing Dead by Daylight. its a Dog Eat Dog World. And besides if the bots don't teach your the real thing anyway, you will be playing with them forever. I recommend you get out there champion.
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554037#Comment_3554037
My whole point is that it would be nice to be able to practice mind-gaming.
Right but you already like have real living survivors to do that with.
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I agree that bots ARE the best loops, but they are predictable in other ways. You always know how they will run a tile, aka the best way. So to face a bot is not a mindgame challenge. its a knowledge challenge, which happens with non bots too.
I dont think bHVR needs necessarily to nerf bots, rather maybe consider not going for the bot. You know its gonna run optimal so you know how long it could take, maybe check on gens instead, take out the rest of the Living Survivors?
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I think what you mean is they are very time wasting, Yes I hope bHVR removes those when it comes to a Swamp Rework.
To call them infinite is inaccurate.
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Cool idea but...
- I don't think bHVR has SAVED the lobbys from the past. So idk if they COULD find them all.
- If they can find them, the lobby probably needs to be repaired and updated first.
- As lobbies are a thing they throw together in the moment, then they would also have to maintain ALL the lobbies forever.
Its a huge amount of work, which we then have to ask THE HARD QUESTIONS about it.
- Is the happiness gained from this idea worth the extra work load? Would it be worth the effort?
- Would it be worth it if some lobbys can be found but others not, Does bHVR need to reconstruct old ones? New assets?
- How many players are interested in this vs not?
- Does it matter much what the lobby looks like as you are supposed to be in game anyway?
- Is there alternative ways to improve lobby happiness without a extra work load?
Personally this isn't an idea for me, even though its undeniably cool it will come at a cost. I am not the sorta player who approves much of improvements that are not about in game- gameplay. I would prefer bHVR press efforts on gameplay instead of fluff, I mean to me that side, your side, the fluff side already got charms, prestige icons and now soon player cards. I have a huge list of things I rather see bHVR work on, best I can do is shrug, ignore it and fighting the urge to pull a whataboutism card on it. 👿
"wow curated lobbies??? and you still have not nerfed Made for This OR BLIGHT ADDONS *engine sounds* *gif of animegirl crying*"
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@KaTo1337 said:
Its time for Anti-Hooking and Anti-Injuring too.
Finally, we need an Anti-Chase-Mechanic.
anti- unhooking mechanic pls
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553466#Comment_3553466
You get shards when you Level up. Not when your Devotion goes up.
Please show me what the rewards are for going up from Devotion 1 to 2 and so on. :)
I know, but its still part of the Devotion System.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553449#Comment_3553449
It really is. I'm still waiting on your response about what the Devotion rewards are.
You already know it, you get shards when leveling up your devotion, that is what the Devotion System does.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553432#Comment_3553432
No? It doesn't reward you. Please show me proof what the rewards are for Devotion levels. I'm Devotion 18 at the moment what was my reward for any of it? Leveling up through 1-100 rewards you with Shards. Devotion doesn't do anything more than a number change.
Reading is essential on these forum friend. The qualifier it literally in the message you quoted.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553427#Comment_3553427
"Devotion system" doesn't do anything. There's no "system". It just resets and you start from Level 1 getting the same rewards you would have gotten regardless of your devotion. There isn't a reward for going from Devotion 1 to 2 or from 10 to 20. Shards are rewards for leveling up and doesn't involve your devotion level.
Its still a system, it rewards you. it dont matter if devotion level dont make you get more shards or not. That wont make it not a system.
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@Boons123 said:
Frankly, I would like the Prestige system to reward the player with Iridescent Shards every time the Prestige is upgraded ,in this way, the problem of grinding 35 hours continuously in order to unlock only one original character and repeating the process until you feel tired or bored is solved.
I don't think it's difficult, and this is also satisfactory for any player
You mean the devotion system, which already does that?
Im a personally so dead inside about ranks, devotions and prestige systems, its so obnoxious to explain to my friends, I rather tell them to just play the game.
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Sorry I forgot one thing, P100 charm. Problem solved! 😂
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Maybe you should not be using bugs in the game to gain an advantage?
Learn more here: https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-actions-will-result-in-a-temporary-ban-
Like if you were playing Monopoly with Grandma and friends, and you found a blackhole on the board which leads to the bank. Does that make it fair for you to just steal as much from the bank as possible to "troll" your friends? No ofc not.
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553105#Comment_3553105
Hot Take: I'm okay for keys to stay useless if we get chests filled with Clown fart.
omg this would be such a fun clown addon, it adds 2 more chests but all chests spawn gas clouds that linger extra long.
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So according to Nightlight the perk lies on a 2.64% usage rate which is somewhat fine.
