Emeal
Emeal
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- Emeal
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@Mandy said:
when all is back up and running…you might be pleasantly surprised 😃
Did you guys have a talk with the AoT people? O:
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Im also experiencing 10min queue times for 5x bp Survivors lobbies. and sometimes the lobby never comes.
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We are creating a game where everybody leaves the table of the game, the second things dont look good.
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@PleaseRewind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984228#Comment_3984228
Yes, I use Bluesky and this is where my frustration comes from. The post are either delayed and not put up at all. I often put up the social media posts for the company I work for. Granted, we are much smaller than BHVR but it's not all that hard to organize posts to go out at the same time.
Overall I think they need a more centralized system for all their news, updates and information that they want to share.
I think its just because bluesky is tiny still.
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I agree, but without that blindness is even weaker, cause it requires the survivor to run aura perks, which isn't always the case.
Blindness effects are a gamble and thus it falls out of favor for more reliable effects, like Pain Res or Popweasel
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@TragicSolitude said:
Twitter is a really bad platform for DbD to focus on for news updates because viewers have to be logged in to see more than like one Tweet from ten years ago followed by a "sign up" button. It wouldn't be so bad if it were like the old days where it was open to anyone to view, but requiring people to sign up makes it a bad option to force players to rely on.
May I suggest:
Even tho BHVR was LATE with the latest update on Bluesky, you can atleast see it when not logged in.
If BHVR can promise to be ontop of Bluesky updates then you can have your wish.
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Use addons, and perks with Blindness and watch just how bad they really are at finding a Pallet.
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I dont know them by name.
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@Mandy said:
Looking at the status update, it should now be all resolved.
yay we did it, we survived!!!
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@Tamago4a said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982018#Comment_3982018
And how did you come to this conclusion?
By what the words mean.
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983320#Comment_3983320
You're outsourcing your brain.
Im doing the same when I order food from a Store.
I could have used my brain and made sure I had supply and cook it myself. -
@Mandy said:
What platform are you on?
Steam, PC. In mainland Europe.
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Steam is also down, could be related.
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Its excellent you guys have a plan and put things in perspective. See I knew you guys had it in you, not a doubt in my mind.
Hugs and kisses to you guys at the Office.Anyway we can help? Ill be extra diligent on bug reports. I wanna see this game polished and glorious again too.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983320#Comment_3983320
What's the point of having account on any forum, if you can't even answer on simpliest question with your own words? It's not advanced math or deep philosophy to run to AI and ask to "explain" something, it was simpliest question. Honestly, funniest thing I saw on internet so far. Big AI brainrot is coming it seems, let's just make gpts fight with each other here on forum, while having zero thoughts in our heads. "Nothing wrong", kekw
And it's actually funny AI started try to find at least some difference, didn't find any real answer, so it just went into some "player psyhology" bullshit.
What's my deal here? Fog Vials have completely different opacity on different maps now due to bug, so we can't even judge on if current opacity is fine or not. If best case scenario is default number, then Vials are completely fine imo. If worst case scenario is default number, then opacity should be buffed.Well, I have a very hard time writing stuff and I have better things to do than explaining things to you in my own words so answering your question could take a long time. But I'm glad the tools I use to get by make you laugh, cheered your day up.
And the fact the answers are made by a robot does not make them illegitimate, I knew these subjects existed and are true and accurate human behavioral patterns. These are not bullshit, its cognitive bias. Its not big AI brainrot (whatever that is) when explains legitimate facts.
Other than that we disagree about the strength of Fog vials, but I have not had a single issue against them.
Opinions which BHVR can use still… -
@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983246#Comment_3983246
Did you seriously just ask Chat GPT to help with it lmaooooooo
Ok, so the only difference is "psychology", cool.
With 4 uses this item has no right to be even close to strong, and I believe it's better have good item with limits than weak item with almost no limits. Having item that helps "feels more valuable", than just see higher number of charges on item, which doesn't do much.There is nothing wrong with asking a program which is better at explaining things quickly and efficiently, even if the people I try to clarify for simplify it all into "psychology". Anyway that's pretty off-topic, so your concern is that the item cant be strong at 4 charges, feels like you want the opacity to be stronger? I can only speak to what the strength is atm and how I think the balance should be. And I do find them weak enough to warrant 4 charges easily. What's your deal here?
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@fussy said:
And what difference will be with them being unlimited? You don't use it more than 3 times on average anyway.
Well I can squeeze 5 uses out of mine per match by being extra annoying, which to be honest is extremely annoying.
