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Emeal

Emeal

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Emeal
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  • If you have friends its easier to use discord, if you have voice chat someone will shout slurs at you and I honestly dont want to spend my time muting every fool.

  • @Mushwin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573957#Comment_3573957

    I wouldn't say pretty common, it also depends on the spectrum too, I have two people in my house with Autisum but neither have hype fixation, also they are both very different from one another, it maybe more common with those who have ADHD, I don't know. :)

    I know nobody who officially is diagnosed, but I got this from googling most common traits for autism, ADHD etc. and getting the info from US & UK official medical sources.

  • @daffyd said:

    There are numerous rainbow flags representing sexuality etc there is nothing for people with disabilities.

    There is a colour blind setting and some token regarding Puppers, have I missed anything why BHVR don't consider bringing awareness about disabilities to DBD?

    Claudette has autism to degree, her hype fixation is a pretty common trait autistic people experience.

    How else could the game bring awareness about those disabilities in your opinion? What are you looking for?

  • I like the idea but probably for a different reason than you intended.

    You see, I'd like to throw a commendation at the most ruthless, diabolical Killers. And the most cunning Survivors.

  • Sure thing, Ill tell the Server engineers to apply Balance.exe to the Servers right away.

  • First, You should report this not on the forum but here: https://support.deadbydaylight.com/hc/en-us/requests/new

    Second, You should not use the name of the hacker in any way here on the forum, its against the rules. (no witchhunts)

    Third, If you know anything about hacking, you would understand that its a wide and hard problem to solve for game developers, meaning they will not be able to simply make the game hack proof.

  • There is no reason you need to info to pinpoint the individual banned, this isn't an invitation for you to bully them on socials.

    Check your mail for your reports and remember all the reports you made, its one of them.

  • Regressing would force survivors open the gate as a soon as they can, meaning they would want to end the game as soon as possible. This would make bloodwarden more viable but it would also make making end game saves more difficult.

    If bHVR should make exit gates regress when left unopen, I say they should make sure there is enough time to make meaningful saves as part of the endgame. Maybe the endgame needs to be 1min longer?

    I think it would make blood warden too strong, maybe bloodwarden should change to blocks the exit gates when a person is hooked the first time during endgame collapse.

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571784#Comment_3571784

    Yes, I do expect them to. If they would, we wouldn't be having a post here every day on DS. And their P100 comment was just them admitting to being lazy and having a double standard. So they were rightfully called out. Not speaking up with have resulted in even more messages on the topic. Not speaking up will create frustration and resentment. I imagine Behaviour was satisfied customers.

    If they would, we wouldn't be having a post here every day on DS.

    false, I dont believe it.

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571700#Comment_3571700

    If a developer, mod or community manager replies in a post, it is highlighted next to the titel. And yes, once I see such flair I make sure to scan the post for that reply.

    Then they would have to reply to all DS threads? they wont do that. Besides people in this community is iffy, look what controversy was caused because bHVR answered one question about P100. There is a damn good reason bHVR is as silent as they are.

  • Tunneling isnt a Killer problem, its a Survivor problem and consequences of not keeping the Killer busy is someone getting tunneled out.

    Survivors would rather gen rush than distract the Killer.

  • This forum has a lot of "Lets destroy the playing Killer experience, that will stop tunneling" ideas.

  • Why tho, people are not going to look up answers to those posts anyway. Like we have had like 5 posts about DS this week.

    did any of you look up replies from the developers regarding DS?

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570524#Comment_3570524

    That's something I've also thought about and it would definitely get the job done. Regardless of what route they go, I think buffing DS would overall be a good choice.

    Knowing that survivors have no protection against tunneling, be that because they don't use any anti-tunnel perks or because they are so weak that they barely slow the killer down, will always have negative implications. When DS was still a 5 seconds stun and it was in every game, I considered tunneling to be way more risky. And I would say back when I played really serious, DS prevented me from tunneling quite a bit.

    I don't agree they have no tools against tunneling, its just that taking a hit for a team mate isn't something people want to do.