Instead we needs to take a look at its Killrate, how much of the game's killrate is this perk part off? then we will know if it could use a tune up and going to 30/40/50 second cooldown would be a fine start.
But remember guys, bHVR is undoubtedly too busy to check and discuss perks that isnt in any dangerzone so that might take forever or a long time before it can get investigated.
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I rather they rework keys, that would be a BLAST.
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No, they are not going to remove bloodpoint perks to put a new one in anyway. The reason being its difficult to see the power of a perk when players take it because they are greedy, why would they ADD another one to complicate their stats up again?
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Client sided hit isnt a thing anymore. Its all Server hits now and its hit validation based on your connection. if you are delayed from the Server you will take hits like that, you should have clicked the lobby page and shown us your and their connections.
But it looks like your connection to the server being bad. it happens.
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I don't care much for feelings about how the game is, I care about what the stats are instead when it comes to balance questions.
But its probably within 45 to 55% anyway.
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The Survivors in my games don't seem to have an issue with 0.4sec, they seem to be able to blind me fine without issue.
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I play mostly Killer, I do not see Cheaters/Hackers every game.
I wish I was in your shoes so I could report all these cheaters and help keep the game clean.
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It could be a new version of the cheating software has been released, Cheaters usually come in waves.
Get your report fingers ready, we can only help keep our game clean until bHVR can reverse engineer the cheat software and mend to holes they get through. In other words; Modern gaming as usual.
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the streamsniping only intensified. (cause of the release of anonymity mode )
I don't see you having a source to back up that claim, nor a proof that the invention of anonymous mode causing more streamsnipers. Seems like a were esoteric accusation to make of that system and bHVR. I'm only interested in talking about hearsay if you can demonstrate it.
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551473#Comment_3551473
if you are being chased by a fraudster, anonymity mode will not help you. they know your ID and will track you by it. I just don't understand why, when this mode didn't exist, everyone played and didn't complain, but as soon as it appeared, it was immediately needed by streamers with two viewers and trolls?
when this mode didn't exist, everyone played and didn't complain
Just because you didnt see the feedback, you didnt see the complaints does not mean those didnt exist.
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If Killers need a buff they will get one.
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@Bjorkenny said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552204#Comment_3552204
It would be such a blessing. Anything would be appreciated, even without some kind of rewards for the achivements.
even without some kind of rewards for the achievements.
Oh no here we go again, there is already a debacle brewing about Prestige, Devotion and Rank about Cosmetics missing for these.
Guys, its just a little goblin number to occupy the little goblin parts of your brain, it was never meant to mean anything or reward you.
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@gothiclolitia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551879#Comment_3551879
i only dc if i need to leave to go somewhere, getting tunnelled, slugged and even camped but most of the time i die on hook or try to play even if im having a bad game
which happens how often?
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552208#Comment_3552208
Ik this is sarcasm but unironically, new modes that make you have to find parts for the gens would be a lot more fun than just holding a button
A infinite hook mode or power for custom games would be cool too, just for fun
Im not sarcastic.
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Prestige was always meant as a time waster, some flair for spending way too much time. Cosmetics were never planned.
That has nothing to do with Cosmetics they HAVE planned and want to sell.
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Noo, I want special gens to be part of the basegame.
- Old Brown generators, they make more skill checks.
- Big Blue generators, they take longer to start.
- Purple Generator, standing next to it will highlight a locker which you need to bring an part from to begin repairs.
- Green Generator, makes alot of noise.
- Well I ran out of ideas already, help me!
bHVR you should add this totally, put generators that take more time in the tough locations and use it to increase player interactions.
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So you wanna be able to check achievements, inside of the game? That is a lot of work to automate something I alt-tab to check.
I think this one will sizzle on the backburner for a long while until the day bHVR gives us a stats page, as achievements could easily be tagged onto such a project. Not a bad idea really, but if this gets added before the stats page I'm gonna detonate emotionally.
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I swear if it keeps going like this, there will be sex in dbd within the next five years.
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I don't like using Hex perks cause they are gone in a second, not even Hex:Undying makes it worthwhile- most of the time they find Undying first so it does NOTHING. Like if Hex:Undying was the original 4.2.0 design it would actually be useful-
But I dont even use Hexes anymore and maybe bHVR is happy they killed that strategy off cause now Ruin auto disables on kill so that synergy is dead. The reward is not good enough and the complications are way too big to take the risk.
It wont help to let the Killer place it personally cause Survivors can EASILY follow and observe the Killer and destroy the Hex.
It would be nice if bHVR could make me reconsider Hexes, but there seems to be no incentive.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551881#Comment_3551881
That doesn't sound very ASAP.
Funny how As Soon As Possible sounds like you drop everything in your hands to work on just that, but it does not.