So keeping them on the beneficial side of the average seems like a better idea to me, than unlimited.In games, items with higher capacity feel more valuable because players focus on potential rather than expected use. Even if the average need is 2 charges, having 4 feels safer and avoids the fear of running out. This fear (loss aversion) makes smaller versions seem almost useless.
- Perceived Waste Avoidance: If a player buys a 2-charge vial and later realizes they need a third use, they feel they missed out. This is a form of loss aversion—people dislike the idea of being underprepared far more than they value being optimally prepared.
- Security Bias: Extra charges act like insurance. Even if unused, the option to use them feels valuable. The absence of that option feels like a liability.
- Comparison Effect: When two options are visible (2 vs 4 vs unlimited charges), the smaller one looks like a downgrade rather than a right-sized option. Humans tend to compare maximum capacity, not expected use.
So I think BHVR should expect this use of Psychology and just try to mitigate the most egregious uses,
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@Tamo said:
I'd prefer just a bigger cooldown the item being infinite was really cool to me. I agree 4 charges would be something better than whatever their excuse for this is but I did like knowing the item wasn't just like everything else.
I think the cooldown is fine, I'd hate a longer cooldown.
Unlimited uses just isnt what it should be, things should be scarce but give some use. -
@Tong Please keep that language to yourself, there is no need for it here.
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They have some changes next time we get some Phase 2 Changes, they are due from summer to new year.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982259#Comment_3982259
While I can't share specifics of the changes quite yet (we'll be sharing more soon!), I can speak broadly to those topics for ya. These upcoming changes aren't a removal - they're more akin to evolutions and improvements that build upon features players are used to.
######### yes Ryan, thats what I wanna see and hear. NICE.
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@AGM said:
Were they kind to Chandler and Otz when they were trying to provide a work around to the DDoS attack?
No. They interrupted Chandler mid-sentence and basically said that they know better despite having no clue what to do and being aware of the security issue for years.
Were they kind when people requested a game breaking perk be kill switched?
No. They were dismissive, antagonistic, and couldn't even get basic facts straight. Apparently "there was worse stuff nobody was talking about," therefore our concerns didn't matter, until there was public backlash.
I'm kind to people who show that they themselves are kind. If you want to glaze them because you're content with being verbally slapped in the face and served an unfinished product that they expect you to pay for, that's your choice, but their recent actions certainly don't radiate what I consider kindness, no matter how many sanitized corporate apologies and promises to "do better" that they give.
I think you misinterpret being kind with 'will do everything I want' First of all, the killswitch policy was not what the people wanted still does not change it was policy and for the stream they didn't want to engage in mitigation but instead went to questions. Regardless its not wrong, rude or evil to interrupt someone, people are taking this way further than it is.
I think people just want to see evil because it explains their frustrations, World is complicated though.
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There are other franchises that MGM owns which would fit better in DBD.
- Poltergeist (1982)
- The Silence of the Lambs / Hannibal Lecter Series
- Carrie
- Species (1995)
- Pumpkinhead
But I guess a Robocop survivor works too.
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@Caiman said:
The corporation composed of grown adults doesn't need you babying them.
Not babying anyone, Kindness is just better way to inspire to get stuff done. Way better than the current sickening work-environment that is going on right now. Nah, I have the people who work at BHVR in mind, They need my love and it will be refreshing for them to not see someone who yells and spits at them. Human psychology still works the same.
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This is a good start, I also think adding the directions to the logs in the text that automatically is written when you make a bug report. Its so easy to copy paste it into Windows to open the right place, but I cant remember it.
%USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
It does not also help that when I try to google this these days, their bastard AI bot shows up with a wrong answer.
Would help me a ton if it was added to bug report's automatic text. -
@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981954#Comment_3981954
Because I love fighting for improvements. Also, why can't I access the new map, and have no decent means to go there? You might not care about achievements, but a lot of us love them (in many games). There is satisfaction in 100%-ing games. And when something is difficult but fair, and you get it, it's really satisfying.
However, when achieving something relies purely on luck (unfair, can't do anything about it (remember, 60+ matches without a single occurence of the new map for me)), it just sucks. Very bad design.People also love P-100-ing characters (me included!), and love bulk-spending of BP. It's a hard, long grind, but very satisfying. However, now imagine that every time you used bulk-spending, there was only 20% chance that the BP got spent, and 80% chance that the BP would just disappear and do nothing. It would feel awful.