  • @D0NN1ED4RK0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570655#Comment_3570655

    Then there’s no point in making it a 3 second stun if there’s already a set of penalties (CA) which disables it once it realizes you’re not getting tunneled out of the game

    Unless they have a reason to change the stun duration which you and I don't know. I am of the opinion that bHVR probably would not change things unless they really have to. I mentioned before where it could be used with Head On to chain-stun for 8 seconds. Not fun.

  • @D0NN1ED4RK0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570647#Comment_3570647

    I doubt the offensive use was for that I mean I get it forcing a DS stun despite the killer had no plans to tunnel you is scummy but in the same time not much of a valid reason to nerf the stun duration

    I doubt they nerfed the stun specifically for the offensive use.

    But they introduced the CA (Capricious Actions) because of that offensive use 100%.

  • @D0NN1ED4RK0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570604#Comment_3570604

    How was it “abused” exactly? Playing around and forcing your DS on the killer could fire back if the killer downs and slugs you instead of picking you up

    Correct, but its the general consensus is that being slugged is boring. So leaving a perk in that forces slugging is not popular.

    And oh boy was there a bunch of slugging back then, so bHVR changed it to prevent offensive use of DS.

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570551#Comment_3570551

    Please read carefully what they wrote. They specifically said "reverting the timer nerf" and you missed it or didn't want to acknowledge it.

    The only part of DS that hurt the game was before the Conspicious Action and End-Game Rules which allowed survivors to use it offensively. The stun time nerf was nothing but to make it less appealing so the pick-rate drops which only resulted in no real consequence for tunneling thus a major increase in tunneling to the point it became the norm.

    @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570551#Comment_3570551

    Where did I say I wanted no CA endgame DS? That was old DS. Now to be fair I do think endgame DS is fine, but CAs should end it still. Even in endgame, just go after the rescuer. I don't understand why people who turbo-tunnel don't realize how easy that is to down the rescuer. Maybe they never tried?

    Old DS was too good, when you could pump a gen and it would still be active. When you could heal the entire team, and it still be active. When you could cleanse Devour and it still be active. But the CA change fixes all of those problems.

    5s wasn't too much, 5s was fair for an entire perk slot, especially since Head On is 40s CD exhaustion for a 3s stun, Blastmine is half a gen for a 4s stun (if the wiki is to be believed, I was sure it was a full 5s stun, oh well). DS can only be used once per match, and the unshouldering part of the stun you aren't even allowed to make distance (1-2s), so you could say it almost is a 1-2s stun in reality for the Survivor (individually, yes as a team they can get 9 gen seconds in that time frame, but that tunnel victim isn't getting anywhere).

    You guys make it sound like the only reason DS was nerfed was because the 5 second could be abused before CAactions.

    But reducing its duration was suggested many times back then still.

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570481#Comment_3570481

    What does that matter? The Killer knew the risks and took the bait. That's a self-own, and I do that all the time when I bruteforce a kick through a known Blastmine because I want to Pop and/or Eruption the gen. The Killer has to weigh the costs and benefits and make the right choice for themselves. Them being bad at math seems like a silly reason to be opposed.

    As far as 'buffing it wont stop tunneling', no it won't stop it outright, but tunneling has significantly increased since its nerf/removal. Reverting the timer nerf will decrease tunneling, and that is the goal.

    I have always just ate the DS stun. 100% its more efficient to just get stunned and then hunt them down again, than to try to find a new person and hit them twice. That I should worry about a perk so much it makes me not take an opportunity when it happens is probably the same reason why NOED never made survivors want to cleanse bones too. Anything else wastes more time than not.

    Old DS was too good and it hurt the game, made it stale and every match was the same. And you want that to return. LMAO.

    You would need more than luck to convince bHVR of that.

  • @jesterkind said:

    I think there's some flaws in this comparison that could lead to undue conclusions, personally.

    Mostly, you're comparing a bad killer anti-heal to the literal best survivor heal speed perks, which isn't super fair. You could just as easily compare Leverage to, say, Empathetic Connection or Desperate Measures-- Leverage still comes off poorly here because those two perks actually do something else in addition to their heal speed, which Leverage doesn't, but it's a more honest comparison of strength levels for the healing portion.

    You could also compare WMI and BK to the far more potent sources of anti-heal on the killer side, including access to the Broken status effect and much higher contextual slowdown numbers like Coulrophobia, or something more consistent than Leverage like Sloppy Butcher.

