Ember_Hunter
Ember_Hunter
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- Ember_Hunter
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@Brok3n said:
https://forum.deadbydaylight.com/en/discussion/comment/612600#Comment_612600
Sadly yes, they think base legion is fine *super sad face*
I have a friend who thinks Legion is OP. Just wait until they realize the loops, 4 second stuns, and gen rush they will face. Just don't say I didn't warn them :(
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Guys, stop posting in this thread
I can't upvote them all :(
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Well, it is the truth.
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@Raven014 said:
His weakness is also gen rushing.
Which we kind of did that match XD
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@Brok3n said:
https://forum.deadbydaylight.com/en/discussion/comment/612485#Comment_612485
@Ember_Hunter I found it. It was in the nightmare rework Q&A. Someone asked if they are looking at buffing Legion in the near future and the response was "we are planning on looking into their add-ons in the near future" they said primarily looking at their status effect add-ons to be on hit rather than on the second FF hit. No ETA at the time of writing because you know how these Q&A's work :)
Link to Q&A recap here:
https://forum.deadbydaylight.com/en/discussion/77678/live-q-a-recap-july-25-2019
Aww....so if it is just addons, they really do still think Legion basekit is currently fine :(
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/612188#Comment_612188
Frosty eyes without NOED? What am I watching
I have Frosty Eyes on all my killers to waste their time >:)
@Brok3n said:
https://forum.deadbydaylight.com/en/discussion/comment/612315#Comment_612315
https://forum.deadbydaylight.com/en/discussion/comment/612092#Comment_612092
@Ember_Hunter all I know is nobody asked about Legion last Q&A. Don't know about the Q&A before that one.
@Divinitye9 that seems like a fun ability, always thought throwing knives would look better and make more sense, but they would have to give it its own little gimmick, and then most likely change huntress too, otherwise they would be the same killer, with one being outright better than the other
Also sorry for the quote and mention, accidentally added the quote and don't know how to remove it
I remember Peanits said that Legion was mentioned, but I forgot to ask what was spoken about Legion. He also mentioned Piggy and Bubba as well. will they finally get love? :D
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Also, does anyone know if the devs have said anything about Legion in recent Q&As?
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Usually 24K for me :P Higher if Killer let us farm bloodpoints.
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@BlueFang said:
Had a game where a bill with borrowed time literally didn't lift a single finger to save two people that were on a hook because I was "Patrolling" even though I left several times to go chase someone quite a ways away he let the obsession get sacrificed on first hook
At the end the Jane used BT to save him and he immediately ran to the exit gates and left
Jerk Bill >:( Why bring Borrowed Time if you will be the evil idiot?
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Honestly, if it is canon, I wonder how Nea became the Entity...
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HOLD UP
You made one major mistake:
P E B B L E
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/606686#Comment_606686
They do make an interesting combo though XD
I think it takes too many perk slots to combine them XD I wish Premonition worked like Spine Chill, no cooldown, or had a unique token system.
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Here you go:
-3 second stun, at this point, I would rather be hit by a pallet in Feral Frenzy. 4 seconds discourages you from chasing and gives survivors enough distance to get to the 100th loop and t-bag you.
-Keep Deep Wound affected by terror radius, but mending is too weak anyway. It should have skillchecks. Also, it should have debuffs but make the mending timer longer to make the debuffs force the survivors to mend instead of pushing through gens.
-Feral Frenzy should last long enough so that you can sprint half the map distance without having to stab anyone. HillyBilly and Spirit can do this, so why not Legion?
-Feral Frenzy should also have a much shorter cooldown, I find Spirit to be more fun because her power cooldown is short and actually useful in chases.
-Increase the Feral Frenzy speed and vault distance, gosh it feels so slow and survivors can just vault one pallet to t-bag you and have so much distance already. (Again, good thing I killed that Kate and she DCed >:(
-Feral Frenzy should also be able to give you double break actions and double locker check speed, helps gen patrolling to be more efficient.
-Missed attacks should no longer deplete the power gauge completely, leave half of it.
-Can activate Feral Frenzy when at least 50% of the bar is full
-Keep normal attacks decreases power gauge and missed attack consequences, but only if Feral Frenzy can decrease the Power gauge once again. Or make it so that you have to hit all remaining survivors with Feral Frenzy once to be allowed to down the timer further with power, so it is skill based and gives extreme map pressure.
-See blood again in Feral Frenzy, it is way too easy to lose Legion players now that blood is gone.
-Keep 115% movement speed. This is a first step to make Legion fun to play with.