I hope you can see where I'm coming from. A good balance of hard and fair is important for us who love achieving things. For those who may not care that much about achievements in the game, the best you can do is to try to see where we're coming from. Cheers!
You might not care about achievements
I literally provided an anecdote about loving achievements. Please read again.
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@Tamago4a said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982008#Comment_3982008
I just want to make it clear what my intentions are in the game.
Disruptive intentions are not good for the game.
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@Tamago4a said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981996#Comment_3981996
Don't I have the right to refuse a game that was lost before it even started?
Not by me no, by who and on whos authority?
Do you think you have a right to disrupt Queue Times making possibly 100s more wait longer to get in the game?
If you had that right it would be detrimental to the game, if everyone had that right it would be catastrophic. -
I have not seen a cheater in… (checks my email of reports) 2nd of July, not seen a cheater since then.
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Why? Cause people would lobby jump when they see perks that they dont want to have teammates play with.
Yes people are that petty and I dont want disturbances in queue time.
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@CrityCrit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981951#Comment_3981951
Yeah, I understand some of the event challenges would make people play in an unfun way for a week or some book challenges. But I think in the long run, it would be fun because I think we all get bored with the game sometimes, and these fun, creative challenges that wouldn't hurt things would be nice. I'm an achievement hunter myself and have done most of them already. I've had the game since launch on Xbox so I've basically done it all. I just personally hate the ones recently, which is hit a survivor at the exit gate or escape a chase in a locker, they are lazy and not fun.
Ironically the escape into a locker is much easier with the new Fog Vials.
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If you guys find it so worthless and luck based that its beneath you, then why don't you just not do it?
Honestly you make it sound like you don't like playing the game, and Achievements as a game feature, Why would you do them for a product you don't enjoy playing? Does not make sense to me, One fact remains clear and true though, you will get the achievement if you keep playing.
Which is the reason achievements features exist to bloat up game time, if you don't want to play it why do you keep going?
I personally enjoy playing the game with my Survivor buddy and we both have a rush of Adrenaline cause now we have to play like we mean it, to play with tooth and nail to get it. I failed to get it twice, but I don't mind.
Other times when my friend faces Vecna, she does not have the achievement we get to play "get down mr president" as I try my best to drag the aggro of the Insane Mage so she has to get it and escape. Absolute peak gameplay.
And I hope BHVR will not shy away from making equally difficult achievements in the future, Bring it! I love a challenge.
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I agree, Achievements are fun to do.
Except there is a bunch of people around, who only focus on completing Achievements and they will complain about every little thing of it if its too hard to get. They seem to forget achievements are the fun we have along the way to get it.
Personally I want more achievements.
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It would be such an easy Chapter to make honestly…
- You have every model already designed.
- The play and counterplay is already there, Survivor looking through a cursed video camera to teleport the Killer away.
- Bunch of cool Survivors skins we have seen the story of.
We know there are people who will say "Oh its a cashgrab, they are selling us what we already bought back again" maybe BHVR is holding back because of that. Which is Ironic cause people want this so the one time BHVR just needs to be a souless moneymaking machine they just cant be. Sure the game did not do stellar, if you think its unfair then give people a discount on the chapter.
I am honestly going to be SO disappointed, if BHVR decide to not make a Killer and a Chapter out of this.
Come out and announce it. -
idk why we are making one of the weakest Killers in the game even weaker.
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@Skillfulstone said:
No. Because doing that would automatically make Killers stop hooking after one person is dead. Some Killers like Billy, Oni and Twins would skyrocket in lethality and wouldn't even need to kill one person before going on a slugfest.
There's a reason why this was attempted alongside a basekit Unbreakable (the only way to discourage mass slugging due to it being a win condition), and it failed because Killers, wanting to get their Mori, would play whack-a-mole until they got lucky and downed the remaining Survivors, or the Survivors just gave up (alongside other issues but those others are another topic). Which made slugging for the 4k situations even more obnoxious and somehow even more common because instead of bleeding out after 4 minutes, people would get downed again and again and again for 15+ minutes until the Killer got lucky or they bled out after getting downed for the tenth time. That PTB was a nightmare and almost the whole playerbase disliked it and it got recycled into the Finisher Mori of today (which still encourages slugging for the 4k, which makes the Abandon function a godsend, but at least it's not a 15+ minutes long whack-a-mole game), the time wasting was unbearably worse.
If the Survivors Abandon because they are all downed, then the Killer won, whether it's bots or players, the only difference is that if every Survivors leave, the Killer can also leave without penalty. The Killer has no obligation to stay in a bot lobby any longer than they want to, since the game is already won anyway.