    The real issue with concluding that Leverage needs to be buffed such that it provides potent slowdown on its own, though, is that it stacks with other sources of anti-heal. If you make Leverage too good, and the killer also brings something like Sloppy/other Mangled sources or even something like Coulrophobia in some builds, healing becomes absurdly lengthy, and that's not all that healthy for the game either, pun fully intended.

    That being said, Leverage likely could be improved. Personally, I want to see it activate on unhook instead of the hook action, because at least then it encourages survivors not to heal under hook which means you might be more likely to interrupt a heal elsewhere.

    Leverage activating on Unhooks is not a bad idea.

  • I dont understand why we have to touch them for a second to enter, just let me walk through and make it so you cant go out the portal you came in from for 10 seconds.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570481#Comment_3570481

    Agreed. 5 seconds DS would not stop tunneling but it would disincentivise it a bit. When survivors use perks to be strong in every situation but tunneling that of course means killers will utilise this weakness.

    DS was a necessary evil. Evil because its pick rate was pretty high and necessary because tunneling is objectively stronger than spreading hooks. Buffing it back 5 seconds might mean that more people use it, which in turn would make killers consider the threat of DS a bit more and lower the amount of tunneling overall.

    I doubt it is as simple as that, and even if it was a necessary evil I doubt bHVR would want to play with the Perk namely because of that.

    The only thing DS needs now is perhaps to put the Killer's Power on a Cooldown to allow it to be useful against Blight/Nurses.

  • @Anthony15 said:

    Xenomorph is one of the most boring killers to play as and against. I hate the fact that you don't work for your power and the power is so basic that it literally takes no skill.

    Xenomorph's power should have something with the face huggers and have the ability to climb over walls and pallets. The tail should be their main weapon not as a range weapon unless it has a cooldown. The face huggers should be at gens and hooks so the survivors are forced to deal with them unless with a flame turrets. Keep the tunnel system but remove the whole crawler mode idea, it's so lazy and boring. Please have Xenomorph more screen accurate

    Loads of people already enjoy the Xenomorph, you are outnumbered on this opinion of yours.

  • @MSX_exe said:

    It's so ass now, killers catch up way too quickly ffs

    cause you could abuse it with Head on to stun the Killers for 7 to 8 seconds.

    Buffing it wont stop tunneling.

  • I like this because it finally gives Killers a tool to combat the 99Gate situation where there is nothing you can do to let them escape.

    This design of the perk would also make all survivors want to open a gate as soon as possible.

    But sometimes some of the most fun is had during the endgame is going for a mad rescue, if you force survivors to open gates then the likely hood of a mad dashing rescue could fall. I would like this change if Survivors could get some more different end game perks than hope+mft.

  • Sorry, you can join the Old Freddy fan group though, tell them to reserve seats for the Old Skull merchant players and soon Old Myers.

  • How can a Guard camp when it disappears the second you touch the hooked?

  • @mizark3 said:

    I've recommended this before, but what about 5s per gen remaining instead. That way it drops off in power as the match goes on. If a Killer wants to turbo-tunnel at 5 gens, they don't get power for a full 25s. If they are tunneling at the last possible moment before endgame, it lasts 5s (at 1 gen).

    I don't think Killers would enjoy that change, like at all.

  • Unfortunately staying on top of cheaters and hackers is not an easy task for any modern game developer, you say to just have a anti cheat system like any normal game, but obviously those games like any other have cheats and hackers too. Indeed dbd has a system, but cheaters come back they always come back, its an industry and mad players want to pay to cheat. This is why modern anti-cheat is a ongoing effort fighting until the end of days.

    What improvements would you suggest to the current system tho?

  • @HeyItsQuiet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567167#Comment_3567167

    sOuRcE

    Not everything needs a source. What I can say is that compared to 2 years ago, I'm seeing less and less of the new cosmetics with casual players, and am seeing the new auric cell only skins on players with high blood web levels in the vast majority of my games. Last year, when the FOMO tactics changes were introduced, there was indeed a mad dash to purchase, because of how many people missed the fine print that the cosmetics could come back in the future.