(Bonus: I recorded this match to try to show how underwhelming Legion is, but the Exit Gate glitch just had to happen, and I messed around in the middle and tried to play overweight Legion)
https://youtu.be/JCTIE6ZYrV8Sorry for Audio, and sorry if it is a requirement to censor names, I will remove video link if that is a rule.
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Is this Meme Worthy?:
Me sitting at a gen: "One of these idiots just fed the killer tier thr-"
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Well, before the last rank reset, I was getting tunneled literally every round or farmed, and rank reset had to happen. Went from rank 10 to 13 to 16, and currently rank 12 (almost 11) :)
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Bubba needs love, his power only helps when survivors screw up or for camping. Maybe adjusting numbers to make him a super M1 killer could be a start?
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Doctor is one of the low-mid tier killers, but you can time your shocks in chases to stop survivors from vaulting windows or throwing pallets. Also, shocking them more helps you find survivors more easily and distracts them from the objective. If survivors get to Madness tier 3, they can't do anything but use keys and stay in chases.
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I really want Thanatopia on my Legion:(
@matt6996 said:
I like these more creative builds because I was starting to get tired of the thanata and SB builds.
(Though i can barely chain attack)
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Bingo. Also which hand is it that he opens up so you know he has tombstone?
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@Maelstrom10 said:
Hop in a locker to avoid the mori, avoid line of sight to prevent him getting tier 3 and throw pallets early/don't risk him getting close.
That makes sense, though I hate easting pallets. I had no lockers and tried to use bushes to avoid line of sight, but I still died and depup, just before I got back to rank 11 :( At least it wasn't a tunneler.
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@katoptris said:
By hopping into a locker it forces him to grab you from locker
I only had a pallet and I was outside :( (Preschool map)
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@Mikeadatrix said:
Devvvvvvvvvsssssss, anything happening over there about this? @Peanits
Please?! :)
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@iBetClaudette said:
You don't convince them. You let them have fun however they want.
But they will realize how much time they waste, which is not fun.
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@Theluckyboi said:
Thats a nice subreddit you just quoted on your post.
( ͡° ͜ʖ ͡°)
(There are too many for me too remember, most of my games as survivors and killers have such nice people ^^)
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@fluffymareep said:
They've incorporated many perks to slow down the game (Hex:Ruin, Corrupt Intervention, Thrilling Trimmers, Overcharge, Pop Goes The Weasel, Discordance, etc.). We need something fixed with the base game, rather than yet another bandaid fix perk everyone has to put on their build.
I agree, gen times needs to increase for higher ranks, it goes too fast when I play killer and sometimes when I play survivor.
(Use high mobile killers + Discordance, DESTROYS gen rushing!)
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Nope, or us survivors will abuse it to oblivion.
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Leatherface: Known to be one of the weakest killers in the game.
New survivor: nErF hIM, i ReFuSe To LeArN hOw To CoUnTeR hIm!!!
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@suppression03 said:
Add winrate and rank matching.
If a survivor has 70% of winrate and he is at rank 4, he will play with ranks 1-4 with 70-80% winrate players.
Those with lower winrate wont be matched with the players of higher category.
So the loved casual players can stay at their casual rank 15 with their low winrate enjoying the game as much as they want, and high category players will be matched with killers and survivors of their kind.
I...need...this.... SO MUCH. (my win rate has got to be 15% ;-;)
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People find him boring. If you DC against a LEGION, you must be a very bad survivor.
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@BenZ0 said:
Agree with you, i dont want to call out the devs or say something bad about them. Because we had alot of changes that was really nice and well made, just like Pop Goes the Weasel, Dark devotion or Freddy rework.
But i honestly cant think about that when they made the Legion update, that they took it srsly or thought about these changes well.
They really demolished him/her.
-4 second stun that punishes you and discourages you from chases
-Mending is too weak, needs skillchecks or debuffs
-Too slow power speed and vaulting speed, survivors are faster and gains distance just by vaulting one pallet and t-bagging you. At least I punished that Kate >:(
-Needs an action speed increase during power (as in Feral Frenzy, you can break generators or search lockers twice as fast, making generator patrol so much more efficient)
-Needs to last longer, enough to last half of the map without needing to hit anyone
-Shorter cooldown, this is needed.
-Allow power gauge to decrease by hits, but maybe by certain conditions? Like if you hit all remaining survivors before power runs out, you can start downing the power gauge with chain attacks.
-Keep missed attacks consequence if needed, but prefer to remove, especially with the 4 second stun.
-Keep decrease power gauge by normal attacks
-See blood again, it is too easy to lose the Legion now that blood is gone, thanks Claudettes >:(
-Power needs to be like Hilly Billy or Spirit, you should be able to sprint across half the map without needing to hit anyone
-keep 115% movement speed
If I can already think of something that seems like a better Legion, I also doubt if devs put any effort into making Legion "good" for anyone.