If we are already encouraging slugging, then it makes no sense either way to me. And you of all people should already know I believe Survivors should be able to pick themselves up after 60 sec at least. So thats slugging taken care of from being too strong and so I think its easier to just end the game in a Finishing Mori system Solution.
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Is it normal that he does not have any ingame music while playing? Just played a match with him. -
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981117#Comment_3981117
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981199#Comment_3981199
I do apologise gents, it woumd appear I'm massively out of the loop.
Would someone mind explaining what's up with this map for me? As I say, I've literally seen it 1 time, and not caught any chatter about it. It was also so dark and foggy I couldn't really figure anything out on 1 playthrough… so would appreciate a bit more of a breakdown if possible 😅
Its just a Withered Isle variant, my two cents is that due to the backlash about the Garden of Joy, to balance the power of those offerings. BHVR has instructed their map team to fill up that Realm with different maps, which is probably why Freddy's Pizzaria ended up there. Annoyingly both Garden of Joy and Freddys have a incredibly strong main building, so they probably had plans for another variant to be released some time.
Its probably unrelated to the TWD release and its hard to say because of the hiccup with its advertising, but they just put those tiles in that one map so yeah, there is 1 tile variant themed about TWD on one variant of Withered Isle.
I think this is the most boring solution to a problem ever, if they WANTED to spice up the TWD release, hiding away a show reference so far away is just strange imo
And so yes normally when there is a new map, they would make an event queue out of it, but since this map is just Withered Isle tiles which you should know by now and its just one title which has had a facelift to look like TWD. That is probably why there was no event queue for this release.
All in all, its unsatisfying and BHVR is not really flexing their programming skills this summer quarter. IMO.
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Me when anyone is asking for Shared Inventory.
We just want to use the items we have earned on the characters we want to play, please bump it up the production pipeline.
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I dont understand, why we get an entire bad shack middle map just for one tile.
I still think it would have been way cooler to have a special tile that has a chance to spawn when a TWD character is in play.
Just add the TWD Tile as a variation to spawn on other maps and rework the other map for a later date.That would be soo cool.
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What if Detective's Hunch worked on other Survivors if they were within range of you when the gen was completed?
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First of all, Moderators dont discuss bans here, you can get banned from here because of that too.
Second if you have gripes take your violations of the Discord Server rules to social media or the reddit not here. -
@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980757#Comment_3980757
They are not even willing to make this game works.
Every update still comes plagued with bugs and now they want to increase prices?
That's my point. I would take the increased prices related to how bad the currency here and in the other countries are IF DbD was not this mess.Again you are making a mistake to mix the things together, if your currency is failing the price would go up.
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@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980581#Comment_3980581
They can make the prices of their own stuff as high or lower as they want.
I dont think the company is willing to bleed money for you.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980715#Comment_3980715
You're probably right, but it would be nice if BHVR could make it didn't flag in the first place. Like there is no way a survivor could actually get themselves killed in under a minute, Would be nice if the system could recognize that and not punish them.
The system is never gonna work. Players give up all the time and aren't hit with it. It only seems to be popping off when players are dealing with extreme instances of tunneling and cheating where they aren't at fault, but the system still flags them with bias.
Yeah, that is pretty why the system has been bothering me. This is the first time it has affected me personally but I've seen multiple posts of it hitting others in undeserved situations.
Well there are MMR Updates, anti-camping, tunneling etc coming to deal with that.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980684#Comment_3980684
Not yet but if a person got a few unlucky a few games back to back it is possible. I hear that getting tunneled out quickly also still applies it. So it is not outside the realm of possibility of getting a few bad games.
Your insinuation that it doesn't really matter because I did not lose Grade progress from this one even is irrelevant and not the point, even if it is unlikely to happen for the average player.
The point is that this system shouldn't punish or build progress towards punishing players that get killed 20 seconds into the match by a cheater, or those who get tunneled out quickly by a strong killer.
Everybody agrees people who don't deserve it should not get punished, but there is no harm in getting flagged.
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Did you lose grade Yes or Not?
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@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980547#Comment_3980547
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980549#Comment_3980549
Increasing prices after this masterpiece of an update is the cherry at the top.
Those are unrelated, BHVR does not control the value of that currency.
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Honestly they are doing the best thing, giving you a heads up before it happens.
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- Figure out how they collect data.
- Determine if that method is able to get a good picture.
- Dont accept nightlight just because its the only numbers you have.