    The trends I'm seeing are that casuals are sticking with classic/older/free skins, or skins that are currently able to be earned in the Haunted and regular Rifts. Just in passing observation after the release of the new skins, 80% of the players I see wearing them are streamers who can write off the purchase, or veterans invested with P70-100 in their webs. I've yet to see a Tinkerbell Claudette who isn't at or near P100.

    People are more likely to buy things on sale than they are for full price. Why else do places like Michaels and JoAnn's sell their very popular Halloween/Xmas merch for a constant "40% off"? It's not actually 40% off, that's the regular retail value of the item; but they put it on "sale" so customers find more value in the price.

    I'm guessing BHVR sold more Stranger Things cosmetics at the closing 50-70% off than they had for the entirety of their run with the license at full price. And unfortunately, I think that's when they discovered that making things time limited and increasing the anxiety of cosmetic completionists and collectors was a good idea.

    sOuRcE

    Not everything needs a source.

    Without a source for that claim you are arguing that one of the most tried and tested sales strategies don't work because you say so.

    I'm sorry Im a bit skeptical of people who say they can overturn conventional knowledge.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567281#Comment_3567281

    Can you make one single post without being patronising?

    If you think the difference between a bonus progression cosmetic and a store cosmetic is the same as the difference between a plush tiger and a real one, I don't know what to tell you.

    You can talk all you want about linguistics or whatever, but that really doesn't change that they're still saying one thing and doing another. The context change is pretty irrelevant in this case. They're happy to exploit the fear of missing out when it nets them cash, but then deny something else while claiming they care about it. Do both or none, stick with your reasoning. Saying it's "too much progression" is a bit of a cop out, they're not worried about people spending "too much money" on limited time cosmetics.

    I don't know what using your free time to defend a company's ######### marketing practices gives you, but go off I guess.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567288#Comment_3567288

    Ah, I see, this makes a lot more sense now. Weird hill to die on though.

    If you think the difference between a bonus progression cosmetic and a store cosmetic is the same as the difference between a plush tiger and a real one, I don't know what to tell you.

    I never said it was the same difference, I said it was a slight change in context, which would not change meaning, which was your argument. We don't look at words and count how much context has changed, we read it and see how meaning of phrases shift by the words-

    You can talk all you want about linguistics or whatever, but that really doesn't change that they're still saying one thing and doing another. The context change is pretty irrelevant in this case.

    Ask an independent linguist if you don't believe me. qualifying statements matter and they two the bHVR employee used 100% change the meaning of the whole in a meaningful way. That is perfectly reasonable thing to do, what isn't reasonable is to deny that meaning and call them a hypocrite. I even asked one myself, meaning of words are important.

    Saying it's "too much progression" is a bit of a cop out, they're not worried about people spending "too much money" on limited time cosmetics.

    That isn't a cop out, those are also two unrelated things.

    I don't know what using your free time to defend a company's ######### marketing practices gives you, but go off I guess.

    I don't defend their marketing practise, you are free to take issue with the marketing practices. But I will step up when I see people not know how meanings of word and context change works and accuse bHVR of being things they are not. I was honestly curious, like if your argument was reasonable I would have wanted to agree with you, but I cant deny the meaning bHVR literally write in their responses. But I had to hear you out.

    Ah, I see, this makes a lot more sense now. Weird hill to die on though.

    I don't think I'm going to die on the Hill of being fine with seasonal content in a store. Its perfectly reasonable to be.

  • Yea, if bHVR can make a Void Rift effect maybe they can make one that is glowing in other ways, other colors.

    Seems like a obviously good solution to the Prestige 100 Controversy.

  • @Jay_Whyask said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567260#Comment_3567260

    I remember back when BHVR's excuse for removing the seasonal cosmetics was to declutter the store so new players don't get choice fatigue. Somebody recommended making a seasonal store and then locking that behind devotion level 1.

    I find it strange that whenever people talk about prestige & devotion rewards they immediately go straight to full outfits.

    Something simple like, Devotion 5: Whenever the bloodpoint incentive is +100% on one role the other will have +25%.

    I don't have a source on this but I seem to vaguely remember a Survey that asked if we wanted to have a seasonal store.