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Also, who thought it was a good idea to give a 4 second stun punishment to try to use your power? Legion is still weak even with the best book and ruler addons.
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Legion is way too weak. As a Legion main, if killer plays as Legion, I am very likely to survive because of Spine Chill and Sprint Burst, it's that easy. Too slow vaults, speed, and too little distance and too long cooldown. Missing attacks is necessary but annoying and same with the power gauge, but decreasing the gauge via multiple hits was fine. I want seeing blood as Legion back too. And higher action speed in frenzy. There are so many changes I would do that can make Legion more fun and more strong. Anything is better than current Legion.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/610199#Comment_610199
He isn’t “one of the weakest” though.
Silent Wraith is awesome ;)
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No mither + iron will + spine chill!
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@Karl_Childers said:
No.
I do think it would be cool though if each survivor got a little bonus BP doing a specific action though. That would give them something unique without actually boosting any ability. For instance, Claudette gets extra BP for healing people, but doesn’t heal any faster. This gives no buffs but just entices people to play a survivor in a certain manner, which I think could be fun.
This would be really good, but people would always choose Claudette for she seems the easiest.
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But it is ridiculous how many people are entitled. Hintress game where she was rank 18, I was on a swf (all of us green ranks) and 1 rank 20 solo, this Huntress camped and missed a lot of hatchets, but we lost because her game suddenly became laggier and laggier. I was the last survivor, which I was at a pallet being found, and at this point, it was so laggy, when I threw down the pallet, I paused in lag and the Huntress got a free kill on me. Post-game chat, I was trying to tell the killer that it wasn't cool to camp and to fix his internet, but he kept on dodging that and said ye had the right to camo because of our cosmetics, names, and perks. But thing is, 2 of us had common cosmetics, and the Jeff had the scary person cosmetic, and our names were literally a real name, a fruit, and me, "Not a P3 Claudette." And our perks were not OP, I had only healing perks, Jeff had DS, borrowed time, Dead hard, and Nea had adrenaline, Balanced Landing, Urban evasion and spine chill. This Huntress also bragged about sniping us despite missing a lot, but it was unfair with how laggy it was. And he called us "cocky survivors" when we literally just did our best to save each other from a camper and tried to gen rush. And I was hit on hook like a toxic survivor. Again. Wish people knew the difference between real toxic survivors and ones just playing to survive. And that everyone has good internet.
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I feel like this thread has so much negative energy in it...
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/609410#Comment_609410
I caught all three of them around a gen, downed one. Then the other two tried to tag team me. One trying to 360 distract, the other trying to get the friend up.
Needless to say it ended in 3 downs and subsequently, 3 DC's.
Guess i have a LOT to learn.
SO much XD
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/609407#Comment_609407
The window wasn't blocked because he couldn't get into a chase with her, because of Huntresses slow speed.
I have caught survivors by mind gaming, and if the Huntress never tried to change paths, it would be her fault to follow the infinite.
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/609353#Comment_609353
Yep, had a few do this to my spirit because i caught and downed them two minutes into the game. They DC'd, realised i had my messages turned off and friend requested me to tell me to "Learn to play"
Some people are obsessed with swinging their e-peen about.
Yikes. I remember this happening to my sister on a different game (Vainglory) where she destroyed the other team, and someone friended her and told her "You suck" and other bad stuff and left. Bad people that makes bad decisions.
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The window wasn't blocked? That's a bug it seems.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/609401#Comment_609401
yes.
its perfectly balanced - and there is no reason to not equip the perk ^^
I would take it any time ;) (saw this in the other thread)
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@YaiPa said:
This is your 2nd post, and by the stuff you wrote it seems to me that you haven't played the game that much, and almost only survivor. Survivor are just skins, use your favourite, passives would just saturate the game with the strongest survivors.
Agreed, play the game more, killers are not as up as you think. Watch pros and learn instead of asking for boring and unnecessary buffs.
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Spirit is one of my top killers that is fun to play against :D Same with Nurse.
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Someone would friend you just to do that? Disgusting.
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Rule #777: If you have NOED, equip Frosty eyes.
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If all survivors gets 5 perk slots and killer too, it would by 25 perks vs 5 perks, so killer perks would need a major buff :0
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@PolarBear said:
Whenever you're working on a generator with another survivor, highlight their aura.
That would be useless unless there is a P3 Claudette XD
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Hilly Billy doesn't need nerf, just be aware of his chainsaw and he can be looped hard. Also, his power isonlfor easy kills or distance.
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All of these sounds way, WAY too overpowered.
And survivors haven't been nerfed majorly in recent times, idk what you are talking about.