    I only remember it cause I remember someone saying I should vote no, so I voted yes, cause I like seasons.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567162#Comment_3567162

    It really feels like you're strawmanning my arguments here.

    At the end of the day, it doesn't actually bother me if they implement a p100 reward or not. It would be something nice to have, but I don't feel let down or angry for not having one.

    My issue is that their reasoning directly contradicts their actions. They say they don't want people missing out, but then implement limited-time store cosmetics to specifically take advantage of the feeling of missing out. Their actions through marketing directly contradict what they have said. That is the textbook definition of hypocrisy.

    The qualifying statements only change the context slightly. They're still saying one thing and doing another.

    Anyway, I literally said I didn't care about if there was a p100 reward in the post you replied to, it seems like you're very much ignoring that bit to prop up your argument.

    Anyway, I literally said I didn't care about if there was a p100 reward in the post you replied to, it seems like you're very much ignoring that bit to prop up your argument.

    Thanks for the clarification, I see you don't care about a reward, this is why we shall only focus on reasoning for the hypocrisy.

    My issue is that their reasoning directly contradicts their actions. They say they don't want people missing out, but then implement limited-time store cosmetics to specifically take advantage of the feeling of missing out. Their actions through marketing directly contradict what they have said.

    You are ignoring the first clarifying statement again, it literally changes the meaning of the words being said by bHVR.

    image.png

    Its an insane amount of progress, could it be progress has an impact on what is reasonable for people to miss out on in bHVR's view? Lets go through this nice and slow. So bHVR considers progression time for new players when looking out for where to put the carrot on a stick for lack of a better term. But they also have a store, with themed events and cosmetics that only show up once a year.

    There is literally a reason why they are different, when one has to do with progression and the other is a store strategy. Context matters- but you dont seem to believe that?

    The qualifying statements only change the context slightly. They're still saying one thing and doing another.

    A slight change in context is still important, its the difference between buying a plush tiger and an actual tiger. Its just a slight change in context, must mean the same thing, Nope it does not, they are literally in a different category of objects.

    bHVR even have different departments for each of those, a Game Designer deals with considering progression for a player and the Monetization designer deals with commercial strategies and how store is designed. It its just a meaningless little slight change in context, why does the change the entire team of people working on it? Maybe its a clue, that its entirely different things. MAYBE.

    To sum up, your explained reasoning for calling bHVR hypocrites is ridden with flaws, the reason being like you stated yourself. You don't think a slight change in the written context can change the meaning of this particular statement, to suggest that is a bold and obvious falsehood. Indeed, a single word in a sentence can change the meaning extremely much. (a linguist told me that.)

  • I also want a Werewolf Killer.

  • I saw this user yesterday ask for a DS buff, but the buff was to disable Killer powers for X time.

    I like that idea as a buff for DS because it helps vs the strongest Killers without making it unfair for the weakest.

    @Guida_02 said:

    For the next 7 s after the 3 s stun ends the killer cannot use his power

  • @HeyItsQuiet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566781#Comment_3566781

    I'm glad you find it something worth looking forward to, but none of us lose anything by having the items available year round. It was a much better business model to put holiday cosmetics on sale for their holiday rather than remove them entirely and bring them back once a year at full price.

    Our anticipation should be focused on the events anyway and not necessarily the cosmetics.

    If you remove the Store Event then I wont have anything to look forward to. ☹️ Some of us WILL lose something.

     It was a much better business model to put holiday cosmetics on sale for their holiday rather than remove them entirely and bring them back once a year at full price.

    You got a source for that claim?

    It was general knowledge in my sales education that themed and once a year products are a boon to business.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566766#Comment_3566766

    Yeah, I can read their explaination just fine, don't be patronising. However, the clarifications don't really mean much of anything.

    It's the fact that they're perfectly fine having players feel like "missing out" when it nets them cash, but not when it comes to rewarding players for dedication to a character.

    I personally don't care if there's a p100 reward or not, I care that they're using an exploitative marketing tactic to boost sales, and then turning around and acting like they care about players "missing out" when it comes to something else. That is where the hypocrisy lies.

    However, the clarifications don't really mean much of anything.

    They mean everything, this is what I mean. When I don't understand something I look it up and come back with questions, while you seem to just ignore it and then tell me the clarification don't mean anything. If a sentence does not mean anything to you, would your not question it and investigate it`? You may disagree that "time progress for unlocks" and "original intentions prestige system" are not worthy reasons to not develop a reward, but your personal opinion and value set does not make bHVR a hypocrite, it just does not check out.

    You may feel like you have been let down, but ignoring what bHVR actually says and falsely pronouncing them hypocrites isnt the way.

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566776#Comment_3566776

    If you think P100 badge meaningless and ugly. Why did you go to P100 then?

    I didn't intentionally set out to get to P100, it happened because I play a lot. I spend my Bloodpoints on the character I earn them with. Because I play Onryō the most, I spend the bulk of my Bloodpoints on her. And naturally, she eventually reached P100.

    Like if it was possible to go to P1000 would you do it? and P10 000?

    Eventually, for the same reason as above.

    I have probably dedicated more time to this game than you

    Okay.

    Why should dedication only be counted by Prestige?

    Nobody said it had to be.

    I'm perfectly right to question that when you ask for 72 cosmetics for free for Prestige

    I'd be happy with a charm or some other relatively low resource-intensive reward.

    They already have the groundwork for applying effects to all characters regardless of the cosmetics they're wearing. Like the blue splashes survivors get when infected with the T-virus, glowing blue cracks characters get while in the void, orange embers that characters emitted while interacting with the Chinese New Year event etc. They could easy take one of those systems, recolour it, and call it a day. It doesn't need to be 72 fully fledged cosmetics

    You say nobody is saying the reward should be Prestige or that the reward does not need to be 72 Cosmetics.

    While you may be happy with a Charm, its not what most others are saying, I have been following the conversation on Twitter and Youtube. Its pretty clear they want fully fledged cosmetics. Then the question I asked does not apply to you.

    @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566787#Comment_3566787

    Completely agree!

    The groundwork already exists, so it's not like it would be too demanding to implement.

    But I see we both agree on an effect toggle as a compromise to the controversy, that's good, we should work to persuade bHVR of it.

  • @Robotfangirl67 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566776#Comment_3566776

    I know everyone thinks differently about being rewarded and that’s okay. But I also think it would be nice to have other rewards. Sometimes having badges is okay. It’s just that with all the time and money some put into it be nice to get something more than just a badge from it is all.

    Sure, it would be nice and cool but I don't see why Prestige should count for that. I played since 2016 what should I get?

    I just think all these arguments get out of hand, I see loads of people who suddenly decided that when they pay for a cosmetic its not enough to get what they pay for, but you want an extra reward for how much you play. Same thing with playtime, you get blood points and shards, but you want an extra reward even more for the time you spend.

    Its fine if you just think extra playtime rewards would be cool, suggest whatever you want, but most of the time I see people falsely complaining about bHVR don't care and that they are hypocritical. The dialogue is on a whole other level everywhere else which is why I asked the question before OnryoTapeRentals replied.

    @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/394681/new-void-skins-should-be-a-100-prestige-reward-or-something-like-it

    I can understand them not doing complete cosmetics as P100 Rewards because they won't get money for them.

    But I would like to get the new Void effect you get when entering it as P100 reward. Just the effect that you can equip in addition to your normal cosmetics. It already exists for this event, so it should not be so much work to implement as reward.

    If you don't know which effect I mean, it's this one:

    https://us.v-cdn.net/6030815/uploads/H4XRS3603L5U/20231019235903-1.jpg

    This is honestly the best idea yet.

    Give P100 characters a toggle for a out of Rift-Rift Effect.

    1.Should be easy to Implement. 2. Technology already exists. 3. Looks cool.

    But would it satisfy the crowds? No clue.

    @LapisInfernalis Could you make a new Discussion Suggesting that idea fully? its definitely something idd stand behind.

  • I think its fair to have events with special cosmetics that come back next year. it gives me something to look forward to.

    It would be sad and boring again if there was no difference in the store. I enjoy buying things I cant get every second of every day-

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566750#Comment_3566750

    Why do you think Prestige suddenly needs an extra reward besides the P100 badge?

    The P100 badge is completely meaningless considering you’re the only one who can see it now. It’s also pretty ugly to be honest.

    why should bHVR fish out 72 awesome cosmetics for FREE

    Because we’ve dedicated more time and effort than anyone else. 🤷‍♂️

    It only makes sense to reward players for their dedication and longevity, otherwise people eventually get bored and drop the game.

     because you play this game more than is needed=?

    It’s not really up to you to determine how much people should play the game.

    The P100 badge is completely meaningless considering you’re the only one who can see it now. It’s also pretty ugly to be honest.

    If you think P100 badge meaningless and ugly. Why did you go to P100 then? Like if it was possible to go to P1000 would you do it? and P10 000?

    Because we’ve dedicated more time and effort than anyone else. 🤷‍♂️

    It only makes sense to reward players for their dedication and longevity, otherwise people eventually get bored and drop the game.

    People who play as long as we have probably enjoy the game to some degree, You get blood points for your efforts, you get shards for your efforts as well. So you ARE rewarded 100%, but for dedication: I have probably dedicated more time to this game than you, but I have no P100 character. Why should dedication only be counted by Prestige?

    It’s not really up to you to determine how much people should play the game.

    bHVR already have designed the game to have meaningful unlocks, it depends on what you think is meaningful or not. You have already told me you think the P100 badge meaningless and ugly. I'm perfectly right to question that when you ask for 72 cosmetics for free for Prestige, it has nothing to do with me setting a time for play, you play as long as you want.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566555#Comment_3566555

    People do realize what they were talking about, it's more they're pointing out the hypocrisy of the statement.

    Its not hypocritical, take it any English linguist and they will teach you about what qualifying statements are, statements that change the meaning of related statements. People literally have to ignore 2 qualifying statements on EITHER side of the main one in order to call the statement hypocritical, bHVR has the nicest and most carefully crafted messages and yet you people figuratively spit in their face. Here I have highlighted the Qualifying Statements in red.

    FOMOPRESTIGE.jpg

    The Community is incredibly dishonest to read bHVR explaining themselves, and then the Community ignore half the message and then call bHVR hypocritical. I have read so many replies from the Community not even acknowledge the clarifications bHVR made.

    The Community deserves nothing for this dishonesty, but bHVR might implement 72 cosmetics for free just so people can feel happy.

  • This would make sure DS can help evenly vs all Killers. Especially Blight and Nurse.

    This is a much better idea than what is usually suggested for DS.

  • The Anti-Face-Camping mechanic does not prevent Proxy-Camping. its not supposed to.

  • Why do you think Prestige suddenly needs an extra reward besides the P100 badge? The badge is all that was advertised, why should bHVR fish out 72 awesome cosmetics for FREE no less just because you play this game more than is needed=?

  • Maybe bHVR should never have implemented new Prestige the way you guys treat it like a job demanding payment in blood instead of treating it for what is just the last grind you can do when you done everything else. Nobody here plays the game anymore cause they like the chase or the interactions, instead its all "Where is my money bHVR`?"

    Could we like not bleed bHVR dry for 72 cosmetics just because you decided that you deserve more from Prestige than advertised?

    Like I swear if other cosmetics gets delayed because bHVR have to churn out some cosmetics for free for you guys, ill be livid.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565133#Comment_3565133

    It's not me mixing the escape rates...unfortunately BHVR isn't that transparent with their stats and makes things difficult.

    Post source.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564670#Comment_3564670

    40% escape rate is from mixing all escape rates for solos, 2 man SWFs, 3 man SWFS, as well as 4 man SWFS. The true escape rate of solo is below that. Find me a game that gives a role sub 35% winrate and its players are completely ok with it, I'll wait.

    lol this sounds like some fudging with numbers. Why should we mix all the escape rates?

    The game should not be designed so there is no difference between SWF Comp play and regular SWF and SoloQ.

    bHVR should take the middle section of MMR skill expression and then check that portion for SWF and SoloQ win rate difference.

  • Before the HUD changes for Survivors, the highest difference between SWF and SOLO was not above 15% win rate between them if I recall correctly. You don't deserve 300% bps for "enduring" that. We need to know what the current win rate difference is.

    If its above or 15% still then you might have a point.

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